Ability Approval I

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Zagreus

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Username: Zagreus

Name of Ability?
Aegis Suite (2 Abilities)

Ability Effects:
AEGIS, SHIELD OF CHAOS (300)
Protection Rank 5 [100]
- Removable [-50]
Damage Rank 1 [100]
- Removable [-50]

AEGIS SPECIAL: THROW (300)
Damage Rank 3 [100]
- Affects Multiple [+50]
- Ranged [+50]
- Indirect [+100]
- Chaotic [-50]
- Indiscriminate [-50]
- Side Effect (Cannot use Aegis Abilities) [-50]
- Removable [-50]

Descriptor: AEGIS, SHIELD OF CHAOS
Aegis is the ancient weapon of Chaos, god of the void. In the past, Zagreus used this mostly as a bludgeoning weapon. Though it can still be used in such a way, Zagreus finds it more useful as a shield these days. Though a divine weapon, Aegis is functionally a regular shield, and can be removed from Zagreus' person the ways you could remove any other shield.

AEGIS SPECIAL: THROW
While wielding Aegis, Zagreus can throw his mighty shield at a decent range. It careens and bounces wildly and out of Zagreus' control, generally but not exclusively aiming for enemies. As such, it can even hit friendly targets. Thankfully, this means the shield can come from any angle, even if Zagreus cannot see the target at the moment. While the shield is airborne, Zagreus is unable to use any Abilities associated with Zagreus, including Boons. The shield tends to return to Zagreus after bouncing a few times (2-4), but the shield can be removed from his person.

Essence Cost: 600

STAFF EDIT: Approved!
 
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Arc Lalatoya

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Name of Ability?
Dimensional Step

Ability Effects:
Teleport 2 (600)
Affects Multiple 1 (100)
Endurance 5 (500)
Limited (-250) [This Only, reducing the Stamina cost of Dimensional Step but nothing else]

Descriptor: (More isn't always better, but I thought I would give a bit more detail here to hammer this down more exactly. This is a bit sideway to the current version, see the Help Thread I made)

A basic low cost mage-class teleport spell, Ark can cast this spell pretty much as much as he wants to teleport short distances, up to 20 feet. He can teleport anywhere so long as he can get a visual lock, and there is a physical path to the location. For instance, a Keyhole is enough of a gap to teleport through a door, but he can't bypass a closed glass window. A gap under a door would work if he could get a low enough angle to see the other side, or look through a nearby window.

With how cheap it is in Mana, Arc will use this in place of walking while traveling large distances and sometimes bypass obstacles by repeatedly casting it into the air. For reference, at spamming speed with the below limits, the math comes out to about 4.5 mph at Teleport 2. Any willing target can be brought along with Arc so long as they are touching him, but items/inanimate objects not being carried do not come for the ride.

While extremely useful in combat allowing him to ambush and rapidly strike an entire group of unaware bandits, he usually needs a couple seconds to focus on the spot to teleport to and his movement is halted for a moment on reappearing. If he is focused on teleporting again he can pull it off in half the time, but that 1 second delay before he starts moving at all gives time to his opponent.

Dimensional Step also cannot normally be used to bypass the Knockback or other related forced movement effects, if those effects come from a living or animated creature.

These limitations leave openings for skilled opponents to exploit, so Arc avoids spamming Dimensional
Step in difficult combat though he still strategically makes plays with it since teleporting to a blind spot can create an opening too.

Essence Cost: 950

STAFF EDIT: Approved!
 
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Ghost Orchid

The Wraith
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Username: Ghost Orchid

Name of Ability?
The Northern Oni

Ability Effects:
[Shapeshift] (1000)
[Agility 2] (400) - Modified [Ongoing] (200)

Descriptor: Being touched by Volus, Reversion of Stars awakened a piece of some demon that had lain dormant inside him somewhere. The presence of the creature appears to be made of thick smoke. At touch, it is immediately recognizable as actual flesh. The demon appears naked, sexless, and with its only defining features existing around its head and face.

