Ability Approval I

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Ganondorf

The Gerudo King
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Mesa Roja
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Username: Kolith

Name of Ability?
Farsight (revised)

Ability Effects:
Sense 1 (Sight, Hearing, Smell) (300)
+ Ongoing (100)
+ Indirect (100)
- Concentration (50)
- Limited (only works if an animal is nearby) (50)

Descriptor: Using the spiritual powers awakened by the Elder Spirits, Kolith can see, hear and smell through the senses of another animal that he can perceive. This includes if he spots a bird wheeling high in the sky, or hears the howl of a wolf. However, Kolith must meditate and focus once the connection is made.

Essence Cost: 400

STAFF EDIT: Approved!
 

Chara Dreemurr

The Chihuahua of Flirting
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Username: Chara Dreemurr

Name of Ability?
Determination

Ability Effects:
Protection 6 (600)
Ongoing (+600)
-Limited: slowly reaches potential with damage (-300)
-weakness: Never available when Emotionally compromised. (-150)
-Concentration (-300)

Descriptor: Descriptor: Chara's soul is that of determination, allowing her to impose on reality with nothing but sheer force of will. this determination frequently needs a kickstart, however, especially when her particular brand of determination tends not to wake up until forced...
As Chara gets more injured, this protection slowly goes into effect, causing damage to be lessened or simply not happen as things strike her. It often appears inexplicable, as though an energy blast simply winks out, or as if damage that was there one second disappears in another, as though it didn't happen.

This ability can be a pain to actually use, however. It takes significant damage already inflicted on Chara for this ability to start taking effect, as well as a reasonable amount of focus and willpower on not taking damage. This requires Chara to be mentally on-tempo as well - if she's driven by rage, entirely too complacent, depressed, or just generally distracted, this ability won't work even if Chara actively tries to access it.

Essence Cost: 450

STAFF EDIT: Approved!
 

Lucien Lockwood

[A] Mrs. Gilgamesh
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Username: Lucien Lockwood

Name of Ability?
Werewolf Claws [Upgrade]

Ability Effects:
Werewolf Claws (350E)
-- Damage 7 (700)
-- Limited to Crinos (-350)

Descriptor: Crinos is the war form of many Fera. Part of this form includes nigh indestructible and wickedly sharp claws.

Essence Cost: 350

STAFF EDIT: Approved!
 

Lucien Lockwood

[A] Mrs. Gilgamesh
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Username: Lucien Lockwood

Name of Ability?
Uruk-Made Longsword [Upgrade]

Ability Effects:
Uruk-Made Longsword (350E)
-- Damage 7 (700)
-- Removable (-350)

Descriptor: A lightweight longsword forged of a mithril/titanium alloy. The blade is extremely sharp and holds an edge very well. Lucien is capable of using it one handed or two handed.

Essence Cost: 350

STAFF EDIT: Approved!
 
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Lucien Lockwood

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Username: Lucien Lockwood

Name of Ability?
Mangonel [Summon]

Ability Effects:
Summon - 300E

Descriptor: Mangonel is a rescue from an Uruk circus that was treating him very poorly. Barely fed or with any room to play, Lucien adopted the puppy as his own. Due to his Werewolf nature, Mangonel and Lucien act as if they were pack mates and brothers. The wolf is incredibly loyal and obedient. Lucien keeps Mangonel on a mixed diet between raw meat and puppy chow.

Essence Cost: 300

STAFF EDIT: Approved!
 

Lucien Lockwood

[A] Mrs. Gilgamesh
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Username: Lucien Lockwood

Name of Ability?
Bite [Mangonel Ability]

Ability Effects:
Damage 7 (700)


Descriptor: Mangonel is fiercely loyal to Lucien. He's been training the wolf to help him in combat. Mangonel has an incredibly powerful bite capable of punching through armor and ripping through flesh with relative ease.

Essence Cost: 700

STAFF EDIT: Approved!
 

Elise

Wiki Curator, Esq.
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Username: Elise

Name of Ability?
Vampiric Physiology (Upgrade)

Ability Effects:
Adaptation: Breathing, Toxins, Disease (300)
— Limited: Sleep in Coffin Only (-50)

Senses 2: Hearing, Smell, Sight (600)
— Ongoing (+200)
— Weakness: Overwhelmed by Garlic (-50)

Endurance 3 (300)
— Side-effect: Damaged by natural moving water (-150)

Agility 3 (600)
— Finite: Diminishes without Feeding (-150)
— Limited: Invited Entry Only (-150)

Speed 2 (400)
— Finite: Diminishes without Feeding (-100)

Healing 2 (400)
— Ongoing (+200)
— Finite: Diminishes without Feeding (-100)
— Side-effect: Burns in Sunlight (-100)
— Weakness: Halted by Staked Heart (-50)

Descriptor: Elise's vampiric body is beginning to become stronger and deadlier the more she consumes the blood of other powerful denizens of the Crossroads. She is faster, more durable, and much more nimble than any human, and her undead flesh continually repairs itself so long as she remains fed.

