Ability Approval I

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Klarion

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Name of Ability?
Cat-Like Reflexes & Master Skill

Ability Effects:
Cat-Like Reflexes
Agility Rank 3 (600E)
—Side Effect (Cat Brain, -150E)
—Chaotic (-150E)
Speed Rank 1 (200E)
—Side Effect (Cat Brain, -50E)
—Chaotic (-50E)
Total Cost: 400E

”There is simply nothing more chaotic than the average housecat.”

A nonverbal, instantaneously cast spell that grants Klarion certain feline attributes with inspiration from his familiar, Teekl. With a simple hand gesture, the witch boy’s appearance undergoes several subtle changes. His eyes gleam faintly yellow with slitted, cat-like pupils, and his ears, fingernails, and teeth adopt a pointed look that is far more noticeable than his usual sharp appearance. As a result of this spell, Klarion is able to nimbly dodge most attacks, move with sudden, surprising bursts of speed, and in general has an improved reaction time when it comes to danger.

Unfortunately, the effects of this spell are somewhat outside of Klarion’s control, and his behavior grows far more chaotic as a result. It’s almost as if his agility and speedy reactions function on autopilot— he might overreact to something as simple as a leaf blowing in the wind. In addition, his mental state becomes decidedly more cat-like, prey drive and all. He will grow restless around dawn and dusk, driven by a nocturnal hunter’s intuition, and overall develop an enormous urge to hide, skulk, and prowl in the shadows. He will also form opinions about people/things that might not be entirely logical.

Survival (Tracking) Rank 1 (50E)
Total Cost: 50E

A talent inherited from Klarion’s feline familiar, Teekl. Klarion has a faint and completely apathetic understanding of how to track most anything under any conditions. He can usually identify when some creature has passed through an area, and in general can pick up on subtle environmental cues that might indicate if someone is nearby or long gone. This cannot override Concealment Effects.

Descriptor: See Above

Essence Cost: 450

STAFF EDIT: Approved
 

Mad Maggie

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Name of Ability?
Universal Communicator

Ability Effects:
Communication

Descriptor: It's Caustic's smartwatch. Also comes with an earpiece for covert use.

Essence Cost: 100

STAFF EDIT: Approved!
 

The Living

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Name of Ability?
Hardened Membrane

Ability Effects:
Protection V(500)
--Ongoing(500)
--Concentration(-250)
--Finite(-250)
--Side Effect[Nullifies Necrotic Touch](-250)

Descriptor: The Living is able to harden its membrane to give itself a hardened and less gelatinous shape, furthermore so to the point of being able to defend itself against attacks. It can hold its shape for some time, but it requires concentration to be able to do so, and wears off if held for too long. The use of the hardened shell prevents the caustic ooze within from doing any harm.

Essence Cost: 250

STAFF EDIT: Approved!
 

Elise

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Name of Ability?

Aether Glide

Ability Effects:
Flight 2 (400)
- Ongoing (200)
- Ranged (100)
- Self/Other (50)
- Finite (-100)
- Side Effect: Lightweight (-100)

Descriptor: Elise casts a series of hand sigils over herself or another person she can see and incants the words 'Lee ber ah'. A swirl of blue magic sigils surround the target for a moment before fading, and the target gains the ability to soar through the air with perfect precision and grace. This enchantment lasts for about five minutes before gently fading, usually giving the benefactor enough time to drift back to earth safely, or, Elise can choose to dispel it earlier.

As with most of her vancian magic techniques, Elise can only cast this spell three times before spending an hour re-attuning her magical energies. In addition, targets of Aether Glide must use caution in areas of high wind or physical danger; the spell makes them nearly without mass, meaning even the slightest push can drive them off-course.

Essence Cost: 450

STAFF EDIT: Your math here is wrong, the correct pricing should be 550E, not 450E. Otherwise it looks all good.
 

Elise

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Name of Ability?

Child of the Night

Ability Effects:
Concealment 2: Sight and Hearing (400)
- Ongoing (200)
- Limited: Needs Cover (-100)

Concealment 5: Sight, Hearing (1000)
- Ongoing (500)
- Activation (-250)
- Concentration (-250)
- Limited: Only in Darkness (-250)

Descriptor: As a vampire, and thanks to her training as a recon scout, Elise can choose to pass nearly unnoticed to casual observers by using various sources of cover, animalistic cunning, as well as her latent vampiric talents of hypnosis. She does not, however, turn truly invisible, though it may seem as though she has disappeared from the perspective of those who weren't paying attention.

Under the cover of darkness, however, the powers of her undead blood truly shine. By focusing on the shadowy air around her for ten seconds, and focusing on her unholy nature, Elise can turn completely invisible and render herself noiseless to all but the most perceptive of foes, though sources of light (including from her own magic) can render her visible again.