Its mouth juts four horns. Two aiming left and crossing over each other, and two aiming right that are doing the same. Its eyes are a deep gold and are split down the middle but unlike a cat's eye it seems to be empty space. It maintains the same size as Ghost and it seems that he remains fully intelligent and capable while shifted into this demon.

The main boon received by this transformation is the massive agility and speed boost he receives. It allows him to do much of the same as before but a hell of a lot faster.

This transformation ends if he his knocked unconscious.

Essence Cost: 1600

STAFF EDIT: Agility is ongoing by default, so you don't need that modifier on it. Otherwise, good to go!
 

King Ghidorah

The Sky is Falling
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Name of Ability?
Lightning Reflexes (adding to existing ability)

Ability Effects:
old:
Agility Rank 1 (200)
Speed Rank 1 (200)
-Ongoing (0, specialized)
Flight Rank 1 (200)
total cost 600

New:
Agility Rank 3 (600)
Speed Rank 1 (200)
-Ongoing (0, specialized)
Flight Rank 1 (200)
total cost 1000

Descriptor: King Ghidorah has existed in a variety shapes over the eons - Monster Zero, Kaiser Ghidorah, and Monster X among others. As a result of his great strength and vast experience adapting to and moving around in different bodies, Ghidorah is shockingly quick and very well-coordinated, no matter what form he may find himself in. Furthermore, even in the absence of his wings, his tremendously powerful legs enable him to make great leaps through the air.

Essence Cost: 400

STAFF EDIT: Approved!
 
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Strazio Rockwell

Magus without Magick
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Username: Strazio Rockwell

Name of Ability?
Plas-tech Knuckles

Ability Effects:
Damage 3 (300)
Positive Modifiers:
Negative Modifiers: Removable (-150)

Debuff 1 (100)
Positive Modifiers:
Negative Modifiers: Removable (-50)

Descriptor: A set of spiked knuckles that crackled with orange energy. When striking a target some of this energy is released, causing muscle spasms and disorientation for a few moments. This burst of energy along with Strazio's natural strength allows him to land devastating blows against unshielded opponents. However, as they are physical items, they can be stolen and used against him.

Essence Cost: 200

STAFF EDIT: Approved!
 

Ridley

The Reigning Wyrm
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Username: Ridley

Name of Ability?
Violet Wings

Ability Effects:
Move object 7 (700)
-Ranged (+350)
-Area of Effect 2 (+700)
-Indiscriminate (-350)
-Concentration (-350)
-Limited: Only when stationary (-350)
-Weakness: growth (-175)
Total: 525 essence
Damage 1 (100)
-Ranged (+50)
-Area of Effect 2 (+100)
-indiscriminate (-50)
-Concentration (-50)
-Limited: only when stationary (-50)
-Weakness: Growth (-25)
Total: 75 essence

Descriptor: Ridley beats his wings, putting a considerable amount of force and power into his wings, beating them furiously and creating a gust of wind that can push aside smaller objects or targets. This can cause minor tears in target equivalent to that of a knife, leaving damage across the skin and flesh, and can push aside targets, bowling them over and sending them sprawling or knocking them over. This ability requires Ridley to stay stationary and kick up a gust, and concentrate his muscle power into his wing, leaving him unable to concentrate on much else, and everyone caught in the gust, ally or enemy, is affected by both the wind's force and bite.

Against larger targets, however, specifically those with a rank in growth or equivalent sized bases, this ability does nothing, as they're simply too large and heavy to be pushed by such a thing, leaving the move rather useless against larger targets.

Essence Cost: 600

STAFF EDIT: Approved!
 

Arc Lalatoya

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Username: Arc Lalatoya

Name of Ability?
Fire

Ability Effects:
Damage 2 (200)
Ranged (Specialization)

Descriptor: A basic, simply named mage class attack spell. Fire light's one of Arc's hands on fire then shoots a fist-sized fireball in the direction he points his hand at which explodes on impact.

