Caustic

Mad Maggie

Kia Maia, Kia Manawanui!
Level 2
Joined
Jul 4, 2020
Messages
80
Essence
€5,044
Coin
₡1,500
Tokens
15
World
Opealon
Profile
Click Here
Clinical Opportunist

Caustic is clinical. Detached, cold, almost never expressing genuine emotion. Everything he says and does is calculated for maximum effect and efficiency. Almost sociopathic, Caustic cares little for other's opinions of him or for intrapersonal relationships. All that matters is science, advancement, and death.

Caustic is an Opportunist. His Nox Gas is most readily used when stashed somewhere out of sight or around a corner, and the doctor is a master of turning a seemingly safe area into a fetid wasteland of choking corrosives.​

AFFINITY (LV 1) - SPECIALIZED [Ongoing]

REPUTATION:

Kraw

University of Abraxas -2 (Notorious)

Erde Nona
Kingdom of Arcadia -2 (Notorious)



Physical Description:

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INMATE NOX


Character History:

Alexander Maxwell Nox was born to Arthur Rutherford Nox and Katerina Ticacek Nox on February 25, 2685. He worked as a research scientist for Humbert Labs on his homeworld Gaea, the Frontier's leading manufacturer of pesticide gases. With a glut of pesticides needed to protect the growing Frontier colonies’ crops, Humbert Labs was constantly on the hunt for better and stronger formulas. Nox was one of their brightest scientists and worked day and night developing new gases. But to make sure they worked, he needed to test them on more than just inert tissue: he needed something living.

As he toiled in secret, Nox began to see the beauty in his creations and their ability to destroy anything they touched. But the head of Humbert Labs, Dr. Franklin Humbert, soon discovered his gruesome experiments, and their confrontation ended with the lab in flames and its chief dead. Today, Nox is missing and presumed deceased, his supposed body found and identified by his mother, charred and beyond recognition. 10 years later, Caustic now finds new test subjects in the Apex Games, where he puts his gaseous creations to work and observes their effects with great interest.



Abilities

NOX GAS TRAP

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Stowed on Caustic's kit, these are thick foot wide disks of metal that the good doctor can throw up to 5 feet. The disk then rapidly inflates, filling a plastic bladder with Nox Gas. The gas is released when a small scanner on top detects proximity movement, and it induces tearing, coughing, and choking. Anyone caught in the gas will have a hard time moving out of its range of effect. It affects everyone in the radius, unless Caustic has given them the antidote. Said antidote is short-lived, however, and future immunity to the Nox Gas will require continued inoculations. Caustic can only toss out 6 gas traps at a time before having to synthesize more gas for his personal stock that he carries on him.

Damage 3 - 300
-Ongoing/Affects Multiple 1 - 50/Triggered - 50/Finite (6) - -50
Debuff [Vision] 2 - 200
-Ongoing - 0/Affects Multiple 1 - 50/Triggered - 50/Finite (6) - -50
Debuff [Slowing] 1 - 100
-Ongoing - 0/Affects Multiple 1 - 50/Triggered - 50/Finite (6) - -50


900 Essence


Nox Gas Grenade

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A small cylindrical gas grenade, marked with safety red and yellow and stored on Caustic's bandolier. He can only mix and carry one grenade at a time, however he can immediately cook up another and have it "marinate" on his bandolier until it's ready to be thrown. The Nox Gas in this grenade has been tweaked with jungle venom and chemical reagents to enhance pain and induce motor paralysis in addition to it's usual effect. This removes the blinding debuff of the Nox in his traps, and ups the Damage and Debuff (Slow) into (Paralysis). Biological organisms will feel their muscles lock up and freeze as they choke and cough, intense pain wracking their bodies as their respiratory systems fail. Mechanical or nonorganic foes will experience system failures due to the corrosive effects and electrodisruptive properties of the chaff fiber he includes in his Nox Gas. It affects everyone in the radius, unless Caustic has given them the antidote. Said antidote is short-lived, however, and future immunity to the Nox Gas will require continued inoculations.​

Damage 4 - 400
-Ongoing - 0/Affects Multiple 1 - +50/Finite (1) - 50/Ranged - +50

Debuff [Paralysis] 4 - 400
-Ongoing - 0/Affects Multiple 1 - +50/Finite (One can be carried at a time) - 50/Ranged - +50

Essence Cost: 1200

Mastiff Combat Shotgun

The_Pest_Controller_Mastiff.png

The M1901 Mastiff Combat Shotgun was developed specifically for low-gravity close-quarters engagements. The kinetic energy produced when fired in low-gravity can severely unbalance its user with massive recoil, so the engineers at Lastimosa Armory incorporated a muzzle velocity dampening system which mitigates that energy and greatly reduces recoil.