Of course, she suffers many of the classic drawbacks of being repelled by garlic, bursting into flames under direct sun, dissolving in natural rivers, etc. Most importantly is the Feeding. Elise needs to eat about as frequently as any other living creature, i.e., at least about 8 oz. of fresh blood per day. Without it, her most potent abilities will vanish, leaving her vulnerable and desperate.

Essence Cost: 2100

STAFF EDIT: Approved!
 

King Ghidorah

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Username: King Ghidorah

Name of Ability?
Golden Lightning (Upgrading existing ability)

Ability Effects:
Old:
Damage Rank 6 (600)
-Ranged (300)
-Chaotic(-300)
600 total cost

New:
Damage Rank 6 (600)
-Ranged (300)
-Chaotic(-300)
-ongoing (0, specialized)
600 total cost

Descriptor: Ghidorah is able to unleash the astral chaos at the core of his being in the form of pseudo-electric 'gravity beams', which he can fire from his mouth or either hand. These bolts of destructive force are lethal, easily capable of smashing stone apart or burning through steel plating - provided they actually hit his target, which is a 50/50 proposition at best. Ghidorah is accustomed to having two additional pairs of eyes with which to aim, and his lightning has a tendency to arc and jump, twisting in ways that are not necessarily conducive to hitting their intended mark. This is somewhat compensated for by Ghidorah's sheer rate of fire. If he wants to he can even generate continuous discharges, sweeping the landscape before him with arcs of destructive power.

Essence Cost: 00

STAFF EDIT: Approved!
 

Nico Cinder

Sam Raimi's Revenge
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Username: Nico Cinder

Name of Ability?
The Pale Horse

Ability Effects:
Summoning (300E)
Damage Rank 5 (500E)
- Ranged (250E)
- Chaotic (-250)
Speed Rank 4 (800)
- Ongoing (400)
Flight Rank 4 - 800E
- Finite (-200)
- Limited (-200)
Variable Creation Rank 2 - 400
- Chaotic (-100E)

Descriptor: Nico's brushes with Death have, for the most part, been amicable. The last time they hung out, Death even took him for a ride on
Its sweet ass Harley. They had such a riproarin time, that Death felt so inclined as to give Nico a set of spare keys that can summon this sick ride at the sound of a chirp. (Summoning, Speed)

This is that Harley.

Wrapped in a ghostly, smoky glow, the Pale Horse is a sentient motorcycle. A NICE one. The frame and gas tank seem to be hewn from a solid chunk of pearl, with a small, stylized black skull lovingly spray painted beneath the fuel gauge - the only splash of color on the thing besides the tires. It rides like a dream. Floats like one too, able to hover roughly seven feet off the ground (Flight, Limited) at the press of a button. The bike can maintain or glide through the air for as long as it has Spirit Energy in the tank; when empty, the bike and whoever may be riding it falls to the ground if they ain't already on their way. This enigmatic machinery generates this Spirit Energy while moving on the ground, the wheels acting as conduits and generators for this forsaken purpose. (Finite)

The saddlebags on either side of The Pale Horse are filled with a seemingly never-ending supply of weaponry and miscellaneous (though sometimes useless) items. So much so that not even Death itself can know what weapon will herald it next. A pistol? A PLASMA pistol? A spear? A sawn-off shotgun? A bar of solid gold? Maybe a banana peel? Woe befall the fool that does not master drifting mechanics, for they shall meet their yellow, slippery end by Nico's hand. (Damage, Variable Creation, Chaotic)

Essence Cost: 2700

STAFF EDIT: Approved!
 
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Nico Cinder

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Username: Nico Cinder

Name of Ability?
Master Skill

Ability Effects:
Driving (Motorcycles/Specialty Bikes) Rank 4 - 200E

Descriptor: "Coffins on wheels," that's what Nico's Nana called 'em growing up. Good thing Death is the one who taught him to ride.

Essence Cost: 200

STAFF EDIT: Approved!
 