Essence Cost: 200

STAFF EDIT: Approved!
 
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Arc Lalatoya

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Username: Arc Lalatoya

Name of Ability?
Wind Cutter

Ability Effects:
Damage 1 (100)
Ranged (Specialization)

Descriptor: A basic mage class attack spell that uses wind to attack. Wind Cutter forms a somewhat wide, sharp, flat, green blade of wind energy in front of one of his hands then launches it. Works well for mowing grass evenly.

Essence Cost: 100

STAFF EDIT: Approved!
 
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Roy Mustang

probably plotting something
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Username: Roy Mustang

Name of Ability?
Sniper's nest

Ability Effects:
Concealment (Sight) Rank 1: (100)
-- Ongoing (100)
--Side effect (Stationary position) (-50)

Descriptor: Riza Hawkeye is an experienced sniper, and knows how to find locations suitable for overseeing a battlefield without being spotted. Not every environment will have a suitable position, and the time required to set up such a position means that this is generally only possible prior to the start of a fight. This kind of concealment will not hold up to scrutiny, but in the fog of a battlefield or similarly chaotic circumstances, it will help to keep Hawkeye from attracting retaliation during her attacks.

Essence Cost: 150

STAFF EDIT: Approved!
 

Don Isaac

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Username: Okor Paleblood

Name of Ability?
Paleblood Plate (Upgrade)

Ability Effects:
Protection (5) (Ongoing) - 1,000
Endurance (5) - 500
Adaptation (Pain) - 200
Adaptation (Disease) - 50
Adaptation (Chemical) - 50
Adaptation (Radiation) - 50
Adaptation (Sleep) - 50

Nonbiological Anatomy - 300

Descriptor: Okor's war-plate has long since fused to his body. Ceramite and Adamantium that was once the spearhead of the Great Crusade has since been twisted and reshaped to a Dark God's whim, sprouting horns and ravenous maws as synthetic muscle and internal tubing turn to a strange sort of life, the ancient machine-spirit of the armour growling its hatred through gnarled joints.

Essence Cost: 300

STAFF EDIT: Approved!
 

Izaneus Phortea

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Username: Izaneus Phortea

Name of Ability?
Favor of Reality

Ability Effects:
Sense (Magic) 2 (200)
Ongoing (200)

Descriptor: To see Magic is to see reality bend and shift in front of your very eyes, even in it's primal, invisible, and simple state that surrounded and infused the worlds abound.

Izaneus has always been privy to this wonder, seeing magic in it's various sources in multicolored hues and auras that lined and colored the world far more vividly than any of his paintings could truly depict.

Izaneus can also decipher what traits the magic may have, if any.

Essence Cost: 400

STAFF EDIT: The ranks are right, but "magic" is nt technically a sense rank. What you can do if you wish to sense magic alone is use "Extrasensory", and limit it to seeing Magical phenomena, specifically
 
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Izaneus Phortea

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Username: Izaneus Phortea

Name of Ability?
Favor of Reality

Ability Effects:
Sense (Extrasensory) Rank: 2 (200)
Ongoing (200)
Limited (Magic only) -100

Descriptor: To see Magic is to see reality bend and shift in front of your very eyes, even in it's primal, invisible, and simple state that surrounded and infused the worlds abound and it's inhabitants.

Izaneus has always been privy to this wonder, seeing magic in it's various sources in multicolored hues and auras that lined and colored the world far more vividly than any of his paintings could truly depict.

Izaneus can also decipher what traits the magic may have, if any,

Essence Cost: 300

STAFF EDIT: Approved!
 
