Anders Nazret

Anders Nazret

Arcadian Swordmage
Level 4
Joined
Jul 14, 2021
Messages
69
Awards
1
Essence
€11,565
Coin
₡8,057
Tokens
5
World
Erde Nona
Profile
Click Here
Faction
Heralds of the True Heir
Character Name: Anders Nazret

Character Source: OC from Erde Nona

Character Behavior:
Firebrand Swordmage

Firebrand - Anders sees what Arcadia has become and he despises it. Magic is given freely to those that are undeserving. The false king sits on a throne that has been stolen time and time again. There is one course of action to take, and that is to burn it to the ground.

Swordmage - Anders is both a master magician and a master swordsman. He combines physical prowess with magical lethality in combat. He abhors wizards who do not take the time to hone their body, seeing it as a necessary step in furthering magical aptitude. To him, the mind and body function together as a vessel for magic and those that neglect one deserve neither.

Physical Description: Anders is a man who appears to be in his late forties, if not slightly older. Despite this he is in peak physical condition, with a physique that would make powerlifters blush. He generally sports a full beard and mustache as well as mid-length hair, all of which is a silvery gray-white due to prolonged exposure to stasis magic. As a sort of belt buckle he wears the skull of a young buck. Around his neck, usually hidden behind his clothing, he wears the royal crest of Arcadia. To anyone who knows the current crest of Arcadia this would appear as an ancient design.

Character History:

Anders Nazret was born during the golden age of Arcadia. He was a gifted child, adopting both magical and martial pursuits easily. His natural talent along with a rock-hard work ethic allowed him to become a burgeoning prodigy. Before long he grew to be a respected and influential member of Arcadian society. He served dutifully beneath Emperor Trevon XI, as a royal guard. Years passed and he matured into his role as the world around him began to change.

However, the Emperor fell ill and passed suddenly. Arcadia was fractured by his death, with no direct heir to the throne. Factions filled with supposed “heirs” of questionable blood splintered and tore Arcadia apart. This was the end of the golden age. Rather, this was the version recorded in the history books. Anders, however, knew the truth. As an elite member of the royal guard he was privy to information kept hidden from the general populace. The Emperor did not die childless. The true heir was hidden from the world in the hopes of keeping them safe should a coup take place. This knowledge was entrusted to Anders and Anders alone. His mission, should Trevon XI die, was to recover the lost heir and return them to their rightful seat on the throne.

With Arcadia in chaos following the Emperor’s death, Anders set about on his mission. The heir, a young child by the name of Eulalia, lived with a middle class farming family, blissfully unaware of their bloodline. Anders arrived in the dead of night, addressing the child’s foster parents with a coded phrase. They explained to Eulalia their true heritage. After a long series of tear-filled farewells Eulalia left with Anders, leaving their mundane life behind. However, this was not to be. Anders and the heir were ambushed by a retinue of royal swordmages turned traitors. Anders fought hard, protecting the Eulalia over the course of several days as they were hunted through the wilderness.

Eventually, Anders was entrapped by an incredibly powerful and long-since forgotten stasis enchantment. He was frozen in limbo, unable to interact with or be interacted with by the outside world. He watched as Eulalia was slain and buried in a shallow grave. He watched as Arcadia crumbled. He watched as the false heirs came and went. He watched as the world he had loved became a twisted and unrecognizable parody of itself. He watched, unable to do a damn thing about it. He watched and he hated and he bided his time. Eventually the enchantment began to break. With each century his prison became less and less stable, until finally, Anders Nazret manifested atop the long-forgotten grave of Eulalia, the True Heir of Arcadia.

Relationships

A reliable, if differently motivated ally. My trust in him is soundly placed, but his devotion to the cause is from a place of convenience rather than any true conviction. Regardless he has earned my respect.

Truly a gift from the Golden Age. Our goals align and his competency rivals my own. I would place my life in his hands, and I would suspect he would do likewise.

Her intelligence is overshadowed by her childishness.

With respect, he appears underprepared for the harshness of this world. Perhaps he will prove me wrong one day.

Competent, if a bit too carefree. I respect his abilities and have come to regard him as a friend during our time in the Abyss.

