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Ability Approval I

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Username: V

Name of Ability?
Nanite Acid

Ability Effects:
Damage 4 (400)
– Ongoing (0) (Specialized)
– Triggered (When struck by Stinger Tail) (+200)
– Indiscriminate (-200)
– Side Effect (Self-Vulnerability) (-200)
Debuff (Nerve Damage) 6 (600)
– Ongoing (0) (Specialized)
– Triggered (When struck by Stinger Tail) (+300)
– Indiscriminate (-300)
– Side Effect (Self-Vulnerability) (-300)

Descriptor: The bright neon-yellow liquid in the syringe-canister of a disassembly drone’s tail is…in truth, a horrifying cocktail of death: a very potent and destructively corrosive acid based on a nanomachine swarm. Whenever something is struck by the stinger blade, the contents of the syringe are applied. If the stinger fails to actually cut or stab into something, it merely splatters the acid onto it; if it does manage to inflict damage, then the acid is instead injected into the wound or resulting opening/point of damage.

Once this acid is applied, it immediately goes to work, with an impossible to ignore effect. The affected area begins to sizzle and smoke, the nanites and acid working in concert to begin eating away and dissolving whatever it was applied to. It isn’t an amazingly quick process, but the involvement of the nanites in the acid makes it quite persistent and hard to deal with in the way normal acids or corrosives might be.

The acid will not only apply its damaging and corrosive effects, but it will rapidly begin to inflict extreme pain in the immediate area, which only spreads further as the acid begins to eat away and spread further, starting to cause noticeable jitters, twitching and trembling or shaking as the acidic effects wreak their destructive effects and ruins motor control in affected locations.

Sadly, however…disassembly drones are not immune to this effect. With their penchant to get tripped up by or otherwise caused difficulties by their own tails, they often have occasion to be struck by their own acidic stinger. There have even been reports of some opponents overpowering or outmaneuvering them and manhandling their tails to use as weapons against the drones themselves, or against their allies in the event of working in groups. And regrettably, the disassembly drones themselves are just as vulnerable to their acidic weapon as everything else is.

Essence Cost: 500

STAFF EDIT: Approved!
 
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Username: Paige Turner

Name of Ability?
Sports-Grade Yo-Yo

Ability Effects:
• [100] Damage I
◦ [+50] Ranged
◦ [+100] Indirct
◦ [+50] Transferable
◦ [-50] Removable
◦ [-50] Concentration
◦ [-50] Finite
• [300] Debuff III: Restraint
◦ [+150] Ranged
◦ [+300] Indirect
◦ [+300] Ongoing
◦ [-150] Removable
◦ [-150] Concentration
◦ [-150] Finite
• [100] Movement: Swinging
◦ [+100] Indirect
◦ [-50] Limited: Can it latch onto something?
◦ [-50] Removable
◦ [-50] Finite

Descriptor: "Ready to kick some ass."

A certified weapon for Yo-Yo Battles, an extreme sport in Paige's world that involves throwing out tricks to combat opponents. It's got an extra long, 10 foot string that isn't tied at the end, allowing for the yo-yo to be used in tricks that separate the string from the axel. She simply wraps the string around her finger wherever she needs it to be, for longer or shorter range tricks.

It's fairly weak as a weapon, given it's intended for sports use. However, it can absolutely be used to restrain opponents, either to hold them in place, trip them up, or tie them up to something. It can also be used as a grappling hook of sorts, so long as Paige can grab onto something. Long poles, for instance, or hooks, or even being held by someone's hand.

Using the yo-yo takes a fair bit of concentration. After all, she's fighting by using yo-yo tricks. Paige can do other things while she uses it, but external distractions throw her out of the groove and mess up her tricks.

It's fairly durable, but the string wears out over time. If merely used as a yo-yo, it can last several fights, but if used to tie up opponents constantly (or the string is broken), it will be out of commission unless Paige has another string to use. It is not strong enough to pull others along.

Essence Cost: 800


STAFF EDIT: Looks all good! Though as a side note, if you wanted to save a little essence or widen your options a little, you don't technically need Ranged until things start going further than about a dozen feet away, so this wouldn't really need it!

