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Ability Approval I

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Username: Jade Callisto

Name of Ability?
Master Skill: Cooking 4

Ability Effects:
Craft (Cooking 4) (200): Jade is very much great at cooking, so much so that it is more than a hobby and good enough to be in a career.

Descriptor: Upgrade of Master Skill: Cooking 1

Essence Cost: 150

Staff edit: It seems you've forgotten to change the total essence cost here, as Cooking 4 is 200 - which you have correct for the effect cost but not for the total essence cost. With the stipulation that it is, in fact, 200 essence, approved.
 
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Username: Chara Dreemurr

Name of Ability?
Nail Gun

Ability Effects:
Damage 4 (400)
-Ranged (+200)
-Finite (-200)
-removable (-200)

Descriptor: A gift for Good luck granted by the good and trustworthy Karl Jak for this last Markovian endeavor, the Nailgun fires a rapid stream of nails that can shred targets on impact, as long as those targets lack the gift of good old-fashioned armor. Like any gun, it shoots far and is actually great for pin-point accuracy, but like all guns you can like, kick it out of Chara's hands, or wait for her to run out of ammo and have to reload. It's not Chara's first choice, but is a way to save her magical stamina and a handy reserve weapon.

Essence Cost: 200

Staff Edit: Approved
 
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Username: John Connor

Name of Ability?
All purpose comms

Ability Effects:
Communication in the form of giant computer screens for John Connor's base.

-Shows maps, etc..

Descriptor: Communication in the form of giant computer screens for John Connor's base

Essence Cost: 300

Staff Edit: You need to list what ability effect you're purchasing. I assume you're going for communication?
 
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Username: Lord Boros

Name of Ability?
Restrained Punch

Ability Effects:
Damage - Rank 6 (600)
Modifiers: Affects Multiple (300), Indiscriminate: (-300)

Descriptor: A punch that only contains a fraction of his true strength. The blow from it causes a massive shockwave that can hurt normal people too close to it.

Essence Cost: 600

Staff Edit: Approved.
 
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Username: Lord Boros

Name of Ability?
Relentless

Ability Effects:
Endurance Rank 5 (500 Essence)

Descriptor: Once Boros has his heart and mind set on a fight he won't stop until it is done. Whether it be his own body or his opponent's giving out.

Essence Cost: 500

Staff Edit: Approved.
 
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Username: Alexandria Vyr

Name of Ability?
HK 47 (Summon)

Ability Effects:
Summon (300)

Descriptor: HK-47 is a Hunter-Killer series assassin droid and Jedi hunter. He was transported to the Crossroads at an unknown period of time and has come under the service of Jedi Knight Alexandria Vyr. She uses HK 47 to hunt down renegade Jedi and Sith that the council deem threats to the Order. While some of the Jedi Master's disapprove of her use of such a droid, the others only care about the results. He is extremely loyal and only answers to Miss Vyr. He is more than capable of holding his own in a fight and has been programmed with all the necessary functions to attack and eliminate force users.

Essence Cost: 300

Staff Edit: Approved.
 
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Username: Altanis

Name of Ability?
Master Skills

Ability Effects:
Research Expert
(400 -> 500)
Arcana 10
Investigation 10
Engineering 10
Biology 10
Reverse Engineering 10

Altanis is possessed of a startlingly keen mind that is highly adept at researching and understanding things in many fields. With a combination of knowledge ranging from the arcane and mystical, to the scientific and methodical, to the carefully-crafted and meticulous, her dedication to and skill at understanding, deciphering and even re-creating all manner of phenomena and technology is phenomenal.


Unflinching Command (400 -> 500)
People Reading 10
Battlefield Leadership 10
Intimidation 10
Multitasking 10
Critical Thinking 10

Altanis is concerned with one thing and one thing only, when it comes to those under her command: results. She will employ whatever methods needed to ensure loyalty and obedience. She can artfully read people like a book, even outside of common physical cues and body language to tell them exactly what they need to hear, and exert such an awe-inspiring and unnerving presence that she brokers few, if any, questions or backtalk. She has an almost uncanny and precise ability to nearly seamlessly juggle and handle multiple tasks at once. She likewise possesses a remarkable knack for clear and concise logic and reasoning, able to keep her cool and think clearly even under pressure.


