Ability Approval I

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John Connor

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Username: John Connor

Name of Ability?
Rageful Restraint

Ability Effects:
Rageful Restraint
Debuff 6 (600)
-Ongoing 6 (600)

Descriptor: Dark has his own eco-based restraint that can work on normal or magic users.

Essence Cost: 1200
 

Jak

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Username: Jak

Name of Ability?
Rageful Restraint

Ability Effects:
Debuff 6( 600)
Outgoing 6 (600)

Descriptor: Dark has his own eco-based restraint that can work on normal or magic users.

Essence Cost: 1200

Edit: This seems mostly fine but could use some explanation on how Dark uses this, what it looks like, etc.
 
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Jak

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Username: Jak

Name of Ability?
Dark's control over Jak

Ability Effects:
Buff 6 (600)
(Dark Eco- Only works when Jak is Dark King)

Descriptor: A brief control collar that feeds a constant stream of Dark eco to the user.
Think DA collar except with eco

Essence Cost: 600

Edit: Again, Buff is not one of the effects we can purchase. It is also unclear what exactly this stream of dark eco provides to the user, and whether it is used on Jak himself or someone else.
 
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The Chorus

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Username: The Chorus

Name of Ability?
Armour Plating

Ability Effects:
Defense 5 (500)
+ Ongoing (0)

Descriptor: The Chorus' droid body has been reconstructed with enhanced armour, increasing the difficulty of damaging them.

Essence Cost: 500

Edit: Approved but please change it from Defense to Protection. It’s a minor thing but keeps everything consistent.
 
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The Chorus

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Username: The Chorus

Name of Ability?
Zero Cannon

Ability Effects:
Damage 5 (500)
+ Ranged (250)

Descriptor: Reconfiguring either robotic arm into a cannon, The Chorus can fire concentrated zero-point energy bolts.

Essence Cost: 750

Edit: Approved!
 
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The Chorus

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Username: The Chorus

Name of Ability?
Anti-Gravity

Ability Effects:
Flight 1 (200)
+ Ongoing (0)

Descriptor: Powered by the ZPE Matrix, The Chorus can negate the pull of gravity, allowing them to fly.

Essence Cost: 200

Edit: Approved!
 
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Ridley

The Reigning Wyrm
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Username: Ridley

Name of Ability?
Nexus of Dark power

Ability Effects:
Healing 4 (800)
Modifiers:
Indiscriminate (-200)
Limited: only to users of dark magic or the force (-200)

Descriptor: Ridley's sheer level of darkness manifests itself in the astral realm, causing him to be a nexus of the dark side of the force despite not being a force user himself. Those with the power of the dark side, or the ability to use cursed magic, can siphon off some of this gargantuan energy in order to heal their own wounds.

Ridley cannot choose who utilizes this power and, indeed, has no control over it whatsoever, though it can only be tapped by those within a few meters of him. It can also not be used to assist with Ridley's own wounds, as he is not a magic user or a force user.

Essence Cost: 400

Edit: Approved!
 

Ridley

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Username: Ridley

Name of Ability?
Primal Screech

Ability Effects:
Immunity to pain - 300 essence
Area of Effect 5 - +250 essence
Indiscriminate - -50 essence
side-effect: aggressiveness - -50 essence
Limited - biological targets only - -50 essence
total effect cost: 400

Endurance 5 - 500 essence
Area of Effect 5 - +1250 essence
side-effect: Unchecked Aggressiveness - -250 essence
Limited: biological targets only - -250 essence
Indiscriminate - -250 essence
Total effect cost: 1000

Descriptor: Descriptor: Ridley's race has the power to create vocalizations that produce natural, high levels of aggression and promote accelerated adrenaline levels in all nearby targets, originally evolved to lure prey animals out of hiding. Ridley has 'trained' his voice further in order to bring out the predatory instinct of those in his command. Throwing his head into the sky and letting out a screech of fury, Ridley can force a level of willpower into his men.

Targets affected by this can easily ignore pain, grow indiscriminately violent, tend to allow the more negative parts of their instincts to show, And suddenly have stamina for days, disappearing only much later, hopefully only after the battle has been decided.

This ability affects everyone in a hundred-foot circle around Ridley, and is indiscriminate - should targets Ridley not intend to incense be in the area, they will still gain all of the effects of the ability regardless. the enhancement also has it's weaknesses - Increasing it's subjects aggression lowers their self-preservation, causing his soldiers to do things like forgo cover to run wildly into bullet fire, Fight things far beyond their actual ability to damage without pause, and miss obvious traps. For all the increase in lethality comes a similar increase in foolish stunts, and their ability to ignore pain quickly can cause them to rack up damage they would otherwise miss and can cause the effect to be as much of a hindrance as a help.