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King Ghidorah

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Username: King Ghidorah

Name of Ability?
Glorious Golden Body (adding to existing ability)

Ability Effects:
old:
Protection Rank 6 (600)
-Ongoing (0, Specialized))
Endurance Rank 6 (600)
Healing Rank 3 (600)
-Ongoing (0, Specialized)
Adaptation: Starvation and Thirst (50)
Adaptation: Need to Breathe (200)
Adaptions: Need for Sleep (50)
2100 total cost

New:protection Rank 6 (600)
-Ongoing (0, Specialized))
Endurance Rank 6 (600)
Healing Rank 3 (600)
-Ongoing (0, Specialized)
Adaptation: Extreme Heat (100)
Adaptation: Extreme Cold (100)
Adaptation: Toxic environments (50)
Adaptation: Radioactive environments (50)
Adaptation: Falling (100)
Adaptation: Starvation and Thirst (50)
Adaptation: Need to Breathe (200)
Adaptions: Need for Sleep (50)


2500 total cost

Descriptor: Ghidorah's body is not made out of conventional biomaterials. His scales are super-hardened, his bones moreso, and his flesh is like stone; even newly arisen and thoroughly diminished he is very difficult to injure. Further, his physiology is fueled by the last faint electro-gravitic echoes of a galactic superstorm. As such, he can endure far greater hardships than a normal creature. In a very literal sense he is his cosmic power source - mass built directly from energy, the resulting biological construct unbound by concerns for such petty things as caloric deficit or dehydration, oxygen or sleep, immune to environmental extremes and operating at a metabolic pitch nigh-unheard of in lesser creatures. Thus he is constantly being reconstructed, granting him a supernatural rate of recovery.

Essence Cost: 400

STAFF EDIT: Approved!
 
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Arc Lalatoya

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Username: Arc Lalatoya

Name of Ability?
Blink

Ability Effects:
Teleport 2 (600)
Affects Multiple 1 (100)
Flight 1( 200)
Affects Multiple 1 (50)
Limited (-50)
Endurance 4 (400)
Limited (-200) [Blink Only]

Descriptor: A basic low cost mage-class teleport spell, Ark can cast this spell pretty much as much as he wants to teleport short distances. With how cheap it is in Mana, Arc will use this in place of walking while traveling large distances. Any willing target can be brought along with Arc so long as they are touching him, but items/inanimate objects not being carried do not come for the ride.

While extremely useful in combat allowing him to ambush and rapidly strike an entire group of unaware bandits, he needs a couple seconds to concentrate on the spot to teleport to and his movement, including by gravity, is halted for a moment on reappearing until his reflexes kick in. These limitations leave openings for skilled opponents to exploit, so Arc avoids spamming Blink in difficult combat though he still strategically makes plays with it.

Essence Cost: 1100

STAFF EDIT: Hi, I’m not sure where Flight comes in for this ability. How is Flight Limited, as well?
 

Ridley

The Reigning Wyrm
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Username: Ridley

Name of Ability?
Primal Leadership

Ability Effects:
Master skills:
Leadership (Combat) rank 7: 350 essence
Knowledge: Tactics Rank 7: 350 essence

Descriptor: Ridley has a primal capacity to motivate his lessers beneath him, having an instinctive understanding on how to lead and inspire his underlings in the heart of combat. this pairs well with his reptilian cunning and years of experience, which have combined to create an expert tactician capable of leading men in the heat of battle at peak efficiency.

Essence Cost: 700

STAFF EDIT: Approved!
 

Lilith

Dungeon Master
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Username: Lilith

Name of Ability?
Hemokinesis

Ability Effects:
HEMOKINESIS (1000E)
Variable Creation III (600)
—Ongoing (+300)
—Ranged (+150)
—Finite: Blood is fuel (-150)
—Limited: Only using blood (-150)
Damage V (500)
—Ranged (+250)
—Finite: Blood is fuel (-250)
—Limited: Rank up on use (-250)

Lilith's lurid tendencies grant her blood manipulation techniques. She can shape objects from up close or at a distance to use for as long as she needs. The damage starts weak initially, only able to leave shallow scratches. It grows in strength the more blood is used; at its peak, Lilith can skewer, slice, and wring her enemies dry with brutal efficiency. Offensive capabilities include making weapons or tools, shooting small shard or wide arc projectiles, and violently rupturing blood from an open wound. She can supply this ability with herself, or use any other fresh bodies. Expending her own blood is costly, as she needs to take time to regenerate it; however, this is not possible while transformed.

