Ability Approval I

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Orion

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Username: Orion

Name of Ability?
Upgrading - Ki Blast

Ability Effects:
Damage 4 (400)
+ Ranged (200)
Total: 600 (+150 on top of old price)

Descriptor: Upgrading Damage from 3 to 4

Essence Cost: 600

STAFF EDIT: Approved!
 

Jason Lee Scott

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Username: Jason Lee Scott

Name of Ability?
Martial Arts Master

Ability Effects:
Martial Arts Master - 800 E
Damage - Rank 2 (200)
Modifiers: Ongoing (0 - Affinity)
Cost: 200 E

Move Object - Rank 2 (200)
Modifiers: Ongoing (0 - Affinity)
Cost: 200 E

Agility - Rank 1 (200)
Modifiers: None (0)
Cost: 200

Endurance - Rank 2 (200)
Modifiers: None (0)
Cost: 200

Descriptor: Jason has trained in a variety of martial arts styles since he was young, and constantly works out. He has honed his skills through both constant practice and real world combat against a variety of foes his entire life. Even without his powers he is a lethal threat.

(Upgraded Damage and Move Object on this skill from 1 to 2 each. Total changed from 600 to 800)

Essence Cost: 800

STAFF EDIT: Approved!
 

Jason Lee Scott

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Username: Jason Lee Scott

Name of Ability?
Zack Taylor

Ability Effects:
Summon: Zack Taylor
Cost: 300E

kBfiko9.jpg


Agile Fighter - 900 E
Damage - Rank 2 (200)
Modifiers: Ongoing (0 - Affinity)
Cost: 200 E

Move Object - Rank 2 (200)
Modifiers: Ongoing (0 - Affinity)
Cost: 200 E

Agility - Rank 2 (400)
Modifiers: None (0)
Cost: 400

Endurance - Rank 1 (100)
Modifiers: None (0)
Cost: 100

Descriptor: Zack Taylor is the Black Ranger, and a member of Jason's team. Even without his Power Morpher he is a strong and agile fighter.

Essence Cost: 1200

STAFF EDIT: Approved!
 
Joined
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Username: Hisoka

Name of Ability?
Bungee Gum Climb

Ability Effects:
Movement Rank 1

Descriptor: By surrounding his hands, feet, and really any other part of his body with his sticky, yet elastic, Nen, Hisoka can effectively use walls, ceiling, or anything else as though it were the flat ground.

Essence Cost: 200

STAFF EDIT: Approved!
 

Jester Lavorre

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Username: Wattson

Name of Ability?
R-99

Ability Effects:
Damage - Rank 5 (500)
Modifiers:
+Ranged (250)
-Removable (250)

Total Essence Cost: 500

Descriptor: Natalie carries around an R-99, a small submachine gun that packs a Hell of a wallop at close range, but is not nearly as effective further away. It doubles down on Wattson's ability to turn enclosed quarters like a building or a fenced in area into an 'animal backed into a corner' scenario for her in combat.

Essence Cost: 500

STAFF EDIT: Approved!
 

Rebecca Chambers

Doctor Doctor!
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Username: Father Gascoigne

Name of Ability?
Master Skill

Ability Effects:
Survival (Beast Hunting) Rank 6 (300E)

Descriptor: Gascoigne is an experienced hunter of beasts, skilled in tracking, attacking, and slaying them. He can do so over most any terrain with little trouble, aided by his enhanced senses.

Essence Cost: 300

STAFF EDIT: Approved!
 

Kefka Palazzo

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Username: Kefka Palazzo

Name of Ability?
Gravija

Ability Effects:
Damage VII (700)
-Ongoing (700)
-Ranged (350)

Debuff II (200)
-Ongoing (200)
-Ranged (100)

Descriptor: Using tremendously powerful magic, Kefka can warp the local gravity within a human-sized person at will, drastically increasing and decreasing effects, simultaneously crushing and stretching the victim. It is a slow, agonizing process, and while not the most practical, Kefka finds it fun.

Essence Cost: 2250

STAFF EDIT: Approved!
 

Elise

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Username: Elise

Name of Ability?
Greenstripes (Summon)

Ability Effects:
Terratopus Physiology
Movement (Swimming) - 100
Movement (Climbing) - 100
Adaptation (Amphibious) - 100
Shrinking 2 - 400
--
700

Chromatic Skin
Concealment (Sight) 2 - 200
--
200

Binding Arms
Move Object 2 - 200
Debuff 4 - 400
Ongoing - 400
Limited (Exclusive) +200
Weakness (Large Targets) +100
--
700

Descriptor: Greenstripes is the personal, summoned familiar of Elise. The two share a mystical bond, not easily broken, and he will protect her with his life if need be. While he is technically a magical spirit bound in animal form, Greenstripes still benefits from his form as a Terratopus; and amphibious cephalopod native to the rivers of Mesa Roja. He is equally at home underwater as he is on land, and can survive in either environment indefinitely. Additionally, his mighty sucker pads allow him to scale walls and rough terrain with squirming agility.

