Chara Dreemurr Character Application

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Chara Dreemurr

The Chihuahua of Flirting
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Username: Chara Dreemurr

Have you read the rules? Yes

Character Name: Chara Dreemurr

Character Source: Undertale, Storyshift AU

Starting Location: Opealon

Character Behavior:
Chara is an Observant Mage.

As a rule, Chara is cautious while holding up an amiable front, taking a long time to decide who her friends are. beneath that front, she spends a lot of time studying people, checking for qualities that let her ascertain who they are. The girl is very nice to friends, but can make someone feel like a psychology subject - or just an easily teased target. She's usually at least outwardly friendly, willing to crack a joke and give a try at making a friend, but keeps the conversation focused away from her and sticks to small talk more often than not.

in combat, Chara tends to use her unique abilities to her advantage, taking the weaknesses she's observed and utilizing her toolset to pick that apart in detail. Not a skilled hand-to-hand combatant, she focuses on taking people apart with her unique set of tools - usually quite mercilessly, as she is aware of how fragile she is relative to the other members of the crossroad should someone's survivability surprise her.

Physical Description:

Chara is a 5'0 tall woman with brown hair and Hazel eyes that may turn red while she is using magic. she favors green outfits and keeps to a fairly casual clothing style.

Character History:

Chara Dreemurr is the eldest of the Dreemurr siblings, a mage who was originally born Chara Courtenay to an Opealon couple a long time ago. As a natural born mage, and a see, in the planet of Opealon, her abilities were distrusted, and though her family showed a fair amount of love to her despite, it was undercut by how inhumanely they treated others - despite acting loving and caring with their own family, they treated those not from the sky city as little more than animals. the inhumanity of her own station, the disgust others in opealon showed her, and the understanding of the corruption of the whole of Opealon drove her, after one incident with a peer, to run from the city of hope and end up in Erde Nona.

humanity was no kinder to her in Erde, and eventually she found herself running up a mountain that she'd heard of long ago. Mount Ebbott, a cursed place where people went to find one final, sudden stop to their own existence with a jump down a certain hole.

It was there, after falling into a flower bed and breaking her leg, that she found the real truth to it: That mount ebbott was a prison for a race that had long ago abandoned their old name and taken on 'monsters' as a title. In that place, she met a boy named Asriel, who quickly became her brother as she was adopted into the dreemurr family.

A lot of things happened since then in that place - a localized timeloop that was dismantled later, taking on a judge's position, seeing glimpses of the apocalypse that was the unmaking to come and the eventual freedom they gained. all of it caused Chara to age beyond her years, but she never forgot to be the sweet older sister to the brother she cared about, and as the dreemurr family moved to Markov the two got up to plenty of shenanigans. It wasn't until they met Hiro in Asriel's bid to become a hero of the world that things started to go all wrong, as the shadow of Darkseid's hand fell upon the city...

Since then, Chara has been surviving, using her special abilities and powers to try and find her family, and lay judgement on Darkseid's minions.

What starting Affinity does your character have? Gifted

Abilities/Skills:

Shortcuts: 825 essence
Teleportation 3 - 900
Modifiers:
+150 - affects multiple 1
-150 - limited - only when visually unobserved
-75 - weakness - cannot be used if her legs are restricted.

Chara is able to use ‘shortcuts’ to walk around the world, keeping herself mobile with a simple move of her feet from one place to another. Somehow, the next step happens to be where she needs to go. This cosmic change is caused by her subtly altering the ‘coding’ of the crossroads itself, changing where she is about to go to where she needs to be. For reasons Chara does not fully understand, this coding becomes more rigid whenever another sentient being of the crossroads views her directly with their own sight, and thus stops her from using the ability, and thus, the mage cannot use this ability while being actively observed. She can, however, bring others on her shortcuts by taking them by the hand. This is limited to two people at a time, due to the obvious issues of her only having two hands to hold other people’s with.

Additionally, as this ability requires Chara to take - a step or two - she cannot use it in situations where her legs are restricted in some way, making this a less than reliable way to escape leg binding, or to escape should she be temporarily paralyzed. Teleportation can still be used if she has a limp, but there is no instance of ‘look ma, no hands.’ to be had.


Real Knife - 150
Damage 1: 100
Modifiers:
Ranged: +50

A knife. No more dangerous than the real mccoy, but can be thrown with unerring precision by its user, far more accurately than a real knife possibly can. Somehow, it always shows back up in Chara’s pocket afterwards.

Total essence cost: 150

Trained body: 400 essence
Agility 1 200
Speed 1: 200
Chara is a spry kid with a deceptive amount of speed from combat experience. She is no trained assassin and has obtained this speed and agility without much in the way of real training, but it lets her stay on her toes and dodge the attacks of an average mook.