That sad, still Approved either way!
 
Username: Paige Turner

Name of Ability?
Master Skills (Multiple)

Ability Effects:
[ 900 ] Weapon Proficiency
~ [250] Clubs - 5
~ [250] Revolvers - 5
~ [250] Yo-Yos - 5
~ [150] Knives - 3

[ 600 ] Art & Performance
~ [150] Make up - 3
~ [200] Acting - 4
~ [250] Writing - 5

[ 250 ] Athletics
~ [250] Acrobatics - 5

Descriptor: Me applyen for of the master skills, asen need for to battlen with the bad men

Essence Cost: 1750


STAFF EDIT: Approved!
 
Username: The Future Warrior

Name of Ability?
Majin Absorption

Ability Effects:
Fusion 2 (1000)
-- Activation (-100)

Descriptor: A signature ability of any majin of sufficient strength, and the willingness to do it. By completely consuming a target, whether by turning them into something edible with their powers and devouring them or just entirely engulfing them with their mysteriously malleable body, they can absorb their very essence and powers to become a new, singular entity combining the traits of both. This process can be, potentially, quite jarring for some, but is entirely reversible at any later date in spite of its apparent gruesomeness.

The only downside, if it could be called as such, is the length process involved in it. Once a target has been consumed and absorbed, it takes quite some time (as much as a minute, in some cases) for them to achieve equilibrium and become fully in-sync for a 'successful' fusion.

Essence Cost: 900

STAFF EDIT: Approved
 
Username: The Future Warrior

Name of Ability?
Illusion Smash

Ability Effects:
Damage 5 (500)
-- Ranged (+250)
-- Indirect (+250)
-- Chaotic (-250)

Descriptor: A deceptively basic technique. Graowr strikes at seemingly midair, her limb vanishing into a shimmering portal and appearing distantly to wallop her target from crazy, unpredictable angles, before her attacking limb immediately snaps back and withdraws to (relative) safety again. Each such portal can only enable one strike, but her limbs are enlarged to much greater size by a space-warping trick in the portals, letting her normally tiny fists and feet hit like a bowling ball, with more force than her normal blows. The downsides are, of course...it's quite difficult to aim precisely with such wild and unpredictable blows, as Graowr doesn't quite have perfect control of where the portals will open nor is she the best judge of geometry and physics to properly angle them for the best hit at any given time.

Essence Cost: 750

STAFF EDIT: Approved
 
Username: Chara Dreemurr

Name of Ability?
"A Determined soul"'

Ability Effects:
Fusion rank 4 (2,000)
-Side-effect: Limited control (-50)

Descriptor: Chara is a mage, a human with determination, and as a result her soul is uniquely able to persist, evne outside her body - in some ways her body is more or less limited only by what her soul allows for it.

This gives her great power, but has a side-effect: should her soul be removed from her body, she can fuse, as temporarily or permanently as it may end up being, with another being.

The exact side-effects tend to vary, but usually, Chara's physical features tend to dominate the fusion, while her mental traits tend to be somewhat more withdrawn compared to her other fusee - this can change depending on context and relationship with the fusee, as well as if they have their own fusion method, but she rarely holds the majority share if she is willing to offer her soul to someone. as a result she has to be at least somewhat content with advising rather than actually 'driving' the fusion's goals and interests, making her reluctant to do so with even one person, let alone several.

Alternately, when a mage nears death, such as Chara, it is possible for someone to forcibly take and subjugate it, but quite difficult, and generally time sensitive (though this entry is mostly for flavor and unlikely to happen often, unless it's given OOC permission)

Essence Cost: 1950

STAFF EDIT: Approveded!
 
Username: Altanis

Name of Ability?
On Black Wings

Ability Effects:
Flight 4 (800)
-- Ongoing (+400)
-- Limited (-200)

Descriptor: With wings at her disposal, Altanis can take flight. Naturally, she can only do so when shapeshifted into a form that actually bears wings to begin with, which owing to the slowness of her actual transformations...will often require some pre-planning on her part.

