Ability Approval I

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Klarion

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Username: Ty Lee

Name of Ability?
Master Skills

Ability Effects:
Knowledge (Chi Blocking) Rank 6 (300E)
Total Cost: 300E

Ty Lee is skilled in the art of chi blocking, an ancient technique from her home world that had been practiced in secret for centuries. This skill grants Ty Lee an extensive knowledge of the pressure points on most humanoid, fleshy bodies. If she hits these pressure points with her fingers, knuckles or feet, she can temporarily immobilize limbs and even limit access to special innate abilities.

Subterfuge Rank 6 (300E)
Total Cost: 300E

Believe it or not, Ty Lee can fly under the radar, if she wants to. She can employ sweet lies, disguises, and emotional masks to go unnoticed/perform gutsy moves while on unfriendly ground.

Athletics (Parkour/Free-Running) Rank 6 (300E)
Total Cost: 300E

In addition to her incredible agility, Ty Lee has a great deal of experience with parkour and free-running. No wall is unscalable, no tight alleyway inescapable… obstacles are optional when you’re a flippin’ maniac.

Descriptor: See Above.

Essence Cost: 900

STAFF EDIT: Approved!
 

Aku

The Shogun of Sorrow
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Username: Aku

Name of Ability?
Shapeshifting: Bird

Ability Effects:
Shapeshifting (1500)
--Limited (-500)
Flight 2 (400)
--Ongoing (200)
--Side Effect: Exausting ( -100)
Damage 2 (200)
Agility 2 (400)
Shrinking 1 (200)
--Ongoing (100

Descriptor: Aku, the shapeshifting master of darkness, can take form as a small bird. His appearance changes, making him smaller, have talons as feet, and of course, wings to take flight. Still, his recognizable face appears to give him his distinct presence. To fly, he would have to flap his wings to ascend and stretch his wings out to soar great distance. He is agile in this form, but flapping wings for a long time can wear him out and force him to rest. He is not defenseless in this animal form; his talons can be used as weapons to harass the foes that dare to strike at him.

Essence Cost: 2400

STAFF EDIT: Approved!
 

Elise

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Username: Elise

Name of Ability?
Cleansing Veil

Ability Effects:
Healing 2 (400)
Ongoing (200)
Finite (-100)
Limited: One at a Time (-100)
Weakness: Synthetic and Undead (-50)
---
350

Descriptor: Elise recites the magical incantation 'Veer Goh!', and places her hand on a living, organic target. They become surrounded by a shimmering, turquoise veil of energy that continually (if somewhat slowly) mends their wounds over the course of one minute. The target can move away from Elise after the initial casting, and the spell continues to heal them for the duration. Notably, this basic healing magic does not work on Undead or Synthetic lifeforms; only organic flesh.

Like Elise's other main spells, she can only cast Cleansing Veil three times before needing to meditate for a few hours to refocus her arcane energies. Additionally, Elise can only focus the magical energies of Cleansing Veil on one person at a time.

Essence Cost: 350

STAFF EDIT: Approved!
 

Elise

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Username: Elise

Name of Ability?
Metamagic: Trine

Ability Effects:
Mimic 2 (800)
Ongoing (200)
Ranged (100)
Self/Other (50)
Concentration (-100)
Finite (-100)
Limited: One Ongoing Effect (-100)
Weakness: Non-Obvious Effects (-50)
Side Effect: Rooted (-100)

Descriptor: Using the arcane lore of unknown stars, Elise can tap into the leylines surrounding an individual soul and copy one ongoing effect currently active on that target onto another target she can see. This metamagic formula connects the Native (the person with the copied effect) and the Transitor (the person receiving the copied effect). To initiate the link, Elise must recite a short incantation, as well as remain stationary while she holds concentration on the link. Both the Native and Transitor must remain within sight of Elise, and have an unobstructed path between them for the silvery, ghostly thread to remain intact, though it can bend and twist to a limited degree.

