Ability Approval I

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Mickey Mouse

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Username: Mickey Mouse

Name of Ability?
Upgrading: "Double Arrowguns" --> "Formchange: Double Arrowguns"

Ability Effects:
Damage Rank 7 (700E)
-- Ranged (+350E)
-- Indirect (+700E)
-- Affects Multiple (+350)
-- Removable (-350E)

Total: 1750
Original "Double Arrowguns" Price: 1250

Descriptor: Mickey's Keyblade has the ability to transform into more varied weapons, such as the Double Arrowguns, a creation of some of the denizens of Twilight Town from his home realm. Here, Mickey's Keyblade splits into two small, pistol-like weapons capable of firing brightly colored energy blasts at a rapid rate. These energy blasts lock on to the targets around Mickey, turning corners and avoiding obstacles to reach their target. At peak power, the Double Arrowguns can be charged for a few brief seconds and launch a huge barrage of smaller blasts at several targets all at once. Like the regular Keyblade, Mickey can be disarmed of these weapons.

(video example in profile)

Essence Cost: 500

Staff Edit: Approved
 
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Mickey Mouse

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Username: Mickey Mouse

Name of Ability?
Upgrading: "Hyper Hammer" --> "Formchange: Hyper Hammer"

Ability Effects:
Damage Rank 8 (800)
-- Removable (-400E)
Debuff: Dizzy Rank 8 (800)
-- Affects Multiple (+400)
-- Removable (-400E)
-- Indiscriminate (-400E)

Total: 800
Original "Hyper Hammer" Price: 600

Descriptor: Mickey's Keyblade has the ability to transform into more varied weapons, like the Hyper Hammer designed by residents of the Toy Box world in his home realm. The Hyper Hammer is a huge hammer, at least twice Mickey's size, that packs a mean punch when a direct hit is landed on an enemy. Usually, this causes an enemy to be stunned with dizziness for a few seconds, and if Mickey uses the hammer to the lay a smackdown on the ground, any enemies (or friends, for that matter) within a twenty-foot radius probably won't be feelin' too hot, and may incur some damage as well. Like the other versions of the Keyblade, he can be disarmed of the Hammer.

(video example in profile)

Essence Cost: 200

Staff Edit: Approved
 
Last edited by a moderator:

Isabelle

[A] Mrs. Gilgamesh
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Username: Isabelle

Name of Ability?
SSJ1

Ability Effects:
Damage Rank 7 (700E)
Limited to SSJ1 (-350)
Agility Rank 7 (1400)
Limited to SSJ1 (-350)
Endurance Rank 7 (700E)
Limited to SSJ1 (-350)
Flight Rank 7 (1400E)
Limited to SSJ1 (-350)

Descriptor: Finally after more than twenty years of trying Isabelle has broken into the world of Super Saiyan. The base version of the SSJ tree, but still an extremely powerful tool in every Saiyan's arsenal. Isabelle is surrounded by a fiery golden aura, her hair turns gold, and her eyes become a shade of teal. She is nimble, fast, and her stamina is greatly increased while using Super Saiyan.

Essence Cost: 2800

Staff Edit: Approved
 
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Ridley

The Reigning Wyrm
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Username: Ridley

Name of Ability?
Pirate Admiral

Ability Effects:
Leadership: Naval (Space)combat 8 (400)
Command: Spacecraft 8 (400)
Knowledge: Naval (space) doctrine 8 (400)
Appraisal: Naval (space) combat 8 (400)

Descriptor: Ridley has been through several decades of ship-to-ship combat as a captain, a veteran, and a force of destruction in space dwarfing that of any fighter or small strikecraft by virtue of raw power.