I'm unsure of my opinion, she is generally reserved and her mannerisms are hard to follow. That said, she is quite skilled at what she does and I'd be remiss if I did not acknowledge that.

An absolute joke of a mage. His self-informed cleverness does little to hide the fact that he is an old man with a child's understanding of thaumaturgy. If this is what Arcadia has to offer then I am not worried.
 
Last edited:

Anders Nazret

Arcadian Swordmage
Level 4
Joined
Jul 14, 2021
Messages
69
Awards
1
Essence
€11,565
Coin
₡8,057
Tokens
5
World
Erde Nona
Profile
Click Here
Faction
Heralds of the True Heir
Abilities
(8600)​

Thibaultian Swordplay (750)
Move Object 3 (300)Thibaultian Swordplay.png
Positive Modifier:
Negative Modifier: Limited - Requires a longsword or equivalent weapon (-150)

Protection 3 (300)
Positive Modifier:
Negative Modifier: Limited - Requires a longsword or equivalent weapon (-150)

Debuff 3 (300)
Positive Modifier: Ongoing (300)
Negative Modifier: Limited - Requires a longsword or equivalent weapon (-150)

Description: Mastery of magic is pointless without mastery of one’s own body. Practitioners of Thibaultian swordplay embrace this ideal by sculpting their bodies into perfect physical specimens. Where other schools of swordplay may rely on cleverness or speed, Thibaultian swordplay relies on raw strength and constitution. There are no fancy lunges or pirouettes, but rather methodical footwork and decisive strikes. Using this style Anders can force his opponents into unfavorable positions all the while protecting himself from their strikes. This style aims to open up weak points that can be exploited, with the most common being strikes to the opponent’s joints leaving them hobbled for the remainder of their short life.

Dark Iron Sword (300)
Damage 3 (300)Dark Iron Sword.jpg
Positive Modifiers:
Negative Modifiers:

Description: Anders carries a sword that most would simply find too heavy to reasonably wield. However, having trained for most of his life with Dark Iron weaponry Anders is capable of wielding his sword with relative ease.

Magic is for the Worthy (400)
Debuff 3 (300)
Positive Modifiers: Ongoing (300)MagicIsForTheWorthy.jpg
Negative Modifiers: Limited - Only effective against magic users (-150), Concentration (-150)

Healing 1 (200)
Positive Modifiers:
Negative Modifiers: Limited - Only effective against magic users (-50), Concentration (-50)

Description: In the eyes of Anders many master magicians are nothing more than abecedarians carrying a title they have no right holding. Anders seeks to remedy this. When facing a magically inclined foe Anders can attempt to drain them of said magical energy. This move is relatively short ranged and requires complete focus on the target. Forceful draining of one's magical energy leaves the target weak and disoriented. And, in rare cases, they lose access to their magic, sometimes permanently. Additionally, Anders is reinvigorated by this sudden influx of energy. (Loss of magic capability can only occur if the OOC target agrees to it, otherwise it just weakens the target)

Arcane Mastery (1800)
ArcaneMastery.pngMimic 4 (1600)
Positive Modifiers: Ongoing (400)
Negative Modifiers: Limited - Only usable on magic (-200)

Descriptor: Anders's intimate understanding of magic and its various schools allows him to duplicate a wide variety of spells simply by observing them.

You Will Stand Alone (375)
Debuff 3 (300)
Positive Modifiers: Ranged (150)
Negative Modifiers: Weakness - cannot affect nonmagical boons (-75)

Descriptor: Anders's mastery of magic allows him to unravel the threads holding together most beneficial enchantments. With a gesture he can dispel magical boons affecting a single opponent. This cannot affect nonmagical buffs, and particularly strong boons can only be weakened not completely dispelled.

Enigmatic Lock (300)
Protection 3 (300)
Positive Modifiers: Ongoing (300)
Negative Modifiers: Limited - Only works on objects with locks (-150), Activation - 10 seconds (-150)

Descriptor: Anders is capable of imbuing mundane locks with thaumaturgical potential. In order to do so the lock must be closed and he must spend several moments performing arcane incantations. Once completed the locked object becomes unnaturally resilient to damage and will not become unlocked until the object is broken or the spell is unraveled.