Elise cannot maintain this metamagic link forever, even with sustained concentration. The thread cannot remain stable for more than thirty seconds, and if the original ongoing effect on the Native target ends, it will end for the Transitor as well. Additionally, while it is easy to copy easily visible and understandable effects (such as being on fire, or being able to fly), Elise cannot transfer effects that are not easily distinguishable or visible (although her Ephemeris Curse can overcome this, given enough preparation time.) For the purposes of Mimic, the copied ongoing effect must still be part of an Ability of 400 points or less.

Essence Cost: 700

STAFF EDIT: Approved.
 

Izaneus Phortea

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Username: Izaneus Phortea

Name of Ability?
Magic Missile

Ability Effects:
Damage Rank 2 (200)

Affects multiple (100) + Indirect (200)

Limited (-50) Can only have up to 3 targets

Descriptor: A blast of magic emanates from the user, and three luminescent motes of whitish blue offensive magic trail out, seeking out their target despite what may be in their way. Can focus on one target, or multiple

Essence Cost: 450

STAFF EDIT: The total Essence cost for this ability would be 400E, since the Limited modifier subtracts (-50 x 2). Other than that, it’s approved!
 

Roy Mustang

probably plotting something
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Username: Roy Mustang

Name of Ability?
Military Officer

Ability Effects:
Athletics (Soldier): (200) Rank 4
Social (Officer): (300) Rank 6
Social (Battlefield leadership): (300) Rank 6
Knowledge (Military tactics): (300) Rank 6

Descriptor: Mustang has been part of the military for years, and while the officer’s life sees far less direct action than that of the rank-and-file, he is accustomed both to the physical rigors of military work and the proper decorum and professionalism to accord an official. Mustang personally lead troops during the Ishvallan uprising and served as a field commander for both Markovian forces and unaligned allies during the Siege of Markov. He is generally regarded as an effective leader and competent tactician, particularly on an offensive.

Essence Cost: 1100

STAFF EDIT: Approved!
 

Izaneus Phortea

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Username: Izaneus Phortea

Name of Ability?
Shield

Ability Effects:
Protection Rank 3 (300)

Concentration (-150)

Descriptor: The user manifests a shield of magical energy to temporarily protect them from harm.

Essence Cost: 150

STAFF EDIT: Approved!
 

Nico Cinder

Sam Raimi's Revenge
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Username: Nico Cinder

Name of Ability?
The Red Chord

Ability Effects:
Ability Effects:
Sense + 200E
*Activation - 50
*Removable - 50

Adaptation (Immune to Pain) + 200E
*Affects Multiple + 100
*Activation - 50
*Removable - 50

Agility 3 + 600E
*Affects Multiple + 100
*Activation - 50
*Removable - 50

Descriptor: This is it. It's THE ONE. A legendary artefact, right here. The SAME guitar that was busted across the sweet angelic face of Sutor Woriya themself. Shudder in fear, ye mortal morsels, for Nico Cinder is coming to melt your faces off. The guitar functions as a normal acoustic guitar would, but when it senses negative emotion, like anger or despair or the like, it roars with the intensity of a thousand angsty teens. Never underestimate the power of music - Nico can whip up a sicknasty riff, I mean he can REALLY put those power chords to work, man. So much so, in fact, that allies within earshot of his grindy, dulcet tones are inspired to ignore the weight of their sins and armor. It takes a little time to start ripping and tearing into the notes, though, say about ten seconds into a song for the effects to take place. Further more, it IS just a guitar. It can be broken, stolen, and fall prey to other unfortunate fates. Allies affected move like people possessed. Possessed by the power of ROCK. They ignore their aching, torn-up flesh prisons and fight harder than their means would normally allow. Open up that fucking pit.