Lead by Example (400 -> 500)
Tactics 10
Battle Strategy 10
Ambush 10
Tracking 10
Battle 10

While she prefers a more hands-off leadership role, Altanis is no stranger to more...close-quarters and frantic command. She is quite capable of leading from the front, and providing an unflinching example to those alongside her, providing keen and quick insight as well sound strategic and tactical advice and orders while charging directly into the fray herself.


Interrogation (400 -> 500)
Subterfuge 10
Manipulation 10
Negotiation 10
Domination 10
Empathy 10

Altanis is accustomed to getting what she wants by any means necessary, and over countless years has become quite skilled at doing precisely that. She can lie and talk around things as good as any devil among the stars, or twist the truth into methods and language that suit her without actually lying outright. She can present things in ways that get her what she wants while seeming to mostly or even entirely benefit other parties. She spins words and situations to forcibly take control of and steer conversations and entire discussions seamlessly without an opportunity for anyone else to interject, making it seem like agreement is only natural and expected, reading emotional and situational cues to carefully and artfully spin situations into even making it seem like it was their idea to let her lead things.


Creature of Lore (500)
Knowledge: Languages 10
Knowledge: Law 10
Knowledge: Contracts 10
Knowledge: Religion 10
Knowledge: Mythology 10

To a creature like Altanis, knowledge is power in its most literal sense. She rose from her original, lowly station as a mere imp via voraciously acquiring knowledge and skills to manipulate her way into better, and better positions.
She is well-versed in myriad languages, and has developed an uncanny knack for deciphering and quickly translating or learning them.
Thanks to a stint as a crossroads demon, she is well-versed in the intricacies of not only various laws and customs, but legal systems and navigating them.
Her knowledge of contracts and legal documents, both in the writing of and analyzing them for weaknesses,, flaws and loopholes is truly extraordinary.
Stemming from her infernal upbringing, it is only natural she be well-informed and aware of all things religious and divine, if only so she may recognize actual iconography and worship sites, and discern True Faith wherever it may lie or know if some blustering preacher is all hot air.
There is a vast breadth of lore concerning the supernatural; tall tales and folk stories, legends and exaggerated tales, rumors and whispers of things that go bump in the night. Their origins, traits, and countless other facts. As someone who has both fought against and recruited countless races and beings beyond measure, she has memorized a veritable encyclopedia of such information.


Demonic Scion (500)
Charisma 10
Leadership 10
Management 10
Political Intrigue 10
Public Speaking 10

Though originally born into the the lowliest of the low, Altanis has never let it stop her. She has managed to climb hand over fist from where she started to claim what can only be called her 'rightful place' as a natural leader. She is incredibly adept at leveraging the natural, impossible to truly define quality of 'something extra' that attracts and inspires others, as much natural gift as hard-won and learned lesson in the delicate arts and maneuvers of the noble courts and higher echelons of society in all its forms. Ensuring order and civility in areas under her control even in times of peace, navigating the intricacies of ensuring matters are properly delegated and all needed supplies and tasks are accounted for.


Bewitching Guile (500)
Infernal Appeal 10
Body Language 10
Breadth of Society 10
Silver Tongue 10
Cutting Words 10

Altanis is a complicated creature, to be sure. In all her countless years she has seen and done much, and is not afraid to put every last ounce of her repertoire to use at any given moment.
She can and will even go as far as leveraging combinations of her natural looks and the witty charm and guile of a succubus to get her way.
She is adept at using her own body language and mannerisms to convey a great deal, both truthful and misleading to hide her true intentions, and reading the most subtle of tells and twitches in others.
She has risen from the uncountable lowest dregs of the underworld to the gilded silver towers of high nobility and can easily (though perhaps not willingly) find some common ground with nearly any level of society.
She is a masterful wordsmith, able to artfully and cleverly spin the most sweet and honeyed words you've ever heard, telling you exactly what you want to hear to get what she wants and put them greatly at ease.
Simultaneously, she can be a truly venomous and aggressive speaker, able to expertly taunt and verbally torment others seemingly on the fly, to deliberately antagonize and distract others.