Essence Cost: 1250

STAFF EDIT: Approved!
 

Izaneus Phortea

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Name of Ability?

Familiar Summon: Euphemia Meliora

Ability Effects:
Summon (300)
Modifiers: Activation: 30 sec (-100)

Descriptor: As a child. Izaneus spent his days speaking not to his parents, not to the servants who still worked at their home for love of the masters in residence. But to a small, Ethereal being.

This being guided him in his first tentative steps in magic, allowing him entrance to his most powerful talent.

Izaneus brings this spirit into the material plane, in the form of a White Crow, using a ritual lasting a little more than half an hour, as the spirit guides him through the ritual, as it always has.

Essence Cost: 200

EDIT: Approved!
 
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Izaneus Phortea

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Name of Ability?
Familiar Ability: Knowledge and know-how.

Ability Effects:
Rituals Arcana: 2 (100)
Research/Investigation: 2
Knowledge (Herbs and plants): 2
Knowledge (Deception): 2
Medical: 2

Descriptor: Euphemia is a spirit that's stuck by Izaneus for a large quantity of time, picking up what she believed would be useful to him, when she was finally summoned, also deciphering the lies he told, and were told to him. In belief that an eye for deception would prove useful to him in the future.

As a spirit of magical nature, it's only natural that she have some experience in the magical arts, and her tireless spirit allows her to research or investigate anything for long periods of time.

During the abyss, Euphemia noticed tragedy and discord, something she didn't want to happen to Izaneus, thus, she learned how to prevent, or correct such medical natures.

Essence Cost: 100

STAFF EDIT: Approved!
 

Izaneus Phortea

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Name of Ability?
Familiar Ability: Uncanny Senses

Ability Effects:
Sense (Extrasensory): 2 (200)
Modifiers
Ongoing-(200)
Indiscriminate (-100)
Total cost: 300

Descriptor: One of a Familiars key utilizations, are often as guard dogs, Euphemia understands this, and takes pride with her work, nothing drawing near her master escapes her magical senses. As soon as she notices something enter the area centered around her, she immediately let's her master know.

However, this can often prove detrimental due to the fact that whatever enters her area is automatically perceived as an enemy unless proven otherwise. Which can lead to some unneeded hostilities or hostile preparations for a friendly individual.

Essence Cost: 300

STAFF EDIT: Approved!
 

Lilith

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Name of Ability?
Sadistic Adrenaline

Ability Effects:
Previous Ability
Agility III (600)
—Limited: Rank up when losing sanity (-150)
—Side Effect: Susceptible to stress (-150)

The more Lilith loses her mind, the greater her reflexes become. Her body is supple and she can freely present her flexibility, but aside from that, she only has moderate coordination. Mania, misery, or any mental afflictions will cause her Agility to raise, up to its maximum effect. Such feats include occasionally avoiding attacks, assaulting with precision, and nimble acrobatics. Lilith's mind is vulnerable; strains on her psyche are overwhelming and harder to overcome. During heightened emotion, she is prone to irrationality and uncooperativeness.

Agility V (1000)
—Limited: Rank up when inflicting pain (-250)
—Side Effect: Susceptible to stress (-250)

Descriptor: Cruel violence excites Lilith like nothing else. Her body is supple and she can freely present her flexibility, but aside from that, she only has moderate coordination. Inflicting pain on others raises her Agility, up to its maximum effect. Such feats include occasionally avoiding attacks, assaulting with precision, and nimble acrobatics. Abusing one person or going on a killing spree equally stimulates her. Consequently, this furor leaves her vulnerable to mental manipulation. Madness, mania, and misery are exacerbated and harder to overcome.

Essence Cost: 500

STAFF EDIT: Approved!
 

Elise

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Name of Ability?

Metamagic: Occult

Ability Effects:
Sense 2: Magical Auras (200)
- Ongoing (200)
- Concentration (-100)
- Chaotic (-100)

Descriptor: Elise focuses her magically attuned awareness on the area around her to check for the presence of innate or active sources of magic. This can include spells actively being cast, the presence of a magical creature such as a fey or golem, or the presence of dormant spells such as curses or charms.

While these senses generally give her an idea of the proximity and basic nature of the magic, she cannot actually pinpoint the source of the magic; only how close it is relative to her position. It can also be hard to gauge the actual power of the magical energy, since a weaker, closer signature might feel similar to a farther, stronger magical source. Elise has had a lot of practice discerning the difference, but it can still be difficult, especially in the heat of battle.

Essence Cost: 200

STAFF EDIT: Approved!
 

Lilith

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Name of Ability?

Mutant Might

Ability Effects:
MUTANT MIGHT (600E)
Damage V (500)
Move Object I (100)

Lilith is inhumanly strong. She can crush a person with raw physical force in at least 7 different ways, including her teeth. Combined with her Acid Touch, every attack she lands is sure to be devastating. She can also lift more than the average person, though it's nothing spectacular.