"Open up that fucking pit!"
-Nico Cinder

Essence Cost: 1000

STaff edit -- Looks das good
 
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Jak

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Username: Jak

Name of Ability?
Military Officer//Command (700)

Ability Effects:
Affinity- Gifted
---------------------------------------
Master Skills

Solider (350)
Athletics (Soldier) Rank 7
Social (Officer) Rank 7
Social (Battlefield Leadership) Rank 7
Knowledge (Military Tactics) Rank 7
Intellect (Military) Rank 7

Survivalist- (350)
Stealth/Escape Artist (Soldier) Rank 7
Marksman (Officer) Rank 7
Herb and Medicine knowledge (Soldier) Rank 7
Technology (Hacking) Rank 7
-You can add one more Master Skill here- Rank 7

Descriptor: John Connor is the Upcoming leader of the Human Resistance back home and shows the abilities to lead, inspire and kick start a ragged army of soldiers to victory no matter the odds.

Essence Cost: 700

Staff edit: @Jak , the Affinity lets you bundle 5 skills under one (which you mostly did!) but only pay for one (Rank 7), so your prices here I adjusted for you.
 
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Strazio Rockwell

Magus without Magick
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Username: Strazio Rockwell

Name of Ability?
Magickal Leech

Ability Effects:
Healing (200) rank 1
Positive Modifiers:
Negative Modifiers: Limited - Only when Strazio is exposed to magic (-50)

Descriptor: After being temporarily linked to Luka's physiology, Strazio's magickal nature has adapted. When exposed to magic Strazio's regenerative capabilities temporarily reactivate. This regeneration is a slow process and is unlikely to completely recover him, but it may be enough to bring him back from the brink.

Essence Cost: 150

STAFF EDIT: Approved!
 

Azula

Mommy’s Little Psychopath
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Username: Azula

Name of Ability?
Flaming Disk

Ability Effects:
Damage 5 (500)
— Ranged (+250)
— Weakness: Water (-125)

Descriptor: Azula creates a large, rotating disk of flame between her hands which she shoots at an enemy or offending object. The disk is vertical, and rolls like a wheel through the air, slicing whatever it comes into contact with in addition to burning it.

Essence Cost: 625

Edit: Approved!
 
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Azula

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Username: Azula

Name of Ability?
Burning Kick

Ability Effects:
Damage 4 (400)
— Ranged (+200)
— Weakness: Water (-100)

Descriptor: Azula leaps into the air and thrusts both her feet outwards, releasing a huge burst of flame from the soles of her boots that fires at the enemy. She’s also capable of shooting from just one foot at a time, but these blasts are slightly weaker, albeit faster to shoot.

Essence Cost: 500

Edit: Approved!
 
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Azula

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Username: Azula

Name of Ability?
Scorched Earth

Ability Effects:
Damage 5 (500)
— Affects Multiple (+250)
— Indiscriminate (-250)
— Weakness: Water (-125)

Descriptor: When she was degenerating mentally during her final battle against Zuko and Katara, Azula’s sheer power grew, and she gained the ability to simply swipe her hand over the ground and completely wreathe the area around her in bright, sapphire flames, incinerating anyone in her radius. These attacks are swift and fleeting, but they can be avoided by someone swift enough, but Azula doesn’t care to watch for friendly fire — anyone who doesn’t move, gets burned.

Essence Cost: 375

Edit: A small thing, could you please add the number of Affects Multiple next to the modifier (1 in this case). Other than that, approved!
 
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Azula

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Username: Azula

Name of Ability?
Natural Conqueror

Ability Effects:
Upgrading this:

"Natural Conqueror" (100)
Master Skill: Social (Intimidation) Rank 2

To:

"Natural Conqueror" (200)
Master Skill: Social (Intimidation) Rank 4

Descriptor: Azula is a true tyrant-in-training, capable of bending people to her will through sheer intimidation. She is calm and firm in all of her demands, and has been known to sway whole armies to betray their masters on the basis of fear alone. Being in a new world and having no name recognition has slightly hindered this, but she still has natural talent for it.

Essence Cost: 200

Edit: Approved!
 
