Ability Approval I

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Eighteen

The Irreplaceable
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User name: Eighteen

Name of Ability?
Glow

Ability Effects:
Damage (100) rank 1
-- Ranged 1 (50)
-- Ongoing 1 (100)
-- Affects Multiple 1 (50)
-- Activation 1 (-50)

Descriptor: Eighteen can summon one or more orbs of ki in her hands that is about the size of a basketball. It is able to then suspend in the air and follow her, as a light source, or remain in a position of her choosing as a warm beacon. Due to its low-level damage it emits a source of heat akin to a fire, this can allow to to be used as a campfire also. She must focus to activate the ability, but once it is initiated it will last for however long she wants it to.
Essence cost: 250

Essence Cost: 250

Staff Edit: Approved.
 
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Eighteen

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User name: Eighteen

Name of Ability?
Cold Invulnerability

Ability Effects:
Incredible Cold Environments (100)

Descriptor: Android Eighteen has always had an affinity for cold temperatures. The chill of extreme cold temperatures do not cause her harm, however, she can still feel cold to some small degree. She will shiver, bundle up, but in reality the cold won't do much more than become an uncomfortable sensation, no more and no less. She has chalked it up to it being a perk as an Android.

Essence Cost: 100

Staff Edit: Approved.
 
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Hayle

Knight
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User name: Hayle

Name of Ability?
Faraday's Law

Ability Effects:
Protection from Electricity 10, 1000, ongoing +1000, Limited -500 (1500)

Descriptor: Hayle, while wearing his steel armour, is immune to any amount of electricity.

Essence Cost: 1500

Staff Edit: The Effects list isn't really written how it should be, based on our current format. If you were to write it that way, it would be:

Protection 10 (1000)
--Ongoing (1000)
--Limited (Electricity) (-500)
Total: 1500

That said, even if you were to re-write it like that, we couldn't actually approve it, as the rank of the Protection Effect is too high. In order to have rank 10 Effects, your character has to be level 10.

This is mentioned clearly in the rules, so you should really have seen it when you read them prior to creating your joining application.

At level 1, you can only have Effects up to rank 5. If that's alright with you, then please re-submit this Ability for approval at the new rank.
 
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D

DmitriNoir

User name: DmitriNoir

Name of Ability?
Siren Song

Ability Effects:
Debuff (500) Rank 5
--Ongoing (100) Rank 1
--Indirect (400) Rank 4
--Affects Multiple (250) Rank 5
--Limited (-100) Rank 2
--Concentration (-250) Rank 5

Descriptor: “There is, one knows not what sweet mystery about this sea, whose gently awful stirrings seem to speak of some hidden soul beneath...”

--Herman Melville

Dmitri, gifted with the sirenic ability to pluck at the deepest parts of a man's soul with his words, can put enemies in thrall even after he has closed his mouth (Debuff, Ongoing)--to the lengths of even freezing entirely defenseless (no countereffect) enemies in their tracks or make others agree to his subtle suggestions without them knowing it. Siren language, however, requires its speakers to infuse their words with the melodies of the ocean--in essence, sing (Limited); and like with most songs, must rhyme (Concentration). This renders the user quite engrossed in concentration and would hence be vulnerable for the duration of the song.

The songs reverberates, at most 100-feet, through the air around the user, targetting all of those whom the user identifies as foes (Affects Multiple). Though targets might have coverings on their ears (or might not have ears, per se), the ethereal vibrations would linger and would still serve to slow enemies' movements considerably (Indirect).

Essence Cost: 900

Staff Edit: A few changes are needed before this can be approved.

First of all, you can't choose to take different ranks of different Modifiers in the way you have written this. Modifier costs are based on the rank of the Effect they Modify. And even if you could do that, your description doesn't give any explanation for why these Modifiers should be the ranks you've given them.

It's possible that reading the description of Affects Multiple may have led to your confusion, as it can be taken additional times at increasing costs in order to get a wider range... and we write these additional purchases of the same Modifier as a number written beside the Modifier in the Effects list, just as we would with the rank of an Effect.

That brings me into my second point, though. Affects Multiple is 50 Essence per rank of the Effect being modified, so for 250 Essence on a Debuff 5 Effect like this, that would only get you a single instance of the Modifier, which means you would be restricted to an area 20 ft wide. And that's diameter, not radius.
If you wanted to affect everyone within 100 ft of your character, as you've said in the description, that would require Affects Multiple 10, which would cost 500 Essence per rank of Effect being modified. So for a rank 5 Effect like your Debuff here, the Affects Multiple Modifier alone would cost 2500 Essence.

