Name of Ability?
3D Maneuver Gear
Damage | 4 | 400 E | Total: 400E
- Ranged | +200 E
- Finite | -200 E
Flight | 2 | 400 E | Total: 100 E
- Limited | Only when hooked to something. | -100 E
- Finite | -200 E
Move was approved here, after I fixed the original issues.
However, I forgot the Removable into the ability effects of the move.
Removable removed & cost fixed.
Sorry for the hassle!
A complex gas-operated system used to fire grappling hooks. There are 2 of them, and they’re mounted on separate arms on both sides of the wearer’s waist. They can be controlled separately.
Can be used to pull the wearer towards the anchor point.
Cable length of 30 meters.
Gas is used to fire the hooks and pods or pull the user towards an anchored hook.
Former uses gas slowly. Latter uses quickly.
Once out of gas, neither can be done. Change canisters or recharge them.
Controlled via controls in her sword grips.
If you shoot someone with one, it’s akin to being shot with a gun.
Can be used to fire different kinds of pods. (Separate moves, e.g. Flashpod.)
If the hook isn’t attached to something, you can’t pull yourself toward it. Limited.
The gas is a finite resource. Finite.
Full explanation of the 3DMG system:
Note: Musashi’s is heavily customised, but to give you a general idea. And yes. It is the maneuvering gear from Attack on Titan.
The 3D Maneuvering Gear, henceforth 3DMG, is something Musashi acquired and had customised to her needs whilst on Kraw.
A gas-operated multipart system designed to offer the user unparalleled mobility in a 3D space. Through this the user is able to go in any direction, with the use of grappling hooks that are attached to wires. The user is then pulled toward the anchoring point of the hook.
The entire system is worn by the user through an elaborate, whole body harness that helps ensure stability and reliability.
Musashi’s 3DMG is custom fit for her, the sayas of her swords on her left hip, and a pair of gas canisters on the right. This allows a weight balance to be kept whilst preserving the ability to wear her swords in a traditional daisho-pairing.
The system is comprised of four primary parts:
The Main Body
The main body consists of two independently operating axles that contain the steel wire and hooks used by the system. These axles operate independently of one another, giving the user perfect control over each hook.
The reach of the grappling hooks is about 30 meters.
In addition to this, the main body contains the fan section, further elaborated later.
The hooks are kept in place on two separate, extended arms. These two arms are on both sides and on level with the user’s hip. They can rotate independently.
The hunters of Kraw have modified these arms to contain small secondary systems used to shoot different kinds of debilitating ammunition, known as pods. This ammunition shall be purchased as separate abilities.
The hooks can be fired either alone, or simultaneously and offer a great degree of control.
If the system is out of gas, a hook cannot be fired. See gas canisters -section for more information.
Shooting another person/being with a grappling hook is akin to shooting them with a gun.
The Fan Section
A subsection of the main body. The gas is blown through the fan section to generate a force to either launch the grappling hooks, or pull the user toward anchored ones at will.
The Operating Device
The operating device consists of the hand grips for the swords, which have the controls for the 3DMG system. They’re connected to the hook launching arms through protective tubing that contains the control wires for the triggers.
There are Five controls in the handle: One large lever at the front of the handle, two pull triggers built into the grip, a thumb stick at the back, and a selector at the side.
The lever is used to reel in the cable and hook when held.
The top trigger is a two-stage one. First stage fires the corresponding grip’s grapple hook (left grip for left hook, right for right). Second stage releases the hook from where it’s attached to.
If the hook is not attached to anything, it will be pulled back to its holding arm.
Bottom trigger releases gas through the fan section to help propel the user forward in the air.
Thumbstick controls the angle of the grappling hook arm.
The selector on the side of the grip allows the user to cycle through the different pods and fire the selected one.
These hold the gas that is used to launch the hooks as well as propel the user forward. These can be either replaced with new ones, or filled with pressurized air, once empty.
Musashi’s harness carries two tanks, one for each of the hooks. Both of them are connected to the fan system.
The canisters are short lived and one of the 3DMG’s true challenges is using one’s gas wisely. While conserved usage of only the hooks can net a thrifty user a hefty amount of air time, using the fan-system recklessly depletes the canisters very quickly.
STAFF EDIT: Approved!