Damage V (500)
Move Object II (200)
—Ongoing (+200)
Flight (200)

Descriptor: Lilith is inhumanly strong. She can crush a person with raw physical force in at least 7 different ways, including her teeth. Combined with her Acid Touch, every attack she lands is sure to be devastating. She can also lift a large person for as long as she needs to, and hump higher than the average person.

600E to 1100E

Essence Cost: 500

STAFF EDIT: Approved!
 

Klarion

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Name of Ability?

Cat-like Reflexes

Ability Effects:
PREVIOUS EFFECTS:
Agility Rank 3 (600E)
--Side Effect (Cat Brain, -150E)
--Chaotic (-150E)
Speed Rank 1 (200E)
--Side Effect (Cat Brain, -50E)
--Chaotic (-50E)

+ ADDING FLIGHT:
Flight Rank 1 (200E)
--Side Effect (Cat Brain, -50E)
--Chaotic (-50E)

Descriptor: ”There is simply nothing more chaotic than the average housecat.”

A nonverbal, instantaneously cast spell that grants Klarion certain feline attributes with inspiration from his familiar, Teekl. With a simple hand gesture, the witch boy’s appearance undergoes several subtle changes. His eyes gleam faintly yellow with slitted, cat-like pupils, and his ears, fingernails, and teeth adopt a pointed look that is far more noticeable than his usual sharp appearance. As a result of this spell, Klarion is able to nimbly dodge most attacks, move with sudden, surprising bursts of speed, and in general has an improved reaction time when it comes to danger. He can also leap fairly high into the air and long distances.

Unfortunately, the effects of this spell are somewhat outside of Klarion’s control, and his behavior grows far more chaotic as a result. It’s almost as if his agility and speedy reactions function on autopilot— he might overreact to something as simple as a leaf blowing in the wind. In addition, his mental state becomes decidedly more cat-like, prey drive and all. He will grow restless around dawn and dusk, driven by a nocturnal hunter’s intuition, and overall develop an enormous urge to hide, skulk, and prowl in the shadows. He will also form opinions about people/things that might not be entirely logical.

Essence Cost: 500

STAFF EDIT: Approved!
 

Klarion

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Name of Ability?

Master Skill

Ability Effects:
Social (Professional Annoyance) Rank 5 (250E)

Descriptor: Klarion is able to not-quite-literally weaponize his immaturity to spectacularly annoy almost any being he encounters. Only those with the patience of a saint could bear to be around him when he's actively trying to be obnoxious. As a result, he can be an excellent distraction in most circumstances, allowing his more "subtle" companions to fly under the radar.

Essence Cost: 250

STAFF EDIT: Approved!
 

Lilith

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Name of Ability?

Master Skill

Ability Effects:
Knowledge: Curses/The Occult I (50E)

Knowledge: Curses/The Occult VI (300E)
—Affects Multiple I

Descriptor: Lilith has intimate knowledge of cursed phenomena that goes beyond her supernatural affinities. She can recognize almost any cursed spirit or cursed technique, and accurately determine its power. It only takes a brief encounter for her to figure out someone's connections to the profaned arts. She can decipher most esoteric symbols and languages. This insight can also be shared with those in her immediate vicinity, should she allow it.

50E to 300E

Essence Cost: 250

STAFF EDIT: Approved.
 

Klarion

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Name of Ability?

Master Skills

Ability Effects:
Rituals/Arcana (Chaos) Rank 6 (300E)


Call it what you want—the Butterfly Effect, causality manipulation, primordial energy control, or even wild magic—Klarion has an advanced level of skill in the various rituals and arcane spells used to manipulate Chaos Magic, the universe-altering force directly opposed to Order. In a practical, everyday sense, Klarion embodies the old adage, “expect the unexpected.”

Survival (Monstrous Affinity) Rank 4 (200E)

As a long-time resident of the Uncanny Valley, Klarion is no stranger to the things that go bump in the night. He has a natural affinity for monstrous creatures in particular, able to pick up on the subtle behavioral and environmental cues that might indicate danger or peaceful coexistence, even when faced with a largely nonverbal being. He can also mentally bounce back from witnessing (or committing) monstrous acts that some may consider revolting or amoral, primarily because Klarion himself isn’t a totally natural creature.

Descriptor: See Above.

Essence Cost: 500

STAFF EDIT: Approved!
 

Cho

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Name of Ability?

Martial Arts

Ability Effects:
Damage 1 (100)
Protection 3 (300)
-- Limited (Only works against melee attacks) (-150)
Debuff 2 (200)
Endurance 3 (300)
Agility 3 (600)

Descriptor: The four Bending arts find their roots in four distinct Martial Arts. Cho is proficient in the Earthbending style and relies on low stances, rooted power, throws and grappling.

