Arthur Morgan Character Application

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Arthur Morgan

Pass Into Myth
Joined
Aug 2, 2018
Messages
184
Awards
10
Essence
€43,345
Coin
₡10,300
Tokens
20
World
Inverxe
Profile
Click Here
Faction
Spirits of Vengeance
Username:

Do you have 50 Tokens? Yes

Character Name: Arthur Morgan

Is this character an OC or a Canon character? Canon Character

Starting Location? Kraw

Character Behavior No changes.

Physical Description:

No changes.

Character History:

No changes.

Abilities/Skills:

The Ghost Rider
Shapeshifting (Only one form, 1000E)
—Activation (30 seconds, -100E)

Adaptation: Nonbiological Anatomy (300)
--Limited (Only while transformed, -50E)

Adaptation: Immune to Pain (200)
--Limited (Only while transformed, -50E)

Protection Rank 7 (700E)
--Ongoing (+700E)
--Limited (Only while transformed, -350E)
--Side Effect (Rage, -350E)

Damage Rank 7 (700E)
--Ongoing (+700E)
--Limited (Only while transformed, -350E)
--Side Effect (Rage, -350E)
--Weakness (Purity, -175E)
Total Cost: 2,525E

Arthur Morgan possesses the supernatural ability to transform into the Ghost Rider at will. Upon transforming, Arthur’s body will become suffused with eerie blue flame over a period of 30 seconds, the flesh sloughing off his bones until he is rendered almost entirely skeletal. The fire covering his body grants him freakishly crushing strength in melee combat and leaves lasting burns on enemies long after contact is made. In addition, he is far more resistant to damage while in this form, capable of surviving even the most devastating of blows. Unfortunately, both of these boons seem to have a side effect: Arthur is imbued with an undying rage, causing him to lash out in situations he normally would not. In addition, he cannot harm those with pure, truly good souls.

PREVIOUSLY APPROVED ABILITIES (NO CHANGES MADE, TOTAL COST 9075E):


Volcanic Pistol
Damage Rank 3 (300E)
-- Ranged (+150E)
-- Concentration (-150E)
-- Finite (-150E)
Total Cost: 150E

The Hutton & Baird Volcanic Pistol combines the stopping power of a repeating rifle with the portability of a sidearm. Although the accuracy is good, the firing rate and reload time mean that Arthur needs to concentrate before pulling the trigger. This gun has an ammo capacity of eight rounds, with a reload time of approximately 6 seconds.

Natural Strength
Damage Rank 2 (200E)
Endurance Rank 2 (200E)
Total Cost: 400E

Arthur isn't a stranger to melee combat and rough living. He can kill a man with a well-aimed hit to a vital area and is physically fit enough to endure traveling long distances on foot or days of hard riding on horseback.

Hunting Knife
Damage Rank 2 (200E)
-- Removable (-100E)
Total Cost: 100E

An all-purpose Bowie knife with a sharp clip-point blade, steel crossguard, and sturdy wooden handle. Designed for combat, this weapon can give the edge to any close-quarters melee fight, or be used for silent takedowns. It is also the perfect weapon for killing and skinning animals. Can be knocked from Arthur's grip by a particularly well-timed blow.

Throwing Knives
Damage Rank 2 (200E)
-- Ranged (+100)
-- Finite (-100)
Debuff Rank 5 (Poison, 500E)
-- Ongoing (+500)
-- Ranged (+250)
-- Finite (-250)
Total Cost: 1,200E

Small throwing knives with a straight blade, designed and balanced so they can be thrown with ease. Can be used to silently take down enemies over 10 ft away, or even used as a melee weapon if required. They can be purchased from some less-than-reputable sellers, or Arthur can save a trip by recollecting the knives after throwing. Arthur carries about six of these on his person at any one time. In addition, these knives can optionally be lathered with poison. This poison negatively affects Arthur’s opponents for the rest of a combat encounter, dealing a decent blow to their endurance and stamina.

Dynamite
Damage Rank 6 (600E)
-- Ranged (+300)
-- Affects Multiple (+300)
-- Finite (-300)
-- Indiscriminate (-300)
Total Cost: 600E

A powerful explosive designed for mining and construction purposes. It can be used to clear out groups of enemies within 20 ft of the blast, or effectively blow up a variety of things including mines, trains, and safes. Arthur can light and throw a stick towards his target, or place it down before igniting and running to a safe distance. He only carries two sticks of dynamite on his person at all times, after which he’ll need to procure some more from… sources. Friendlies may also end up caught in the blast, if they aren’t careful.

Health Cure
Healing Rank 3 (600E)
-- Transferable (+150E)
-- Finite (-150E)
Total Cost: 600E

A health tonic that can cure wounds from small arms or grazing gunfire. Arthur only has two bottles of the stuff on his person at all times; when he runs out, he'll have to craft new ones over a fire when out of combat. He can lend one or two to allies to help replenish their health.