Despite his brutish nature, he is skilled in every aspect of leading a naval battle, able to effectively coordinate and communicate with an entire fleet, and able to accomplish complex movements with synchronicity while compensating - at least in part - for any incompetence those under his command in the moment may exhibit.

since entering the crossroads, a habit he has taken to is reading up on the naval doctrine of other star players amidst the beyond, learning the general tactics of many pirate groups, the ARC, arcadia's golden armada, and of course, any scrap of data he can find on the Unmade's corrupted vessels. He is well-versed in the old tactics of the galactic federation, the kriken empire, pirate contemporaries and even what little could be learned of the Chozo's naval prowess from his home universe as well. this has left him with an incredible level of knowledge on standard tactics and stratagems that give him a huge advantage against most orthodox fleet movements and a plethora of options to utilize.

He also has the ability to read a tactical battle at a glance, figuring out from a few seconds glance the current tactical situation and able to quickly analyze his own formation, the enemies formation, their strength and their weaknesses with ease, allowing him to immediately form a plan of attack - or retreat - and implement it with breakneck speed if pushed.

Essence Cost: 1600

Staff Edit: Approved
 
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Ridley

The Reigning Wyrm
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Username: Ridley

Name of Ability?
Playing Possum

Ability Effects:
Acting 8 (400)

Descriptor: Ridley is an extremely effective actor, able to fool others however he wishes, playing dead, faking emotions, even - with the aid of his disguise form - becoming another person, with the ability to see through such a disguise very rarely exhibited, and only by the very best. Ridley's only real obstacle to effectively being anyone he so desires is the physical attributes of a thirty-foot dragon and the issues they create.

Essence Cost: 400

Staff Edit: Approved
 
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Ridley

The Reigning Wyrm
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Username: Ridley

Name of Ability?
Death's scythe

Ability Effects:
Damage rank 7 (700)
Limited: only in Morganite form (-350)

Descriptor: Like any gem, "morganite" is able to manifest a weapon befitting her characteristics. With Ridley's inclusion in the genetic mix, the false gem is able to create a large, deadly scythe. Causing massive damage for such an unwieldy weapon, the Scythe can cut through even reinforced armor with easy, faltering only against the heaviest of armor, vehicles or magics. As a hard-light projection with a keen edge, the scythe, if knocked from the hands of Ridley, can simply be broken down and re-summoned. this weapon helps make up for Ridley's loss of abilities in a disguised form, and gives a high-powered attack option for him to utilize without breaking his cover as Morganite Miyamoto.

https://media.sketchfab.com/models/...657e134/59347d48cf8948ebbf774138aaad9781.jpeg pic for reference, with the scythe blade being roughly five feet long.

Essence Cost: 350

Staff Edit: Approved
 
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Isabelle

[A] Mrs. Gilgamesh
Level 3
Level 2
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Username: Isabelle

Name of Ability?
SSJ2

Ability Effects:
Damage Rank 8 (800E)
Limited to SSJ2 (-400)
Protection Rank 8 (800)
Ongoing (800)
Limited to SSJ2 (-400)
Agility Rank 8 (1600E)
Limited to SSJ2 (-400)
Endurance Rank 8 (800E)
Limited to SSJ2 (-400)
Flight Rank 8 (1600E)
Ongoing (800)
Limited to SSJ2 (-400)

Descriptor: The ascended version of a Super Saiyan. Completely superior to the base form in every way. When Isabelle transforms into this she has spiky golden hair, teal eyes, and a chaotic and violent golden aura that is charged with sheets of electricity. SSJ2 is powerful and lets Isabelle face her opponents at her absolutely maximum. She is capable of incredible feats while using this form, including the ability to defend herself.

Essence Cost: 5200

Staff Edit: Approved.
 
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Taeli Una

Jedi Master
Level 2
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Username: Taeli Una

Name of Ability?
Double-bladed Lightsaber (updating to add limited)

Ability Effects:
Damage 5 (500)
- Removable (250)
Protection 5 (500)
+ Ongoing (500)
- Removable (250)
- Limited, Only against Physical Weapons and Projectiles (250)

Descriptor: Description: Taeli’s lightsaber; dual green blades, capable of detaching at the center to form two separate sabers. She can deflect most projectiles and parry or defend against most physical objects.

