Ability Approval I

Status
Not open for further replies.

Amalia Eckern

Level 2
Joined
Sep 14, 2021
Messages
22
Awards
1
Essence
€5,361
Coin
₡300
Tokens
0
World
Opealon
Username:

Name of Ability?

Juneberry's Knife

Ability Effects:
Damage 1 (100)
Positive Modifiers:
Negative Modifiers: Removable (-50)

Descriptor: A simple multi-tool with an inlay of faux-gold on the handle that looks like a sunflower plant. It was given to Amalia by Juneberry during the Nausicaa incident. Though not much of a weapon the knife portion of the tool is sharp enough to cause some damage if given the opportunity.

Essence Cost: 50

STAFF EDIT: Approved!
 

Dr. McNinja

Kills with one hand, heals with the other
Level 6
Level 5
Joined
Jul 31, 2018
Messages
124
Awards
2
Essence
€20,314
Coin
₡40,800
Tokens
11
World
Erde Nona
Profile
Click Here
Username:

Name of Ability?

Sparklelord, Destroyer of the Radical Lands

Ability Effects:
Damage [100] Rank 3 - 150
- Transferable [+50]
- Affects Multiple [+50]
- Chaotic [-50] (You ever tried running over someone with a bike?)
- Removeable [-50] (It’s a bike)
- Indiscriminate [-50] (Whoever you run over)

Protection [100] Rank 5 - 250
- Transferable [+50]
- Affects Multiple [+50]
- Chaotic [-50] (Sparklelord must orient itself unnaturally)
- Limited [-50] (Must be going slower than 30 mph)
- Removeable [-50] (It’s a bike)
- Side Effect [-50] (it’s unexpected and may throw off the rider)

Speed [200] Rank 5 - 500
- Transferable [+50]
- Affects Multiple [+50]
- Chaotic [-50] (Must slow down to turn hard)
- Limited [-50] (Only while riding Sparklelord)
- Removeable [-50] (It's a bike)

Movement [200] (Riding on walls) - 100
- Transferable [+50]
- Affects Multiple [+50]
- Chaotic [-50] (VERY hard to steer, no hard turns)
- Limited [-50] (Must be moving at least 40 mph while riding Sparklelord)
- Removeable [-50] (It's a bike)

Flight [200] Rank 4 - 400
- Transferable [+50]
- Affects Multiple [+50]
- Chaotic [-50] (Can’t change directions while in the air)
- Limited [-50] (Requires some sort of slope, even if not reasonable motorcycle ramp; or, must be on wall)
- Removable [-50] (It’s a bike)
- Activation [-50]

Descriptor: A motorcycle. Well, an evil unicorn demigod trapped in the form of a motorcycle. The Crossroads isn't attuned enough with the Radical Lands to support Sparklelord's true form, so it transformed them into the closest possible thing - a white motorcycle with rainbow stripes along the side. While they appear to be a regular motorcycle, if a little queer-coded, they are supernaturally fast and powerful, as well as sentient. However, they're also intensely evil, and have a deep-seated hatred for Dr. McNinja, the Crossroads, and existence in general. Good thing they're under Doc's control! Right?

Mechanically, Sparklelord follows the rules of motorcycles in Dr. McNinja. It is driven entirely by the rider, and cannot move on its own. The motorcycle can take up to three passengers, if the other two people really squeeze in on it. A person can ride it at up to 105 mph seemingly indefinitely and unaffected by the weight of its passengers. However, when making hard turns or doing any complicated maneuvers, the motorcycle needs to slow down to at least 30 mph before doing so. Of course, like all motorcycles, the rider can be dismounted via any of the usual moments.

Furthermore, the motorcycle is able to ride on walls. While it does so, it cannot make any hard turns or do any fancy maneuvers and MUST be riding at least 40 mph. It can somewhat steer? But don’t depend on it.

While riding on the wall or riding towards a ramp, Sparklelord can launch themselves into the air at up to 70 mph. You need at least 10 seconds to prepare such an ambitious jump, however. You can’t change the direction or speed of your jump once you’re in the air.

Sparklelord, while they hate their riders, is actually bound to protect them. They will, when the rider is in imminent danger, occasionally do a sicknasty stunt to protect them. However, they do so without warning the rider, and therefore may throw off the rider by “accident”.