The Weight of Inadequacy (600)
Debuff 3 (300)
Positive Modifiers: Ranged (150), Ongoing (300)
Negative Modifiers: Activation - 10 Seconds (-150),

Descriptor: After several seconds of incantation and esoteric hand signs Anders afflicts his opponent with a gravity manipulation curse. This curse causes their body and belongings to become significantly heavier. Naturally this slows most targets down and outright incapacitates weaker targets. Additionally flight becomes more difficult due to the extra weight. Anders can intentionally end this curse early and after about an hour the curse naturally fades.

Power Word: Wound (875)
Damage 5 (500)
Positive Modifiers: Ranged (250), Indirect (500)
Negative Modifiers: Weakness - Target cannot hear (-125), Finite - Once per target (-250)

Descriptor: Anders utters a singular word infused with arcane power. Reality shifts around his target, restructuring itself as if the target had always been injured. Skin will split open, muscles will tear, and bones will break if the target is unprotected. Reality, however, does not take kindly to being altered and fortifies itself around the target, making them unable to be affected by Power Word: Wound for several days. Additionally this spell only works if the target can perceive the power word. This means he can affect people, for example, by transmitting his voice over radio.

Arcane Lure (400)
Move Object 4 (400)
Positive Modifiers: Ranged (200)
Negative Modifiers: Concentration (-200)

Descriptor: Anders manifests a whip-like length of shimmering orange energy and uses it to lasso a distant target. Once lasso'd Anders can pull the target towards him. This requires concentration on Anders part as he must be actively pulling on the lure. After a few moments the magic fizzles and the whip vanishes.

Blessing of Ahk-Shah (1100)
Phasing (1000)
Positive Modifiers:
Negative Modifiers: Weakness - Strong Winds (-25), Activation 10 Seconds (-50), Concentration (-50), Limited - Cannot traverse airtight barriers (-50)

Adaptation: Nonbiological Anatomy (300)
Positive Modifiers:
Negative Modifiers: Activation 10 Seconds (-50), Concentration (-50)

Flight 1 (200)
Positive Modifiers:
Negative Modifiers: Weakness - Strong Winds (-25), Activation 10 Seconds (-50), Concentration (-50)

Descriptor: Anders has been blessed by the Goddess Ahk-Shah, in exchange for his devotion to her. This blessing appears as a simple sun tattoo between his shoulder blades. He can spend some time reciting a prayer to her, during which the tattoo begins to shimmer and glow gold. Once the prayer is completed his body and belongings temporarily transform into a flying cloud of sand, reforming back into Anders after several moments. This cloud is capable of traversing through miniscule cracks in most obstacles, although it cannot penetrate truly airtight barriers. While in this form he can still be harmed by damaging the sand, but his vital organs cannot be targeted. Should he transform in especially strong winds he will instead be blown away, reforming wherever the winds take him.

Ydra (1200)
Summon (300)ydra.jpg
Communication - Telepathy (100)

Protection 2 (200)
Positive Modifiers: Ongoing (200)
Negative Modifiers:

Sense 1 - Surface Thoughts (100)
Positive Modifiers:
Negative Modifiers:

Master Skill 6 - Pilot (300)

Descriptor: At first glance Ydra could be assumed to be an android. Her skin is infused with a graphite fiber lattice, giving it a matte black and synthetic appearance. Her face is more human in appearance, but she rarely shows it. Instead she wears a reflective black helmet, finding herself more comfortable behind it. She was raised from infancy in a deep space research facility and as such her social skills tend to be quite stunted. The researchers sought to create a cyborg capable of outperforming navigation computers through the combination of human ingenuity and computer precision. Ydra was the result of this experimentation.

