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Ability Approval I

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Username: Aeon

Name of Ability?
Eldritch Melody (1500)

Ability Effects:
-Damage 6 (600)
--Affects Multiple (3) 6 (900)
--Ongoing 6 (0)
--Indirect 6 (600)
--Concentration 6 (-300)
--Activation 6 (-300)

Descriptor: A song Aeon composed on his own, by fueling his rage into a melody unlike any of the ones he used to play. Less melodic, faster pace.

This song, when properly played uninterrupted, melts through most materials, slowly ramping up the effect. It goes from a gentle corrosion to tearing apart almost anything, each note adding more stress to whatever Aeon is trying to take down.

Still, Aeon has to play the song on his flute for it to take effect, which takes most of his concentration. On the other hand, he can pick what and where, in the whole range his music can be heard in, gets targeted, so even if anyone within the area may hear it, Aeon can only let it affect a single foe or object of his choosing if he so desires. Or let it destroy anything around him. It's up to him.

Essence Cost: 1500

Staff edit: Approved
 
Username: Nealaphh

Name of Ability?
Upgrade: Obsidian Physique

Ability Effects:
Protection 4 (400)
- Ongoing (400)
- Weakness: Ice Attacks (-100)

Flight 2 (400)
- Ongoing (200)
- Limited: Above Freezing Only (-100)

Movement: Phasing (1000)

TOTAL: 2100

Descriptor: Nealaphh is a creature so far removed from the natural order that reality seemingly bends away from it. In addition to its mineral hide being physically tough, the Enigma's body is seemingly unbound by the usual laws of gravity, allowing it to freely float around like a dark shadow. Furthermore, Nealaphh can choose to ignore the paltry obstructions of physical reality completely, and pass through them with no resistance.

Attacks that use freezing damage cut right through these innate defenses, however, and can quickly bring the Godmind to heel. Likewise, being in frigid environments depletes Nealaphh's energy reserves so that it cannot maintain its dimensional buoyancy.

Essence Cost: 2100

STAFF EDIT: Approved!
 
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Username: Aeon

Name of Ability?
Trasfigurated Body (700 > 1000)

Ability Effects:
-Adaptation
--Space (300)
--Need to Breath (200)
--Starvation and Thirst (50)
--Sleep (50)
--Cold Environments (100)
--Nonbiological Anatomy (300) (New)

Descriptor: Since Aeon doesn't have a human body anymore, he doesn't have to deal with many of its limitations.

Essence Cost: 1000

STAFF EDIT: Approved!
 
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Username: Sigmund Vrell

Name of Ability?
Dread Prodigy (Updated for Mimic changes)

Ability Effects:
Mimic - Rank 6 (6000)
-Ranged (300)
-Indirect (600)
-Ongoing (600)

Descriptor: A prodigy that comes along once in a lifetime, Sigmund has memorised countless invocations and rituals of Gal’skap and has created many more himself. His experience and knowledge combined with the freeform creativity of weaponised madness has culminated in the ability to comprehend and recreate almost anything his enemies can throw at him, replicating their effects through the reality warping powers of his god.

Essence Cost: 7500

STAFF EDIT: Approved!
 
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Username: Sans

Name of Ability?
you think i'm just gonna stand there and take it?

Ability Effects:
Agility Effect Rank 5: (1000)
+ Triggered. Sans’ agility activates the moment he is in danger of being struck or damaged by an ability. (+250)
- Finite. Sans’ agility is naturally quite tiring, and the more he makes use of it, the less effective it becomes until he’s too worn out to make proper usage of it. (-250)

Descriptor: In spite of Sans’ cartoonishly portly appearance, he is surprisingly, strikingly agile in the midst of combat. He’s never viewed himself as especially fast. Rather, he just seems to be immune to the things that would make others stand still or hesitate or otherwise not utilize their reflexes when in danger.

By contrast, when in danger, Sans’ agility comes to the forefront, increasing his ability to dodge attacks to seemingly impossible lengths. However, this agility is hindered by the fact that Sans is, after all, quite lazy. His unwillingness to work out means that the added agility tires him out over time. The more tired he gets, the less effective his agility until it eventually culminates in him being too worn out to properly use it.

Essence Cost: 1000

STAFF EDIT: approved!
 