The bike itself can be ridden by anyone that Doc allows. When it collides with an object, regardless of its actual speed, the ramming speed will cause a moderate amount of damage. It’s difficult to aim, and actually colliding with something WILL cause a crash that can lead to unpleasant situations, but… you can do it?

Essence Cost: 1400

STAFF EDIT: description is fine, but the actual pricing is a little off:
Speed rank 5 should be 750 as you have 2 modifiers increasing it's price by 50 and 3 reducing it's price by 50 for a lump sum of 150 per level.

similarly, Movement should be 150. fix those errors and re-submit.
 
Last edited by a moderator:

Dr. McNinja

Kills with one hand, heals with the other
Level 6
Level 5
Joined
Jul 31, 2018
Messages
124
Awards
2
Essence
€20,314
Coin
₡40,800
Tokens
11
World
Erde Nona
Profile
Click Here
Username:

Name of Ability?

Ninja Strength

Ability Effects:
Damage (100) Rank 2
Modifiers: None

Move Object (100) Rank 1
Modifiers: None

Descriptor: While ninjas don’t have super strength, McNinja is also a doctor. With his martial arts training, Doc can do some impressive harm with just his unarmed strikes, and can pick up and throw 100 lb objects.

Essence Cost: 300

STAFF EDIT: Approved!
 
Last edited by a moderator:

Dr. McNinja

Kills with one hand, heals with the other
Level 6
Level 5
Joined
Jul 31, 2018
Messages
124
Awards
2
Essence
€20,314
Coin
₡40,800
Tokens
11
World
Erde Nona
Profile
Click Here
Username:

Name of Ability?

He Is A Ninja

Ability Effects:
Agility (200) Rank 5
Modifiers: None

Endurance (100) Rank 5
Modifiers: None

Speed (200) Rank 1
Modifiers: None

Concealment (Sight) [100] Rank 2
Concealment (Hearing) [100] Rank 2
Modifiers: Ongoing [+100]

Descriptor: He is a ninja. Trained from a young age, Doc’s body is honed to perfection to evade the senses by 1) being hard to detect and 2) not being in the same place for too long. Furthermore, his physical body can go on for a long time doing inhuman flips and running. He can also move extremely fast in short intervals. Unfortunately, his transference to the Crossroads has nerfed his inert skills some.

Essence Cost: 2300

STAFF EDIT: Approed!
 
Last edited by a moderator:

Dr. McNinja

Kills with one hand, heals with the other
Level 6
Level 5
Joined
Jul 31, 2018
Messages
124
Awards
2
Essence
€20,314
Coin
₡40,800
Tokens
11
World
Erde Nona
Profile
Click Here
Username:

Name of Ability?
Sparklelord, Destroyer of the Radical Lands

Ability Effects:
Damage [100] Rank 3 - 150
- Transferable [+50]
- Affects Multiple [+50]
- Chaotic [-50] (You ever tried running over someone with a bike?)
- Removeable [-50] (It’s a bike)
- Indiscriminate [-50] (Whoever you run over)

Protection [100] Rank 5 - 250
- Transferable [+50]
- Affects Multiple [+50]
- Chaotic [-50] (Sparklelord must orient itself unnaturally)
- Limited [-50] (Must be going slower than 30 mph)
- Removeable [-50] (It’s a bike)
- Side Effect [-50] (it’s unexpected and may throw off the rider)

Speed [200] Rank 5 - 750
- Transferable [+50]
- Affects Multiple [+50]
- Chaotic [-50] (Must slow down to turn hard)
- Limited [-50] (Only while riding Sparklelord)
- Removeable [-50] (It's a bike)

Movement [200] (Riding on walls) - 150
- Transferable [+50]
- Affects Multiple [+50]
- Chaotic [-50] (VERY hard to steer, no hard turns)
- Limited [-50] (Must be moving at least 40 mph while riding Sparklelord)
- Removeable [-50] (It's a bike)

Flight [200] Rank 4 - 400
- Transferable [+50]
- Affects Multiple [+50]
- Chaotic [-50] (Can’t change directions while in the air)
- Limited [-50] (Requires some sort of slope, even if not reasonable motorcycle ramp; or, must be on wall)
- Removable [-50] (It’s a bike)
- Activation [-50]

Descriptor: A motorcycle. Well, an evil unicorn demigod trapped in the form of a motorcycle. The Crossroads isn't attuned enough with the Radical Lands to support Sparklelord's true form, so it transformed them into the closest possible thing - a white motorcycle with rainbow stripes along the side. While they appear to be a regular motorcycle, if a little queer-coded, they are supernaturally fast and powerful, as well as sentient. However, they're also intensely evil, and have a deep-seated hatred for Dr. McNinja, the Crossroads, and existence in general. Good thing they're under Doc's control! Right?