Essence Cost: 1000

STAFF EDIT: Approved
 
Username: Ridley

Name of Ability?
Disguise form: Morgan Miyamoto

Ability Effects:
Shapeshifting (1500 essence)
-Limited: one form (-500 essence)
-Side-effect: unable to use dragonflight, or any other tail or wing-based abilities

Descriptor: Utilizing the gem stolen from a Lapis, Ridley has built a disguise he finds suitable for other situations . Appearing as a woman with pink hair, roughly eight feet tall, he has stylized "herself" as half gerudo - utilizing qualities and DNA from several beings Ridley begrudgingly respects - Miyamoto Musashi, Olivia Octavia, and Lilith (in a very diluted form) among them. In both respect and Mockery to Musashi, and following the technical gem naming scheme with Morganite, he has named this disguise Morgan Miyamoto. As a disguise, it does have the unfortunate draconic weaknesses of Ridley still choosing to look very distinctive. Ridley can shapeshift to and from this form at will, with his relative power remaining intact - just being expressed through the medium of her relative form - but lacks any additional bonuses to biology such as Wings or a tail meaning Ridley is without the ability to fly or utilize one of his primary weapons. it is both handy for going where Ridley wishes not to be known as such, as well as due to it's relatively smaller size and more dexterous limbs - able to get into places and handle sensitive equipment the dragon finds difficult to utilize in his real form.

Picture of Disguised form:

Essence Cost: 950

STAFF EDIT: Approveded!
 
Username: Lord Boros

Name of Ability?
Advanced Adaptation

Ability Effects:
Adaptation
Space (300)
Nonbiological Anatomy (Your organs aren’t where they ought to be, or don’t matter) (300)

Descriptor: With his species having survived an inhospitable planet. Not only is it the result of his great strength but it allows him to be quite resilient and persist in environments other species can't survive in that would make a tardigrades blush.

Essence Cost: 600

STAFF EDIT: Approveded!
 
Username: Arc Lalatoya

Name of Ability?
Heal

Ability Effects:
Heal Rank 2 (400)
--Self/Other (50)
--Ranged (Free)

Descriptor: Arc holds out his hand and emits a white light from his hand, causing the target to regenerate. While it works just fine at range, healing at close range will focus the healing where his hand is to recover specific wounds first.

Essence Cost: 450

STAFF EDIT: Approveded!
 
Username: Arc Lalatoya

Name of Ability?
Decurse

Ability Effects:
Debuff 2 (200)
Ongoing (200)

Descriptor: Arc can cast this to remove Curses (Magic-caused debuffs). The effect being removed must be an Active Ongoing negative effect (Debuffs or Damage with Ongoing), and if the effect is too powerful it is only weakened. Repeated casts of this do not help with the same curse. This can remove a cursed object from a target or deactivate an object causing the debuff. For the purposes of this, 'Skeleton Character Skin' is a 'Curse' and casting it on himself will momentarily reveal his elvish form, but immediately reverts back to a skeleton as this spell is not powerful enough to remove Skeleton Character Skin.

Essence Cost: 400
 
Username: Altanis

Name of Ability?
Sever Space

Ability Effects:
Teleport 8 (2,400)
-- Ranged (+400)
-- Self/Other (+200)
Damage 4 (400)
-- Affects Multiple 1 (+200)
-- Ranged (+200)
-- Triggered (+200)

Descriptor: With merely a thought, Altanis can teleport herself over immense distances. This is accompanied by a quiet rumble and a 'flash' of darkness, or absence of light, with a similar effect occurring at her destination as she appears. The delay between her disappearance and reappearance is barely a full second. Similarly, she can instead opt to reach out and teleport distant targets, to any other point within her range — including directly into her hands, so to speak.

When teleporting a hostile target, they are afflicted with a vicious rending effect as she does not take effort to shield them from the distortions in space, and find themselves suffering an explosive wash of high pressure and raw arcane energy as they vanish and reappear, blasting out in a radius around them at both points.

Essence Cost: 4000

STAFF EDIT: Approved!
 