Raptorskin Duster Coat
Protection Rank 3 (300E)
-- Ongoing (300E)
-- Weakness (Fire, -75E)
Total Cost: 525E

A long brown-colored duster coat made from the firm skin of one of Kraw’s native reptilian predators, the velociraptor. It has been processed into a smooth but strong material capable of resisting damage from most small arms or grazing gunfire. Unfortunately, this garment cannot protect the wearer from fire.

Lasso
Debuff Rank 1 (100E)
Total Cost: 100E

A loop of rope that is designed to be thrown around a target and tightened when pulled. Can be used to trip up enemies.

Dead Eye
Sense Rank 2 (Vision & Extrasensory, 400E)
-- Affects Multiple (+100)
Agility Rank 6 (1200E)
-- Concentration (-300)
Total Cost: 1,400E

Like any gunslinger worth his salt, Arthur’s enhanced senses manifest in his keen eyesight and ability to suss out weaknesses in his opponents from up to 200 feet/61m away (cannot be used in conjunction with Binoculars). These weaknesses can be vital organs, previous injuries, or other hidden areas that would be especially injurious if struck. In addition, Arthur’s fast reflexes and reaction time make taking accurate shots with firearms much easier. From Arthur’s perspective, time simply appears to slow down and his focus narrows on his opponents for a brief time.

Mail Service
Communication Rank 1 (100E)
Total Cost: 100E

In almost any settlement, Arthur may encounter an ordinary post office. He may receive messages from all throughout the Crossroads this way, even if they were sent via technological or magical means; yes, this includes spam e-mails from Nigerian princes. These messages will be provided on printed paper, mostly because those funny glowing screens are too complicated for Arthur's literal 1800's cowboy brain.

Dead Man’s Touch
Adaptation: Incredible Heat Environments (100)
Adaptation: Incredible Cold Environments (100)
Adaptation: Chemical or Toxic Environments (50)
Adaptation: Radioactive Environments (50)
Adaptation: Need to Breathe (200)
Adaptation: Starvation and Thirst (50)
Adaptation: Need for Sleep (50)
Adaptation: Disease (50)
Adaptation: Falling (100)
Total Cost: 750E

Due to the supernatural nature of Arthur’s resurrection in the Crossroads, he has a considerable number of adaptations that an ordinary human being would not. He can survive a variety of hostile environments, doesn’t need to breathe, eat, or sleep, and no longer suffers from disease or fall damage. Arthur mostly isn’t aware of this, though, and will still breathe, eat, drink and sleep.

Mental Strength
Protection Rank 7 (700E)
-- Ongoing (+700E)
-- Indiscriminate (-350E)
-- Side Effect (Tiring/Migraine, -350E)
-- Limited (Only works against mental effects, -350E)
Total Cost: 350E

”Many fall in the face of Chaos, but not this one. Not today."

Due to his newly-discovered supernatural capabilities, Arthur Morgan has a high resistance to mental effects imposed by enemies or other outside forces. Essentially, he can mentally repel anything that might impact his ability to reason or cause him to behave wrongly, including "positive" mental effects, such as increased bravery or the ability to ignore damage. This resistance is ongoing and does not apply to uncontrollable mental effects caused by Arthur’s own abilities. In addition, weathering aggressive mental pressure is physically exhausting and creates one hell of a migraine, which may impact Arthur's ability to fight.

Penance Stare
Debuff Rank 7 (700E)
-- Ongoing (+700E)
-- Ranged (+350E)
-- Limited (Only works while maintaining eye contact, -350E)
-- Concentration (-350E)
Total Cost: 1050E

If he wills it, Arthur possesses the supernatural ability to cause any individual who stares into his eyes to see and "feel" every bit of emotional pain they have ever inflicted on anyone in their entire lifetime. This occurs as an ongoing effect, potentially paralyzing his opponents with fear as their wicked deeds flash before their eyes. As one might expect, penance stare only functions while Arthur is maintaining eye contact with an individual, meaning that it can operate for an indefinite amount of time. In addition, Arthur must place his full concentration in this ability; he cannot attack his opponents or protect himself from harm while it is active.

Sin Perception
Sense Rank 7 (Extrasensory, 700E)
-- Ongoing (+700E)
-- Finite (-350E)
-- Concentration (-350E)
-- Indiscriminate (-350E)
Total Cost: 350E

Like a supernaturally-powered bloodhound, Arthur can detect the sins of those around him up to 1,500 feet/457m away, including the past indiscretions of his allies. By focusing on one person in particular, he can read, feel and sense the sorts of sins that individual has committed in their lifetime. It doesn't matter if the individual feels guilt or if they do not consider what they have done to be sinful; Arthur will still be able to detect all forms of wrongdoing.