This ability is also restricted to affecting biological targets alone - machines cannot benefit from such a power-up, nor can any other form of non-biological life, simply seeing the sound as something shrill and ear-piercing at best.

Essence Cost: 1400

Edit: Approved!
 

John Connor

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Username: John Connor

Name of Ability?
Connor's Morale Boost

Ability Effects:
Master Skill: Speaking/ Speeches ( 6) (600)
(Affects Multiple)

Descriptor: Sometimes when the going goes tough, the Resistance counts on John Connor's speeches for morale boosts for the soldiers

Essence Cost: 600
 

John Connor

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Username: John Connor

Name of Ability?
Connor's Morale Boost

Ability Effects:
When the going gets tough, sometimes the Resistance needs a bit of morale boost from it's Commander, John Connor

Descriptor: Knowledge:
-Speech/Speech reading (Military Commander of the Resistance)

Essence Cost: 600

Edit: Looks good but master skills are 50 essence per rank, not 100. Change the essence cost to 300 and you’re approved.
 
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John Connor

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Username: John Connor

Name of Ability?
Connor's Morale Boost

Ability Effects:
Knowledge:
-Speech/Speech reading (Military Commander of the Resistance)

Descriptor: When the going gets tough, sometimes the Resistance needs a bit of morale boost from its Commander, John Connor

Essence Cost: 300

Edit: Approved
 

Don Isaac

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Username: Rhodri Garvier

Name of Ability?
APX-25 1-inch Anti-tank Rifle

Ability Effects:
Damage (9) - 900
Ranged - 450
Removable - (450)
Finite - (450)
Sense (Sight) (6) - 600
Limited (Only through the scope)- (300)
Removable - (300)

Descriptor: The APX-25 is a weapon from a previous age. In any other army, it would have been phased out in favour of recoilless rifles and anti-tank missiles as enemy armour was developed to the point where a frontal assault was rendered ineffective. For a people able to swim, climb, crawl, and sprint for miles with a weapon nearly as tall as them strapped to their backs, the arguable antique had only found greater utility.

In this new age, the Apex is a weapon of terror. Tungsten-tipped rounds tear through light armour along safe supply routes, or turn commanding officers into fine red mist. With an effective range of approximately 300 meters and a scope to ensure accuracy, the Apex is, admittedly, unlikely to penetrate the reinforced frontal armour of a main battle tank- but anything else is unlikely to survive a direct hit. With a magazine of four 25 millimeter shells, the firing mechanism only permits a shot every other second, with the punishing recoil bruising the shoulder with each pull of the trigger. To reload the weapon is a lengthy process, given the size of the components involved, and the arguable delicacy of the explosive rounds- ten seconds are required to see the rifle replenished.

Essence Cost: 450

Edit: While the description seems good, there are a couple of issues. First, your rank cap is currently only 5 at level 1, so you can’t have any higher than Damage or Sense 5. Additionally, the price of an effect can go any lower than 50 essence per rank (so the theoretical minimum of this would be 750)
 
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Don Isaac

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Username: Rhodri Garvier

Name of Ability?
Boot Camp Graduate

Ability Effects:
Athletics (Soldiering) (6) - 300
Knowledge (Military Tactics) (6) - 300

Descriptor: The Woods care not for you. This lesson is relentlessly drilled into every prospect of the Army of the Ebon Forest. A single moment of weakness or ignorance can swiftly cause a cruel and unusual death within the Ebon Forest, to say nothing of the battlefield. These brutal lessons, fortunately, are administered to a savage people largely able to withstand the rigours of war. Rhodri's knowledge has been tempered by further battle, honing his instincts for warfare and his capacity to exert himself to a razor's edge.

Essence Cost: 600

Edit: Similar to your last move, the description seems good but your current rank cap is 5
 
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Don Isaac

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Username: Rhodri Garvier

Name of Ability?
Boot Camp Graduate

Ability Effects:
Athletics (Soldiering) (5) - 250
Knowledge (Military Tactics) (5) - 250

Descriptor: The Woods care not for you. This lesson is relentlessly drilled into every prospect of the Army of the Ebon Forest. A single moment of weakness or ignorance can swiftly cause a cruel and unusual death within the Ebon Forest, to say nothing of the battlefield. These brutal lessons, fortunately, are administered to a savage people largely able to withstand the rigours of war. Rhodri's knowledge has been tempered by further battle, honing his instincts for warfare and his capacity to exert himself to a razor's edge.

Essence Cost: 500

STAFF EDIT: Approved!
 