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Username: Altanis

Name of Ability?
Fabricate

Ability Effects:
Variable Creation 5 (1,000)
-- Ongoing (+500)
-- Ranged (+250)
-- Limited (-250)
Damage 5 (500)
-- Ranged (+250)
-- Affects Multiple 1 (+250)
-- Limited (-250)
Protection 5 (500)
-- Ongoing (+500)
-- Ranged (+250)
-- Affects Multiple 1 (+250)
-- Limited (-250)

Descriptor: With merely the briefest thought and gesture, Altanis can break down and subjugate nearby matter, turning it into something wholly different. While the resulting level of craftsmanship and quality is somewhat dependent on her own level of skill, the products are always more than serviceable. She can create myriad types of items, from something as mundane as appropriate clothing for her shapeshifted forms, to armor and weapons of all types, to simple tools or needed objects, rip apart and reshape walls and the ground into punishing spikes or sturdy barriers or yawning holes, seal such voids and holes in her wake, or anything of the like. She is limited, in a sense, only by her creativity and the available material, with even normally fragile substances able to become incredibly potent with their density altered and reinforced by magic.

The only downside to it is that she cannot simply create something from nothing, finding such a feat far too energy-intensive to be worth it, and thus must rely on available material in her area and vicinity to work with.

Essence Cost: 3500

STAFF EDIT: Approved!
 
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Username: Altanis

Name of Ability?
Flash of Madness

Ability Effects:
Debuff 8 (800)
-- Ongoing (+800)
-- Ranged (+400)
-- Limited (-400)
-- Concentration (-400)

Descriptor: Upon activation of this technique, the golden color of Altanis's irises spread out to fill her entire eye, turning them into brilliant pools of gleaming, molten gold. In such a state, any who look into her eyes directly immediately begin to suffer overbearing mental anguish from an overload of alien information. Millennia of Altanis's accumulated knowledge is instantly thrust upon them at once, in an endless flooding torrent too fast for nearly any mind to process. Though it does no actual damage, the sheer overload of information is enough to leave most reeling with indescribable headaches and may even cause some to 'hard reset' and stop dead as their mind refuses to even try to acknowledge what they are subjected to.

This is often used as a stalling tactic, to make her opponents easier target, or else so she can close in on them while they are thus debilitated. It does, however, require direct eye contact and even once caught in this unending psychic flood those of a strong enough mind could potentially break their gaze away. While she can still perform basic actions such as movement to approach or retreat, anything else beyond the basics of physical activity are beyond her lest her focus waver too greatly.

Essence Cost: 1200

STAFF EDIT: Approved!
 
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Username: Arc Lalatoya

Name of Ability?
Decurse

Ability Effects:
Debuff 2 (200)
--Ongoing (200)
--Ranged (Free)
--Self/Other (50)

Descriptor: Arc can cast this to remove Curses (Magic-caused debuffs). The effect being removed must be an Active Ongoing negative effect (Debuffs or Damage with Ongoing), and if the effect is too powerful it is only weakened. Repeated casts of this do not help with the same curse. This can remove a cursed object from a target or deactivate an object causing the debuff. For the purposes of this, 'Skeleton Character Skin' is a 'Curse' and casting it on himself will momentarily reveal his elvish form, but immediately reverts back to a skeleton as this spell is not powerful enough to remove Skeleton Character Skin.

Essence Cost: 450

STAFF EDIT: This ability unfortunately does not follow how debuff works as a skill - and similarly to how debuffs to protection need to specify a type of protection, 'debuff or damage (Ongoing)' is unfortunately a little too broad to reduce regardless. This ability cannot be approved as is - and Debuff is not quite the ability you'd be using to remove debuffs - you'd want to develop along the lines of healing or Protection, instead.
 
Username: Arc Lalatoya

Name of Ability?
Decurse (Minor)

Ability Effects:
Debuff 2 (Forced Equipment) (200)
--Self/Other (50)
--Limited (Magical Only) (-100)
--Ranged (Free)

Debuff 2 (Stamina Drain Debuff) (200)
--Self/Other (50)
--Limited (Magical Only) (-100)
--Ranged (Free)

Descriptor: Arc hold out a hand and forms a purple magical circle in front of it. This dispels a variety of effects one at a time as described below. When multiple are present, this dispels in order of the most recent applied to the oldest with each cast.

