Ability Approval I

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The Living

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Name of Ability?

Biotic Mass

Ability Effects:
Shrinking II (400)
--Ongoing(200)
--Chaotic[Affected by Damage](-100)
--Finite(-100)
--Activation (-100)
--Side Effect[Slowed](-100)
Growing II (400)
--Ongoing (200)
--Chaotic[Affected by Damage](-100)
--Finite(-100)
--Activation (-100)
--Side Effect[Tiring](-100)

Descriptor: The Living is able to shrink or grow by controlling how fast its cells can replicate. By default, it will stay at about a 5 cubic foot mass, and will attempt to recover this form when it is not this size. In order to shrink or grow willingly, the creature must take around ten seconds for its to reach its greatest or smallest size. Greater sizes cause more wear to the slime, while smaller sizes make it slower. All attacks against the creature will cause it to shrink slightly, depending on the damage dealt. Healing will counteract shrinking up until it reaches its default state.

Essence Cost: 400

STAFF EDIT: Approved!
 

Dr. McNinja

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Name of Ability?

I Ain’t Afraid of No Ghosts

Ability Effects:
Damage [100] Rank 5
Modifiers: Ongoing [+100], Activation [-50], Concentration [-50], Limited (Only While Singing the Ghostbusters Theme) [-50]

Debuff [100] Rank 5
Modifiers: Ongoing [+100], Activation [-50], Concentration [-50], Limited (Only While Singing the Ghostbusters Theme) [-50]

Descriptor: Doc starts humming the Ghostbusters theme, an unorthodox way of channeling his Kuji-In mantra. After about ten seconds of meditative humming, Doc suddenly slams his target with a glowing strike. The sheer amount of positive ki that Doc channels can render most people unconscious for up to 5 seconds, as well as sending waves of damage throughout their body.

Essence Cost: 500

STAFF EDIT: Approved!
 

Lilith

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Name of Ability?

Gravitational Anchor

Ability Effects:
Movement Rank I (200E)
—Limited (Only while maintaining direct contact with a solid surface, -50E)

Descriptor: Lilith can change her center of gravity at will, allowing her to walk on any surface as freely as she would on level ground. She must have some part of her making contact at all times, or else the effect will immediately disable and she will fall to the direction of normal gravity.

Essence Cost: 150

STAFF EDIT: This would not qualify for the 'limited' modifier and is best treated as an occasional complication.
 
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Lilith

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Name of Ability?

Gravitational Anchor

Ability Effects:
Movement Rank I (200E)

Descriptor: Lilith can change her center of gravity at will, allowing her to walk on any surface as freely as she would on level ground. She must have some part of her touching a solid surface, or else she will fall to the direction of normal gravity.

Essence Cost: 200

STAFF EDIT: Approved
 

Dr. McNinja

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Name of Ability?

Grappling Hook v2

Ability Effects:
Move Object [100] Rank 3
Modifiers: Ranged [+50], Self/Other [+25], Removable [-50], Limited (Only on Solid Objects) [-50]

Flight [200] Rank 2
Modifiers: Removable [-50], Limited (Within 40 feet of something that can support Doc's weight) [-50]

Descriptor: A cable attached to a grapple, which Doc can throw. It can be thrown around an object (including people), and move the object to the Doc, or move the Doc to the object. Obviously the target needs to be a solid object; if the object becomes not solid at any point, the cable will fall limp. While the cable can’t be cut easily, Doc’s grip on it can be removed with some ease. Despite how sharp the grapple is, it does no damage.

Update: The hook can lift him up the ground now.

Essence Cost: 425

STAFF EDIT: Approved, just be sure to mention your limited modifier for Flight in your description!
 

