Community Quests / World Quests

King Ghidorah

The Sky is Falling
Level 6
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I'm doing this one, NPC-like.

"Ghost Ship"

Quest Giver: N/A
Quest Length: 5,000 - 15,000 words
Quest Location: The Beyond
Quest Prerequisites: N/A
Quest Description: As you cruise through the vastness of the Beyond in your space-faring craft of choice, you intercept a muddled signal originating from a vessel drifting in the void of space. This ship, the Celeste, is reminiscent of an old-fashioned galleon with rippling solar sails and metallic embellishments. It meanders aimlessly across the stars, eerily intact, its lights and life support systems still operational.

Upon boarding, the ship's interior is a bizarre blend of sleek technology and classic seafaring aesthetics, a starliner design typical of Govermorne. Brass accents and holographic navigation panels coexist with wooden embellishments and fine porcelain, no signs of struggle or distress readily apparent.

The ship's corridors echo with the hum of machinery, but are utterly devoid of the usual hustle and bustle of passengers or crew.

You must navigate through the various sections of the ship, from the lavish captain's quarters to the humble crew's bunks. Personal belongings have been abandoned, security protocols still in place, and games of holographic chess left unfinished. According to the ship's records, everything was running smoothly up until a certain date several months ago, after which the log abruptly ceases updating. As you delve deeper into your investigation, subtle clues begin to reveal themselves... half-finished transmissions, weird symbols etched into the walls, and a lingering energy residue that permeates the air.

Checking the navigational charts is possible upon visiting the bridge, which will reveal an uncharted anomaly in space—a rift between the stars that may have played a role in the crew's disappearance. With the right decryption, you can uncover communications regarding an unidentified celestial phenomenon causing strange disturbances in the ship's systems, which the ship navigated around... only for the rift to chase them.

The ship's AI, also still operational, reveals fragments of a rejected decision to deploy escape pods. And indeed, in the ship's docking bay, the escape pods remain tethered.

What the hell happened here...?
 

Maximus

Level 1
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Erde Nona
Doing an NPC Quest with this:

Quest Giver: Various (Any World)
Quest Length: 10,000 - 15,000 words
Quest Location: The Beyond
Quest Prerequisites: N/A
Quest Description: You've been taken captive from a planet of your choice, stripped of your freedom and forced into a life of subjugation aboard a gladiator spaceship.

This vessel traverses the vast expanse of space, collecting others like you. Within its walls lies a horrific arena, where blood-soaked battles are held for the twisted amusement of an uncaring, holographic audience, your daily rations and amenities earned by currying their favor. The stench of sweat and fear is heavy in the ship's artificial air, mixed with the coppery tang of blood and the acrid scent of burning fuel. This is your existence now—a never-ending cycle of brutality and desperation.

Each day brings fresh trials and tribulations as you wake in your cramped cell and prepare to fight for your survival once again. Your only hope is to escape before your injuries take their toll... or before you're mercilessly eliminated to make room for fresh blood.

Repeatable? Y
 

Ridley

The Reigning Wyrm
Staff member
Level 2
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Kraw
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Extinguish the Flame
Quest Giver: Ridley
Quest Length: 2,500 words
Quest Location: Mesa Roja
Quest Prerequisites: Be Travis Touchdown
Quest Description: Following the chaos that struck Jabba’s gang years ago in Mesa Roja, a new syndicate has appeared in Karim’s underbelly. This one is a xenophobic group that wishes to keep all outsiders from Karim, a small syndicate called the ‘Desert Guardians’. While the group is only about ten or fifteen men strong, the movement has gained some sympathy with the recent xenomorph outbreaks in the desert, courtesy of outlanders like Wyvern, and their leader is an impassioned firebrand - literally, as their leader, a literal fiery speaker by the name of Shosu, is a firebender, able to cause flames to follow his will with the power of Chi and martial dance.

Lord Ridley would love to see this agitator permanently removed from his position of power in the city, as he believes doing so will cause the desert guardians to collapse in on themselves as a result of the power vacuum. Wyvern’s agents have tracked him down to a small palace on the outskirts of Karim. Your goal is simply to go to him, and kill him. Simple!