Mechanically, Sparklelord follows the rules of motorcycles in Dr. McNinja. It is driven entirely by the rider, and cannot move on its own. The motorcycle can take up to three passengers, if the other two people really squeeze in on it. A person can ride it at up to 105 mph seemingly indefinitely and unaffected by the weight of its passengers. However, when making hard turns or doing any complicated maneuvers, the motorcycle needs to slow down to at least 30 mph before doing so. Of course, like all motorcycles, the rider can be dismounted via any of the usual moments.

Furthermore, the motorcycle is able to ride on walls. While it does so, it cannot make any hard turns or do any fancy maneuvers and MUST be riding at least 40 mph. It can somewhat steer? But don’t depend on it.

While riding on the wall or riding towards a ramp, Sparklelord can launch themselves into the air at up to 70 mph. You need at least 10 seconds to prepare such an ambitious jump, however. You can’t change the direction or speed of your jump once you’re in the air.

Sparklelord, while they hate their riders, is actually bound to protect them. They will, when the rider is in imminent danger, occasionally do a sicknasty stunt to protect them. However, they do so without warning the rider, and therefore may throw off the rider by “accident”.

The bike itself can be ridden by anyone that Doc allows. When it collides with an object, regardless of its actual speed, the ramming speed will cause a moderate amount of damage. It’s difficult to aim, and actually colliding with something WILL cause a crash that can lead to unpleasant situations, but… you can do it?

Essence Cost: 01700

STAFF EDIT: Approved!
 

Android XVII

Thrice-told Tale
Staff member
Level 4
Joined
Jul 20, 2018
Messages
85
Awards
7
Essence
€15,578
Coin
₡22,550
Tokens
0
World
Mesa Roja
Profile
Click Here
Faction
Civil Unrest
Username:

Name of Ability?
Gestalt

Ability Effects:
Fusion (2000)
-Ongoing (100)

Descriptor: Seventeen can Fuse with any number of people, regardless of if they themselves can also fuse. He is known to dance to accomplish this effect, but he can also just sort of 'shapeshift' meld with people/peoples. Results may vary. Usually awful but what do I know.

Essence Cost: 2100

STAFF EDIT: Approved!
 

Lilith

Dungeon Master
Level 4
Joined
Jul 1, 2021
Messages
76
Awards
2
Essence
€14,663
Coin
₡26,750
Tokens
232
World
Kraw
Profile
Click Here
Username:

Name of Ability?

Reshape

Ability Effects:
Healing IV (800)
—Limited (Only while in Acid Flesh form, -200E)
—Side Effect (Drains Stamina, -200E)
Total Cost: 400E

Lilith is capable of reshaping her body into its original form with few exceptions. This happens in one of two ways. If her cells are damaged or misplaced, she can transform (if they weren't already) and reabsorb them in a short range to fill or meld the area. If she loses a limb, she can 'glue' it back in place, provided that she can still move. However, if her cells are too far separated from her body, they will not be recoverable and lose their transformative properties. Any body parts will melt into acid, although her blood will not. In this case she will have to produce acid to take the place of her lost cells. Whenever Lilith uses this ability, she can not immediately revert back to normal. The time varies relative to how much of her body she is restoring, and she can only focus on one part at a time. While this ability allows her to survive incredible amounts of pain, she is guaranteed to be incapacitated if her head is removed, although it will operate if she is unconscious. Reshaping her body drains Stamina; producing acid and enduring lethal damage drains it faster. If she runs out of Stamina, she will collapse into a puddle of acid and finally die.

Healing V (1000)
—Ongoing (+500E)
—Limited (Only while in Acid Flesh form, -250E)
—Side Effect (Drains Stamina, -250E)
Total Cost: 1000E

Descriptor: Lilith is capable of reshaping her body into its original form with few exceptions. This happens in one of two ways. If her cells are damaged or misplaced, she can transform (if they weren't already) and reabsorb them in a short range to fill or meld the area. If she loses a limb, she can 'glue' it back in place, provided that she can still move. However, if her cells are too far separated from her body, they will not be recoverable and lose their transformative properties. Any body parts will melt into acid, although her blood will not. In this case she will have to produce acid to take the place of her lost cells. Whenever Lilith uses this ability, she can not immediately revert back to normal. She can restore her entire body at once, without pausing in the middle of action. While this ability allows her to withstand incredible amounts of pain, she is guaranteed to be incapacitated if her head is removed, although it will operate if she is unconscious. Reshaping her body drains Stamina; producing acid and enduring lethal damage drains it faster. If she runs out of Stamina, she will collapse into a puddle of acid and finally die.