Essence Cost: 750

STAFF EDIT: Approved!
 

Taeli Una

Jedi Master
Level 2
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The Beyond
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Username: Taeli Una

Name of Ability?
Force Barrier

Ability Effects:
Protection 5 (500)
+ Ongoing (500)
- Finite (250)
- Concentration (250)

Descriptor: Force barrier is a defensive technique within the Force composed of Force energy, used to block out any potentially deadly elements. While normally only able to withstand a few attacks before collapsing, at its most powerful, this technique could temporarily insulate its user against lethal impacts and explosions. As with all Force abilities, Taeli must concentrate to keep the barrier up until it is depleted.

Essence Cost: 500

STAFF EDIT: Approved!
 

Mickey Mouse

Murdermouse
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Username: Mickey Mouse

Name of Ability?
Upgrading "King's Instincts"

Ability Effects:
Master Skill: Social (Diplomacy) Rank 8 (400E)
Master Skill: Social (Leadership) Rank 8 (400E)
Master Skill: Social (Manners & Decorum) Rank 8 (400E)

Total: 1200E
Previous "King's Instinct" Price: 1050E

Descriptor: Having served for several years as King of the Disney Realms, Mickey is highly skilled in the art of... well, being nice to people and trying to convince them not to go to war, or to give you what you want, as well as his ability to lead his followers through a tough sitch.

Essence Cost: 150

STAFF EDIT: Approved!
 

Mickey Mouse

Murdermouse
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Username: Mickey Mouse

Name of Ability?
Upgrading "Mouse Traits"

Ability Effects:
Sense: Hearing Rank 8 (800E)
-- Concentration (-400E)
-- Ongoing (800E)
Shrinking Rank 2 (400E)
-- Ongoing (200E)
-- Limited: cannot alter size (-100E)

Total: 1700E
Previous "Mouse Traits" Price: 800E

Descriptor: Mickey is a mouse, which means he has a diminuative size and big ears that may give him an advantage in certain circumstances.

Essence Cost: 900

STAFF EDIT: Approved!
 

Mickey Mouse

Murdermouse
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Username: Mickey Mouse

Name of Ability?
Upgrading "Musketeer Training"

Ability Effects:
Agility Rank 8 (1600E)
Endurance Rank 8 (800E)

Total: 2400E
Previous "Musketeer Training" Price: 1200E

Descriptor: Mickey’s training with the musketeers has caused him to be an agile and enduring fighter, much more so than the average person. After much time spent honing these skills in battles across the Crossroads, he has improved even more, now able to hold out in battle for long periods of time despite his stature and flip and bound across the battlefield like a pro.

Essence Cost: 1200

STAFF EDIT: Approved!
 
Joined
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Username: Sonic the Hedgehog

Name of Ability?
The Hedgehog Bod

Ability Effects:
Agility - Rank 2 (+400)
Falling - (100)
Endurance - Rank 2 (+200)

Descriptor: Sonic can't run at the speeds he reaches without a well-toned bod. Sonic trained his body after years of running and parkouring around lands. But it's also because of the magic rings he collected that he not only has such endurance, but it prevents him from taking falling damage.

Essence Cost: 700

STAFF EDIT: Approved!
 
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Arthur Morgan

Pass Into Myth
Level 9
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Spirits of Vengeance
Username: Arthur Morgan

Name of Ability?
Sin Eater

Ability Effects:
Debuff Rank 9 (Loss of Wickedness/Self, 900E)
-- Ongoing (+900E)

Descriptor: "Find salvation in the cleansing fire."