Essence Cost: 1350

STAFF EDIT: Can you provide a more in depth description that touches on each of the listed Effects?
 

Mad Maggie

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Name of Ability?

Piloting

Ability Effects:
Master Skill - Piloting (Small Craft) Rank 5

Descriptor: Caustic has advanced training in piloting small craft, gained through his years on the run and doing independent research.

Essence Cost: 250

STAFF EDIT: Approved!
 

Cho

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Name of Ability?

Martial Arts

Ability Effects:
Damage 1 (100)
Protection 3 (300)
-- Limited (Only works against melee attacks) (-150)
Debuff 2 (200)
Endurance 3 (300)
Agility 3 (600)

Descriptor: The four Bending arts find their roots in four distinct Martial Arts. Cho is proficient in the Earthbending style of hand to hand combat which he uses to both attack and protect himself in a melee. This style relies on low stances, rooted power, throws and grappling to hinder his opponent. Years of training have increased his agility and endurance to a point where it takes a while for him to tire.

Essence Cost: 1350

STAFF EDIT: Approved!
 

Shallan Davar

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Name of Ability?

Lightweaving

Ability Effects:
Illusion (visual & auditory) (1000) rank 4
--Ongoing (400)
--Affects Multiple (200)
--Ranged (200)

Descriptor: As a Lightweaver, Shallan has access to the "Surge of Illumination" allowing her to fashion her stormlight into visible hologram-like images. These lightweavings will diffuse into stormlight mist if disrupted, but will drift back into place if the image is sustained. She is able to project sound from a lightweaving if desired, thought she tends not to unless necessary, preferring silent images unless the situation requires more. A lightweaving blurs and fades if too distant from Shallan, though she can instead link the lightweaving to a person as its "source" rather than herself. Lightweavings that have depleted their source of stormlight will dissipate into mist, though Shallan can continue to feed her stormlight to smaller illusions for a length of time before she is likely to run out.
Lightweavings are formed from Shallan's imagination, therefore they are more concrete the more carefully she has considered them. A spur-of-the-moment creation may be blurry or less defined, passable from a distance, but clearly false upon closer inspection. Meanwhile, a sufficiently thought-through image can be virtually indistinguishable from reality. To this end, Shallan frequently spends time sketching her intended lightweavings beforehand, so that she can create more realistic illusions, particularly when used for disguises.
Lightweavings are easier to manifest as a change than as a new creation. It takes less stormlight and energy to change someone's face and appearance than to create the illusion of someone where no one is. Likewise, it is easier to use a lightweaving to extend a wall as opposed to creating one from scratch. A lightweaving attached to someone's face will change along with their movements and reactions near perfectly, even so far as realistic facial expressions or blushing through an illusion. An illusion without a basis would likely move in a way that looks stilted or incorrect on more than a passing glance, as Shallan would have to mentally prepare all of its motion and interaction with the world. (For instance, a baseless lightweaving of a person walking might make the correct motion, but essentially slide across the ground, rather than stepping with impact or consideration of terrain. A baseless lightweaving of someone talking likely would not have perfect synchronization between its sound and the movements of its mouth.)
Shallan will typically avoid using large-scale illusions, as the strain of creating them noticeably increases when attempting to create larger lightweavings, and they require far more of her attention and concentration. She would only attempt such actions when she feels particularly safe or particularly desperate. Generally, she prefers to use Lightweavings for disguises or, if in conflict, as momentary creations to confuse or distract her foe more than anything else. (for instance, seeing another attacker darting in their peripheral vision, or a momentary lightweaving of herself moving the opposite direction as she runs.)

Essence Cost: 1800

STAFF EDIT: Approved!

However, your ability's wording indicates you could Shallan requires concentration, and there are enough contingencies that I would say it could even be described as 'chaotic'. It's still approved as is, but you may want to streamline the wording slightly.
 
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Zagreus

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Name of Ability?
Son of Hades

Ability Effects:
Adaptation
- Starvation and Thirst (+50)
- Need for Sleep (+50)
- Incredible Heat Environments (+100)

Sense (Danger+Life Energy) Rank 1 (200)
- Ongoing (+100)

Descriptor: As the Prince of the Underworld, Zagreus has some divine advantages. He is attuned to the Plane of Death, and therefore cannot die of old age, starvation. Like his father, his fiery feet protect from extreme heat, even allowing him to survive being in contact with lava for a short moment. Also, he’s set some boundaries with his adoptive brother Hypnos, so now he never needs to sleep.

Finally, his divine senses allow him to sense things differently from how mortals do. Entities that are alive or undead radiate a golden glow, which grows stronger the more “alive” the target is. He can also sense immediate danger, which he sees in a bright pink outline.

Essence Cost: 500

STAFF EDIT: Approved!
 
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