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Username: Sans

Name of Ability?
Platforms

Ability Effects:
Protection Effect: Rank 5 (+500)
+ Ongoing. The platforms damage-blocking lasts for as long as the platforms do. (+500)
+ Indirect. The platforms can phase through solid surfaces and objects in their path. (+500)
- Ranged. The platforms can be spawned in by Sans from anywhere he can see. (+250)
- Chaotic. The platforms have a set path of movement upon being spawned in that Sans has no control over (-250)

Movement Effect: Rank 1 (+200)

Descriptor: To the surprise of some, Sans’ abilities don’t persist solely of calcium lances and science-fiction blaster skulls. He also has access to a set of ping-pong-like green platforms that can turn a combat encounter into an absurd platformer session upon being whipped out. With a flick of the wrist, Sans can summon up to three platforms at once. Upon them being spawned in, the platforms move back and forth in a set pattern that Sans has no control over. Typically, these patterns involve straight lines horizontally, diagonally, vertically, etc., and can be placed with the platforms facing in those directions as well. These platforms continue moving back and forth until destroyed or de-summoned by Sans, with nothing, not even solid surfaces, stopping their movement; they can and will phase through walls and floors and ceilings without any signs of slowing down. Sans can continue spawning platforms at will, but each subsequent summoning deletes a prior platform from existence.

These platforms can also block attacks from passing through them, being a set of solid objects. They can also be used to maintain movement in any direction by remaining on them while they move.

Essence Cost: 1200

STAFF EDIT:

Close, but there are some things we have to consider. The biggest issue is that the Move Object rank also needs the Ranged, Indirect, Chaotic modifiers. I don't think Protection needs Chaotic, since the platforms always provide cover (could even consider putting indiscriminate on that Protection!)

Since Move Object also has weight limits, you should specify what happens to the platforms if they get overloaded.
 
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Username: Ash Ketchum

Name of Ability?
Quick Attack

Ability Effects:
Damage - Rank 1 (100)
Speed - Rank 5 (1000)
Agility - Rank 2 (400)
Flight - Rank 2 (400)

Descriptor: While this is a rather low-damage attack, it gives Pikachu the boost of speed he needs to dodge attacks while also closing the gap between him and his target. Not only can it launch him into the air, but he can also use this attack while in mid-air.

Essence Cost: 1900

STAFF EDIT: Approved!
 
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Username: Sans

Name of Ability?
Platforms

Ability Effects:
Protection Effect: Rank 5 (+500)
+ Ongoing. The platforms damage-blocking lasts for as long as the platforms do. (+500)
+ Indirect. The platforms can phase through solid surfaces and objects in their path. (+500)
+ Ranged. The platforms can be spawned in by Sans from anywhere he can see. (+250)
+ Chaotic. The platforms have a set path of movement upon being spawned in that Sans has no control over (-250)

Movement Effect: Rank 1 (+200)
+ Indirect. The platforms can phase through solid surfaces and objects in their path. (+100)
+ Ranged. Sans can spawn in the platforms from anywhere he can see. (+50)
- Chaotic. The platforms have a set path of movement upon being spawned in that Sans has no control over (-50)

Descriptor: To the surprise of some, Sans’ abilities don’t persist solely of calcium lances and science-fiction blaster skulls. He also has access to a set of ping-pong-like green platforms that can turn a combat encounter into an absurd platformer session upon being whipped out. With a flick of the wrist, Sans can summon up to three platforms at once. Upon them being spawned in, the platforms move back and forth in a set pattern that Sans has no control over. Typically, these patterns involve straight lines horizontally, diagonally, vertically, etc., and can be placed with the platforms facing in those directions as well. These platforms continue moving back and forth until destroyed or de-summoned by Sans, with nothing, not even solid surfaces, stopping their movement; they can and will phase through walls and floors and ceilings without any signs of slowing down. Sans can continue spawning platforms at will, but each subsequent summoning deletes a prior platform from existence.

These platforms can also block attacks from passing through them, being a set of solid objects. They can also be used to maintain movement in any direction by remaining on them while they move.

Essence Cost: 1800


STAFF EDIT: Approved!
 