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Dr. McNinja

Kills with one hand, heals with the other
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Username: Dr. McNinja

Name of Ability?
Paul Bunyan Serum

Ability Effects:
Growth 3 (375)
- Self/Other [+25]
- Ongoing [+100]
- Ranged [+50]
- Activation [-50]
- Finite [-50]
- Limited (Only Usable by Organic Targets) [-50]
- Removable [-50]
- Side Effect (Frenzy) [-50]

Damage 6 (300)
- Transferable [+50]
- Ongoing [+100]
- Ranged [+50]
- Activation [-50]
- Finite [-50]
- Limited (Only Usable by Organic Targets) [-50]
- Removable [-50]
- Side Effect (Frenzy) [-50]

Move Object 6 (300)
- Transferable [+50]
- Ongoing [+100]
- Ranged [+50]
- Activation [-50]
- Finite [-50]
- Limited (Only Usable by Organic Targets) [-50]
- Removable [-50]
- Side Effect (Frenzy) [-50]

Protection 6 (300)
- Self/Other [+25]
- Ongoing [+100]
- Ranged [+50]
- Activation [-50]
- Finite [-50]
- Limited (Only Usable by Organic Targets) [-50]
- Removable [-50]
- Side Effect (Frenzy) [-50]

Descriptor: Dr. McNinja throws a specialized hair growth serum at a target of his choice (including himself). The target must then smear the serum onto their chin or some equivalent. The serum does not work on non-organic targets. It takes ten seconds for the serum to kick in. Doc has a limited supply of this serum, only having 2 doses at any given time.

After the ten seconds, the target grows into an absolutely colossal lumberjack, rising up to 20 feet. Their regular clothes are replaced by plaid and denim (usually a red plaid shirt and denim overalls, along with a beanie). Furthermore, the target grows a luscious beard. Otherwise, they look much the same as they did before. In this state, the lumberjack's strength is greatly multiplied, and their skin becomes thick to the point of becoming armor. This state lasts theoretically until the lumberjack dies.

There is a weakness, however. The lumberjack's abilities are removed quite easily by neutralizing their beard in some way, either by cutting it off, burning it, or whatever creative means you have to remove it. Furthermore, the lumberjack is usually put into a state of frenzy by how much uncut trees there are in the Crossroads. While the lumberjack still retains some intelligence, it is near impossible to stop the lumberjack from committing violence.

Essence Cost: 1275

STAFF EDIT: Approved!
 
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Chara Dreemurr

The Chihuahua of Flirting
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Username: Chara Dreemurr

Name of Ability?
Healing Magic

Ability Effects:
Healing 6 (1200)
Ongoing (+600)
Self/Other: (+150)
Side effect: Draining (-300)
Concentration (-300)
Weakness: Mechanical targets (-150)

Descriptor: Asriel focuses magical energy to his palms, and green sparks between his fingers. Asriel is capable of focusing his unique magics in order to heal others, with these sparks touching an affected body and allowing him to heal their wounds. While able to continuously heal someone from the verge of death, Asriel can also use this to heal his own wounds - provided he is conscious, that is. Though he is able to heal people quickly, it can be quite taxing to someone new to healing magic to heal a lot of wounds fast, and the ability drains quite a bit of stamina from him. it also cannot heal robotic or mechanical targets, more suited to fixing magical beings, or living tissue. Lastly, Asriel needs to put all of his focus into fixing someone, giving him little ability to concentrate on anything else while he does so.

Essence Cost: 1200

STAFF EDIT: This is conditionally approved, but since it doesn't have the ranged modifier, you should try and specify just how close someone has to be from these healing sparks. Hypothetically within less than a few feet.
 
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Izaneus Phortea

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Username: Izaneus Phortea

Name of Ability?
Familiar Ability: Wings Reach

Ability Effects:
Flight 1: 200
Ongoing: 100 Limited: (Only as a Bird) -50

Descriptor: Euphemia, as a Raven, can soar among the clouds above, and uses little to no energy while doing so. However, though Izaneus might grant her different forms to do as she pleases, she can ultimately only fly while in the form of a Raven

Essence Cost: 250

STAFF EDIT: Approved!
 