Orion

Saiyan Elite
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Great Ape

Ability Effects:
Shapeshifting: One Form (1000)
---Activation: 10 seconds (250)
Growth 5 (1000)
+ Ongoing (0)
---Activation: 10 seconds (250)
---Side Effect (Big target) (250)
Senses 2 (Hearing) (200)
+ Ongoing (0)

Descriptor: One of the saiyans’ signature abilities, Orion is capable of transforming into a fifty-foot tall Great Ape, a huge monkey with brown fur and red eyes. His NOVA unit can induce the transformation, eliminating the need for a moon, which takes 10 seconds to complete. He will take off his robe and eyepatch to avoid destroying them but the rest of his outfit expands with him. He is capable of reason and speech while transformed, and has excellent hearing.

Essence Cost: 1450

STAFF EDIT: The Activation modifier on your Shapeshifting Effect only subtracts 50E for your single rank of Shapeshifting, so this ability overall would cost 1650. Other than that, this is approved!
 

Orion

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Instant Transmission

Ability Effects:
Teleport 2 (600)
---Limited (can only use in conjunction with Ki Sense) (100)

Descriptor: One of the unlocked techniques previously hidden in his NOVA databank, Orion can teleport short distances. He generally uses this during close quarters battle to evade attacks and approach an enemy from a surprising, abrupt angle. However to do so, there must be a target for his Ki Sense to lock onto, otherwise it cannot be used.

Essence Cost: 500

STAFF EDIT: Approved
 

Ezrihel

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Name of Ability?

Aza’zayl’s Bleeding Rose (500 E)

Ability Effects:
Damage V (500)
-- Removable V: Physical Weapon (-250)
Debuff V: Healing (500)
-- Ongoing V: Bleeding (500)
-- Activation V: 30 Seconds (-500)
-- Limited V: Organics (-250)

Descriptor: The Bleeding Rose is a rapier-esque sword of incredible craftsmanship. Mechanical motifs of roses and sacred flames are engraved in fine detail along the flat of the silvery blade. Razor thin gaps in the design allow for an inner red light to seep out, betraying it’s more technological aspects. As a martial weapon, it can be wrenched away, if one is skilled enough to disarm its wielder.

Rose is powered by very complicated, unseen internal machinery that can cause the blade to vibrate at absurd speeds, allowing it to cut through most traditional earthly materials with relative ease. As a blessed blade, she makes little issue of organic beings’ regenerative abilities and after a short delay of false security causes foes to bleed out in spite of active healing attempts. Rose can not be broken or shattered by normal means.

Essence Cost: 500

STAFF EDIT: Approved!
 

Ezrihel

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High Inquisitor of Vaidehi (300 E)

Ability Effects:
Communication: Telepathy (100)
-- Limited: Organics (-50)
Sense V: Energy (500)
-- Ongoing V (500)
-- Activation V: 30 Seconds (-500)
-- Limited V: Organics (-250)

Descriptor: Ezrihel is a gifted High Inquisitor of his people, that being said he shows great mastery over telepathic communication, going as far as being able to easily sense and locate others off of just their energy alone if given a brief moment to focus his attention. This ability is limited to only organics like bugs, plants, animals and other sentient fleshy living being and recently deceased things still holding spiritual energies.

After sensing an individual, Ezrihel may immediately initiate a telepathic conversation. He can soothe frightened animals, intimidate feral monsters or simply give and receive information to a work partner. He can communicate in images, raw sensations, direct emotions, words or concepts with little issue; he often uses the most efficient method needed to get his point across.

Essence Cost: 300

STAFF EDIT: Approved!
 

Mirage

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Name of Ability?

Arc Star

Ability Effects:
Damage III (300)
--Ranged(+150)
--Finite[Limit: 2] (-150)
Debuff(Stun)V (500)
--Ranged(+150)
--Finite[Limit: 2] (-150)

Descriptor: Mirage carries with him a couple of Arc Stars. These Arc stars can be thrown from afar, and stick to their target. After a short delay, they will burst with a heavy stunning effect.

Essence Cost: 800

STAFF EDIT: Approved, but the Ranged and Finite modifiers on your Damage V would be +250 and -250, respectively.
 