Repeatable? N
 
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Nos'Talgia
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Extinguish the Flame
Quest Giver: Ridley
Quest Length: 2,500 words
Quest Location: Mesa Roja
Quest Prerequisites: Be Travis Touchdown
Quest Description: Following the chaos that struck Jabba’s gang years ago in Mesa Roja, a new syndicate has appeared in Karim’s underbelly. This one is a xenophobic group that wishes to keep all outsiders from Karim, a small syndicate called the ‘Desert Guardians’. While the group is only about ten or fifteen men strong, the movement has gained some sympathy with the recent xenomorph outbreaks in the desert, courtesy of outlanders like Wyvern, and their leader is an impassioned firebrand - literally, as their leader, a literal fiery speaker by the name of Shosu, is a firebender, able to cause flames to follow his will with the power of Chi and martial dance.

Lord Ridley would love to see this agitator permanently removed from his position of power in the city, as he believes doing so will cause the desert guardians to collapse in on themselves as a result of the power vacuum. Wyvern’s agents have tracked him down to a small palace on the outskirts of Karim. Your goal is simply to go to him, and kill him. Simple!

Repeatable? N
Travis would accept especially cause he wouldn't tolerate xenophobia and probably have to deal with guards that appear in the said palace.
 

Klarion

Witchery
Staff member
Joined
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@Maximus

Username: Maximus

What are you using your Tokens for?
Get a custom World Quest (5)

Purchase Details:

I'm getting a custom world quest for my npc, Marius Titus after i'm finished with this quest with Kain!

I'm looking for quests in the beyond or anywhere! Thanks!

Token Cost: 5

  • Quest Name: The Unconquered Sun
  • Quest Giver: Signal in space
  • Quest Length: 10,000 Words
  • Quest Location: The Beyond
  • Quest Prerequisites: Be Marius Titus
  • Quest Description:

    As you pilot your space-faring craft through the inky black of the Beyond, a distress signal in Latin suddenly blares across your communication systems! Intrigued by this unexpected message in your native tongue, you follow it and come upon a massive colony ship, its architecture vaguely reminiscent of ancient Roman structures, yet undeniably high-tech in design.

    The colony ship’s steering system is damaged, with the ship itself being inhabited by an entirely Romanesque society! Their attire, way of speaking, and traditions all seem to be a perfect reflection of the Roman society you once knew. Their leader, a charismatic man named Octavian, seems entirely benevolent at first, swaying you with promises of a better life on the water world of Opealon, where the empire may create an outpost and flourish anew.

    While visiting with the colony ship’s inhabitants and offering your aid, your own ship is unexpectedly damaged while "safe" in the docking bay, leaving you stranded aboard. You are invited to join the colony ship in its journey to Opealon, however, so things don’t seem all bad.

    Welcomed warmly by the ship’s residents, you soon realize that not all is as it seems.

    In spying on Octavian’s discussions with his closest advisors, you uncover a disturbing truth. The man has a wicked plan—he is the one who has sabotaged their ship’s steering system, and the man wants to guide the ship straight into the fiery center of a neighboring star! His intention is not to relocate the colony, but instead to perform a mass sacrifice, convinced that it will bring eternal glory to his people.

    Unfortunately, you can’t trust the colony’s inhabitants; they are all fiercely loyal to Octavian, and might react poorly to such allegations. Gathering your wits, you must race against time to repair your ship, untangle Octavian's scheme, and save the innocent lives aboard the doomed colony vessel!

  • Repeatable? N
 

Aster

Sassy Shiba
Level 3
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Erde Nona
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I'm gonna be laying claim to "Carrying the Banner” on ye olde Erde Nona.

Quest Giver: Racetrack Higgins
Quest Length: 10,000 words
Quest Location: Erde Nona
Quest Prerequisities: None
Quest Description: In one of the more unsavory parts of Arcadia, local “entrepreneurs” have begun peddling misinformation to the populace through the pages of a newly established newspaper, The Arcadian Butterfly. Run by a particularly thorny personality, Jozef Pushitzer, the paper has started using down-on-their-luck orphans to deliver their newest issues.