Essence Cost: 1000
STAFF EDIT: Approved!
 
Last edited by a moderator:

Lilith

Dungeon Master
Level 4
Joined
Jul 1, 2021
Messages
76
Awards
2
Essence
€14,663
Coin
₡26,750
Tokens
232
World
Kraw
Profile
Click Here
Username:

Name of Ability?

Mutant Might

Ability Effects:
Endurance I (100E)
Damage I (100E)
Move Object I (100E)
Total Cost: 300E

Lilith prides herself on her body and is serious about physical fitness. She can lift more and hit harder than the average person, though it's nothing spectacular. Such is her nature, favoring raw strength over finesse.

Endurance I (100E)
Damage V (500E)
Move Object I (100E)
Total Cost: 700E

Descriptor: Lilith prides herself on her body and is serious about physical fitness. She can crush a person with pure raw strength in at least 7 different ways, including her teeth. Combined with her Acid Touch, every attack she lands is sure to be devastating. She can also lift more than the average person, though it's nothing spectacular.

Essence Cost: 700

STAFF EDIT: Approved!
 
Last edited by a moderator:

Arthur Morgan

Pass Into Myth
Joined
Aug 2, 2018
Messages
184
Awards
10
Essence
€43,345
Coin
₡10,300
Tokens
20
World
Inverxe
Profile
Click Here
Faction
Spirits of Vengeance
Username:

Name of Ability?

Sin Perception

Ability Effects:
Sense Rank 7 (Extrasensory, 700E)
-- Ongoing (+700E)
-- Finite (-350E)
-- Concentration (-350E)
-- Indiscriminate (-350E)

Descriptor: Like a supernaturally-powered bloodhound, Arthur can detect the sins of those around him up to 1,500 feet/457m away, including the past indiscretions of his allies. By focusing on one person in particular, he can read, feel and sense the sorts of sins that individual has committed in their lifetime. It doesn't matter if the individual feels guilt or if they do not consider what they have done to be sinful; Arthur will still be able to detect all forms of wrongdoing.

The sin perception ability will cease once a single, specific target is detected and their soul examined, requiring Arthur to rest before its next use. In addition, while this ability is always active in the back of Arthur's mind, he ordinarily is not aware of it. Thus, Arthur must concentrate in order to make use of this ability and follow a particular "lead," resulting in a single-minded state that removes his capacity to use other abilities that require a similar focus.

Essence Cost: 350

STAFF EDIT: Approved!
 
Last edited by a moderator:

Ezrihel

Charismatic Duelist
Joined
May 12, 2019
Messages
38
Awards
3
Essence
€12,757
Coin
₡500
Tokens
25
World
Inverxe
Profile
Click Here
Faction
Spirits of Vengeance
Username:

Name of Ability?

Psionic Melding

Ability Effects:
Fusion (1000)
-- Ongoing: Melded (100)
-- Activation: 10-15 Seconds (-50)
-- Side Effect: Exhausting When Ended (-50)

Descriptor: An advanced, sacred technique seldom used by sanctified high inquisitors and psions under the service of Mother Vaidehi of the Seven Realms. As a holy inquisitor and talented Psion, Ezrihel has the ability to fuse with any other single person, even if they themselves lack the ability to meld with others. A short rite invoking the divine goddess 'Vaidehi' must be expressed in order to start the process of melding, be it silently in his mind or out loud, though he must be able to cite it through to completion. The rite to Vaidehi and time needed meld with another normally takes around ten to fifteen seconds, depending on how compatible his partner is. Though it gives both parties great power in battle, breaking the meld after any amount of time is incredibly exhausting and will leave both individuals fatigued until they are able rest.

Essence Cost: 1000

STAFF EDIT: Approved!
 

Anders Nazret

Arcadian Swordmage
Level 4
Joined
Jul 14, 2021
Messages
69
Awards
1
Essence
€11,565
Coin
₡8,057
Tokens
5
World
Erde Nona
Profile
Click Here
Faction
Heralds of the True Heir
Username:

Name of Ability?