Mirage

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Thermite Grenade

Ability Effects:
Damage III (300)
--Ranged (+150)
--Ongoing (+300)
--Finite[Limit: 2] (-150)

Descriptor: Mirage carries two thermite grenades with him. These thermite grenades can be thrown and cause a 5 foot line of fire where they land, lasting for about thirty seconds before wearing off. Any enemies that cross the line of fire will take damage.

Essence Cost: 600

STAFF EDIT: Requires Affects Multiple if it can harm multiple enemies at once.
 

Mirage

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Jump Kit

Ability Effects:
Movement[Advanced Parkour] (200)
Flight I (200)
Agility III (600)
Adaptation[Falling] (200)

Descriptor: Mirage uses a jump kit with his gear, allowing him extra mobility and maneuverability on the battlefield. This included rather impressive leaps and slides that he can execute while wallrunning, with an immunity to fall damage to boot.

Essence Cost: 1200

STAFF EDIT: Adaptation for Falling is only 100E, other than that, approved!
 

Mirage

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Holo-Tech

Ability Effects:
Summon(300)
-Side Effect[Hologram] (-50)
-Finite[Five Minutes](-50)
Removeable[Damage](-50)

Descriptor: Bamboozles, for the foozles! Mirage can create lifelike-decoys of himself that can think just like he can. Although the Holograms cannot interact directly with the world, they are still bound by the objects around them and can move along terrain. Due to their fragile egos, Mirage decoys can only take one good hit before they fall to the floor in dramatic pain and fade away back to nonexistence. Though they lack the tricksters ability to wallrun, they still have feelings, even if they are just holograms. If they don't meet their demise within five minutes, they realize they have a party they are late for and have to go. Mirage can also unsummon them if he feels like it's getting too crowded.

Essence Cost: 150

STAFF EDIT: Approved!
 

Mirage

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Mirage à Trois

Ability Effects:
Summon(300)
--Finite[Five Minutes](-50)
--Side Effect[Fizzle](-50)
Flying 1(200)
Damage II(200)
--Ranged(+100)
--Removable(-100)
--Finite[Overheating] (-100)

Descriptor: Mirage is able to not only summon holograms, but real Mirages! They come packed with their own semi-functional jump kits as well as a free L-Star! (Gun stock not included) These dupes have a little more resistance than the holograms and can take quite a beating, but they still fizzle like one when struck. At least they can quip while they get gunned down. Once they have overstayed their welcome or have been defeated, they fade away like their holographic counterparts.

Essence Cost: 500

STAFF EDIT: Can you mention the modifiers for the L-Star in your description?
 

Kopaka

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Kanohi Miru

Ability Effects:
Flight 2 (400)
-- Concentration (-100)
-- Limited: Single Active Kanohi (-100)

Descriptor: The Great Kanohi Mask Miru allows it's wearer to jump high into the air and soar on the breeze as if they were a feather for about ten seconds at a time.

Though it does not grant the power of true flight, the Miru does functionally allow the user to glide on updrafts, or break their fall with a sudden burst. Activating the Miru requires Kopaka's full attention to plan his trajectory and gliding path properly.

Essence Cost: 200

STAFF EDIT: Approved!
 

Lilith

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Acid Touch

Ability Effects:
Damage II (200E)
—Ongoing (+200E)
—Limited (Only while in Acid Flesh form, -100E)
—Indiscriminate (-100E)
Total Cost: 200E

While in her Acid Flesh form, Lilith produces highly corrosive acid, which spreads on and melts anything it comes into contact with. The rate at which her acid corrodes through matter depends on how long she stays in contact. A brief touch will melt at a gradual and steady rate, wearing off after roughly 5 minutes. If, for example, Lilith places her hand on a target or something is piercing her, she will rapidly burn into whatever she is touching, until it is either dissolved or removed, after which point the acid will begin to fade. Even after it runs its course, it will leave a persistent stinging which can last up to an hour. One downside to using this ability is that she can not control what she melts, making it difficult for her to use clothes or conventional weapons. It's even possible for her to sink into the floor if it's thin enough.