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Elise

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Username: Elise

Name of Ability?
Fulminant Breach

Ability Effects:
Damage 6 (600)
- Ranged (300)
- Affects Multiple (300)
- Indiscriminate (-300)
- Limited: Solid Surfaces (-300)
- Weakness: Metal (-150)
---
450

Variable Creation 4 (800)
- Ranged (200)
- Chaotic (-200)
- Limited: Mostly Flat Surfaces (-200)
- Finite: 4 per Rest (-200)
- Concentration (-200)
---
200

Descriptor: Elise points a closed fist towards a flat, solid surface that she can see, and rapidly opens her hand, chanting 'Kaprik Ohrn'. The surface radiates a violent, shimmering light for a brief moment before violently shattering into thousands of jagged, lacerating fragments with a tremendous boom. The shattered surface will then have a large, 8 foot diameter hole in it that can be passed through if the surface is less than 8 feet thick (such as a wall or floor). Thicker surfaces (such as the ground) will sustain a large, rough divot in a vaguely spherical shape.

Anyone caught in the blast is likely to suffer crippling injuries from the exploding shrapnel, and Elise cannot control the exact shape of the debris field or hole created. The opening created only lasts as long as Elise maintains concentration on sustaining the created passage. As soon as she released the spell, or her concentration fails, the scattered debris will rapidly fill in the created passageway...potentially causing further damage or trapping anyone inside of the created space. This spell does not work on pliable or reinforced surfaces such as metal.

Essence Cost: 650

STAFF EDIT: Approved!
 

Beatrix III

[SA] Mrs. Hizrihel
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Civil Unrest
Username: Beatrix III

Name of Ability?
Sanguine Succor

Ability Effects:
Agility Rank 2 (400E)
Endurance Rank 5 (500E)
Finite (-250E) - Becomes Less Effective as Damage Piles Up
Side Effect (-250E) - Fatigue builds heavily as more damage is healed
Healing Rank 1 (200E)

Descriptor: Beatrix is afflicted with Blood Magic from an unknown source. It comes with benefits. She has a huge pool of stamina to draw from and she is very nimble on her feet. Her body is extremely versatile and capable of taking more way damage than your average person. Beatrix can stay in the fight as long as she wants or until she sustains enough damage that it literally becomes impossible for the magic to keep her going and she falls unconscious. As she takes damage and her blood magic rushes to heal it, it takes its toll on her stamina. The more injury she sustains the more and more fatigue she gets and her magic's ability to keep her alive becomes less and less effective until it runs out and stops completely resulting in either her death or loss of consciousness.

Essence Cost: 600

STAFF EDIT: Approved!
 

Broly

[A] Mrs. Gilgamesh
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Username: Lucien

Name of Ability?
Crinos Defense

Ability Effects:
Protection Rank 6 (600)
Limited (-300) Only effective in Crinos
Weakness (-150) Silver weapons pass through this defence easily.
Healing Rank 2 (400)
Finite (-100) Healing Factor runs out as injury builds up. It can't keep up.
Weakness (-50E) Silver damage cannot be healed.

Descriptor: While transformed in his Crinos form Lucien has thick skin and bones combined with heavy fur and a healing factor that keeps him going. Crinos is a very hard form to damage, unless you have silver. Silver weapons can harm Lucien more effectively while in Crinos. Silver damage cannot be healed by his healing factor. The healing factor only works so well. If a major amount of damage is received it is likely to be overwhelmed and cease to function efficiently, leaving Lucien exposed or without it for a time.

Essence Cost: 400

STAFF EDIT: Remember that Negative Modifiers can never reduce the cost of Effect Ranks below 50. As such, your Protection Ranks cost 300, and your Healing Ranks cost 250, meaning the total cost is actually 550. If you adjust the price accordingly, I'll consider this Ability

PROVISIONALLY APPROVED
 
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Izaneus Phortea

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Username: Izaneus Phortea

Name of Ability?
Phortea's Glacial Binding

Ability Effects:
Damage (3) +300
Modifiers: ranged (+200) Activation (-300) Weakness (-75)
Total cost: 125

Debuff (3) +300
Modifiers: Ongoing (+300)
Ranged (+200) Activation (-300) Concentration (-150) Finite (-150)
Total cost: 100

Descriptor: Izaneus prepares the spell for 30 seconds. Gathering the magic needed to sustain it. Before shooting forth a magic bolt of ice. Whatever shot becomes covered in said magical ice.

