[19] Roy Mustang (Miniskirt Armada)

Karl Jak

Level 1
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Appearance – I've found myself partial to this one whenever I look for an image.

Personality – Roy Mustang is a man of extremes. He is a cautious tactician, adept at strategy and manipulation. He will go to great lengths to achieve his goals and will not shirk from a challenge. However, when his emotions get the better of him, they can sabotage him in a major way. Mustang's confidence can lead him to underestimate his opponents, and despite his skill at manipulation he can also find himself goaded if the right nerves are struck.
At first glance, Mustang is a suave up-and-coming soldier. A lady's man and hero heading towards greatness. But there are cracks in the façade, and when the broken man inside shows through it can be disillusioning for all involved.

Possible Reactions – Mustang prefers to consider situations carefully, stacking the deck as best as he can before he makes his move. He will rarely be the first person to throw a punch but is likely to step in to defend someone clearly outmatched, even if he himself isn't able to change the situation. Mustang looks for leverage to use on allies who he does not yet consider loyal, though he will die defending those he considers under his protection. Mustang will "play the game" with those whose tendencies run darker but will not compromise his morals to do so. A part of him enjoys fighting people he can consider "monsters" as it allows him to oppose them without his nagging conscience.

Relationships – Mostly a new crop of interactions this time around. Mustang would know that Toga, Deadpool and Doomguy were in DA last year, but he didn't interact with any of them in a meaningful way. He did have a conversation with Malloki during last years pre-show, but didn't gleam much aside from the man's clear insanity.

‘Combat’ Style – Mustang's behavior will depend on the situation. If he's thinking clearly, then he will be strategic about his engagements. He will retreat if the battle is going against him and seek out a tactical move to help in the next conflict. However, his behavior as part of a team is a bit more predictable. Mustang is not above using people as tools but is quite loyal to those he trusts and will hold himself responsible for people he considers part of his "team". As such his actions in combat will be noticeably influenced by his desire to protect them, even at the expense of his own life.

Eligible Abilities – The only thing the collar affects for Mustang is the reduction of flame alchemy from Damage 6 to Damage 5.
Flame Alchemy:
Explosive blast (400)
Spontaneous Combustion (600)
Pinpoint Searing (400)

Considered possibly the most powerful form of combative Alchemy, Roy mustang is able to manipulate the concentrations of gases in the air around himself or his opponents with Alchemy, allowing him to create and manipulate fire seemingly at will. With a snap of his fingers, The Flame alchemist can engulf a foe in scorching fire.
Alchemy is performed with an appropriate transmutation circle, in this case, allowing Roy to change the concentration of air around his target. The air becomes separated such that a single spark can create a spontaneous fire only where he wants it to burn. Though he could in theory do this by drawing out the appropriate circle by hand, it would not be possible to do so within the time-frame allowed by most combats. To accomplish this effect with the speed required, Mustang uses a specially crafted pair of gloves, made of a reactive “ignition cloth” inscribed with the required transmutation circle. These gloves not only provide him with the transmutation circle, they can create the necessary spark simply by snapping his fingers while wearing them. Though he only requires one glove to use his alchemy, if the circle should be damaged, he will be unable to use the glove.
Flame alchemy is both incredibly powerful and extremely temperamental. To combat the inherently volatile nature of such an explosive weapon, Roy must very carefully manage the surroundings, creating areas were the lower concentration air will create barriers for the flame. Furthermore, water can disrupt flame alchemy’s delicate procedure very effectively. Mustang’s gloves do not create sparks when wet, and even small changes in the humidity of the air, (for example from even a light rain) prevents his alchemy from working as intended. In addition, the spark ignites the gases in the air, as such, most of the fire will burn away into smoke within seconds after igniting.

