- Joined
- Nov 18, 2020
- Messages
- 25
- Essence
- €4,732
- Coin
- ₡13,500
- Tokens
- 40
- World
- Cevanti
- Profile
- Click Here
- Faction
- Apex Legends
Username:
Name of Ability?
Wingman(250)/Alternator(100)/Havoc(150)/Sentinel(500)
Ability Effects:
Wingman
Damage V (500)
--Ranged(+250)
--Removable(-250)
--Finite(-250)
--Concentration(-250)
--Transferable(+250)
Alternator
Damage II (200)
--Ranged(+100)
--Removable(-100)
--Finite(-100)
--Transferable(+100)
--Limited[Only Effective on Armored Targets] (-100)
Havoc
Damage III (300)
--Ranged(+150)
--Removable(-150)
--Finite(-150)
--Side Effect[Slow Spin-up](-100)
--Transferable(+150)
Sentinel
Damage III(300)
--Ranged(+150)
--Removable(-150)
--Finite(-150)
--Transferable(+150)
--Activation (-150)
Debuff II [Slow](200)
--Ranged(+100)
--Removable(-100)
--Finite(-100)
--Transferable(+100)
--Activation (-100)
Descriptor: Wingman
The wingman is a nine round revolver with a heavy kick and a hell of a punch. This gun requires a decent amount of concentration to use properly, or else you might just miss your shots(Who misses their shots am I right? Ahem). Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!
Alternator
This twin barreled smg can make a mark on armored targets, denting armor and sapping away shields. If the target isn't armored, its just sad. Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!
Havoc
An assault rifle that needs you to take a bit slow at first, literally. Takes a moment for it to start charging up before it fires, every time. Really need to find a turbocharger for this thing. Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!
Sentinel
A great long distance sniper, but you need to charge its batteries. Yes, the sentinel is an energy weapon that can sap the life out of your enemies, or at least the movement of them, with a nice gut wrenching bullet. Takes about ten seconds to get this baby up and going and then you are set to fire away at your hearts content! Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!
Essence Cost: 1000
STAFF EDIT: For Havoc, Side Effect should be listed as -150E. You did the overall pricing right so it appears to just be a typo, so just edit that before you post it on your profile.
Pricing is incorrect on Sentinel. For the Damage Effect, it would be 150E. For Debuff, it's 100E. So, overall, the cost is 250 for the Sentinel.
Other than that, approved!
Name of Ability?
Wingman(250)/Alternator(100)/Havoc(150)/Sentinel(500)
Ability Effects:
Wingman
Damage V (500)
--Ranged(+250)
--Removable(-250)
--Finite(-250)
--Concentration(-250)
--Transferable(+250)
Alternator
Damage II (200)
--Ranged(+100)
--Removable(-100)
--Finite(-100)
--Transferable(+100)
--Limited[Only Effective on Armored Targets] (-100)
Havoc
Damage III (300)
--Ranged(+150)
--Removable(-150)
--Finite(-150)
--Side Effect[Slow Spin-up](-100)
--Transferable(+150)
Sentinel
Damage III(300)
--Ranged(+150)
--Removable(-150)
--Finite(-150)
--Transferable(+150)
--Activation (-150)
Debuff II [Slow](200)
--Ranged(+100)
--Removable(-100)
--Finite(-100)
--Transferable(+100)
--Activation (-100)
Descriptor: Wingman
The wingman is a nine round revolver with a heavy kick and a hell of a punch. This gun requires a decent amount of concentration to use properly, or else you might just miss your shots(Who misses their shots am I right? Ahem). Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!
Alternator
This twin barreled smg can make a mark on armored targets, denting armor and sapping away shields. If the target isn't armored, its just sad. Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!
Havoc
An assault rifle that needs you to take a bit slow at first, literally. Takes a moment for it to start charging up before it fires, every time. Really need to find a turbocharger for this thing. Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!
Sentinel
A great long distance sniper, but you need to charge its batteries. Yes, the sentinel is an energy weapon that can sap the life out of your enemies, or at least the movement of them, with a nice gut wrenching bullet. Takes about ten seconds to get this baby up and going and then you are set to fire away at your hearts content! Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!
Essence Cost: 1000
STAFF EDIT: For Havoc, Side Effect should be listed as -150E. You did the overall pricing right so it appears to just be a typo, so just edit that before you post it on your profile.
Pricing is incorrect on Sentinel. For the Damage Effect, it would be 150E. For Debuff, it's 100E. So, overall, the cost is 250 for the Sentinel.
Other than that, approved!