Act - Check: 150 essence
Sense 3 (extrasensory): 300
Modifiers:
-Concentration: -150

Chara’s natural magic ability is that of a seer - able to perceive details at an advanced level of those around them. This ability lists details to them that they can read the same way one would read a book, but is limited due to some lack of training and understanding of the skill. Most magical barriers can guard against this internal scrying the same way it can block any other ability.

Additionally, as Chara looks through this way of seeing the world, everything around them tends to change to code. While an incredibly disturbing way of seeing the world around them, it does allow them to see on a plane most are unaware of, allowing them to notice hidden things when they use the skill. The problem with seeing a bunch of unlabelled numbers, however, is that they don’t explain themselves, leaving Chara the problem of figuring out a bunch of unlabelled code in real-time.

This lends itself to making any information Chara notices difficult to translate at times, even for as simple a thing as determining the size, dimensions, and movement of things she sees in this fashion. Thus, any esoteric information can take her minutes to even hours to obtain with this skill, and in the heat of the moment she needs to concentrate to use this ability properly.

Fire magic - 100
Damage rank 2: 200
Modifiers:
Ranged: +50
Chaotic: -50
Side-effect: Draining/overheating: -50

Chara can use fire magic in small bursts, the signature magic of the Dreemurr family. Being a ‘monster’ type magic style and due to Chara’s comparative lack of practice with it, preferring a precise approach, she’s quite terrible at it, needing to put a lot of concentration in for very simple effects, but can make various balls of flame to support her commands. Unlike the other Dreemurrs, however, they’re on the smaller side and lack the same level of power by a long-shot.

Because Chara has a very large lack of practice with the fireballs in question, she's far from accurate and if intending to hit a human-sized target can often miss outright at even a middling distance, and lacks any sort of precision with the blasts, making it impossible for her to do precise targeting or consistently hit small targets. The fact she doesnt use fire magic combined with the fact the heat is felt by her as she channels the blasts through her body causes her to overheat and suffer fatigue very quickly - a few blasts in quick succession leaves her unable to fully catch her breath and start sweating. continuous use can overheat her and cause her to go through heatstroke.


Skill group - Quantum physicist - 300
Science: Math - rank 6
Science: Physics - rank 6
Science: Quantum Mechanics - rank 6
Science: Cosmology - rank 6
Investigation - time-space anomalies - rank 6

Affinity: Gifted
Chara is, surprisingly, a scientific prodigy, learning quite a bit from the king of the monsters during his stay under Mount Ebbott and following up on it by publishing papers. She has a Ph.D in Theoretical physics and a good amount of understanding under her belt from a surprising amount of time spent studying the subject. She’s what one generally considers a genius in the field, garnered in part from her unique understanding of the world around her, and has kept busy learning all she can in several fields.

How much Essence did you spend? 1925

How much Essence do you have left? 75

Were you referred by an existing member? It's Me, Weiss/Ridley/Suwako/Sutor and some other real cool names

What is your Discord name? Weiss
 
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Mickey Mouse

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Hey Weiss!

Love Chara, she is amazing. A few quick things:

-- She does need a character history! Can be super short, just give a quick summary of what's goin' on with her.
-- On "Trained Body," Agility and Speed are both 200/rank, so it'd be slightly more expensive.
-- On "Fire Magic," it doesn't really seem chaotic, but you could add concentration to it and get the same negative modification, so I'd just switch that up. Chaotic would be like if she was firing fireballs randomly without wanting to. Also, mention more clearly how the side effect affects her if you will!
-- On "Shortcuts," the Limited modifier is worded more like another Weakness; maybe say "only works when not making direct eye contact" instead? A little pedantic, but just to separate between the Limited and Weakness and keep your ducks in a row.
-- For "Act-Check," does she always see the info or does she have to concentrate to see it? Just trying to determine if it's Ongoing or not.

I love her!! She's great, lmk when all of this is donezo and I'll get you cleared up.
 

Chara Dreemurr

The Chihuahua of Flirting
Joined
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Messages
73
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€12,927
Coin
₡19,450
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Opealon
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Click Here
History added!
Trained body was a typo in terms of ranks I have fixed!
fire magic clarified - Chara's chaotic modifier coming from bad aim, and side effect being more defined.
fixed wording on shortcuts.
For Act-check, the ability is only functional when she concentrates. the rest of the time she just sees random numbers that have no real connection to anything specific she's seeing and give her no benefits whatsoever!
 

Mickey Mouse

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Alright, I'm gonna go ahead and approve her! I'm gonna loop in someone higher up to just confirm that using the Chaotic modifier on Fire Magic is alright because I'm not confident enough in my opinion to make a judgment, but everything else is lit and you're good to go. You know what to do <3
 
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