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Username: Demetri Malius

Name of Ability?
Dagger of Time

Ability Effects:
Damage III(300)
- Removable (-150)
Protection III(300)
- Removable (-150)
Debuff IV [Slowed] (400)
-Ongoing (400)
-Removable (-200)

Healing V (1000)
- Affects Multiple (+250)
- Indirect (+500)
- Limited [Only Rewinds Recent Damage/Status] (-250)
- Finite [Requires Sand Charges] (-250)
- Removable (-250)
- Chaotic [Variably up to ten seconds] (-250)
- Indiscriminate (-250)

Teleport II (600) (20 ft max distance)
- Affects Multiple (+100)
- Limited [Only to Previous Position] (-100)
- Finite [Requires Sand Charges] (-100)
- Removable (-100)
- Chaotic [Variably up to ten seconds] (-100)
- Indiscriminate (-100)

Debuff V [Healing] (500)
- Affects Multiple (+250)
- Indirect (+500)
- Limited [Only Affects Healing Done in Rewound Time] (-250)
- Finite [Requires Sand Charges] (-250)
- Removable (-250)
- Chaotic [Variably up to ten seconds] (-250)
- Indiscriminate (-250)

Debuff V [Time Reversed] (500)
- Affects Multiple (+250)
- Indirect (+500)
- Limited [Only Reverses Actions Within Rewound Time] (-250)
- Finite [Requires Sand Charges] (-250)
- Removable (-250)
- Chaotic [Variably up to ten seconds] (-250)
- Indiscriminate (-250)

Descriptor: The Dagger of Time is a powerful artifact that can locally reverse the effects of the wielder and the area around them. With the push of a button, anyone caught within 20 feet of the dagger, regardless of any obstacles between them, is sent back up to ten seconds, depending on the forces set upon them. Damage, Healing, and even the amount of bullets you shot out of your gun are rewound by temporal energies. Should the temporal energy exceed the capacity of the dagger, only a fraction of the ten seconds will be rewound, and a full charge drained from the sands within the dagger. The dagger itself holds up to two full charges, and regains them over the course of fifteen minutes, or by repeatedly sapping the time from its victims. The dagger is a powerful weapon on its own, and when it pierces an enemy, slows down their temporal aura, causing them to react slower to the world around them and charging the sands of the dagger. The make of the dagger is also strong enough to withstand heavy attacks, and can be used to parry efficiently.

Essence Cost: 2100


STAFF EDIT: Looks mostly fine. Wacky and out there as hell, but fine. Approved!
 
Username: Demetri Malius

Name of Ability?
Ace of Spades

Ability Effects:
Damage III (300)
- Ranged (+150)
- Finite (-150)
- Removable (-150)

Damage V (500)
- Ranged (+250)
- Chaotic (-250)
- Finite (-250)
- Removable (-250)

Damage II (200)
- Affects Multiple (+100)
- Triggered (+100)
- Limited [Only on Headshot] (-100)
- Indiscriminate (-100)
- Removable (-100)

Descriptor: The Ace of Spaces is a hand cannon with a twist on luck and skill. Though a standard shot is still powerful, headshots or weakspots with this weapon trigger an explosive effect at the target location, dealing damage to anyone caught in the blast. If one to take a life with this weapon, they would also find the gun empowered, with the bullets dealing an extra amount of damage with concussive energy. Like most handheld weapons, it must be reloaded and can be taken, holding seven shots in its cylinder.

Essence Cost: 500


STAFF EDIT: Good to go
 
Username: Ash Ketchum

Name of Ability?
Misty

Ability Effects:
Summon - (300)

(Tomboyish Mermaid )
Speed/Swimming - Rank 1 (200)
-Ongoing - Rank 1 (100)
-Limited - Rank 1 (-50)
Endurance - Rank 1 (100)
Need to Breathe (200)
-Limited - Rank 1 (-50)

Descriptor: Misty - a trainer who specializes in water-type Pokemon. A tomboy with a short temper, she was the former gym leader of Cerulean City until she left her home due to issues with her family, especially her three sisters. But she also left to pursue her dream of becoming an Elite Four member and take on her idol, Lorelei.

Tomboyish Mermaid - Misty is a rather athletic girl, especially in swimming. A little TOO good, for she swims incredibly fast, at least around 20 mph, which is impossible for a normal person to swim. The most athletic yet average swimmer could only swim a little over two mph. There’s also the fact that Misty can stay underwater for a really long time as if she can breathe underwater. She’s called the Tomboyish Mermaid, but maybe that could be literally true.

Essence Cost: 1100


STAFF EDIT: Good to go
 
Username: Aster

Name of Ability?
Trident [Upgrade]

Ability Effects:
Damage 3 (300)
-- Ranged (150)
-- Transferrable (150)
-- Removable (-150)
Protection 3 (300)
-- Transferrable (150)
-- Removable (-150)

Descriptor: A parting gift of sorts from Aster's rather unpleasant sojourn in DA '22. It is a trident...made for stabbing and, ostensibly, eating large pieces of meat. It's also really good for stabbing other things, and it's sturdy -- like, really sturdy -- and can be used to block and deflect all kinds of crazy attacks.

