Ability Approval I

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Eighteen

The Irreplaceable
Level 1
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Inverxe
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User name: Eighteen

Name of Ability?
Glow

Ability Effects:
Damage (100) rank 1
-- Ranged 1 (50)
-- Ongoing 1 (100)
-- Affects Multiple 1 (50)
-- Activation 1 (-50)

Descriptor: Eighteen can summon one or more orbs of ki in her hands that is about the size of a basketball. It is able to then suspend in the air and follow her, as a light source, or remain in a position of her choosing as a warm beacon. Due to its low-level damage it emits a source of heat akin to a fire, this can allow to to be used as a campfire also. She must focus to activate the ability, but once it is initiated it will last for however long she wants it to.
Essence cost: 250

Essence Cost: 250

Staff Edit: Approved.
 
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Eighteen

The Irreplaceable
Level 1
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Apr 23, 2019
Messages
5
Essence
€2,717
Coin
₡500
Tokens
35
World
Inverxe
Profile
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User name: Eighteen

Name of Ability?
Cold Invulnerability

Ability Effects:
Incredible Cold Environments (100)

Descriptor: Android Eighteen has always had an affinity for cold temperatures. The chill of extreme cold temperatures do not cause her harm, however, she can still feel cold to some small degree. She will shiver, bundle up, but in reality the cold won't do much more than become an uncomfortable sensation, no more and no less. She has chalked it up to it being a perk as an Android.

Essence Cost: 100

Staff Edit: Approved.
 
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Hayle

Knight
Level 1
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Mar 9, 2019
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€3,753
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Erde Nona
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User name: Hayle

Name of Ability?
Faraday's Law

Ability Effects:
Protection from Electricity 10, 1000, ongoing +1000, Limited -500 (1500)

Descriptor: Hayle, while wearing his steel armour, is immune to any amount of electricity.

Essence Cost: 1500

Staff Edit: The Effects list isn't really written how it should be, based on our current format. If you were to write it that way, it would be:

Protection 10 (1000)
--Ongoing (1000)
--Limited (Electricity) (-500)
Total: 1500

That said, even if you were to re-write it like that, we couldn't actually approve it, as the rank of the Protection Effect is too high. In order to have rank 10 Effects, your character has to be level 10.

This is mentioned clearly in the rules, so you should really have seen it when you read them prior to creating your joining application.

At level 1, you can only have Effects up to rank 5. If that's alright with you, then please re-submit this Ability for approval at the new rank.
 
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DmitriNoir

Level 1
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Jun 10, 2019
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User name: DmitriNoir

Name of Ability?
Siren Song

Ability Effects:
Debuff (500) Rank 5
--Ongoing (100) Rank 1
--Indirect (400) Rank 4
--Affects Multiple (250) Rank 5
--Limited (-100) Rank 2
--Concentration (-250) Rank 5

Descriptor: “There is, one knows not what sweet mystery about this sea, whose gently awful stirrings seem to speak of some hidden soul beneath...”

--Herman Melville

Dmitri, gifted with the sirenic ability to pluck at the deepest parts of a man's soul with his words, can put enemies in thrall even after he has closed his mouth (Debuff, Ongoing)--to the lengths of even freezing entirely defenseless (no countereffect) enemies in their tracks or make others agree to his subtle suggestions without them knowing it. Siren language, however, requires its speakers to infuse their words with the melodies of the ocean--in essence, sing (Limited); and like with most songs, must rhyme (Concentration). This renders the user quite engrossed in concentration and would hence be vulnerable for the duration of the song.

The songs reverberates, at most 100-feet, through the air around the user, targetting all of those whom the user identifies as foes (Affects Multiple). Though targets might have coverings on their ears (or might not have ears, per se), the ethereal vibrations would linger and would still serve to slow enemies' movements considerably (Indirect).

Essence Cost: 900
 
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