Arcane Mastery

Ability Effects:
Mimic 4 (1600)
Positive Modifiers: Ongoing (400)
Negative Modifiers: Limited - Only usable on magic (-200)

Descriptor: Descriptor: Anders's intimate understanding of magic and its various schools allows him to duplicate a wide variety of spells simply by observing them.

Essence Cost: 1800

STAFF EDIT: Approved!
 

Anders Nazret

Arcadian Swordmage
Level 4
Joined
Jul 14, 2021
Messages
69
Awards
1
Essence
€11,565
Coin
₡8,057
Tokens
5
World
Erde Nona
Profile
Click Here
Faction
Heralds of the True Heir
Username:

Name of Ability?

You Will Stand Alone

Ability Effects:
Debuff 3 (300)
Positive Modifiers: Ranged (150)
Negative Modifiers: Limited - can only dispel boons (-150) Weakness - cannot affect nonmagical boons (-75)

Descriptor: Anders's mastery of magic allows him to unravel the threads holding together most beneficial enchantments. With a gesture he can dispel magical boons affecting a single opponent. This cannot affect nonmagical buffs, and particularly strong boons can only be weakened not completely dispelled.

Essence Cost: 225

STAFF EDIT: That isn't an example of the Limited modifier since the ability functions exactly as it's supposed to, there is no negative there. Other than that, approved.
 
Joined
Sep 1, 2021
Messages
6
Awards
2
Essence
€3,104
Coin
₡3,100
Tokens
10
World
Opealon
Profile
Click Here
Username:

Name of Ability?

Hawkeye's Pistol

Ability Effects:
Damage 3 = 300
Ranged = 50
Removeable = -50

Descriptor: A pistol Juneberry took off of Hawkeye in the battle of Nausicca underneath the city.

Essence Cost: 300

STAFF EDIT: Approved! Please mention in your description that she can be disarmed, however.
 

Ridley

The Reigning Wyrm
Staff member
Level 2
Joined
Aug 15, 2018
Messages
211
Awards
8
Essence
€24,920
Coin
₡46,518
Tokens
65
World
Kraw
Profile
Click Here
Username:

Name of Ability?

Upgraded Draconic Body

Ability Effects:
Agility 1 (200)
Endurance 5 (500)
Adaptation: hot environments (100)
Adaptation: Cold environments (100)
Adaptation: Need to breathe (200)
Adaptation: Space (300)
Adaptation: Radioactive Environments (50)
Protection 5 (500)
-Ongoing (+500)]

Move Object 4(400)

Descriptor: Ridley's body is a brilliant thing of horrifying beauty, and is incredibly resistant to damage of any kind. He lacks any actual need to breathe, can survive in space, ignore radiation, thrives in every temperature, has skin durable enough to stop large caliber bullets, and lifts things far heavier than most men could dream. Ridley's body is among the sturdiest to be found in the crossroads.

Essence Cost: 2850

STAFF EDIT: I think you double posted but APPROVED!
 

Ridley

The Reigning Wyrm
Staff member
Level 2
Joined
Aug 15, 2018
Messages
211
Awards
8
Essence
€24,920
Coin
₡46,518
Tokens
65
World
Kraw
Profile
Click Here
Username:

Name of Ability?

Upgraded Draconic Body

Ability Effects:
Agility 1 (200)
Endurance 5 (500)
Adaptation: hot environments (100)
Adaptation: Cold environments (100)
Adaptation: Need to breathe (200)
Adaptation: Space (300)
Adaptation: Radioactive Environments (50)
Protection 5 (500)
-Ongoing (+500)]

Move Object 4(400)

Descriptor: Ridley's body is a brilliant thing of horrifying beauty, and is incredibly resistant to damage of any kind. He lacks any actual need to breathe, can survive in space, ignore radiation, thrives in every temperature, has skin durable enough to stop large caliber bullets, and lifts things far heavier than most men could dream. Ridley's body is among the sturdiest to be found in the crossroads.

Essence Cost: 2850

STAFF EDIT: Approved!
 

Amalia Eckern

Level 2
Joined
Sep 14, 2021
Messages
22
Awards
1
Essence
€5,361
Coin
₡300
Tokens
0
World
Opealon
Username:

Name of Ability?