It lasts for as long as Izaneus would prefer.

Iza invented this spell during the first temple siege.

[Weakness: does not bind incorporeal beings]
[Finite: the binding slowly loses effectiveness over the course of the spells duration]

Essence Cost: 225

STAFF EDIT: Good start here, Izzy.

Some of your math is a bit off, however. The Ranged Modifier only adds +50 per rank, so that's only +150 for both effects.

Also remember that the individual price of an Affect can't be reduced below 50 per rank, so the Debuff and Damage effects will cost 150 essence, for a total cost of 300.

Finally, you wording needs a little bit more detail. How long does the ice binding last, exactly? Does it completely eliminate movement? Are there limits to how big the target can be? If Izaneus drops concentration, does the ice wear off immediately? These things need to be specified.

Also, on a personal note, I would recommend trying to find alternative Negative modifiers to the 30 second activation time (see: Limit - 10 foot cube size, Damage Weakness: Fire, etc.). That's a while to be standing around for a relatively low-rank ability!
 
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Broly

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Username: Lucien

Name of Ability?
Crinos Defense

Ability Effects:
Protection Rank 6 (600)
Limited (-300) Only effective in Crinos
Weakness (N/A) Silver weapons pass through this defence easily.
Healing Rank 2 (400)
Finite (-100) Healing Factor runs out as injury builds up. It can't keep up.
Weakness (-50E) Silver damage cannot be healed.

Descriptor: While transformed in his Crinos form Lucien has thick skin and bones combined with heavy fur and a healing factor that keeps him going. Crinos is a very hard form to damage, unless you have silver. Silver weapons can harm Lucien more effectively while in Crinos. Silver damage cannot be healed by his healing factor. The healing factor only works so well. If a major amount of damage is received it is likely to be overwhelmed and cease to function efficiently, leaving Lucien exposed or without it for a time.

Essence Cost: 550

STAFF EDIT: Approved!
 
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Izaneus Phortea

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Username: Izaneus Phortea

Name of Ability?
Phortea's Glacial Binding

Ability Effects:
Damage (3) +300
Modifiers: ranged (+150) Limited (-150) Side Effect (-150) Weakness (-75)
Total cost: 175

Debuff (3) +300
Modifiers: Ongoing (+300)
Ranged (+150) Concentration (-150) Finite (-75) Weakness (-150) Side Effect (- 150)
Total cost: 175

Descriptor: Descriptor: Izaneus prepares the spell for 30 seconds. Gathering the magic needed to sustain it. Before shooting forth a magic bolt of ice. Whatever shot becomes covered in said magical ice. I.e. one body part, such as an arm or a leg.

It lasts for as long as Izaneus would prefer. But should he lose concentration, the magic needed to use it sustains it only for another moment or two.

It's duration is 5 minutes.

Iza invented this spell during the first temple siege.

[Weakness: Fire Damage]
[Weakness: Cannot Damage Ice elementals]
[Finite: the binding slowly loses effectiveness over the course of the spells duration]
[Side effect:The initial side effect is that Iza loses his awareness on all but the target for as long as he concentrates.]
[Side effect: as the debuff continues Iza slowly accumulates frost on the same body part that the target had been bound with, slowing his own movements equal proportionally to the amount of time the target is bound.]
[Limited: 10 ft cube size]

Essence Cost: 350

STAFF EDIT: Better! However the total cost of your two effects (150 each, after negative modifiers, at 50 essence per rank) Only totals out to 300 essence. Additionally, You can cut out the 30 second cast time since you no longer have the Activation nega-mod on there. Almost there.
 
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