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Don Isaac

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Username: Rhodri Garvier

Name of Ability?
Luparic Physiology (Upgrade)

Ability Effects:
Current Effects
Damage (2) - 200
Endurance (3) - 300
Weakness (Silver) - (75)
Move Object (2) - 200
Sense (Smell, Hearing) (3) (Ongoing) - 700
Speed (1) (Ongoing) - 200

New Effects
Damage (2) - 200
Endurance (3) - 300
Weakness (Silver) - (75)
Move Object (2) - 200
Sense (Smell, Hearing) (3) (Sight) (3) (Limited - Night Vision) (Ongoing) - 850
Speed (1) (Ongoing) - 200
Healing (1) (Ongoing) - 300
Protection (2) (Ongoing) - 400
Weakness (Silver) - (50)

Descriptor: Current Description
Rhodri is not human. His teeth and claws are sharp, and he has strength far in excess of the average man. He moves swiftly, even burdened by his kit, racing through the forests, trenches, or city streets in pursuit of his prey the objective. His senses extend far beyond the average spectrum, able to hear a hammering heartbeat around a corner or smell the spilled blood of the foe from a hundred years. Only the touch of Silver can truly put fear into the hearts of such a cursed beast- and the Flatface men with their silver particulate chemical weapons have learned that fact well over the centuries.

New Description
Rhodri is not human. His teeth and claws are sharp, and he has strength far in excess of the average man. He moves swiftly, even burdened by his kit, racing through the forests, trenches, or city streets in pursuit of his prey the objective. His senses extend far beyond the average spectrum, able to hear a hammering heartbeat around a corner, spot a cowering reservist in the dead of night, or smell the spilled blood of the foe from a hundred years. Only the touch of Silver can truly put fear into the hearts of such a cursed beast- and the Flatface men with their silver particulate chemical weapons have learned that fact well over the centuries. His grey pelt is marred with scars, matted fur capable of catching a blade or tangling the claws of a feral beast. The meat beneath is as cursed as the rest of his form- it is rarely fully settled, and while it does not mend during the throes of combat, most flesh wounds will mend over the course of an evening.

Essence Cost: 800

STAFF EDIT: approved!
 
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Anders Nazret

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Heralds of the True Heir
Username: Anders Nazret

Name of Ability?
Agent of Conviction

Ability Effects:
Endurance 5 (500)
Positive Modifiers:
Negative Modifiers:

Descriptor: Blessed by Ahk-shah, Anders's constitution has reached superhuman levels.

Essence Cost: 500

STAFF EDIT: Approved!
 
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Anders Nazret

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Heralds of the True Heir
Username: Anders Nazret

Name of Ability?
Lesser Polymorph

Ability Effects:
Shapeshifting (1500)
Positive Modifiers:
Negative Modifiers: Limited - Humanoids Only (-50)

Concealment 5 - Extrasensory (500)
Positive Modifiers: Ongoing (500)
Negative Modifiers:

Descriptor: With a gesture Anders is capable of changing his appearance via magic. Anders is only capable of turning into humanoids. This transformation is naturally shielded from attempts to determine his true identity.

Essence Cost: 2450
Staff edit: Approved!
 
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King Ghidorah

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Username: King Ghidorah

Name of Ability?
Astral Augery (adding to exhisting ability)

Ability Effects:
Old
Sense (life force) Rank 1 (100)
-ongoing (0, specialized)

new
Sense (life force) Rank 2 (200)
Sense (energy/threat level) Rank 2 (200)
-ongoing (0, specialized)

Descriptor: Ghidorah's astral furnace casts a light within the nebulous spaces beneath normal reality, and its reflected brilliance provides positional, quantitative and qualitative information about any lesser flames-of-life within its radius of illumination. It's almost like a sense of taste, but with a spatial-positional component, and allows Ghidorah to judge the nature and potency of the creatures he encounters.

Essence Cost: 300

STAFF EDIT: Approved!
 
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King Ghidorah

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Username: King Ghidorah

Name of Ability?
Infopathic Consciousness

Ability Effects:
Communication Rank 1 - Telepathy (100)

Descriptor: King Ghidorah's higher telepathic abilities have begun to reawaken. His cosmic consciousness is capable of engaging with many of the various kinds of raw information which pass unseen through the void, from radio-waves to the thoughts of other creatures,. He can both send and receive, allowing complex communication across vast distances.

Essence Cost: 100

STAFF EDIT: approved!
 
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Izaneus Phortea

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Username: Izaneus Phortea

Name of Ability?
Crafty Illusion (Upgrade)

Ability Effects:
Previously: Illusion (sight and sound); Rank 2 (500)

Modifiers: Ongoing (200) Concentration (-100)

Upgrade: Illusion (Sight and Sound); Rank 2 (1000)
Modifiers: Ongoing 400) Concentration (-200)
(Should cost 600?)

Descriptor: Izaneus deepends his understanding on how to perform and create lifelike illusions to fit his needs, which persists untill dismissed.

Essence Cost: 600

STAFF EDIT: Approved!
 
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