Like their marine counterparts, the Terratopus benefits from highly advanced control over chromatophores in their skin, which allows him to change color to camouflage his body seamlessly to almost any texture and terrain. Coupled with a small boneless, malleable body, it is very easy for Greenstripes to squeeze and hide from anyone looking for him.

Finally, Greenstripes has eight powerful arms that can lift surprisingly heavy objects and grapple opponents. Obviously, Greenstripes can only attach himself to one person at a time, and cannot practically restrain targets with over one level of Growth. Anyone who does get grabbed by the Terratopus will quickly find themselves haplessly immobilized by the familiar's powerful, wrapping sucker arms. Different aspects of the opponent may be hampered depending on what part of their anatomy is bound.

Greenstripes is not particularly durable, however, and he will usually drop off of a grappled enemy if they attack him directly. Likewise, anyone able to overcome his Move Object strength will have a much easier time of removing the meddling mollusk.

Elise tends to keep Greenstripes summoned at all times, and he can usually be found riding around in the folds of her robes or a backpack. In the event she does unsummon him, or he is destroyed, Elise can conjure Greenstripes again with a tedious, prolonged ritual.

Essence Cost: 1600

STAFF EDIT:

A few notes here—
  • You should get Summoning Rank 1 for this ability.
  • Each different type of Movement would be 200E per Rank.
  • Concealment may need the Ongoing modifier added if Greenstripes can hide himself for extended periods of time.
  • Shrinking may also require the Ongoing modifier if he can shrink down for extended periods of time.
 

Altanis

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Username: Altanis

Name of Ability?
Telekinesis

Ability Effects:
Upgrading from:
Move Object 5 (500)
-- Ranged (+250)
-- Ongoing (+500)
-- Affects Multiple (+500)
Damage 5 (500)
-- Ranged (+250)

to the following:
Move Object 7 (700)
-- Ranged (+350)
-- Ongoing (+700)
-- Affects Multiple (+700)
Damage 7 (700)
-- Ranged (+350)
-- Affects Multiple (+700)
Protection 7 (700)
-- Ranged (+350)
Debuff 7 (700)
-- Ranged (+700)
-- Ongoing (+350)
-- Affects Multiple (+700)

Descriptor: With naught but applied force of will and the strength of her mind, Altanis can exert influence on the world around her. Virtually anything within her eyesight is a potential target, and can be subjected to myriad applications. Simply being lifted or hurled through the air, subjected to violent trauma (in the form of cutting, piercing, focused waves, twisting, bending, crushing, pulling, ripping and tearing, etc), or bound securely in place with invisible fetters. Even other enemy attacks can be warded off, concentrated bursts of mental force taking the form of momentary shields or armor to brunt and dissipate attacks or force projectiles out of the air before even striking her. While most often her abilities are focused on a single target, they can be spread out over wider areas at need for greater effect.

It requires surprisingly little effort or focus to utilize this ability, and Altanis thus often employs it rather than dirtying her own hands to handle or manipulate objects, though when angered sufficiently or for simple dramatic effect she sometimes will telegraph or 'conduct' the movements and motion of her control with her hands. An often-used tactic is to also use this ability at point-blank range on targets she physically touches, making it seem as if it is her natural physical strength being used, for greater intimidation value. Targets being actively effected by this ability will be surrounded by a dim glow of deep reddish energy, wavering like smoke.

Essence Cost: 7700

STAFF EDIT: Looks like you swapped the Essence cost on Debuff 7’s Ranged and Ongoing modifiers, but other than that, looks good. Just fix that before you add it to your profile and you’re good to go!
 

Altanis

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Username: Altanis

Name of Ability?
Tauroid Form

Ability Effects:
Upgrading from:
Agility 1 (200)
Endurance 3 (300)
Speed 2 (400)
-- Ongoing (200)
Growth 1 (200)
-- Ongoing (100)

to the following:

Agility 3 (600)
Endurance 5 (500)
Speed 3 (600)
-- Ongoing (300)
Growth 1 (200)
-- Ongoing (100)

Descriptor: While she might take offense to the term ‘healthy as a horse’, it is nonetheless accurate. She is in excellent shape, able to keep up physical exertion and activity for prolonged periods. Her quadrupedal state also facilitates great movement speed, and the required coordination to manage such a physical shape has given her increased levels of coordination. This odd body shape also lends her considerable physical size in general.

Essence Cost: 2300

STAFF EDIT: Approved!
 