Aster's novice magical studies have even afforded her the useful ability to break the entire weapon down into particles to summon and dismiss it at will, including if she's ever disarmed of it, to help facilitate always having it on hand. It's afforded her the opportunity to throw it as a reasonably effective tactic.

Aster can also loan the weapon to allies in a pinch, to help keep them armed. It is, however, just a weapon so she or anyone she lets borrow it could be disarmed of it if things go south.

Essence Cost: 750

STAFF EDIT: Approved!
 
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Username: Aster

Name of Ability?
Handgun [Upgrade]

Ability Effects:
Damage 3 (300)
-- Ranged (+150)
-- Transferrable (+150)
-- Removable (-150)
-- Finite (-150)

Descriptor: A fairly modern semi-automatic handgun. Modified slightly from its original design to facilitate accepting specialized, unique and custom-crafted ammunition suited for monster hunting. Affords great stopping power for its relatively compact size, and features a 12-round magazine. Given the relatively basic "point and shoot" interface, it's also something Aster is more than willing to loan to a friend if things get hairy. Sadly, though, it is kind of just...a gun, and she can be disarmed or drop it or something equally unfortunate.

Essence Cost: 300

STAFF EDIT: Approved!
 
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Username: Aster

Name of Ability?
Predator's Senses [Upgrade]

Ability Effects:
Sense (Sight, Hearing, Smell & Extrasensory) 3 (1,200)
– Ongoing (300)

Descriptor: Perhaps predictably, given her wolfish heritage, Aster's senses are extremely sharp across the board. Her overall eyesight, hearing and sense of smell are nearly as acute as an actual wolf's, including much sharper vision at night or in otherwise low light. She can detect and hear much lower and higher noise frequencies than normal, and is much more sensitive to changes in things like barometric and electrostatic pressure in the air, giving her a keen sense for not only when the weather's about to go crazy, but her relative elevation.

Essence Cost: 1,500

STAFF EDIT: Approved!
 
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Username: Aster

Name of Ability?
Angelic Fortitude

Ability Effects:
Endurance 5 (500)
Adaptation (Need to Breathe) 200
Adaptation (Starvation and Thirst) 50
Adaptation (Need for Sleep) 50

Descriptor: Aster was already pretty tough and enduring, in stark contrast to her attitude and appearance. After being infused with the Grace of a literal Archangel, though...that's taken on a whole new meaning. She can just keep right on going and going and going, long past the point when most people would have to stop and call it quits just from exhaustion, and can keep trucking in the face of even gruesome injuries or damage as long as her body can hold itself together. She can even endure virtually indefinitely without food, water or air, and doesn't even feel the need to sleep anymore; it's kind of miserable, and definitely racks up there as "just surviving", but it sure comes in handy sometimes.

Essence Cost: 800

STAFF EDIT: Approved!
 
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Username: Aster

Name of Ability?
Super Strength

Ability Effects:
Damage 2 (200)
Move Object 2 (200)
-- Ongoing (200)

Descriptor: Aster is a lot stronger than she looks; she can pack a mean wallop even barehanded if she’s of a mind to it. Her muzzle also provides some good chomping if she has to, and her claws are as good as daggers if she’s pressured into using them. She can also exert her strength more conventionally to lift and move rather heavy weights. She is and always has often been the one that gets drafted to help her friends move, yes.

Essence Cost: 600

STAFF EDIT: Approved!
 
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Username: Aster

Name of Ability?
Angelic Wrath

Ability Effects:
Debuff (Deafening Sound/Noise Pressure) 3 (300)
-- Affects Multiple 5 (750)
-- Ongoing (300)
-- Chaotic (-150)
-- Indiscriminate (-150)
Debuff (Electrical Interference) 3 (300)
-- Affects Multiple 3 (450)
-- Ongoing (300)
-- Chaotic (-150)
-- Indiscriminate (-150)
Move Object 1 (100)
-- Affects Multiple 3 (150)
-- Ongoing (100)
-- Chaotic (-50)
-- Indiscriminate (-50)
Damage 1 (100)
-- Affects Multiple 3 (150)
-- Ongoing (100)
-- Chaotic (-50)
-- Indiscriminate (-50)

Descriptor: A pure expression of wild, barely-controlled wrath and anger. Aster still barely understands the powers at her disposal thanks to the Archangel Grace she received, let along knows how to properly control them. At times, when her emotions get the better of her and her temper really flares up...this happens. Her eyes take on an utterly unearthly cast, the white filling in with a luminous pale blue glow.