Her body is heavily augmented and she is capable of interfacing with most starships. This interfacing allows her to essentially wear vessels as a second skin. Additionally, and perhaps the reason she was chosen for these experiments, Ydra has some degree of psionic capability. She has an almost preternatural sense for danger, able to avoid attacks before most people even realize they are coming. Her psionic abilities also extend to the realm of telepathy and surface level mind-reading. This aspect of her power proves to be the most frustrating for her as she struggles to reconcile people's outward expressions with their internal feelings. All of these abilities were what led to her eventual escape from the research facility. Ydra now roams the Crossroads in hopes of finding a place to belong.

Spellcraft 5 (250)
Anders carries a wide and nuanced understanding of most magics.

Knowledge 5 - Arcadian History (250)
Having been locked in stasis since the golden age of Arcadia Anders's knowledge of Arcadia's history rivals that of most historians.


Consumables
Three-star food pill (1000)
Adaptation - Immune to Pain (200)
Positive Modifiers: Transferable (50)
Negative Modifiers: Activation - 30 seconds (-100), Side Effect - Fatigue (-50)

Endurance 2 (200)
Positive Modifiers: Transferable (100)
Negative Modifiers: Activation - 30 seconds (-200), Side Effect - Fatigue (-100)

Speed 2 (400)
Positive Modifiers: Transferable (100)
Negative Modifiers: Activation - 30 seconds (-200), Side Effect - Fatigue (-100)

Healing 3 (600)
Positive Modifiers: Ongoing 3 (300), Transferable (150)
Negative Modifiers: Activation - 30 seconds (-300), Side Effect - Fatigue (-150)

Descriptor: Chock full of essential vitamins, stimulants, and nanomachines, these brown hard candies provide everything a growing adventurer needs. Roughly half a minute after consuming the bitter candy it starts to rejuvenate one’s body. Wounds begin to close and pain receptors are disabled. This, combined with the sudden surge of energy, allows the user to push their body to its limits, increasing their stamina and allowing them short bursts of speed. However, three star food pills are not completely stable and once the effects end the user suffers a period of debilitating fatigue.

Affinities
- Enterprising
 
Last edited:

Anders Nazret

Arcadian Swordmage
Level 4
Joined
Jul 14, 2021
Messages
69
Awards
1
Essence
€11,565
Coin
₡8,057
Tokens
5
World
Erde Nona
Profile
Click Here
Faction
Heralds of the True Heir
Bases
(32,181)
The Tonegawa

Size 3 Mobile Base
Multiplier x 3
Enterprising (25% discount)

Base (1000)
Positive Modifiers: Ongoing (400)
Negative Modifiers:

Flight 4 (800)
Positive Modifiers: Ongoing (400)
Negative Modifiers:

Protection 4 (400)
Positive Modifiers: Ongoing (400)
Negative Modifiers:

Healing 4 (800)
Positive Modifiers:
Negative Modifiers:

Damage 4 (400)
Positive Modifiers: Ranged (200)
Negative Modifiers:

Communication (100)

Sense - IFF Radar 5 (500)

Concealment (Sight) 4 (400)

Descriptor:
This comfortably sized research shuttle is outfitted with everything Caustic needs for his private lab to produce and experiment with any type of sample he needs. It can hold a maximum crew of six, but that's when things feel a bit crowded. There is a spartan kitchen that will support a full crew complement for several months. Additionally, there are well stocked medical facilities and a small armory that holds the weapons Caustic has gathered. It is equipped with a regenerative shield system, can land and fly in an atmosphere, and is space worthy. The Tonegawa has been equipped in preparation of the True Heir's rescue of Caustic, with new systems and armaments. It has two medium range Plasma Disruptors, a new sensor array to detect incoming ships, and an experimental cloaking device that can fade the ship from the visible light spectrum.

With Caustic's extended incarceration Anders has since taken control of the Tonegawa and is currently using it as a base of operations for the Heralds.

Golem Foundry (20,031)
Size 5 Mobile Base
Multiplier x 5
Base (1000)Golem Foundry.jpg
Positive Modifiers:
Negative Modifiers: Limited - Cannot move (-50)

Treasury - Base Size 5 (7000)

Descriptor: Once a resplendent example of Arcadia’s thaumaturgical and technological progress the golem foundry is but a shadow of its former glory. Many of the foundry’s functions are currently in disrepair, including its mobile capabilities. However, basic creature comforts such as the kitchen and bunk areas are functional. The entire facility is quite large, but the current usable area is not much larger than a modest sailing ship. Anders intends to restore the facility to use in his crusade against Arcadia.