The Algea

Ability Effects:
Damage 1 (100)
Positive Modifiers: Ongoing (0)
Negative Modifiers: Side Effect - only affects Amalia (-50), Chaotic (-50)

Debuff 1 (100)
Positive Modifiers: Ongoing (0)
Negative Modifiers: Side Effect - only affects Amalia (-50), Chaotic (-50)

Descriptor: The Algea reside within Amalia's spine. They are truly malicious and offer no benefit to Amalia whatsoever. Should the whim strike them, they will attack Amalia's nervous system, causing her to suffer from body aches, phantom pains, and other debilitating symptoms.

Essence Cost: 100

STAFF EDIT: Approved!
 

Ridley

The Reigning Wyrm
Staff member
Level 2
Joined
Aug 15, 2018
Messages
211
Awards
8
Essence
€24,920
Coin
₡46,518
Tokens
65
World
Kraw
Profile
Click Here
Username:

Name of Ability?

Upgraded Plasma breath

Ability Effects:
Damage 5 (500)
-Ranged (+250)
-affects Multiple 1 (+250)

Descriptor: Ridley is a hot Dragon, and his flames are belched in several varieties from his mouth, usually in large, circular spheres of plasma. These explode on impact and burn and char any victims foolish enough to stand in the way.

Essence Cost: 1000

STAFF EDIT: Approved!
 

John Connor

Ex-Resistance Leader against Skynet
Level 4
Joined
Sep 11, 2018
Messages
181
Awards
7
Essence
€12,891
Coin
₡20,075
Tokens
50
World
Erde Nona
Profile
Click Here
Username:

Name of Ability?

Digital Military Binoculars

Ability Effects:
Ability Effects:
Sense (Vision)5- 500 Essence

Descriptor: Descriptor: Allows the user the ability to zoom and focus up to a short to a very long distance away. Includes the ability to detect movement even from invisible foes through heat sensors. Incudes Night Vision from a very long distance away.

Essence Cost: 500

STAFF EDIT:

You'll need to resubmit with three different types of Senses, since you have three different ones listed in your description. For example:

Sense (Long Distance Vision) Rank X
Sense (Night Vision) Rank X
Sense (Heat Sensors) Rank X
 

The Living

Level 1
Joined
Jul 17, 2021
Messages
25
Awards
1
Essence
€3,863
Coin
₡8,500
Tokens
0
World
Kraw
Profile
Click Here
Username:

Name of Ability?

Biotic Mass

Ability Effects:
Shrinking III (600)
--Ongoing(300)
--Finite(-150)
--Chaotic[Damage increases effect](-150)
--Side Effect[Healing reduces effect](-150)
Growing III (600)
--Ongoing(300)
--Finite(-150)
--Chaotic[Healing increases effect](-150)
--Side Effect[Damage reduces effect](-150)
Healing V(1000)
--Limited[Only after feeding](-250)
--Finite(-250)
--Side Effect[Slowing](-250)
Nonbiological Anatomy (300)
Immune to Pain (200)
Flying I(200)

Descriptor: The Living is a biotic mass that lacks any sign of anatomy along with a disturbing lack of pain receptors, allowing it to throw its weight around with relative ease. Attacks made against the creature will shrink it, and it must use its storages of regeneration in order to grow larger. Its regeneration is based on how much it has eaten recently, with large meals providing plenty of healing in reserve, and small chunks from damage with its Necrotic touch providing enough to heal smaller amounts. While using its regeneration, it will move slower overall. When its mass is not at 160 lbs (a bit larger than the average human), then it will revert back to that size at a reduced pace, outside of its control.

Essence Cost: 1850

STAFF EDIT: Approved!
 

The Living

Level 1
Joined
Jul 17, 2021
Messages
25
Awards
1
Essence
€3,863
Coin
₡8,500
Tokens
0
World
Kraw
Profile
Click Here
Username:

Name of Ability?

Hardened Membrane

Ability Effects:
Protection V(500)
--Ongoing(500)
--Concentration(-250)
--Finite(-250)
--Side Effect[Nullifies Necrotic Touch](-250)

Descriptor: The Living is able to harden its membrane to give itself a hardened and less gelatinous shape, furthermore so to the point of being able to defend itself against attacks. It can hold its shape for some time, but it requires concentration to be able to do so, and the use of the hardened shell prevents the caustic ooze within from doing any harm.

Essence Cost: 250

STAFF EDIT: How is this finite? When does it need to recharge/how?
 
Status
Not open for further replies.
Top