The sin perception ability will cease once a single, specific target is detected and their soul examined, requiring Arthur to rest before its next use. In addition, while this ability is always active in the back of Arthur's mind, he ordinarily is not aware of it. Thus, Arthur must concentrate in order to make use of this ability and follow a particular "lead," resulting in a single-minded state that removes his capacity to use other abilities that require a similar focus.

Hellfire Shotgun
Damage Rank 7 (Burning, 700E)
-- Ongoing (+700E)
-- Ranged (+350E)
-- Concentration (-350E)
-- Limited (Only works on the wicked, -350E)
Debuff Rank 7 (Soul Trauma, 700E)
-- Ranged (+350E)
-- Concentration (-350E)
-- Limited (Only works on the wicked, -350E)
Total: 1400E

The Hellfire Shotgun has the appearance of a sawed-off Winchester 1887 lever action shotgun. Unlike conventional sidearms, however, this demonic weapon never runs out of ammunition and can be fired repeatedly for an indeterminate amount of time. The Hellfire Shotgun fires bursts of vibrant blue hellfire, a mystical energy which acts in a similar fashion to ordinary fire, with one major difference: It can burn physical objects through heat, or it can traumatize the souls of living beings, depending on the wielder's intention... but never both at once.

The burning damage is ongoing, continuing to hurt even after the target is struck, while the soul trauma occurs in short bursts-- appearing as brief flashes of psychologically distressing memories. Since the Hellfire rounds are only able to harm the wicked, these distressing memories usually include past evil deeds layered over with an extreme sensation of soul-crushing guilt.

KEEPING ALL OLD MASTER SKILLS (PREVIOUSLY APPROVED, UNCHANGED, TOTAL COST 1200E):

Survival (Herbalist) Rank 5 (250E)
Total Cost: 250E​

Arthur has a generalized understanding of various wild plants and herbs.

Survival (Fishing) Rank 5 (0E)
Total Cost: 0E​

Arthur is capable of fishing in bodies of water for various types of fish.

Survival (Hunting) Rank 5 (0E)
Total Cost: 0E​

Arthur is skilled at tracking and hunting animals in the wild.

Survival (Camping) Rank 5 (0E)
Total Cost: 0E​

Arthur can build a sturdy shelter in the wild, start a fire, and basically find many ways to be at home in the wilderness.

Survival (Navigation) Rank 5 (0E)
Total Cost: 0E​

Arthur is skilled at using the sun and stars to find his way across unfamiliar terrain.

Knowledge (Weapons Expert) Rank 5 (250E)
Total Cost: 250E​

Arthur is skilled with a variety of weapons and can usually understand the mechanics of an unfamiliar firearm or other weapon in a very short amount of time.

Knowledge (Banditry) Rank 5

Arthur is quite skilled at robbing, thieving, and killing. Most notably, he knows how to evade detection from the law and neutralize any witnesses.

Knowledge (Horse Behavior) Rank 5

Arthur is knowledgeable about horse behavior after a lifetime of working with them.

Knowledge (Gambling) Rank 5

Arthur is skilled at gambling, particularly blackjack and poker.

Knowledge (Bounty Hunting) Rank 5

Arthur is skilled at hunting down criminals and bringing them to the law for profit.

Crafting (Illustration) Rank 2 (100E)
Total Cost: 100E​

Arthur enjoys drawing natural scenes in his journal, and is quite skilled at it.

Crafting (Ammunition) Rank 2

Arthur can craft various types of ammunition, provided he has a good fire and the required materials.

Crafting (Animal Bait) Rank 2

Arthur can craft predator and herbivore bait, provided he has a good fire and the required materials.

Crafting (Cures & Tonics) Rank 2

Arthur can craft various cures and tonics, provided he has a good fire and the required materials.

Crafting (Cooking) Rank 2

Arthur is capable of cooking meals that are… fairly edible.

Driving/Piloting (Horseback) Rank 6 (300E)
Total Cost: 300E

Arthur has a very advanced level of knowledge when it comes to training and befriending horses, capable of riding long distances and caring for his horse properly to account for it.

Social (Intimidation) Rank 6 (300E)
Total Cost: 300E

Arthur was once a feared outlaw in the old American West. He knows how to use his stature, appearance, and facial expressions to inspire a healthy respect.

TOTAL SPENT ESSENCE: 12,800E [Please double check my math.]

Affinities: Gifted
 

Masahir N'air

[M] Arbiter of Love
Staff member
Joined
Aug 3, 2018
Messages
103
Awards
6
Essence
€25,828
Coin
₡23,763
Tokens
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World
Mesa Roja
Profile
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Faction
The Thieves Guild |&| Babylonia
Alright, I went through and checked all your math. You're spot on, go out there and rustle up some YEEHAW sis!

+ APPROVED +
 
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