Ability Approval I

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Eighteen

The Irreplaceable
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User name: Eighteen

Name of Ability?
Glow

Ability Effects:
Damage (100) rank 1
-- Ranged 1 (50)
-- Ongoing 1 (100)
-- Affects Multiple 1 (50)
-- Activation 1 (-50)

Descriptor: Eighteen can summon one or more orbs of ki in her hands that is about the size of a basketball. It is able to then suspend in the air and follow her, as a light source, or remain in a position of her choosing as a warm beacon. Due to its low-level damage it emits a source of heat akin to a fire, this can allow to to be used as a campfire also. She must focus to activate the ability, but once it is initiated it will last for however long she wants it to.
Essence cost: 250

Essence Cost: 250

Staff Edit: Approved.
 
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Eighteen

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User name: Eighteen

Name of Ability?
Cold Invulnerability

Ability Effects:
Incredible Cold Environments (100)

Descriptor: Android Eighteen has always had an affinity for cold temperatures. The chill of extreme cold temperatures do not cause her harm, however, she can still feel cold to some small degree. She will shiver, bundle up, but in reality the cold won't do much more than become an uncomfortable sensation, no more and no less. She has chalked it up to it being a perk as an Android.

Essence Cost: 100

Staff Edit: Approved.
 
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Hayle

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User name: Hayle

Name of Ability?
Faraday's Law

Ability Effects:
Protection from Electricity 10, 1000, ongoing +1000, Limited -500 (1500)

Descriptor: Hayle, while wearing his steel armour, is immune to any amount of electricity.

Essence Cost: 1500

Staff Edit: The Effects list isn't really written how it should be, based on our current format. If you were to write it that way, it would be:

Protection 10 (1000)
--Ongoing (1000)
--Limited (Electricity) (-500)
Total: 1500

That said, even if you were to re-write it like that, we couldn't actually approve it, as the rank of the Protection Effect is too high. In order to have rank 10 Effects, your character has to be level 10.

This is mentioned clearly in the rules, so you should really have seen it when you read them prior to creating your joining application.

At level 1, you can only have Effects up to rank 5. If that's alright with you, then please re-submit this Ability for approval at the new rank.
 
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DmitriNoir

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User name: DmitriNoir

Name of Ability?
Siren Song

Ability Effects:
Debuff (500) Rank 5
--Ongoing (100) Rank 1
--Indirect (400) Rank 4
--Affects Multiple (250) Rank 5
--Limited (-100) Rank 2
--Concentration (-250) Rank 5

Descriptor: “There is, one knows not what sweet mystery about this sea, whose gently awful stirrings seem to speak of some hidden soul beneath...”

--Herman Melville

Dmitri, gifted with the sirenic ability to pluck at the deepest parts of a man's soul with his words, can put enemies in thrall even after he has closed his mouth (Debuff, Ongoing)--to the lengths of even freezing entirely defenseless (no countereffect) enemies in their tracks or make others agree to his subtle suggestions without them knowing it. Siren language, however, requires its speakers to infuse their words with the melodies of the ocean--in essence, sing (Limited); and like with most songs, must rhyme (Concentration). This renders the user quite engrossed in concentration and would hence be vulnerable for the duration of the song.

The songs reverberates, at most 100-feet, through the air around the user, targetting all of those whom the user identifies as foes (Affects Multiple). Though targets might have coverings on their ears (or might not have ears, per se), the ethereal vibrations would linger and would still serve to slow enemies' movements considerably (Indirect).

Essence Cost: 900

Staff Edit: A few changes are needed before this can be approved.

First of all, you can't choose to take different ranks of different Modifiers in the way you have written this. Modifier costs are based on the rank of the Effect they Modify. And even if you could do that, your description doesn't give any explanation for why these Modifiers should be the ranks you've given them.

It's possible that reading the description of Affects Multiple may have led to your confusion, as it can be taken additional times at increasing costs in order to get a wider range... and we write these additional purchases of the same Modifier as a number written beside the Modifier in the Effects list, just as we would with the rank of an Effect.

That brings me into my second point, though. Affects Multiple is 50 Essence per rank of the Effect being modified, so for 250 Essence on a Debuff 5 Effect like this, that would only get you a single instance of the Modifier, which means you would be restricted to an area 20 ft wide. And that's diameter, not radius.
If you wanted to affect everyone within 100 ft of your character, as you've said in the description, that would require Affects Multiple 10, which would cost 500 Essence per rank of Effect being modified. So for a rank 5 Effect like your Debuff here, the Affects Multiple Modifier alone would cost 2500 Essence.

Lastly, you should put a very brief (one or two words, ideally) description of a Limited Modifier in the Effects list when taking that Modifier. This is so that people can get a vague impression at a glance of how your Ability functions without having to trawl through the description. Most Modifiers don't need tags in the Effect list, but some do, like Limited & Weakness.

Here is an example of how you could write this Ability's Effect list if you want it to work the way you have described:
Debuff (500) Rank 5
--Ongoing (500)
--Indirect (500)
--Affects Multiple 10 (2500)
--Limited (singing) (-250)
--Concentration (-250)

Total: 3500
Please re-submit the Ability purchase form after making whatever changes you would like.
 