Altanis

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Username: Altanis

Name of Ability?
Demon Blood

Ability Effects:
Damage 1 (100)
-- Ongoing (+100)
-- Triggered (+50)
-- Finite (-50)

Descriptor: Often an unpleasant surprise for anyone who engages in close combat with her, even Altanis's very blood can be used as a weapon. It is extremely thick and viscous, with a clinging sticky tar-like consistency once exposed to the air, sticking to anything and everything it spatters upon. And even worse, it has a cloying sickly smell of noxious fumes and chemicals as it burns and sears like something blazing hot or acidic.

While it isn't exactly something she can use on her own, it is by simple fact of what it is an automatic thing, not even reflexive; any time she is injured enough to draw blood, it sputters and splashes out to scald and deter whoever dared to do so. Of course...even with her magic-driven biology, some amount of blood is still necessary to keep her going, so it is a worryingly finite resource that only time and proper recovery can replenish.

Essence Cost: 200

STAFF EDIT: Approved!
 

Altanis

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Username: Altanis

Name of Ability?
Blight Needle

Ability Effects:
Damage 1 (100)
Damage 3 (300)
-- Ongoing (300)
-- Activation (-300)
-- Limited (-150)
Debuff 5 (500)
-- Ongoing (500)
-- Activation (-500)
-- Limited (-250)

Descriptor: A sneaky, unorthodox and somewhat...disgusting weapon employed in Altanisis arsenal. Though called a 'needle', it actually refers to her tongue; a demonic, snake-like thing that can reach nearly 5 feet in length. It is fully prehensile, and able to be freely controlled and moved about, as well as easily retracted to be no more apparently obvious than that of any other individual.

The forked tip of it conceals a deadly secret, though; not only is it startlingly sturdy, it is razor sharp and cuts as keenly as any knife, and the entire thing is soaked in an acidic, venomous solution mixed with Altanis's saliva. A 'sting' from her needle-like tongue might only cause minor damage at best, but the venomous fluids coating it are the real danger. All it takes is a single scratch to get them into the bloodstream of a target (or she can, obviously, more violently force the vile concoction into targets in...other ways, as well), and it will begin to enact its sinister effects.

Though it takes some time to become noticeable, anywhere from 30 seconds to a full minute depending on how resilient or hardy a target is...it will run its course eventually. Searing, red-hot pain as if a fiery brand is pressed to their skin will begin to radiate out from the initial 'sting', and then slowly spread through the target's entire body, making it feel as if their very blood is on fire. And it does, indeed, heat up their blood and body to a damaging extent, as well as causing truly crippling, agonizing pain that can debilitate even the sturdiest of targets.

The very nature of the attack, however, leaves it highly ineffective against those targets who do not have some kind of circulatory system, or other similar network which moves throughout their body. While it might have some effect on certain types of machines, many of them, alongside most spiritual or other intangible entities, would likely be wholly unaffected.

Essence Cost: 500

STAFF EDIT: Approved!
 

Altanis

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Username: Altanis

Name of Ability?
Diverse Skillset

Ability Effects:
Master Skills:
-- Rituals/Arcana 6 (300)
-- Research/Investigation 6 (300)
-- Combat (Tactics) 6 (300)
-- Social (Intimidation) 6 (300)
-- Social (People Reading) 6 (300)
-- Social (Interrogation) 6 (300)
-- Subterfuge 6 (300)
-- Survival (Ambush) 6 (300)

Descriptor: As befitting her role as someone so old and voracious for knowledge and skills as she is, as well as her former position as a leading researcher and strategist for a nearly planet-conquering force, Altanis has a diverse and wide array of skills. While many of them have...for the moment, abandoned her or atrophied from long disuse thanks to her imprisonment, she still retains a sharp and dangerously crafty individual, adept at improvising schemes and plans and forcing compliance in others with carefully spun webs of lies, secrets, half-truths, and simple overbearing presence.

Essence Cost: 2400

STAFF EDIT: Approved!
 

Arthur Morgan

Pass Into Myth
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Username: Arthur Morgan

Name of Ability?
Cover Scent Lotion

Ability Effects:
Concealment Rank 3 (Smell, 300E)
-- Activation (-150)
-- Finite (-150E)
-- Limited (Only Against Smell, -150E)

Descriptor: A lotion used to block human scent and avoid detection by wild animals when hunting. Conveniently also works against other beings with an enhanced sense of smell. Requires about 10 seconds to apply and lasts for about twenty minutes after application, after which the lotion’s effects dwindle.

Essence Cost: 150

STAFF EDIT: Approved!
 