Lastly, you should put a very brief (one or two words, ideally) description of a Limited Modifier in the Effects list when taking that Modifier. This is so that people can get a vague impression at a glance of how your Ability functions without having to trawl through the description. Most Modifiers don't need tags in the Effect list, but some do, like Limited & Weakness.

Here is an example of how you could write this Ability's Effect list if you want it to work the way you have described:
Debuff (500) Rank 5
--Ongoing (500)
--Indirect (500)
--Affects Multiple 10 (2500)
--Limited (singing) (-250)
--Concentration (-250)

Total: 3500

Please re-submit the Ability purchase form after making whatever changes you would like.
 
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Gilgamesh

The King of Heroes
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User name: Gilgamesh

Name of Ability?
Kingly Insight

Ability Effects:
Senses (Vision) I (100)
-Ongoing (100)

Descriptor: Gilgamesh can determine the nature and species of a person by just by taking the time to look at a person. Gilgamesh can also determine the nature and effect of a item or magical spell by observing the caster. While this is useful in helping him see through magical illusions, this does not help him see those who have concealed themselves.

Essence Cost: 200

Staff Edit: You'll need Sense (extrasensory) instead of Sense (vision) in order to do what you're wanting to achieve here. It's also worth pointing out that you won't be able to see through any extrasensory Illusions... though you could make Gilgamesh able to see through non-extrasensory Concealment, if you wanted.

I'd recommend adding in a "Weakness (blind spots)" Modifier as well, to save yourself a little Essence, since he can only Sense things he's looking at.

Also, after some discussion with other members of staff, I think we're agreed that you should probably also buy some sort of Skill (or Skills) as well as this Ability, in order to be able to figure out information like you're wanting to.

One Skill which was suggested was "Knowledge (appraisal)", though if you can think of something more appropriate then you're free to take that instead.

You could also use multiple, different skills. For example, Rituals/Arcana or Knowledge (magic) would make sense as explanations of his skill at understanding spells by watching someone use them.

If you would like more guidance on this, you can ask on the Discord and a staff member should be able to help.
 
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Beatrix III

[SA] Mrs. Hizrihel
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User name: Beatrix III

Name of Ability?
Chinese Repeating Crossbow

Ability Effects:
Damage (Rank 5) - 500
--Ranged (250)
--Removable (-250)
--Finite (-250)

Descriptor:
ee1d952cc29d00330416c6321a70f683.jpg


A crossbow of ancient Chinese design capable of firing up to 8 bolts in a minute when properly handled. Constructed of fine mahogany and plated with silver this crossbow is designed to be fed clips of ammunition that, by cranking the lever on the left side, will feed the mechanism an arrow and allow continuous and rapid use of the crossbow. Rotating the lever primes the bow string and moves the clip, feeding an arrow into the barrel. Upon pulling the trigger the bowstring is released and the operator is required to crank the lever once again. In this configuration the weapon is primarily used for stealth missions and for rapid fire suppression of enemy infantry.

Essence Cost: 250

Staff Edit: Approved.
 
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Apra

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User name: Apra

Name of Ability?
Six Wings of God

Ability Effects:
Flight 3 (600)
--Ongoing (300)

Descriptor: Apra’s body includes three pairs of wings, though he is not necessarily required to flap them in order to fly, as innate magic allows them produce or negate kinetic energy whenever he desires. His top speed is reduced by his level of encumbrance, however, and when carrying the maximum weight which he can comfortably lift (as determined by his Move Object ranks), he will be restricted to the speed of a single Flight rank. Also, although air resistance keeps his speed comparatively low while in-atmosphere, his rate of acceleration when flying in the Beyond can match that of any spacecraft.

Note; This Ability is Apra’s means of travelling between worlds in the Crossroads, hence why he can keep up with spaceships.

Essence Cost: 900

Staff Edit: Approved
 
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Apra

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User name: Apra

Name of Ability?
Carrying Capacity

Ability Effects:
Move Object 1 (100)
--Ongoing (100)

Descriptor: Though slim, Apra is lean and wiry beneath all his feathers and scales, and so has a surprising level of strength, which allows him to easily bear loads with substantial weights for extended periods of time.

Essence Cost: 200

Staff Edit: Approved
 
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Mewtwo

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User name: Mewtwo

Name of Ability?
Barrier

Ability Effects:
Protection 4 (300)
-- Ongoing (300)
-- Concentration (-150)
-- Side Effect (disables projectile Abilities) (-150)

Descriptor: A psychic-type move known to a relatively small number of Pokémon, Barrier features in both Mew's and Mewtwo's movepools as a powerful defensive ability. Mewtwo erects a bubble of psychic energy around itself, forming a gapless wall that repels physical and immaterial attacks alike.

