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Character Name: Ashe-0
Character Source: Original
Profession: Wanderer
Species: Golem/War Construct
Affinities: Exceptional
Character Behavior
Ashe is a Curious Brawler. Not quite a completely blank slate, but with precious little in the way of actual memory and only a scattering of 'relevant' information to her intended function. she has an abundant curiosity and drive to fill in and repair those missing gaps in memory and knowledge. Highly observant and aware of changes in the environment and people nearby, and prone to openly and quizzically staring at things of interest or perceived importance, Ashe does her best to not miss anything going on, so as to make the best possible decisions -- and learn (or re-learn) as much as possible, as quickly as possible.
Ashe is also a very simplistic brawler. There is nothing fancy or overly-dramatic about it, she simply does what is most effective and useful at any given moment, as her understanding and capabilities allow. She has no real concept of 'fair play' or what 'fighting dirty' even means, so won't hesitate to use anything and everything to get, and keep, the upper hand.
Physical Description
Ashe-0 stands in at an exact specification of 6 meters in height -- or 19.685 feet -- thanks to specific measurements and templates used during construction. This same construction and size lends her a considerable weight, in the neighborhood of approximately 6,350 kilograms -- or about 14,000 pounds. A synthetic, completely unblemished appearance owing largely to the fact she was never actually sent into combat, in a dubious twist given her origin, and her dormant regenerative and self-repair capabilities being a marvel of engineering. Artificial skin bears a fair-hued, lightly tanned coloration and is identical in all respects to that of human skin to all but the most thorough of scrutiny. She sports a rather slight and unassuming overall build, with a constructed physique similar to someone in above average shape, with only faint hints of anything approaching muscle definition; just enough to give some mild contour and shape and not be unnatural stick-like limbs, as was the case in earlier production models. An unruly mess of dark, black hair very loosely tied into a large high ponytail falls down to somewhere between mid-back and waist-length, and stubbornly refuses almost any attempt to be tamed into something neater. Long, pointed ears similar to most depictions of elves emerge from her head, and in place of eyes she has a single large mono-eye; curiously it bears no distinction between iris, sclera or pupil, with the entire thing being composed of concentric rings of alternating pale and dark blue. Something a kin to extremely heavy eyeshadow, or the dark bags under one's eyes from chronic lack of sleep or stress can be seen around her eye. Completing the picture of separation between a simple over-sized human and the particular production model Ashe is part of, a second pair of arms can be seen emerging from just behind and slightly below the first; identical in appearance, and every bit as dexterous, they often hang idly at her sides, or else find purchase planted on her hips.
Clothing is simple, and hard to tell if it's part of her construction or actual clothing added on. A dark blue vest and tunic with shoulder-coverings and no sleeves, lined with brass-colored linings and borders. A large circle of material can be seen cut through the vest, in her upper left torso and filled in with a light purple hue. The bottom half of the tunic reaches down to her knees in length, and is colored in similar fashion to the upper portion. Unassuming gloves of a material similar in color and texture to leather cover her hands, and join into a set of black forearm coverings which reach up to a point just below the elbow. Boots of a similar nature, brown and leathery, reach up to upper shin and join a set of dark leggings or pants to complete the 'wardrobe'.
Character History
Long, long ago....Ashe was one of countless other similar machines invented and created for battle. Originally as security and defense implements, but tides turned and they were inevitably 'improved' and set to use for actual combat and war. Some great calamity swept the world, rendering it all barely more than a wasteland, and all of the world's inhabitants -- living and machine alike -- were swept under a carpet of all-suffocating ash and left to be only a distant memory.
....or at least, such should have been the case. But clearly it was not, for at least one resident of that catastrophe survived, miraculously shunted through space and time, deposited in a wholly alien location to await its reawakening.
Character Source: Original
Profession: Wanderer
Species: Golem/War Construct
Affinities: Exceptional
Character Behavior
Ashe is a Curious Brawler. Not quite a completely blank slate, but with precious little in the way of actual memory and only a scattering of 'relevant' information to her intended function. she has an abundant curiosity and drive to fill in and repair those missing gaps in memory and knowledge. Highly observant and aware of changes in the environment and people nearby, and prone to openly and quizzically staring at things of interest or perceived importance, Ashe does her best to not miss anything going on, so as to make the best possible decisions -- and learn (or re-learn) as much as possible, as quickly as possible.
Ashe is also a very simplistic brawler. There is nothing fancy or overly-dramatic about it, she simply does what is most effective and useful at any given moment, as her understanding and capabilities allow. She has no real concept of 'fair play' or what 'fighting dirty' even means, so won't hesitate to use anything and everything to get, and keep, the upper hand.
Ashe's simplistic nature is often clouded and muddled by her nature as a machine. Driven primarily by logic and swift conclusions, she is nonetheless programmed and designed to imitate and mimic many human functions and be able to reach most extremes of human mental and emotional states. This is, of course, hampered by a detached outlook and knowledge that she was intended to be expendable, and so rarely lets such emotional facets really progress too far or go anywhere.