Variable Creation IV (800)
—Ongoing (+400)
—Ranged (+200)
—Affects Multiple I [6 meters] (+200)
—Finite [Blood is fuel] (-200)
—Limited [Only using blood] (-200)
Damage V (500)
—Ranged (+250)
—Affects Multiple I [6 meters] (+250)
—Finite [Blood is fuel] (-250)
—Limited [Rank up on blood loss] (-250)

Lilith's lurid tendencies grant her blood manipulation techniques. She can create objects from any distance, and has the option to leave them in the world or use them actively. Her ability grows in strength the same way she supplies it, extracting blood from either fresh bodies or herself. Note that she is made of acid while transformed. A red cloud hovers above her head/around created objects as a visual indicator of how much fuel she has.

Object dimensions:
2.4 meters individually
Unlimited within 6 meters

Skills:
Lilith's weapon of choice for slashing targets is a long tendril, which can dynamically straighten into a giant skewer for thrusting.
Violently rupturing blood from open wounds, then shooting it back at the target
Tossing blood droplets, then rebounding a projectile causing each one to burst

Descriptor: 1700=1000+700

Essence Cost: 700

STAFF EDIT: Approved!
 
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Lilith

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Username: Lilith

Name of Ability?
Inhuman Terror

Ability Effects:
MUTANT MIGHT (1400E)
Damage V (500)
Move Object II (200)
—Ongoing (+200)
Flight II (400)
Adaptation: Falling (100)

Lilith is inhumanly strong. She can crush a person with raw physical force in at least 7 different ways, including her teeth. Combined with her Acid Touch, every attack she lands is sure to be devastating. She can also lift a large person for as long as she needs to, and leap onto multistory buildings. A fall from any height never leaves her harmed.

Damage V (500)
Move Object II (200)
—Ongoing (+200)
Speed II (400)
—Ongoing (+200)
Flight II (400)
Movement [Gravitational Anchor] (200)
Movement [Omnidirectional Momentum] (200)
Adaptation: Falling (100)

Lilith can crush a person with raw physical force in at least 7 different ways and lift a large person for as long as she needs to. Her maximum velocity when running or leaping is 30 mph. She can change her center of gravity at will to walk on any surface as freely as she would on level ground. She has full control of her momentum and can pivot in any direction without slowing down. A fall from any height never harms her.

Descriptor: 2400=1400+1000

Essence Cost: 1000

STAFF EDIT: Approved!
 
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Zagreus

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Name of Ability?
WEAPON BOON: Curse of Pain (Revamp)

Ability Effects:
Damage Rank 4 [100]
- Indirect [+100]
- Triggered (One second after a successful blow with attuned weapon) [+50]
- Indiscriminate [-50]
- Limited (Can only use if the weapon has no other Boons) [-50]

Descriptor: Zagreus enhances his weapon with the bloodlust of the God of War. Once he attunes a weapon to this Boon, every successful attack with it will curse the target. The curse visually appears as a sword made of blood hovering over the target's head. The sword follows the cursed target's position. After one second, the sword falls on the target's head, dealing an impressive amount of damage. This ability does not stack; only one Curse of Pain may be active at a time. However, Ares does not care to arbitrate friend or foe; anyone Zagreus strikes with the attuned weapon will feel the Curse of Pain. Like with all Boons, Zagreus cannot use this on a weapon if there is already another Boon active.

Essence Cost: 600

STAFF EDIT: Unfortunately, indiscriminate on sword effects and other similar abilities do not actually count, since we assume that you are only striking targets you wish to inflict harm on with a sword or other melee weapon. If this ability gains some area of effect in the future, it would count for the buff.
 
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Zagreus

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Username: Zagreus

Name of Ability?
WEAPON BOON: Tempest Strike (Revamp)

Ability Effects:
Damage Rank 3 [100 - 50]
- Triggered (After a successful blow with attuned weapon) [+50]
- Indiscriminate [-50]
- Limited (Can only attune if weapon has no other Boons) [-50]

Move Object Rank 3 [100 - 50]
- Triggered (After a successful blow with attuned weapon) [+50]
- Indiscriminate [-50]
- Limited (Can only attune if weapon has no other Boons) [-50]

Descriptor: Zagreus enhances his weapon with the force of the God of the Seas. Once he is attuned to this Boon, every successful attack with the weapon will unleash a torrent of seawater. This seawater is as powerful as the tide, doing extra damage to the target and knocking them back 10 feet at high speeds. However, Poseidon does not care to arbitrate friend or foe; anyone Zagreus strikes with his attuned weapon will be affected by the Tempest Strike. Like with all Boons, Zagreus cannot use this Boon on a weapon if there is already another Boon active on that weapon.