Flame Alchemy: Explosive blast

Damage: Rank 2, Affects Multiple, Ranged, Limited (Only functions with standard humidity/when gloves are dry), Removable (requires glove)
(200 + 100 + 100 – 100 – 100) = 200
Move Object: Rank 2, Affects Multiple, Ranged, Limited (Only functions with standard humidity/when gloves are dry), Removable (requires glove)
(200 + 100 + 100 – 100 – 100) = 200
Total = 400

Best used for less lethal crowd control, Roy snaps his fingers, creating a sudden explosion. The explosion scorches an area and even capable of lifting his opponents off their feet with its force. This attack is intentionally less scalding than many of his attacks, most suited for suppressing multiple targets and keeping them off balance. Also beneficial for giving Mustang some distance.
In order to use this power in combat, Roy requires a pair of specially crafted gloves with the transmutation circle for flame alchemy. In addition, the conditions for flame alchemy are temperamental. If there’s too much humidity in the air, or the gloves become wet, Mustang cannot create the spark required to trigger the flame.

Flame Alchemy: Spontaneous Combustion

Damage: Rank 6 Affects Multiple, Ranged, Limited (Only functions with standard humidity/when gloves are dry), Removable (requires glove)
(600 + 300 + 300 – 300 – 300) = 600
Total: 600

The purest expression of flame alchemy. Using the appropriate transmutation circle, Mustang manipulates the air around his intended target, as well as in a controlled line in front of himself. The gasses of the air become so heavily concentrated that a simple spark will ignite the target in a searing fireball practically without warning. Mustang tempers his power when thinking clearly but could easily kill a normal human with this attack if he did not restrain himself.
In order to use this power in combat, Roy requires a pair of specially crafted gloves with the transmutation circle for flame alchemy. In addition, the conditions for flame alchemy are temperamental. If there’s too much humidity in the air, or the gloves become wet, Mustang cannot create the spark required to trigger the flame.

Flame Alchemy: Pinpoint Searing

Damage: Rank 5, Ranged, Limited (Only functions with standard humidity/when gloves are dry), Removable (requires glove)
(500 + 250 – 250 – 250) = 250
Debuff (intense pain): Rank 3, Ranged, Limited (Only functions with standard humidity/when gloves are dry), Removable (requires glove)
(300 + 150 – 150 -150) = 150
Total = 400

When sufficiently endangered or enraged, Mustang can hone his flame alchemy into a disturbingly precise application of flame alchemy. He can boil the liquid in his foe’s eyes, sear their tongues out of their mouths, or any number of nastily debilitating attacks. Mustang is extremely reluctant to use this power, due to its brutal and horrific effects, but if his opponent survives such an attack the pain will often leave them rolling on the ground.
In order to use this power in combat, Roy requires a pair of specially crafted gloves with the transmutation circle for flame alchemy. In addition, the conditions for flame alchemy are temperamental. If there’s too much humidity in the air, or the gloves become wet, Mustang cannot create the spark required to trigger the flame.

Military Training:
Endurance Rank 1 (100)
Total Cost: 100

Though he is a normal human, Mustang is a military trained veteran who’s seen several years of combat. As such he can power through pain and injury far better than the average civilian.

Military Officer:
Athletics (Soldier) Rank 4 (200)
Social (Officer) Rank 6 (300)
Social (Battlefield Leadership) Rank 6 (300)
Knowledge (Military Tactics) Rank 6 (300)
Total cost: (200 + 300 + 300 + 300) = 1100

Mustang has been part of the military for years, and while the officer’s life sees far less direct action than that of the rank-and-file, he is accustomed both to the physical rigors of military work and the proper decorum and professionalism to accord an official. Mustang personally lead troops during the Ishvalan uprising and served as a field commander for both Markovian forces and unaligned allies during the Siege of Markov. He is generally regarded as an effective leader and competent tactician, particularly on an offensive.

Extra – I've pulled the character from earlier in his timeline in order to better integrate him with the Crossroads, so he's currently a Lieutenant Colonel, not a Colonel.

Quotes
"I won't allow you to die under my jurisdiction because it'd be a pain to clean up the mess."
"I never feel more human than when I'm fighting real monsters."
"If you believe the possibility exists, then you should do whatever it takes. Even if the path ahead lies through a river of blood."
 
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