Recently, however, some of the more courageous of the newsboys have started to bite back against Pushitzer’s long work hours and low wages. How can they possibly rise above their station if they are stuck working in such poor conditions? At the behest of Jacques Calamity, their fearless leader, the newsboys staged a strike to try and fight back against these injustices.

However, Pushitzer’s might and his connections with the Arcadian police force were too strong, and now, a bunch of the kids have been captured and taken to a workhouse called the Refuge, where they are being held against their will and forced into grueling labor. One of the newsies who escaped the ensuing riot, Racetrack Higgins, now posts up at a local tavern draining his sorrows on alcohol and women. He seeks help in getting his friends out of the refuge. Are you the hero destined for the task?

Repeatable? N, but this quest can be Chained
 

Ezrihel

Charismatic Duelist
Joined
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Inverxe
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Faction
Spirits of Vengeance
The Interview

Quest Giver: talentrecruitment@vengefulspirits.org ( NPC @Ezrihel )
Quest Length: 1,000-2,500 words
Quest Location: Communications Boards
Quest Prerequisites: Receive Invite to Interview
Quest Reward: Standard + Admission into The Spirits of Vengeance
Repeatability: Not repeatable upon success

Upon clicking the link you are taken to a webpage in a new window. The interface of the website is sleek and sophisticated, the UI stripped down to an elegant minimalist style in white and blue. In the midst of the blank white page sits a large black box that asks for permission to access your camera and microphone to record audio and video. When your scheduled interview begins you will be greeted by your recruitment officer, a fair skinned woman with neatly tied back black hair, and dark brown eyes. Her nametag reads 'MENG' in full capitals and she is in a burgundy red formal military suit known as a Dress Red uniform, with several ribbons and metals decorating the left breast of her jacket.

Objectives:
- Answer all of the Recruitment Officer's questions sufficiently
 
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Nos'Talgia
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The Interview

Quest Giver: talentrecruitment@vengefulspirits.org ( NPC @Ezrihel )
Quest Length: 1,000-2,500 words
Quest Location: Communications Boards
Quest Prerequisites: Receive Invite to Interview
Quest Reward: Standard + Admission into The Spirits of Vengeance
Repeatability: Not repeatable upon success

Upon clicking the link you are taken to a webpage in a new window. The interface of the website is sleek and sophisticated, the UI stripped down to an elegant minimalist style in white and blue. In the midst of the blank white page sits a large black box that asks for permission to access your camera and microphone to record audio and video. When your scheduled interview begins you will be greeted by your recruitment officer, a fair skinned woman with neatly tied back black hair, and dark brown eyes. Her nametag reads 'MENG' in full capitals and she is in a burgundy red formal military suit known as a Dress Red uniform, with several ribbons and metals decorating the left breast of her jacket.

Objectives:
- Answer all of the Recruitment Officer's questions sufficiently
Claiming this quest.
 

Lord Boros

Level 1
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Apr 19, 2024
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Quest Giver: A Surprisingly Friendly Mind Flayer
Quest Length: 10,000 words
Quest Location: Inverxe Depths
Quest Prerequisites: Suffering from the Malaise
Quest Description: At some point, you wake up and realise that you’ve been wandering around the damp, humid caverns of this stupid moon for a bit too long. In a fleeting moment of clarity, you check your surroundings to find that you’re completely lost, deep under the frozen earth of the forsaken moon.

But, maybe that’s okay. There’s a brainsucking squid looking at you hungrily from across this cave. You’ve heard about the Ilithid and their psychic nonsense. Will this one eat your grey matter, or does it have some horrible experiment in store for you? Why aren’t you running?

A voice infiltrates your awareness.

Ahh my precious, little noodle. Such wasted potential to see you wandering like this. How about a pact? The Elder Brains might need your...help...in a small matter. We need some sensitive information retrieved from one of those other pretender factions on this moon. Bring us the intelligence we need, and the Elders will be happy to...modify...your cognition against the ravages of these caves.

Repeatable? N
Rewards: Immunity to the Malaise of Inverxe. +3 Influence with the Ilithid Combine, -3 Influence and a Bounty with chosen Inverxe faction.
Boros is taking the quest to steal the intelligence that the Illithid Combine requires from the Izzet League to bully some magic nerds like the chad he is.
 
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