Essence Cost: 300

STAFF EDIT: Unfortunately, indiscriminate on sword effects and other similar abilities do not actually count, since we assume that you are only striking targets you wish to inflict harm on with a sword or other melee weapon. If this ability gains some area of effect in the future, it would count for the buff.
 
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King Ghidorah

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Username: King Ghidorah

Name of Ability?
Glorious Golden Body (adding to existing ability)

Ability Effects:
old:
Protection Rank 6 (600)
-Ongoing (0, Specialized))
Endurance Rank 6 (600)
Healing Rank 3 (600)
-Ongoing (0, Specialized)
Adaptation: Extreme Heat (100)
Adaptation: Extreme Cold (100)
Adaptation: Toxic environments (50)
Adaptation: Radioactive environments (50)
Adaptation: Falling (100)
Adaptation: Starvation and Thirst (50)
Adaptation: Need to Breathe (200)
Adaptions: Need for Sleep (50)
2500 total cost

New:
Protection Rank 6 (600)
-Ongoing (0, Specialized))
Endurance Rank 6 (600)
Healing Rank 5 (1000)
-Ongoing (0, Specialized)
Adaptation: Extreme Heat (100)
Adaptation: Extreme Cold (100)
Adaptation: Toxic environments (50)
Adaptation: Radioactive environments (50)
Adaptation: Falling (100)
Adaptation: Starvation and Thirst (50)
Adaptation: Need to Breathe (200)
Adaptions: Need for Sleep (50)
2900 total cost

Descriptor: Ghidorah's body is not made out of conventional biomaterials. His scales are super-hardened, his bones moreso, and his flesh is like stone; even newly arisen and thoroughly diminished he is very difficult to injure. Further, his physiology is fueled by the last faint electro-gravitic echoes of a galactic superstorm. As such, he can endure far greater hardships than a normal creature. In a very literal sense he is his cosmic power source - mass built directly from energy, the resulting biological construct unbound by concerns for such petty things as caloric deficit or dehydration, oxygen or sleep, immune to environmental extremes and operating at a metabolic pitch nigh-unheard of in lesser creatures. Thus he is constantly being reconstructed, granting him a supernatural rate of recovery.

Essence Cost: 400

STAFF EDIT: Approved!
 

The Chorus

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Wyvern
Username: Darth Vindictus

Name of Ability?
Force Leap/Flight

Ability Effects:
Flight 1 (200)
+ Ongoing (0)

Descriptor: The Force greatly bolsters the Sith Lord’s ability to jump, allowing him to bound incredibly high. On rare occasions, he has also been known to fly.

Essence Cost: 200

STAFF EDIT: Approved!
 
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Zagreus

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Username: Zagreus

Name of Ability?
Curse of Pain+Tempest Strike v2

Ability Effects:
CURSE OF PAIN (800)
Damage Rank 4 [100]
- Indirect [+100]
- Triggered (One second after a successful blow with attuned weapon) [+50]
- Limited (Can only use if the weapon has no other Boons) [-50]

TEMPEST STRIKE (600)
Damage Rank 3 [100]
- Triggered (After a successful blow with attuned weapon) [+50]
- Limited (Can only attune if weapon has no other Boons) [-50]

Move Object Rank 3 [100]
- Triggered (After a successful blow with attuned weapon) [+50]
- Limited (Can only attune if weapon has no other Boons) [-50]

Descriptor:
CURSE OF PAIN
Zagreus enhances his weapon with the bloodlust of the God of War. Once he attunes a weapon to this Boon, every successful attack with it will curse the target. The curse visually appears as a sword made of blood hovering over the target's head. The sword follows the cursed target's position. After one second, the sword falls on the target's head, dealing an impressive amount of damage. This ability does not stack; only one Curse of Pain may be active at a time. However, Ares does not care to arbitrate friend or foe; anyone Zagreus strikes with the attuned weapon will feel the Curse of Pain. Like with all Boons, Zagreus cannot use this on a weapon if there is already another Boon active.

TEMPEST STRIKE
Zagreus enhances his weapon with the force of the God of the Seas. Once he is attuned to this Boon, every successful attack with the weapon will unleash a torrent of seawater. This seawater is as powerful as the tide, doing extra damage to the target and knocking them back 10 feet at high speeds. However, Poseidon does not care to arbitrate friend or foe; anyone Zagreus strikes with his attuned weapon will be affected by the Tempest Strike. Like with all Boons, Zagreus cannot use this Boon on a weapon if there is already another Boon active on that weapon.

Essence Cost: 1400

STAFF EDIT: Approved!
 
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