Intended for low to zero gravity ship boarding and clearing operations, the Mastiff gained notoriety throughout The Frontier as a reliable and devastating combat shotgun. Shells can be fed through the under-mounted magazine or with the optional drum magazine upgrade. Troops from the IMC's 401st often refer to it as the "Mobile Claymore" as its high rate of fire proved to be devastating. However as a shotgun, heavy armor will drastically reduce the penetration of each pellet.

Damage 5 (500)
-Ranged (+50)
-Removable (-50)
-Weakness: Heavily Armored Targets (-25)


Essence Cost: 375



Legendary Physique
Caustic is a fit man for his age, capable of scrambling and climbing over hills and natural terrain at a sprint for extended periods of time. The various arenas of the Apex Games force their contestants to be physically fit, or face death. Additionally, Caustic has made himself immune to all manner of inhaled chemicals, due to his years of tampering and perfecting his own creations.

Endurance 3 (300)
Move Object 2 (200)
Adaptation: Inhaled Agents (50)


Total Cost: 550

Legendary Reflexes

Caustic is surprisingly fit for a man his age, and can scramble, slide, climb, and jump over terrain to move effectively and ambush foes from unexpected angles.
Agility 3

600 Essence

Sinister Fists

The good doctor is physically strong, but adds to that edge with his combat style. He is capable of killing a fallen enemy within three punches to the head, and the Nox Gas residue that coats his gloves leaves a stinging, burning pain from chemical exposure with each strike.
Damage 2
-Ongoing (+0)

200 Essence

Fortified
Caustic is a sturdy man even at 47 years of age. His bulky frame and layered clothing provide sheer mass for protection, and he's suffered grievous wounds in the course of competing in the Apex Games. His detached mentality allows him to isolate and ignore pain in the interest of survival, and this extends to being able to move even when crippled or affected by a slowing effect. Caustic's slow and purposeful steps ring out a death knell for his downed opponents.

Adaptation: Immune to Pain
Protection 2

-Ongoing (+0)
Movement: Relentless

Essence Cost: 600

Chemical Storage Rig

Caustic's chemical storage apparatus weighs about forty pounds and consists of thick, metal pipes designed to withstand internal pressures of up to 24500 PSI. The exterior of the tubing wraps around his entire torso and back, forming a nexus of projectile deflecting metal, backed up by the padded and ablative lined labcoat/IED jacket Caustic wears.​

Protection 4
-Ongoing (+0)


400 Essence


Universal Communicator
It's Caustic's smartwatch. Also comes with an earpiece for covert use.
Communication

100 Essence


Master Skills
Caustic is a supreme master of poisons and chemicals designed to harm or affect living beings.

Rank 5 Master Skill
[Science: Toxic/Chemical Agents] (250)


Caustic is also a medical professional and biologist, prerequisites for his mastery in chemicals is his understanding of the human body and what makes it live.
Rank 4 Master Skill
[Medical] (200)

Caustic has already faked his death once, and the mostly illegal nature of his chosen life's work has required him to be adept at hiding: his motives, his goals, even his true emotions. The doctor is almost impossible to read, aside from the miasma of malevolence and death that cloaks him, to those not sensitive to auras or extranormal signs. He's also an accomplished liar, and is very at home using his intelligence and scientific manner to get people to assume he's not a threat.

Rank 5 Master Skill
Social (Deception) - 250 Essence

Caustic has advanced training in piloting small craft, gained through his years on the run and doing independent research.