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Arthur Morgan

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Username: Arthur Morgan

Name of Ability?
Throwing Knives

Ability Effects:
Damage Rank 2 (200E)
-- Ranged (+100)
-- Finite (-100)
Debuff Rank 5 (Poison, 500E)
-- Ongoing (+500)
-- Ranged (+250)
-- Finite (-250)

Descriptor: Small throwing knives with a straight blade, designed and balanced so they can be thrown with ease. Can be used to silently take down enemies over 10 ft away, or even used as a melee weapon if required. It can be purchased from some less-than-reputable sellers, or save a trip by recollecting the knife after throwing. Arthur carries about six of these on his person at any one time. In addition, these knives can optionally be lathered with poison. This poison negatively affects Arthur’s opponents for the rest of a combat encounter, dealing a decent blow to their endurance and stamina.

Essence Cost: 1200

Staff edit: Approved!
 
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Arthur Morgan

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Username: Arthur Morgan

Name of Ability?
Dynamite

Ability Effects:
Damage Rank 6 (600E)
-- Ranged (+300)
-- Affects Multiple (+300)
-- Finite (-300)
-- Indiscriminate (-300)

Descriptor: A powerful explosive designed for mining and construction purposes. It can be used to clear out groups of enemies within 20 ft of the blast, or effectively blow up a variety of things including mines, trains, and safes. Arthur can light and throw a stick towards his target, or place it down before igniting and running to a safe distance. He only carries two sticks of dynamite on his person at all times, after which he’ll need to procure some more from… sources. Friendlies may also end up caught in the blast, if they aren’t careful.

Essence Cost: 600

Staff Edit: Approved!
 

Aku

The Shogun of Sorrow
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Username: Aku

Name of Ability?
Shapeshifting: Bird

Ability Effects:
Shapeshifting (1500)
--Limited (-500)
Flight 2 (400)
--Ongoing (0)
--Side Effect: Exausting ( -100)
Damage 2 (200)
Agility 2 (400)
Shrinking 1 (200)

Descriptor: Aku, the shapeshifting master of darkness, can take form as a small bird. His appearance changes, making him smaller, have talons as feet, and of course, wings to take flight. Still, his recognizable face appears to give him his distinct presence. To fly, he would have to flap his wings to ascend and stretch his wings out to soar great distance. He is agile in this form, but flapping wings for a long time can wear him out and force him to rest. He is not defenseless in this animal form; his talons can be used as weapons to harass the foes that dare to strike at him.

Essence Cost: 2100

Staff edit: The abilities are all fine and dandy here, but ongoing does have a cost to it and for a level 2 flight ability that would be 200 extra essence on top. chuck this up one more time with a corrected price tag!
 
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Aku

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Username: Aku

Name of Ability?
Shapeshifting: Bird

Ability Effects:
Shapeshifting (1500)
--Limited (-500)
Flight 2 (400)
--Ongoing (200)
--Side Effect: Exausting ( -100)
Damage 2 (200)
Agility 2 (400)
Shrinking 1 (200)

Descriptor: Aku, the shapeshifting master of darkness, can take form as a small bird. His appearance changes, making him smaller, have talons as feet, and of course, wings to take flight. Still, his recognizable face appears to give him his distinct presence. To fly, he would have to flap his wings to ascend and stretch his wings out to soar great distance. He is agile in this form, but flapping wings for a long time can wear him out and force him to rest. He is not defenseless in this animal form; his talons can be used as weapons to harass the foes that dare to strike at him.

Essence Cost: 2300

STAFF EDIT: Shrinking requires Ongoing, as well, if he can remain in bird form for an extended period of time.
 

Lord Zedd

Flawless Fury
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Username: Lord Zedd

Name of Ability?
Z-Staff

Ability Effects:
Damage - 500 - Rank 5
Modifiers: Removable (-250)
Cost: 250

Descriptor: Lord Zedd carries metallic staff that serves as his primary melee weapon in combat. The top of the staff is a giant "Z" often used for striking or for catching weapons in the curve of it. The bottom is a spiked point, used for impaling victims or temporarily mounting it somewhere.

Essence Cost: 250

STAFF EDIT: Approved!
 

Arthur Morgan

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Username: Arthur Morgan

Name of Ability?
Winter Shotgun Coat

Ability Effects:
Adaptation: Incredible Cold Environments (100)
--Removable (-50E)
Protection Rank 3 (300E)
--Ongoing (300E)
--Weakness (Fire, -75E)
--Removable (-50E)

Descriptor: A thick dark blue shotgun coat lined with cream-colored fur, ideal for the winter gunslinger. Thanks to the coat's general fluffy bulk, the material is capable of resisting damage from most small arms or grazing gunfire. Unfortunately, this garment cannot protect the wearer from fire and can be removed from Arthur's person.

Essence Cost: 525


STAFF EDIT: This would actually only cost 425, since Removable on the Protection 3 effect would be -150 and not just -50. But other than that it all checks out, so, approved and whatnot.
 
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