Thaumaturgical Lances (1000)
Damage 5 (500)
Positive Modifiers: Ranged (250), Affects Multiple 2 (500),
Negative Modifiers: Limited - Cannot target internally (-250)

Descriptor: Batteries of thaumaturgical lances line the foundry’s battlements. These turrets are capable of firing devastating beams of arcane energy, capable of destroying clusters of enemies with ease.

Internal Repair Mechanisms (875)
Healing 5 (1000)
Positive Modifiers: Self/Others (125)
Negative Modifiers: Limited - Only on Itself and Golem Constructs (-250)

Descriptor: The foundry was created with longevity in mind and as such has multiple systems capable of self-repair. Additionally it can perform these repairs on any golems within its confines.
 
Last edited:

Anders Nazret

Arcadian Swordmage
Level 4
Joined
Jul 14, 2021
Messages
69
Awards
1
Essence
€11,565
Coin
₡8,057
Tokens
5
World
Erde Nona
Profile
Click Here
Faction
Heralds of the True Heir
Important NPCS
c2cdcd370f2522bc688564daed8a812f.jpg
Detective Mickey - Despite appearances Mickey would refer to himself as anything but hardboiled. Sure, he smokes unfiltered cigarettes, but that is a bad habit he's actively trying to kick. In his time with Arcadia's paranormal enforcement force he's seen all sorts of shit - from fey pranks to demonic incursions to alcoholic pyromancers. Things still surprise him, but he's good at recovering after eating a curve ball. Despite what Anders may think he is quite adept when it comes to the arcane, with a wide breadth of knowledge across various subjects and disciplines. After all, if his skills are lacking then people get hurt and he has a hard enough time living with himself as is. For him the law is less about enforcement and more about helping people. It isn't uncommon for him to skirt proper procedure if it means he can save someone from a nasty fate (which happens quite frequently when one is dealing with demons and the like).
 

Anders Nazret

Arcadian Swordmage
Level 4
Joined
Jul 14, 2021
Messages
69
Awards
1
Essence
€11,565
Coin
₡8,057
Tokens
5
World
Erde Nona
Profile
Click Here
Faction
Heralds of the True Heir
ESSENCE PURCHASES

Purchased Arcane Mastery (350) - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-25#post-11893
Upgraded Arcane Mastery (1800) - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-31#post-13210
Purchased You Will Stand Alone (375) - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-31#post-13211
12/10/21 - Changed affinities from Influential to Enterprising
Purchased Enigmatic Lock (300) - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-34#post-13758
Purchased The Weight of Inadequacy (600) - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-36#post-14475
Purchased Power Word: Wound (875) - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-38#post-15149
Purchased Arcane Lure (400) - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-40#post-15784
Purchased Blessing of Ahk-Shah (1100) - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-42#post-16188
Purchased Ydra (1200) - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-47#post-18743

COIN PURCHASE

Purchased Golem Foundry (7850) - https://multerra.zulenka.com/index.php?threads/the-counting-house-i.26/page-10#post-13932
Upgraded Golem Foundry (16750) - https://multerra.zulenka.com/index.php?threads/the-counting-house-i.26/page-12#post-15569
Purchase "Wand of Disintegration (1500) - https://multerra.zulenka.com/index.php?threads/the-counting-house-i.26/page-11#post-14957
Consumed "Wand of Disintegration (1500) - https://multerra.zulenka.com/index.php?threads/day-4.1793/page-4#post-15844
Purchased Internal Repair Mechanisms (3281) - https://multerra.zulenka.com/index.php?threads/the-counting-house-i.26/page-13#post-15973
Purchased 5 "Three-star Food Pills" (2500) - https://multerra.zulenka.com/index.php?threads/the-counting-house-i.26/page-14#post-16388
Purchase "The Tonegawa" (12,150) - https://multerra.zulenka.com/index.php?threads/the-counting-house-i.26/page-16#post-20860
 
Last edited:
Top