To maintain the force field-like structure requires constant concentration Mewtwo needs to focus a considerable part of its brainpower into it. Further, Barrier works both ways: any projectile-type attacks Mewtwo would throw while it is up would just hit the Barrier’s inside (such as Shadow Ball), so it cannot use them. It can still use indirect attacks that do not appear as projectiles, however.

Essence Cost: 300

Staff Edit: Approved
 
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Mewtwo

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User name: Mewtwo

Name of Ability?
Shadow Ball

Ability Effects:
Damage 4 (400)
-- Ranged (200)
-- Weakness (Creatures equivalent to Dark- or Normal-type Pokémon) (-100)

Descriptor: A Ghost-type move that a surprisingly great number of Pokémon can learn. Mewtwo briefly focuses its energy into a black sphere the size of a melon and throws it forward using one or both of its hands. It is its preferred method for direct attacks at range.

A Shadow Ball uses the ‘mischievous’ energy of ghosts and spirits that it is made of to deal damage. As such, it retains the Ghost-type weaknesses of the Pokémon world: individuals that are more malicious or straight-out evil or that would otherwise qualify as a ‘Dark’ type in the Pokémon world take vastly reduced damage from Shadow Ball. In a similar vein, creatures and individuals that would qualify as a ‘Normal’ type in the Pokémon World (most commonly ‘regular’ animals, ‘normal’ people etc.) are immune to Shadow Ball.

Essence Cost: 500

Staff Edit: Approved
 
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Cassius Promen

Seasoned Realm Traveler
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Kraw
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User name: Cassius Promen

Name of Ability?
Vine Eruption

Ability Effects:
Damage 4 (400)
--Affect Multiple (200)
--Ranged (200)
--Indirect (400)
--indiscriminate (-200)
--Activation (-200)
--limited (-200) (only usable in kraw)
--Concentration (-200)
--Chaotic (-200)

Debuff 2 (200)
--Affect Multiple (100)
--Ranged (100)
--Indirect (200)
--Ongoing (200)
--indiscriminate (-100)
--Activation (-100)
--limited (-100) (only usable in kraw)
--Concentration (-100)
--Chaotic (-100)

Descriptor: Using the life energy of the planet itself, Cassius can draw upon its power to erupt the ground beneath him and bring up a wave of vines to ensnare and impale anyone in 20 feet or less in front of him. The vines are unpredictable and would come out of places that may not be favorable, so it's possible for a lucky enemy to avoid the vines completely or an unlucky ally to get caught in the cross fire. He would activate this by taking in the energy from the surrounding are into his sword (Hope) for 10 seconds and plunging it into the ground. The energy required to do this spell is unique to Kraw and would not work in the other planets.

Essence Cost: 500

Staff Edit: Approved.
 
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Elise

Wiki Curator, Esq.
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User name: Elise

Name of Ability?
Wizardly Pursuits

Ability Effects:
Medical 2
Sciences (Astronomy) 3
Sciences (Geology) 3
Sciences (Chemistry) 3
Humanities (History) 3
Research/Investigation 2
Rituals/Arcana 3

Descriptor: Elise's tutelage at the Academy of Arkadia and subsequent decade of self-study give her quite a thorough understanding of several key areas of intellectual investment.

Being a proper Wizard doesn't just mean weaving the strongest spells. It also means knowing about the world and how it works, and Elise strives to hone and refine these areas of expertise. She may not br quite as learned as an official Academy graduate, but she's done quite well for her own education with the resources at hand.

Essence Cost: 950

Staff Edit: Approved
 
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Elise

Wiki Curator, Esq.
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User name: Elise

Name of Ability?
Crossroads Native

Ability Effects:
Knowledge (Crossroads) 2
Knowledge (Erde Nona) 3
Knowledge (Mesa Roja) 2
Social (Underworld Deals) 3
-- Consumable Discount 1

Descriptor: Elise has lived her whole life in the Crossroads, and fittingly has a solid base of knowledge regarding most of the people and places to be found here.

Being that she grew up on Erde Nona, and has spent almost six years on Mesa Roja, she also has a pronounced familiarity with those two Worlds. Her considerable time spent dealing with the scum and criminal side of the Crossroads has given her a lot of experience in negotiating with the Worlds' undesirables.

The practical upshot is that she has a keen ability to find good deals on helpful goods, how to market her own wares and services, and she even knows how not to get fleeced in the process. Wizardry is expensive, after all!