Kagami

Feisty Youth
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Username: Kagami

Name of Ability?
Kinesis I

Ability Effects:
Move Object II (200)
-> w/ Ranged II (+100)
-> w/ Ongoing (0)
- Concentration II (-100)
- Indiscriminate II (-100)

Damage II (200)
-> w/ Ranged II (+100)
-> w/ Ongoing (0)
- Concentration II (-100)
- Indiscriminate II (-100)

Debuff II (200)
-> w/ Ranged II (+100)
-> w/ Ongoing (0)
- Concentration II (-100)
- Indiscriminate II (-100)

Descriptor: A minor upgrade from Minor Telekinesis. A simple, weak and basic psychokinetic capability, Kagami can levitate nearby objects and freely manipulate them to her will as said are highlighted with a magenta - purple aura. While she has to concrete, she can also damage and restrain while using this ability, however, sometimes her emotions may get in the way and cause trouble, causing her to accidentally injure allies.

Essence Cost: 300

STAFF EDIT: Approved!
 

Izaneus Phortea

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Username: Izaneus Phortea

Name of Ability?
Minor Telekinesis (Upgrading to Telekinesis)

Ability Effects:
Previously: Move Object 1 (100)
Ranged (50) Ongoing (100)

Move object 3 (300)
Ranged (150) Ongoing (300)

(Upgrade should Cost 500)

Descriptor: Izaneus reaches out to the physical world with his mind, allowing him to control and move the world around him through magical means.

He lifts the target wherever he pleases, which uses little to no energy.

Essence Cost: 500

STAFF EDIT: Approved!
 

Lilith

Dungeon Master
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Username: Lilith

Name of Ability?
Hemokinesis

Ability Effects:
HEMOKINESIS (1700E)
Variable Creation IV (800)
—Ongoing (+400)
—Ranged (+200)
—Affects Multiple I [6 meters] (+200)
—Finite [Blood is fuel] (-200)
—Limited [Only using blood] (-200)
Damage V (500)
—Ranged (+250)
—Affects Multiple I [6 meters] (+250)
—Finite [Blood is fuel] (-250)
—Limited [Rank up on blood loss] (-250)

Lilith's lurid tendencies grant her blood manipulation techniques. She can create objects from any distance, and has the option to leave them in the world or use them actively. Her ability grows in strength the same way she supplies it, extracting blood from either fresh bodies or herself. Note that she is made of acid while transformed. A red cloud hovers above her head or around created objects as a visual indicator of how much fuel she has.

Object dimensions:
2.4 meters individually
Unlimited within 6 meters

Skills:
Lilith's weapon of choice for slashing targets is a long tendril, which can dynamically straighten into a giant skewer for thrusting. She usually combines this with a melee attack from behind the target to overwhelm them.
Violently rupturing blood from open wounds before shooting it back at the target
Tossing blood droplets, then rebounding a projectile causing each one to burst

HEMOKINESIS (1950E)
Variable Creation IV (800)
—Ongoing (+400)
—Ranged (+200)
—Affects Multiple I [6 meters] (+200)
—Finite [Blood is fuel] (-200)
—Limited [Only using blood] (-200)
Damage V (500)
—Ranged (+250)
—Affects Multiple I [6 meters] (+250)
—Finite [Blood is fuel] (-250)

Lilith's lurid tendencies grant her blood manipulation techniques. She can create objects from any distance, and has the option to leave them in the world or use them actively. She supplies this ability by extracting blood from either fresh bodies or herself. Note that she is made of acid while transformed. A cloud of blood droplets hover above her head or around created objects as a visual indicator of how much fuel she has.