While she is endlessly curious and driven to gather new information to fill in her databanks, and thus is willing to do almost anything for the prospect of such things, she is somewhat...less than enthusiastic about most activities. The overarching tendency to by all appearances simply 'go with the flow' in the most nonchalant and disinterested manner is readily apparent. This does not stem from an actual disinterest or lack of motivation, but merely an ingrained knowledge that it might all be for naught, and the simple outlook of 'this is just most efficient'.
It is a complicated, often conflicting set of things which have been programmed into and made possible for her. The nebulous nature of a new prototype design is often rife with such errors.
Her approach to a fight is similarly confusing and contradictory. While very much a brawler, with nothing in the way of fancy showmanship or dramatic flair, she does utilize carefully planned strategy to try and gain the upper hand. She puts up a front of using simple brute force and desperate maneuvers, grasping at anything and everything she can to deal damage and overwhelm her targets. But she is carefully trying everything to see what works and doesn't, and then capitalizing on the most effective and productive choices. It's a simple, process of elimination strategy which doesn't rely on anything dramatic or overly complex, and can be done with simple brute strength, creativity and quick thinking. The unpredictability of never knowing what comes next when someone is viewing 'everything' as a potential tool is also a definite plus.
Another distinction which must be made is regarding morality and rules. Ashe most definitely has a knowledge of morality, of things like right and wrong or good and evil. But she doesn't necessarily subscribe to that sort of outlook. She doesn't have anything like a 'real' conscience to bother her. To that end, she doesn't concern herself in combat or hostile engagements with things like what would be 'right or wrong' nor things like 'fair or unfair'. There is only 'effective and not effective'. Whether that be something as simple as taking cheap shots or hitting 'below the belt', or something like threatening or attacking innocent bystanders to cause a scene or force an opponent's hand. Nothing is truly 'off limits' for her, if it would swing things in her favor, up to and including ridiculous things like playing dead, feigning amnesia or stupidity, fleeing or retreating, or even outright surrender. Logic, tactics and self-preservation struggle mightily in a three-pronged outlook, and she will not force an engagement to prolong itself if it looks like she might lose.
While she is endlessly curious and driven to gather new information to fill in her databanks, and thus is willing to do almost anything for the prospect of such things, she is somewhat...less than enthusiastic about most activities. The overarching tendency to by all appearances simply 'go with the flow' in the most nonchalant and disinterested manner is readily apparent. This does not stem from an actual disinterest or lack of motivation, but merely an ingrained knowledge that it might all be for naught, and the simple outlook of 'this is just most efficient'.
It is a complicated, often conflicting set of things which have been programmed into and made possible for her. The nebulous nature of a new prototype design is often rife with such errors.
Her approach to a fight is similarly confusing and contradictory. While very much a brawler, with nothing in the way of fancy showmanship or dramatic flair, she does utilize carefully planned strategy to try and gain the upper hand. She puts up a front of using simple brute force and desperate maneuvers, grasping at anything and everything she can to deal damage and overwhelm her targets. But she is carefully trying everything to see what works and doesn't, and then capitalizing on the most effective and productive choices. It's a simple, process of elimination strategy which doesn't rely on anything dramatic or overly complex, and can be done with simple brute strength, creativity and quick thinking. The unpredictability of never knowing what comes next when someone is viewing 'everything' as a potential tool is also a definite plus.
Another distinction which must be made is regarding morality and rules. Ashe most definitely has a knowledge of morality, of things like right and wrong or good and evil. But she doesn't necessarily subscribe to that sort of outlook. She doesn't have anything like a 'real' conscience to bother her. To that end, she doesn't concern herself in combat or hostile engagements with things like what would be 'right or wrong' nor things like 'fair or unfair'. There is only 'effective and not effective'. Whether that be something as simple as taking cheap shots or hitting 'below the belt', or something like threatening or attacking innocent bystanders to cause a scene or force an opponent's hand. Nothing is truly 'off limits' for her, if it would swing things in her favor, up to and including ridiculous things like playing dead, feigning amnesia or stupidity, fleeing or retreating, or even outright surrender. Logic, tactics and self-preservation struggle mightily in a three-pronged outlook, and she will not force an engagement to prolong itself if it looks like she might lose.
Physical Description

Clothing is simple, and hard to tell if it's part of her construction or actual clothing added on. A dark blue vest and tunic with shoulder-coverings and no sleeves, lined with brass-colored linings and borders. A large circle of material can be seen cut through the vest, in her upper left torso and filled in with a light purple hue. The bottom half of the tunic reaches down to her knees in length, and is colored in similar fashion to the upper portion. Unassuming gloves of a material similar in color and texture to leather cover her hands, and join into a set of black forearm coverings which reach up to a point just below the elbow. Boots of a similar nature, brown and leathery, reach up to upper shin and join a set of dark leggings or pants to complete the 'wardrobe'.
Character History
Long, long ago....Ashe was one of countless other similar machines invented and created for battle. Originally as security and defense implements, but tides turned and they were inevitably 'improved' and set to use for actual combat and war. Some great calamity swept the world, rendering it all barely more than a wasteland, and all of the world's inhabitants -- living and machine alike -- were swept under a carpet of all-suffocating ash and left to be only a distant memory.
....or at least, such should have been the case. But clearly it was not, for at least one resident of that catastrophe survived, miraculously shunted through space and time, deposited in a wholly alien location to await its reawakening.
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