Also known as Sin Removal, an ability which targets the spiritual core of a being. Just by physically touching a target once, the Ghost Rider can remove a person's immoral acts to the point where that individual loses their identity associated with any sinful act they have ever committed in their lifetime. The severity of this loss of self ranges between merely losing a few pivotal memories related to vile acts, to completely eradicating a target's purpose until they are able to somehow recall it. This can be benevolently performed to ease a target's guilt, for a time, or aggressively used to addle a wicked foe.

Essence Cost: 1800

Staff Edit: Approved!
 
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Isabelle

[A] Mrs. Gilgamesh
Level 3
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Username: Isabelle

Name of Ability?
SSJ2

Ability Effects:
Damage Rank 7 (700E)
Limited to SSJ2 (-350)
Protection Rank 7 (700)
Ongoing (700)
Limited to SSJ2 (-350)
Agility Rank 7 (1400E)
Limited to SSJ2 (-350)
Endurance Rank 7 (700E)
Limited to SSJ2 (-350)
Flight Rank 7 (1400E)
Ongoing (700)
Limited to SSJ2 (-350)

Descriptor: The ascended version of a Super Saiyan. Completely superior to the base form in every way. When Isabelle transforms into this she has spiky golden hair, teal eyes, and a chaotic and violent golden aura that is charged with sheets of electricity. SSJ2 is powerful and lets Isabelle face her opponents at her absolute maximum. She is capable of incredible feats while using this form, including the ability to defend herself.

Essence Cost: 4550

Staff Edit: Approved
 
Last edited by a moderator:

Isabelle

[A] Mrs. Gilgamesh
Level 3
Level 2
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Username: Isabelle

Name of Ability?
Riot Javelin

Ability Effects:
Damage 5 (500E)
Ranged (250)

Descriptor: A powerful ki blast handed down from her grandfather, Toma. The user charges up a dense sphere of ki in one of their palms, holding it by their side. The user then releases the ki blast by pushing it forward in front of them. Riot Javelin take a conical shape as leaves the users' palm and blasts anything within range.

Essence Cost: 750

Staff Edit: Approved.
 

Alexandria Vyr

Mrs. Ganondorf
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Username: Alexandria Vyr

Name of Ability?
BlasTech Industries DL-44 Heavy Blaster

Ability Effects:
Damage 6 (600E)
Ranged (300)
Finite [50 Shots] (-300)
Side Effect [Prone to Overheating] (-300)

Descriptor: A heavy blaster pistol by BlasTech industries not unlike the one Han Solo used. Holds fifty shots before needing to be reloaded using an energy cell. The DL-44 is a very powerful blaster pistol, but is prone to overheating on repeated shots. Alexandria keeps this holstered on her hip for emergencies or for situations where her lightsaber is not needed.

Essence Cost: 300

Staff Edit: Approved
 
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Alexandria Vyr

Mrs. Ganondorf
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Username: Alexandria Vyr

Name of Ability?
HoloNet Communicator

Ability Effects:
Communication 1 (100E)
Removable (-50)

Descriptor: A standard issue military communicator capable of universe wide communications. Messages and information can be displayed on a little holographic menu that pops up at the press of a button.

Essence Cost: 50

Staff Edit: Approved
 

Alexandria Vyr

Mrs. Ganondorf
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Username: Alexandria Vyr

Name of Ability?
Tracking Beacon

Ability Effects:
Sense (Extrasensory) Rank 1 (100E)
Limited (-50) [Must be Attached to Target]

Descriptor: A small circular disc that attaches to the hull of ship or can be planted on someone. The beacon gives off a signal that Alexandria can track with a little holographic device.

Essence Cost: 50

Staff Edit: Approved
 
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Alexandria Vyr

Mrs. Ganondorf
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Username: Alexandria Vyr

Name of Ability?
Force Sense

Ability Effects:
Sense Rank 1 (Extrasensory) (100E)

Descriptor: Miss Vyr is able to sense those around her through the force. She is also able to detect disturbances within the force from far away.

Essence Cost: 100

Staff Edit: Approved.
 
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