An eerie, overbearing noise of intense sound saturates the area around her, like the shrill ringing cry of tinnitus, seeming to make the air itself vibrate and shriek in protest, causing a painful and debilitating ringing in the ears of anyone nearby, enough to induce headaches and make it all but impossible to hear normally.
The sky overhead often rumbles and quakes with a rapid onset of storm clouds, lightning flashing and thunder rumbling as the surrounding area darkens; the air in her immediate vicinity comes alive with static and a thrumming sense of power, making static shocks and small sparks jump from every surface and causing havoc with electrical systems. Lights might burn out or blow out spectacularly, electrical wiring and cables might short out or completely melt, flashlights and radios and phones might malfunction and stop working or receiving signal.
A fierce wind kicks up, enough to throw small objects around violently and even knock the unprepared off their feet and fling them around. Combined with the other effects of her out of control wrath, it's enough to completely disrupt and throw the scene around her into absolute chaos; it won't cause much damage or direct harm, but it quickly makes an absolute mess of everything and serves only to exacerbate and disrupt the attempts of anyone to organize anything else to deal with it.

As mentioned, however...these effects are completely and entirely out of Aster's control. It's purely a response to out of control emotion and anger, and lashes out blindly at anything and everything in her vicinity wildly and at random, even if she doesn't want it to; the only way to stop it is to either calm her down, or exhaust her so much that the fury just burns itself out.

Essence Cost: 2,300

STAFF EDIT: Approved!
 
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Username: Aster

Name of Ability?
Sedation

Ability Effects:
Debuff 5 (Sleep/Unconsciousness) (500)
-- Ongoing (+500)
-- Limited (-250)

Descriptor: With only a simple touch to a person's forehead, Aster can render them unconscious, as if deeply asleep. It isn't a permanent effect, and any means that could normally awaken a deeply sleeping person will get them up, as will enough time passing, but it's a damn good way to get out of an unpleasant situation in a hurry.

It does come with the awkward problem of needing to actually touch someone directly to pull it off, and it has no effect on things which have no real equivalent to sleep or unconsciousness.

Essence Cost: 750

STAFF EDIT: Approved!
 
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Username: Aster

Name of Ability?
Smite

Ability Effects:
Damage 7 (700)
-- Concentration (-350)

Descriptor: By placing her open hand directly on a target's face or head, Aster can quite literally burn them alive from the inside out with pure, divine radiance. An affected target will light up with brilliant light from within, pure white radiance spilling out of their eyes, nose, mouth, ears and any open or bleeding wounds they have as the divine force scorches them from within. It takes truly intense concentration to pull off such a trick, and the obvious downside of needing to physically touch a target directly, getting around any armor they might have, but...it's hard to defend against it, once she gets her hands on someone.

Essence Cost: 350

STAFF EDIT: Approved!
 
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Username: Aster

Name of Ability?
Archangel Blade

Ability Effects:
Damage 6 (600)
-- Transferrable (+300)
-- Removable (-300)
Debuff 6 (Natural Protection) (600)
-- Transferrable (+300)
-- Removable (-300)
Debuff 6 (Supernatural Protection) (600)
-- Transferrable (+300)
-- Removable (-300)
Debuff 6 (Healing) (600)
-- Ongoing (+600)
-- Transferrable (+300)
-- Removable (-300)

Descriptor: The signature weapon of an Archangel. A short blade, barely two feet from pommel to point, seemingly made of pure silver, and always seeming utterly pristine as if freshly polished. It bears a 3-pointed design, with a triangular cross-section, making it ideal for thrusting and stabbing but still more than capable of slashing and cutting. It is terribly powerful, capable of inflicting tremendous damage and carving through tough skin and hides as equally as magical shields and defenses. Even worse, wounds inflicted don't seem to heal right, burning and cauterizing almost instantly with divine fire to continue agonizing their target for some time to come and preventing them from being properly tended to without divine intervention or potent magical healing.

As the blade is technically a physical item, Aster can loan it to allies if the situation at hand is truly dire or desperate. It bears a supernatural, divine connection to her, and while she will always eventually get it back, she or anyone she loans it to can still definitely be disarmed of it or lose it in the short term.

Essence Cost: 3,000

STAFF EDIT: Approved!
 
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