Rank 5 Master Skill
Piloting (Small Craft) - 250 Essence


Besides his medical and chemical expertise, Caustic has also spent his time working for other corporations such as Hammond Robotics, learning about robotics and assembly. Caustic is also a capable engineer, as he builds his own gas traps, grenades, and other such ordnance, including his prototype Death Maul.

Master Skill Rank 5: Technical (Robotics and Fabrication) - 250 Essence
Master Skill Rank 5: Craft (Devices and Weapons) - 250 Essence




SPENT ESSENCE: 6375


Consumables
Stand Disk: Disco Closure
Inspiration

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joshua-min-st-udworld-1.jpg
langoliers_nf.jpg

Stand Appearance / "Used World" / Langoliers


Teleport 5 (Chaotic) - 1250
Sense 1 (Sight) - 100

Given to Caustic by a mysterious prison chaplain, this CD can be "inserted" into the body to allow him to access the mysterious power known as a Stand, albeit temporarily. "Disco Closure" allows the user to shift backwards in time one second, inhabiting a "dead world" of used time. Things are less structurally sound in this dimension, and in fact obstacles that existed in the present may have already decayed. The user can traverse this dead world and reappear back in normal time to bypass obstacles or make a quick escape. However, the dead world has it's own perils, and the path towards the user's goal may be blocked or otherwise obstructed. Additionally, spending too much time in this dead world carries the risk of being found by "dimensional janitors", frightening creatures made of teeth and void. These langoliers are capable of severely injuring anyone who dawdles. The psychic imprints of individuals still in normal time may be sensed even in the dead world as pale shadows of themselves, allowing the user to navigate their reappearance near allies or away from enemies.


Items
The Death Maul (Relic)

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Caustic's ultimate secret weapon, the Death Maul is a highly customized and overpowered piece of personal weaponry. It features a proprietary hydraulo-gravitic accelerator fueled by Nox Gas to drastically amplify force to whatever it strikes. It can topple a building as it's mightiest feat. Caustic can swing the hammer and send cars or small mechs flying for meters. Getting hit by the striking surface is devastating, and might crush a normal human into paste.
While Caustic is using this hammer, he gains access to one of his many combat edges, honed through years of experimentation. Nox Vision allows him to focus and "see" any foes within range that have inhaled his gas recently. This allows him to methodically hunt them down no matter where they cower.
However, the weapon is incredibly heavy and cumbersome, and Caustic is limited to a steady pace when wielding it. He cannot sprint or make use of his jumping and climbing abilities. To become more mobile, he must stow the weapon.
Finally, the basic fact of it being a large melee weapon allows Caustic to use it as a blunt instrument, shoving off or dramatically parrying blows to protect himself while wielding it.

Damage 10 - 1000
Move Object 10 - 1000
Sense 10 - 1000
Side Effect - -500
Protection 5 - 500

Hunter's Hoodie (Trinket)

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Concealment (Sight & Sound) 2 (400)
-- Ongoing (200)
-- Limited (Only while moving slowly) (-100)
Flight 2 (400)
-- Limited (Only when jumping from all fours) (-100)
Movement (Wall Crawling) (200)

Based on the tattered hoodie worn by the Hunter, this replica has been altered and enchanted to afford some minor imitations of its stalking and movement capabilities. It masks and blankets the wearer's physical shape and sound while they slowly creep along, only breaking the stealthy nature when they pounce! It also affords tremendous jumping and leaping ability from a crouched standpoint, and enables spectacular parkour-like crawling and scaling of walls.
Skull of the Deathseeker (Trinket)

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Summoning Rank 1 (300C)
--Activation (30 seconds, -100C)
--Removable (-50C)
--Side Effect (Undeath Curse, -50C)

Speed Rank 4 (800C)
--Ongoing (+400C)
--Activation (30 seconds, -400C)
--Chaotic (Unwieldy, -200C)
--Side Effect (Undeath Curse, -200C)

Damage Rank 5 (500C)
--Ongoing (+500C)
--Affects Multiple I (20ft diameter, +250C)
--Indiscriminate (-250C)
--Limited (Only works against organic enemies, -250C)
--Side Effect (Undeath Curse, -250C)
Total Cost: 1000C

A deer-like skull with large, winding antlers mounted atop its crown. The owner of this skull may wear it upon their head, an action which will trigger the summoning of the Deathseeker mount. Over a period of 30 seconds, a rotting, undead stag surging with necromantic energy will take shape before its summoner, ready to carry them into battle. A strange teal vapor froths from the beast’s eyes and from between its skeletal ribs, large chunks of flesh sloughing off from the creature’s bones and jagged teeth lining its grinning maw.