Damage V (500E)
—Ongoing (+500E)
—Limited (Only while in Acid Flesh form, -250E)
—Indiscriminate (-250E)

Descriptor: While in her Acid Flesh form, Lilith produces highly corrosive acid, which spreads on and melts anything it comes into contact with. The rate of corrosion depends very little on the duration of contact. Even a brief touch melts rapidly, and lingers for up to 30 minutes. Lilith is by far at her deadliest when in close range. She can punch straight through targets with little defense and easily break down barriers of lesser metal. Objects that pierce her will suffer a similar fate, becoming useless if not outright destroyed. If one manages to survive direct exposure to the acid, it will leave an agonizing sting which can last a few hours. The dissolving process starts at maximum effectiveness initially, burning through a proportional amount of matter to how much acid was applied. It fades over time until the thinnest layer remains, after which it will continue to eat away very gradually. The downside to this ability is that she can not control what she melts, making clothes and conventional weapons so hard to use that they're more trouble than they're worth. If a floor was thin enough, she could easily sink into it.

Essence Cost: 500

STAFF EDIT: Approved!
 

Mirage

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Name of Ability?

L-Star

Ability Effects:
Damage IV (400)
--Ranged(+200)
--Removable(-200)
--Finite[Overheating] (-200)

Descriptor: The L-Star is an energy type machine gun that fires large beams of searing bullets. Though it has no magazine, the gun overheats when fire is sustained for more than three seconds.

Essence Cost: 200

STAFF EDIT: Approved!
 

Amalia Eckern

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Name of Ability?

Ahuizotl Heart

Ability Effects:
Summon (300)

Variable Creation 1 (100)
Positive Effects:
Negative Effects: Limited - Can only create hands (-50)

Move Object 1 (100)
Positive Effect: Ranged (50), Ongoing (0)
Negative Effect:

Debuff 1 (100)
Positive Effect: Ranged (50), Ongoing (0)
Negative Effect:

Flight 1 (200)
Positive Effect: Ongoing (0)
Negative Effect: Limited - Can only hover several feet off ground (-50)

Descriptor: Much to her chagrin the Ahuizotl Heart, also known as Ahui, resides within Amalia’s lungs. When manifested it takes the form of a disembodied human heart, floating several feet above the ground. It is capable of speaking, but rarely does so. When it does choose to speak it tends to preach ominously about an oncoming storm and the reckoning that will be brought upon those “bound to the land.” It is capable of materializing multiple floating human hands which it can use to grab or manipulate objects and people. These hands are corporeal and can be easily destroyed, melting into sea water when damaged.

Essence Cost: 800

STAFF EDIT: Variable Creation is 200E at Rank 1. Other than that, approved!
 

Dr. McNinja

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Heritage Ninja Stars

Ability Effects:
Damage [100] Rank 3
Modifiers: Ranged [+50], Ongoing [+100], Finite [50]

Descriptor: Doc draws a pair of frozen shamrocks from his coat pocket, then throws them at a target. Surprisingly enough, they are razor-sharp, and as tough (and brittle) as metal. Even though Doc throws two at once, these makeshift shuriken are treated as if they are one projectile. The projectiles are cold and slicey, the worst of both worlds; if they land, they will cause the target to bleed AND take "cold" damage at the same time, doing damage over time. Doc has 12 of these shamrocks on him by default, leaving him with 6 charges of the Ability before he has to make/find some more.

Essence Cost: 600

STAFF EDIT: Approved!
 

The Living

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Name of Ability?

Biotic Ooze (Adding Flight I)

Ability Effects:
Flight I(200)
Nonbiological Anatomy (300)
Immune to Pain (200)

Descriptor: The Living is a gelatinous ooze, allowing it to manipulate its matter at will, without the hindrance of organs or pain. In its form it can thrust itself with enough force to give it the drop on any prey that it wishes to attack.

Essence Cost: 700

STAFF EDIT: Approved!
 
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