Master of Arms (300)
Combat Mastery: Martial Arts 6
Weapon Mastery: Swords 6
Weapon Mastery: Axes 6
Weapon Mastery: Spears 6
Weapon Mastery: Whips 6

Though she may disdain engaging in combat personally and directly when she can avoid it, Altanis is no stranger to doing exactly that. To such an end, she has honed her skills with several types of weaponry, as well as her own body in all its myriad potential shapeshifted forms.

Descriptor: Upgrading some already purchased skills. Buying some other, fresh new ones. Price listed is for grand total.

Essence Cost: 3800

STAFF EDIT: Approved.
 
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Username: John Connor

Name of Ability?
All purpose comms

Ability Effects:
Communication

Descriptor: All purpose encrypted Comms for John Connor base messages

Essence Cost: 300

Staff Edit: If this is a purchase for a base it needs to go in the Counting House using the Coin Purchase form. I'm assuming your base is size 3? Submit it there and we'll get you sorted.
 
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Username: Ganondorf

Name of Ability?
Lightning

Ability Effects:
Damage 6 (600)
+ Ranged (300)
+ Ongoing (0)

Descriptor: Ganondorf aims a hand at his target and snakes of lightning burst forth.

Essence Cost: 900

Staff Edit: Approved
 
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Username: Orion

Name of Ability?
Kiai

Ability Effects:
Move Object 6 (600)
+ Ranged (300)

Descriptor: By distilling ki quickly and without form, Orion can launch an invisible blast of force, accompanied by a shout of exertion, at a target to knock them over or off balance. Lighter objects (or those without a defense to it) can be blown away. This is traditionally fired by punching or thrusting an open palm at the target, but strictly speaking no movement is required to launch it.

Essence Cost: 900

Staff Edit: Approved
 
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Username: Orion

Name of Ability?
Kiai Explosion

Ability Effects:
Move Object 6 (600)
+ Ongoing (0)
+ Affects Multiple 1 (300)
- Indiscriminate (300)

Descriptor: Much like Kiai, Orion expels waves of invisible ki while shouting to knock over targets or simply blow them away. In this variation, the effects of the shockwave impact anything around him in 20 feet, and he can sustain it as long as he has stamina. During times of seriousness or rage, Orion is known to perform the Kiai Explosion while raising his battle power.

Essence Cost: 600

Staff Edit: Approved
 
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Username: Vanitas

Name of Ability?
Dark Cure

Ability Effects:
Healing 1

Descriptor: Vanitas picked this up after his time in Dante's Abyss. Though not as effective as the super ability he had there it still can heal him for quite a bit using dark magic that forms into a black rose above his head to heal him underneath it.

Essence Cost: 200

Staff Edit: Approved
 
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Username: Saryuu Evan

Name of Ability?
Levitation

Ability Effects:
Flight I (200)
-> w/ Ongoing I (0)

Descriptor: Regaining his capability of levitation by an indication of a cyan aura surrounding him, Saryuu is able to float and fly about given his growing psionic prowess.

Essence Cost: 200

Staff Edit: Approved
 
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Username: Taeli Una

Name of Ability?
Force Cloak

Ability Effects:
Concealment 3 (Sight and Sound) (600)
+ Ongoing (0)
- Concentration (150)

Descriptor: By photo-kinetically manipulating the light and sound waves around herself, Taeli can go unseen and unheard. This requires concentration, however, meaning she must drop the illusion if she needs she must take any significant action.

Essence Cost: 450

Staff Edit: Approved.
 
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Username: Ganondorf

Name of Ability?
Arcane Power

Ability Effects:
Damage 6 (600)
+Ranged (300)
+Ongoing (0)

Descriptor: Ganondorf can cast spells from many different schools. He can conjure fireballs or streams of flame, lighting bolts, frigid and damaging cold, or simple magical orbs of power. All spells, while different, cause the same effect.

Essence Cost: 900

Staff Edit: Approved
 
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Username: Isabelle

Name of Ability?
Untrained SSJ

Ability Effects:
Damage 7 (700)
Chaotic (-350)
Agility 7 (1400)
Limited to SSJ (-350)
Side Effect - Drains Stamina (-350)
Chaotic (-350)
Endurance Rank 7 (700)
Limited to SSJ (-350)
Flight Rank 7 (1400)
Limited to SSJ (-350)
Side Effect - Drains Stamina (-350)
Chaotic (-350)

Descriptor: The Legend. Isabelle has finally achieved Super Saiyan after over 20 years of trying. It is wild. It is untamed. It is chaotic. She is almost incapable of controlling the transformation. A genetic predisposition for combat and rage fill her when she is in this form. In this form Super Saiyan is untrained and wild. Isabelle has little to no control over it and must succumb to the anger that helped her release it in the first place.