Forced Equipment - unlocks/unstraps or otherwise breaks the effect of a Cursed Object that is enchanted to prevents its removal. This is not effective on an object completely inside the body, nor is it effective on an object that does not need to be attached to somone begin with. The object itself may still be dangerous or may weaken but not detach, if it's effect isn't weaker than Decurse.

Stamina Drain - This weakens or removes an effect of an ongoing increased Stamina Drain curse such as by magical heat exhaustion, but does not itself stop other effects such as being slowed or instant stamina drain. For instance while this can weaken a gravity curse by removing the increase stamina cost of increased gravity, it does not fix the decrease of speed and strength that goes with it.

Essence Cost: 300

STAFF EDIT: Approvededd
 
Username: Proto Mouse

Name of Ability?
Baymax

Ability Effects:
Summoning 1 (300E)
Adaptation: Space (300E)
Adaptation: Nonbiological Anatomy (300E)
Protection 8 (800E)
-- Ongoing (+800E)
Damage 8 (800E)
-- Ranged (+400E)
Move Object 4 (400E)
-- Ongoing (+400E)

Healthcare Chip (1200E)
Healing 8 (1600E)
-- Removable (-400E)

Descriptor: Baymax is BACK, baby! Hiro has spent the last several months working out a new body to put Baymax’s chip in, and now the big white robot is officially back in business and in working order. He’s able to survive in space and is, well, a robot, and with the fancy new red armor Hiro’s crafted from him (out of leftover vibranium on the Spaceboat, of course) he’s more sturdy than ever. He also packs QUITE a punch with his fists, which can detach and fly towards a target when Hiro orders Baymax to use his “rocket fist”! He is also stronk, and can lift objects up to hundreds of pounds in weight.

Thanks to his seafoam green healthcare chip plugged into his torso, Baymax is pretty proficient in healing people and medical knowledge, which translates to him being able to patch up pretty much anyone on the battlefield. He’s a great, big ol’ medic guy! With rocket fists. And a gentle touch. If an enemy were to open up his chip drive, they could steal this and all his medical knowledge.

Essence Cost: 5700

STAFF EDIT: Everything looks good here. Go forth and heal stuff!
 
Username: King Ghidorah

Name of Ability?
Fond Recollections

Ability Effects:
Knowledge (Extinct Civilizations - History) Rank 9: 450
Knowledge (Extinct Civilizations - Culture) Rank 9: 450
Knowledge (Extinct Civilizations - Politics) Rank 9: 450
Knowledge (Extinct Civilizations - Science) Rank 9: 450
Knowledge (Extinct Civilizations - Religion) Rank 9: 450

Total 2250

Descriptor: Ghidorah, in his original incarnation, possessed the ability to telepathically trawl the noosphere and electronic networks of planets he visited, acquiring a deep and nuanced understanding of every aspect of their society, from their ancient history, to interpersonal relationships in isolated locales, to the fluid pillars of the global zeitgeist. His psionic abilities have not yet returned to their peak, but the memories remain. Such knowledge exists only in the flawless triple-corridors of his mind, as every one of those planets, and their civilizations, and all of their people were subsequently obliterated within the sneering glare of Ghidorah’s apocalyptic scorn.

Those endings, in particular, recalled in crystal clarity, he treasures most of all.

Essence Cost: 2250


STAFF EDIT: One thing to note — Formidable only boosts the rank cap of Abilities and not Master Skills, unfortunately. But if you wanna drop these down to rank 8, you're all good to go!
 
Username: Paige Turner

Name of Ability?
Null Sensitivity

Ability Effects:
Adaptation: Immune to Pain (200)

Descriptor: With time and practice, you can learn to ignore the pain.

Essence Cost: 200

STAFF EDIT: Approved!
 
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Username: Paige Turner

Name of Ability?
Divine Reflex

Ability Effects:
Agility 4

Descriptor: I'm pretty dexterous, and flexible too. Have to be, in an extreme, stylish street sport like yo-yo combat.
- Paige Turner

Essence Cost: 800

STAFF EDIT: Approved!
 
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