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User name: Elise
Name of Ability?
Solar Maximum
Ability Effects:
Damage: 5 (500)
Modifier: Ongoing (500)
Indiscriminate: Any Contact (-250)
Finite: Once per Sunrise (-250)
Finite: Fades after One Minute (-250)
Debuff: 1 (100)
Indiscriminate: Any Observer (-50)
Finite: Once per Sunrise (-50)
Finite: Fades after One Minute (-50)
Descriptor: (Building this Ability for Cyrus, since his writer just wants to play their sparkly boy)
Once every solar cycle on a given World, Cyrus can summon up a surge of burning stellar energy from inside himself. In a matter of seconds, his body becomes progressively hotter and brighter, reaching a point of incandescent radiance. Any contact with his superheated body will immediately ignite flammable materials, and prolonged contact can allow him to melt through hardened (though not necessarily reinforced) substances such as masonry or weak metal. If an enemy touches Cyrus with exposed fabrics or similar gear, it is entirely likely this opponent will begin to catch fire.
While Cyrus is at his peak radiance, he gleams with an intense white brilliance that shines like daylight. Anyone without enhanced or indirect senses will have a hard time looking directly at him, which will make it hard to aim abilities at or immediately near him.
Cyrus cannot maintain this output of energy indefinitely, however. Though he can modulate the timing of his heat and light, he will return to his normal, starry glow after a minute of this intensity. Though it does not necessarily exhaust him physically to conjure this outburst, he cannot conjure this energy again until the next sunrise.
Essence Cost: 300
STAFF EDIT: Approved!
Name of Ability?
Solar Maximum
Ability Effects:
Damage: 5 (500)
Modifier: Ongoing (500)
Indiscriminate: Any Contact (-250)
Finite: Once per Sunrise (-250)
Finite: Fades after One Minute (-250)
Debuff: 1 (100)
Indiscriminate: Any Observer (-50)
Finite: Once per Sunrise (-50)
Finite: Fades after One Minute (-50)
Descriptor: (Building this Ability for Cyrus, since his writer just wants to play their sparkly boy)
Once every solar cycle on a given World, Cyrus can summon up a surge of burning stellar energy from inside himself. In a matter of seconds, his body becomes progressively hotter and brighter, reaching a point of incandescent radiance. Any contact with his superheated body will immediately ignite flammable materials, and prolonged contact can allow him to melt through hardened (though not necessarily reinforced) substances such as masonry or weak metal. If an enemy touches Cyrus with exposed fabrics or similar gear, it is entirely likely this opponent will begin to catch fire.
While Cyrus is at his peak radiance, he gleams with an intense white brilliance that shines like daylight. Anyone without enhanced or indirect senses will have a hard time looking directly at him, which will make it hard to aim abilities at or immediately near him.
Cyrus cannot maintain this output of energy indefinitely, however. Though he can modulate the timing of his heat and light, he will return to his normal, starry glow after a minute of this intensity. Though it does not necessarily exhaust him physically to conjure this outburst, he cannot conjure this energy again until the next sunrise.
Essence Cost: 300
STAFF EDIT: Approved!