Essence Cost: 1400

Staff Edit: Approved
 
Username: V

Name of Ability?
Healing Saliva

Ability Effects:
Healing 4 (800)
-- Self/Other (+100)
– Triggered (Put into V’s mouth/contact with her saliva) (+200)
– Limited (Only fully works on nanite acid wounds) (-400)
– Indiscriminate (-200)

Descriptor: A feature that was only added to later models of disassembly drones after the repeated incidents of self-destructive losses due to their own tail stingers began to reach comical levels. Their saliva has a unique effect, able to quickly and effectively neutralize the acid they produce in their tails, within only a few moments of exposure. It even has some healing and regenerative effects, able to mend and patch up the worst of the damage and degradation caused by the acid’s effects.

It’s certainly a handy feature, but…there are some problems with it. Namely, it only reaches full efficacy on wounds derived from the nanite acid disassembly wounds, as it uses the nanites themselves as material to repair the damage, rendering it much less effective against almost any other source of injury. They also couldn’t quite figure out how to iron out the ‘it works on everything’ part. Anything that can jam its acid-wounded extremities into V’s mouth, or get otherwise doused in her slobber, will benefit from the healing and neutralizing effects.

(Note: I'm unsure if this would or wouldn't require Self/Other, since it can be voluntarily used on both herself and other people, but it can also just kind of...happen, if anyone gets her slobber on them. I don't mind either way, as it's a minimal cost difference.)

Essence Cost: 500

STAFF EDIT: Approved. This application would require Self/Other in addition!
 
Username: Mickey Mouse

Name of Ability?
Upgrading: "Keyblade" --> "Keyblade: Ultima Weapon"

Ability Effects:
Damage Rank 6 (600)
-- Removable (-300)

Total: 300
Original "Keyblade" Price: 150

Descriptor: Mickey has a Keyblade, the Ultima Weapon. It functions largely like a normal sword, except it is immensely powerful.

Ultima%20Weapon.png


Essence Cost: 150

Staff Edit: Approved
 
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Username: Mickey Mouse

Name of Ability?
Upgrading: "Agile Claws" --> "Formchange: Agile Claws"

Ability Effects:
Damage Rank 7 (700E)
-- Removable (-350E)
Movement: Wall-Crawling (200E)
-- Removable (-50E)

Total: 500
Original "Agile Claws" Price: 350

Descriptor: Mickey's Keyblade has the ability to transform into more varied weapons, such as the Agile Claws, an invention of some of the Monsters from Monstropolis. When Mickey activates this function of the Keyblade, it splits into two parts and literally rearranges its parts into the Agile Claws, a pair of metallic claws that latch onto both of his hands like gauntlets. These essentially act like brass knuckles or Wolverine's claws from a combat perspective, allowing Mickey to swipe and slash at enemies. They also allow him to climb walls more easily. Like the Keyblade, these weapons are not a part of Mickey's body and he can be disarmed.

(video example in profile)

Essence Cost: 150

Staff Edit: Approved
 
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Username: Mickey Mouse

Name of Ability?
Upgrading: "Counter Shield" --> "Formchange: Counter Shield"

Ability Effects:
Protection 7 (700E)
-- Removable (-350E)
Damage 7 (700E)
-- Triggered: After Attack (+350E)
-- Removable (-350E)

Total: 1050
Original "Counter Shield" Price: 750

Descriptor: Mickey’s Keyblade has the ability to transform into the Counter Shield, a great instrument of protection crafted by the gods of Olympus themselves! The shield can protect against mighty blows, and when struck dead on, will also immediately launch a counter-attack: a great stone fist will burst forth from the center of the buckler, launching at the origin point of the attack it just defended the Mickster from and threatening to sock it to whoever is there, though it can’t reach farther than ten feet.

(video example in profile)

Essence Cost: 300

Staff Edit: Approved
 
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