Essence Cost: 750

Staff Edit: Approved
 
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Elise

Wiki Curator, Esq.
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User name: Elise

Name of Ability?
Light Puppetry

Ability Effects:
Illusion: Sight & Sound 1 (250)
-- Limited: Moderate Lighting (-50)
-- Concentration (-50)
-- Finite: Four per Rest (-50)

Descriptor: Elise focuses her thoughts on a sound and image, while whispering the phrase 'Oph Yuk Ohs'. Assuming there is at least a lamp-equivalent source of light within twenty feet, Elise can bend the light within twenty feet of her to take on a specific appearance of her choosing and momentary sound, up to 1 cubic foot and the volume of a shout.

Elise must keep her gaze and attention fixed on the illusion she creates, or it disappears instantly. Furthermore, she can only cast this spell four times before needing to refocus her magical energies for four hours.

Essence Cost: 100

Staff edit: APPROVED
 
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Sans

Has a Bone to pick with you
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User name: Michael Afton

Name of Ability?
Profession of Robotics

Ability Effects:
Technical (Coding) - Rank 5
Technical (Mechanics) - Rank 5

Descriptor: Michael's significant experience with the animatronics all throughout his life has given him quite a lot of insight into the process of building an animatronic and robots in general, from how they are built to how they are coded. His father, William Afton, also helped mentor him and gave him a personal investment in them he otherwise would not have.

Essence Cost: 500

Staff edit Approved
 
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Ridley

The Reigning Wyrm
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User name: Ridley

Name of Ability?
FireBalls

Ability Effects:
Damage 3 (300)
--Ranged modifier (150)

Descriptor: Taking in a deep breath, Ridley blasts out a stream of five plasma balls towards nearby victims, the stream of 'fireballs' all having the capacity to moderately damage opponents. Ridley is capable of using these while doing any other tasks, the only thing required of the lizard to utilize these is the ability to breath. while the least threatening of Ridley's fire-based abilities, it is quick and is usually used for the lizard either to finish a combo of attacks or as set-up for one.

Essence Cost: 450

STAFF EDIT: Approved!
 
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Cho

Avatar-in-Training
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User name: Cho

Name of Ability?
Earthbending (Upgrade)

Ability Effects:
Variable Creation 2 (400)
--Affects Multiple 1 (100)
--Ongoing (200)
--Ranged (100)
Move Object 2 (200)
--Affects Multiple 1 (100)
--Ongoing (200)
--Ranged (100)
Damage 4 (400)
--Affects Multiple 1 (200)
--Ranged (200)
Movement 1 (200)
-- Speed 1 (200)
-- Ongoing (100)
-- Affects Multiple 1 (50)
-- Concentration (-50)
Total: 2700

Descriptor: Adding movement + speed to Earthbending

Earthbending, one of the four elemental bending arts, is the geokinetic ability to manipulate earth and rock in all their various forms, prevalent in the Earth Kingdom and the United Republic. Cho has adopted a quicker style of earthbending, more akin to pro bending, only rooting himself long enough to throw his attacks. Through the use of Focus, Cho is able to Lavabend. Lavabending is a specialized sub-skill of earthbending that allows the user to manipulate molten earth. This rare ability allows the bender to phase-change earth into lava, lava into earth, and otherwise manipulate existing lava with great dexterity.

Essence Cost: 2700

Staff Edit: Approved
 
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Scylla

I'm a Monster!
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User name: Scylla

Name of Ability?
Crush

Ability Effects:
Damage V (500)
-- Affects Multiple 1 (250)
-- Ranged (250)
-- Concentration (-250)
-- Indiscriminate (-250)
-- Side Effect - Tiring (-250)

Descriptor: Scylla concentrates on a location she can see, before suddenly summoning the crushing pressure of the depths onto that area. Dazzling lights, reminiscent of the bioluminescence of deep-sea creatures, flash in the targeted area as it happens, and during the short charge. Obviously it won't affect her dogs, as they are part of her, and just as used to the deep. Everyone else is fair game.

Essence Cost: 250

Staff Edit: S'good.
 
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Scylla

I'm a Monster!
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User name: Scylla

Name of Ability?
(Update) Horror of the Deep

Ability Effects:
Adaptation 3 (600)
- Need to Breath (200)
-- Limited (Can Breathe Underwater) (-50)
  • Nonbiological Anatomy (300)
  • Extreme Cold (100)

Speed 1 (200)
-- Ongoing (100)
-- Limited (Only Underwater) (-50)

(already half bought)

Descriptor: Scylla's body has been cursed, her entire lower half transformed into a set of four tentacle-like appendages. Large and serpentine in appearance, and each with the head of a wolf. Each with a mind and half of a body of its own. Their beings are linked, and hurting a hound will hurt the master as well, and vice-versa. But no single hound will be killed until Scylla is killed. Over time she's warped her main body as well. Permanently shaped it with her will, to become a creature of the sea, able to breathe underwater. To swim faster. To not succumb to the cold nor the crushing depths. She is a monster.