Object dimensions:
2.4 meters individually
Unlimited within 6 meters

Skills:
Lilith's weapon of choice for slashing targets is a long tendril, which can dynamically straighten into a giant skewer for thrusting. She usually combines this with a melee attack from behind the target to overwhelm them.
Violently rupturing blood from open wounds before shooting it back at the target
Tossing blood droplets, then rebounding a projectile causing each one to burst

Descriptor: 1950=1700+250

Essence Cost: 250

STAFF EDIT: Approved!
 

Mewtwo

Level 2
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Username: Mewtwo

Name of Ability?
Gengar (Minion)

Ability Effects:
Gengar (Minion: 300)

Pokéspeak (50)
Communication 1 (100)
--Side Effect (No English) (-50)

Dream Eater (100)
Healing 1 (200)
--Ongoing (100)
--Activation 30s (-100)
--Limited (Sleeping victim) (-50)
--Concentration (-50)


Shadow Ball (Total: 500)
Damage 4 (400)
-- Ranged (200)
-- Weakness (Creatures equivalent to Dark- or Normal-type Pokémon) (-100)


Lick (Total: 200)
Debuff 1 (100)
--Ongoing (100)
--Chaotic (-50)
--Finite (-50)

Master Skill: Humanities (Hypnosis) RANK 4 (200)

Descriptor: (General)
Gengar is a Ghost-type Pokémon from the Copy-Cat woods in Erde Nona. At just under 5ft (1,5m) its shape kind of resembles Clefairy, though it is far more mischievous than the benevolent fairy Pokémon. While Ghost-type Pokémon are already considered hard to tame, Gengar is considered to be a notch above even that.

(Pokéspeak)
Like all Pokémon, Gengar can only speak out its name. Other Pokémon can understand it, but it cannot speak other languages, even if it understands them.

(Dream Eater)
By focusing on a sleeping target, Gengar enters their mind and proceeds to feed on their dreams, slowly healing itself. This is a slow and intense process from which it can easily be disturbed. The victim may be left a little uneasy and disoriented upon waking up, but suffers no ill effects.

(Shadow Ball)
Gengar briefly focuses its energy into a black sphere the size of a melon and throws it forward using one or both of its hands, to attack at range.
A Shadow Ball uses the ‘mischievous’ energy of ghosts and spirits that it is made of to deal damage. As such, it retains the Ghost-type weaknesses of the Pokémon world: creatures that would qualify as a ‘Dark’ type in the Pokémon world take vastly reduced damage from Shadow Ball, and those similar enough to the ‘Normal’ type (most commonly animals) are immune to it.

(Lick)
By licking someone, Gengar inflicts a mild paralysing effect on its victim. During a fight their muscles will tense up at random times, slightly slowing their movements. The effect diminishes as the victim moves around, naturally limbering back up until they pass completely after some 30 seconds or so.

(Humanities (Hypnosis))
Gengar is a capable hypnotist, able to induce a willing target into a trance and even to sleep. Note that unlike Hollywood hypnosis, it‘s not possible to hypnotise an unwilling victim by force or trickery, nor to make them do anything they would not agree to if they were awake (e.g. sharing secret information). Instead, Gengar can perform basic hypnotherapy (limited by language barriers) on its patient or put someone to sleep for Dream Eater.

Essence Cost: 1350

STAFF EDIT: Approved
 

Shallan Davar

Knight Radiant
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Username: Shallan Davar

Name of Ability?
The Logic of Patterns

Ability Effects:
Performance (sound imitation): 6 (300)
Technical (lock-picking): 6 (0)
Investigation (minute details):6 (0)
Investigation (pattern recognition): 6 (0)

(Gifted Affinity)

Descriptor: As a Cryptic Spren, Pattern is supernaturally gifted at recognizing and replicating patterns, whether that be the vibrations of the air to make sounds, or the slight shifting of the pins inside a lock. He is able to note the tiniest imperfection in an otherwise flawless arrangement, so long as he can understand the rules by which they operate.

Essence Cost: 300

STAFF EDIT: Approved!
 
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