Once summoned, the stag can be used as a mount. After 30 seconds of steadily gaining speed, the Deathseeker has a top speed of 70 miles per hour/113kph, allowing its rider to traverse relatively flat terrain at an incredible pace that no ordinary beast of burden can achieve. The mystical teal vapor that the creature emits acts as a corrosive, poisonous fog, damaging all organic creatures within a 10 ft radius for an ongoing period of time.

The Deathseeker mount is linked to the skull its master wears. If the skull is removed or destroyed, the undead stag will crumble to dust. The noxious fog that it emits harms allies and foes alike, but will not harm the Deathseeker’s rider or inorganic enemies. In addition, as the stag is literally a rotting animal, it is quite unwieldy, making it difficult to direct or control when riding.

A notable side effect of coming into contact with this stag, either through the summoning process or via riding atop its back, is that the user takes on the appearance and distinctive odor of being undead. This side effect fades a day or so after the Deathseeker is dismissed, but it is rather unpleasant to deal with for most.

This Trinket has four (4/6) uses remaining before the magic fades.



Hammond Aeronautics Sustainable Research Shuttle - "Tonegawa"

tonegawa'.jpg

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This comfortably sized research shuttle is outfitted with everything Caustic needs for his private lab to produce and experiment with any type of sample he needs. It can hold a maximum crew of six, but that's when things feel a bit crowded. There is a spartan kitchen that will support a full crew complement for several months. Additionally, there are well stocked medical facilities and a small armory that holds the weapons Caustic has gathered. It is equipped with a regenerative shield system, can land and fly in an atmosphere, and is space worthy. The Tonegawa has been equipped in preparation of the True Heir's rescue of Caustic, with new systems and armaments. It has two medium range Plasma Disruptors, a new sensor array to detect incoming ships, and an experimental cloaking device that can fade the ship from the visible light spectrum.

Mobile Base (1000)
Flight 4 (800)
-- Ongoing (+400)
Protection 4 (400)
-- Ongoing (+400)
Healing 4 (800)
Damage 4 (400)
-- Ranged (+200)
Communication (100)
Sense (IFF Radar) 5 (500)
Concealment (Sight) 4 (400)
Total 5400

x Size Modifier (x3) = 9600 +6600 = 16200
 

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Mad Maggie

Kia Maia, Kia Manawanui!
Level 2
Joined
Jul 4, 2020
Messages
80
Essence
€5,044
Coin
₡1,500
Tokens
15
World
Opealon
Profile
Click Here
Purchase Log

Purchased Mobile Base for 1400 Coin

Bought Chemical Storage Rig - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-9083

Upgraded Legendary Physique - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-9082

Bought Rank 5 Master Skill Social (Deception) - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-9156

Bought Chemical Storage Rig - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-9083

Bought Fortified - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-9313

Bought Death Protection

Used Death Protection

Bought Nox Gas Grenade - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-9641

Purchased "Mastiff Combat Shotgun" - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-13794

Upgraded Mobile Base to Size 3 "Tonegawa" - https://multerra.zulenka.com/index.php?threads/the-counting-house-i.26/post-13709

Upgraded Legendary Physique to Endurance 3

Upgraded Legendary Reflexes to Agility 3

Bought Death Protection

Bought Piloting Master Skill - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-14173

Bought Communicator - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-14041

Prizes won from Death Game Season 2! - https://multerra.zulenka.com/index....ason-2-conclusion-and-rewards.1682/post-14527 / https://multerra.zulenka.com/index....ason-2-conclusion-and-rewards.1682/post-14511

Reworking "Nox Gas Trap" - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-14634

Reworking "Nox Gas Grenade" - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-14635

Purchased "Omnidisciplinary" - https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-15013
 
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