Essence Cost: 800

Staff Edit: is the Need to Breathe Adapatation (and Limited Modifier) supposed to represent that Scylla still needs to breathe, but can also breathe underwater? If so, you're approved, but you'll need to include that in the description. If not, explain what it's meant to be in Smol Questions, please.
 
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Obake

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Erde Nona
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User name: Totoro

Name of Ability?
Druidic

Ability Effects:
Movement 200 RANK 3 (600)
-- Affects Multiple 50 RANK 3 (150)
-- Indiscriminate -50 RANK 3 (-150)
-- Activation -100 RANK 3 (-300)
-- Limited -50 RANK 3 (-150) (Requires nature nearby)

Protection 100 RANK 5 (500)
-- Ongoing 100 RANK 5 (500)
-- Affects Multiple 50 RANK 5 (250)
-- Chaotic -50 RANK 5 (-250) (May not grant the wish at all or not what was asked)
-- Indiscriminate -50 RANK 5 (-250)
-- Activation -100 RANK 5 (-500)

Variable Creation 200 RANK 5 (1000)
-- Ongoing 100 RANK 5 (500)
-- Affects Multiple 50 RANK 5 (250)
-- Indiscriminate -50 RANK 5 (-250)
-- Activation -100 RANK 5 (-500)
-- Chaotic -50 RANK 5 (-250) (May not grant the wish at all or not what was asked)
-- Finite -50 RANK 5 (-250) (Recovery period)
-- Limited -50 RANK 5 (-250) (Only works in/near nature)

(It's huge I know, I'm sorry! My next submissions I'll try to make simpler)

Descriptor: Totoro prays to nature asking for help, and sometimes nature responds. Of course, Totoro has no idea what a prayer is, he would refer to it as kindly asking ‘his friend nature’ for a bit of help please if that’s okay, he hopes he’s not imposing, and thank you so much. And apparently, this works because he wasn’t aware that it shouldn’t work. Don’t try to wrap your head around that logic.

When Totoro’s ‘prayer’ is answered, nature grows some form of plant to aid him, or stacks rocks and dirt into a structure for the same effect - it depends on what’s around to work with.

Now, nature or whoever Totoro’s request is addressed to is a fickle and choosy one. In places where there is no nature (e.g. in a city) or where it’s neglected (e.g. polluted land) it will not respond at all. And even in the greenest plains there is no guarantee that Totoro’s request will be granted: sometimes it goes unanswered and other times the form of aid that is given is different from what Totoro asked for: he may request a bridge to cross a chasm and be given a tower to climb vertically and… leap across from there or something? In addition, nature’s reserves are finite and will need a little time to recover after growing a few years’ worth of vegetation in a few seconds, before Totoro can get more help. It’s not exact science how long the natural energies take to replenish but bigger creations cause a longer ‘cooldown’, upwards of a minute for even the smallest things, and up to 24 hours for very big creations.

If the request is granted (more or less, anyway) the plants grown by Druidic are quite durable and can reliably let even the fat nature spirit walk on them or hide behind one without too much trouble. Other people can do the same, so while it may be a way for Totoro’s friends and allies to overcome an obstacle it won’t help with escaping a pursuer who can just follow them. Similarly, the plants do not distinguish between Totoro’s friends and foes so asking nature to cover him and his friends in some sort of wood armour would inadvertently give his opponents the same protection if they’re close enough.

Besides being unusable where there is no nature, Totoro must be ‘friends’ with the nature of that world before he can ask it for help. He does this by ‘befriending’ it in various ways, though he can just as well lose its favour by doing things that are bad for nature, in which case he would need to redeem himself first. This process is similar to an elemental mage attuning themselves to the land before they can call upon its elements, though Totoro would call it differently. After all, if you’re meeting someone new and a guest in their home you’re friendly and polite!

Druidic can create plants of maximum size around 4,5m in any dimension, and can be used to overcome horizontal obstacles (e.g. a bridge to cross a chasm, stilt-legs to cross a muddy pond, a ‘wave’ of roots to surf on...) and vertical ones (e.g. a strong trunk to climb a wall, a ladder or staircase to reach something high up, hooked gloves to wall-crawl...). It can also create something to the effect of a raft, giant lily pad or hollow-trunk canoe, to traverse watery bodies with.

Essence Cost: 650

STAFF EDIT: Approved!
 
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