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Gilgamesh

The King of Heroes
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User name: Gilgamesh

Name of Ability?
Kingly Insight

Ability Effects:
Senses (Vision) I (100)
-Ongoing (100)

Descriptor: Gilgamesh can determine the nature and species of a person by just by taking the time to look at a person. Gilgamesh can also determine the nature and effect of a item or magical spell by observing the caster. While this is useful in helping him see through magical illusions, this does not help him see those who have concealed themselves.

Essence Cost: 200

Staff Edit: You'll need Sense (extrasensory) instead of Sense (vision) in order to do what you're wanting to achieve here. It's also worth pointing out that you won't be able to see through any extrasensory Illusions... though you could make Gilgamesh able to see through non-extrasensory Concealment, if you wanted.

I'd recommend adding in a "Weakness (blind spots)" Modifier as well, to save yourself a little Essence, since he can only Sense things he's looking at.

Also, after some discussion with other members of staff, I think we're agreed that you should probably also buy some sort of Skill (or Skills) as well as this Ability, in order to be able to figure out information like you're wanting to.

One Skill which was suggested was "Knowledge (appraisal)", though if you can think of something more appropriate then you're free to take that instead.

You could also use multiple, different skills. For example, Rituals/Arcana or Knowledge (magic) would make sense as explanations of his skill at understanding spells by watching someone use them.

If you would like more guidance on this, you can ask on the Discord and a staff member should be able to help.
 
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Beatrix III

[SA] Mrs. Hizrihel
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User name: Beatrix III

Name of Ability?
Chinese Repeating Crossbow

Ability Effects:
Damage (Rank 5) - 500
--Ranged (250)
--Removable (-250)
--Finite (-250)

Descriptor:


A crossbow of ancient Chinese design capable of firing up to 8 bolts in a minute when properly handled. Constructed of fine mahogany and plated with silver this crossbow is designed to be fed clips of ammunition that, by cranking the lever on the left side, will feed the mechanism an arrow and allow continuous and rapid use of the crossbow. Rotating the lever primes the bow string and moves the clip, feeding an arrow into the barrel. Upon pulling the trigger the bowstring is released and the operator is required to crank the lever once again. In this configuration the weapon is primarily used for stealth missions and for rapid fire suppression of enemy infantry.

Essence Cost: 250

Staff Edit: Approved.
 
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Apra

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User name: Apra

Name of Ability?
Six Wings of God

Ability Effects:
Flight 3 (600)
--Ongoing (300)

Descriptor: Apra’s body includes three pairs of wings, though he is not necessarily required to flap them in order to fly, as innate magic allows them produce or negate kinetic energy whenever he desires. His top speed is reduced by his level of encumbrance, however, and when carrying the maximum weight which he can comfortably lift (as determined by his Move Object ranks), he will be restricted to the speed of a single Flight rank. Also, although air resistance keeps his speed comparatively low while in-atmosphere, his rate of acceleration when flying in the Beyond can match that of any spacecraft.

Note; This Ability is Apra’s means of travelling between worlds in the Crossroads, hence why he can keep up with spaceships.

Essence Cost: 900
 

Apra

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User name: Apra

Name of Ability?
Carrying Capacity

Ability Effects:
Move Object 1 (100)
--Ongoing (100)

Descriptor: Though slim, Apra is lean and wiry beneath all his feathers and scales, and so has a surprising level of strength, which allows him to easily bear loads with substantial weights for extended periods of time.

Essence Cost: 200
 

Mewtwo

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User name: Mewtwo

Name of Ability?
Barrier

Ability Effects:
Protection 4 (300)
-- Ongoing (300)
-- Concentration (-150)
-- Side Effect (disables projectile Abilities) (-150)

Descriptor: A psychic-type move known to a relatively small number of Pokémon, Barrier features in both Mew's and Mewtwo's movepools as a powerful defensive ability. Mewtwo erects a bubble of psychic energy around itself, forming a gapless wall that repels physical and immaterial attacks alike.

To maintain the force field-like structure requires constant concentration Mewtwo needs to focus a considerable part of its brainpower into it. Further, Barrier works both ways: any projectile-type attacks Mewtwo would throw while it is up would just hit the Barrier’s inside (such as Shadow Ball), so it cannot use them. It can still use indirect attacks that do not appear as projectiles, however.

Essence Cost: 300

Staff Edit: Approved
 
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Mewtwo

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User name: Mewtwo

Name of Ability?
Shadow Ball

Ability Effects:
Damage 4 (400)
-- Ranged (200)
-- Weakness (Creatures equivalent to Dark- or Normal-type Pokémon) (-100)

Descriptor: A Ghost-type move that a surprisingly great number of Pokémon can learn. Mewtwo briefly focuses its energy into a black sphere the size of a melon and throws it forward using one or both of its hands. It is its preferred method for direct attacks at range.

A Shadow Ball uses the ‘mischievous’ energy of ghosts and spirits that it is made of to deal damage. As such, it retains the Ghost-type weaknesses of the Pokémon world: individuals that are more malicious or straight-out evil or that would otherwise qualify as a ‘Dark’ type in the Pokémon world take vastly reduced damage from Shadow Ball. In a similar vein, creatures and individuals that would qualify as a ‘Normal’ type in the Pokémon World (most commonly ‘regular’ animals, ‘normal’ people etc.) are immune to Shadow Ball.

Essence Cost: 500

Staff Edit: Approved
 
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