Community Quests / World Quests

Mickey Mouse

Murdermouse
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"Chaos Theory"
Quest Giver: A SCARY NIGHTMARE!
Quest Length: 20,000 words
Quest Location: Mesa Roja
Quest Prerequisites: Be @Gilgamesh
Quest Description:

God, Uruk just can't win, can it?

Once again, King Gilgamesh is being bombarded with annoying mongrels informing him of problems -- except this time the messengers aren't exactly human, they are invading his nightmares. Suddenly, visions are flashing throughout your dreams of an ancient civilization of Protheans being systematically slaughtered and torn to shreds by an unknown force. It's drawing you to an old, forgotten temple just outside the walls of Uruk.

If investigated, you'll find a passage to ruins long forgotten by Mesa Rojans, where the Protheans originally settled, buried beneath the desert outside the city. It seems that scavengers tunneled their way in many moons ago, and though they have long since wasted away, a mysterious necromancer with an omega symbol sloppily painted on his robes, has used their zombified bodies to obtain the Protheans' greatest treasure: a Chaos Emerald. The Protheans are unable to rest until the necromancer is destroyed and the Chaos Emerald is returned to its rightful place in the main antechamber of their civilization's tomb.

Of course, should you defeat the necromancer, you will find the Chaos Emerald itself holds undeniably intoxicating power, and you sense that in the hands of Babylonia, it could bestow true glory... of course, in order to keep it, the Protheans' tomb must be completely annihilated, as their spirits certainly won't let you leave with it without a fight.

Repeatable? N
Quest Reward: Coin Reward + potentially more...
 

Gilgamesh

The King of Heroes
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"Chaos Theory"
Quest Giver: A SCARY NIGHTMARE!
Quest Length: 20,000 words
Quest Location: Mesa Roja
Quest Prerequisites: Be @Gilgamesh
Quest Description:

God, Uruk just can't win, can it?

Once again, King Gilgamesh is being bombarded with annoying mongrels informing him of problems -- except this time the messengers aren't exactly human, they are invading his nightmares. Suddenly, visions are flashing throughout your dreams of an ancient civilization of Protheans being systematically slaughtered and torn to shreds by an unknown force. It's drawing you to an old, forgotten temple just outside the walls of Uruk.

If investigated, you'll find a passage to ruins long forgotten by Mesa Rojans, where the Protheans originally settled, buried beneath the desert outside the city. It seems that scavengers tunneled their way in many moons ago, and though they have long since wasted away, a mysterious necromancer with an omega symbol sloppily painted on his robes, has used their zombified bodies to obtain the Protheans' greatest treasure: a Chaos Emerald. The Protheans are unable to rest until the necromancer is destroyed and the Chaos Emerald is returned to its rightful place in the main antechamber of their civilization's tomb.

Of course, should you defeat the necromancer, you will find the Chaos Emerald itself holds undeniably intoxicating power, and you sense that in the hands of Babylonia, it could bestow true glory... of course, in order to keep it, the Protheans' tomb must be completely annihilated, as their spirits certainly won't let you leave with it without a fight.

Repeatable? N
Quest Reward: Coin Reward + potentially more...
yoink
 

Ellie

A Human Gurl
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Kidnapped!

• Quest Giver: Desperate refugee (Ohm Zui in this case)
• Quest Length: 10,000 words
• Quest Location: All worlds except Govermorne and Cevanti
• Quest Prerequisites: Must have completed “The Fleeing Masses”, 2 players preferred but not required
• Quest Description: After you speak to the refugees about the mass devastation overtaking their worlds, a distressed refugee approaches you on the street. Apparently, a friend or relative of theirs has been kidnapped by a group of fanatics convinced that they can curry Darkseid’s favor by returning his lost “property”. How they intend to do this, however, is a mystery. Find one of these supposed members of the “Cult of Darkseid” and find out where they are taking the victim. You will encounter various cultists along the way, but the entire operation is being run by two distinguished cultists.



Taking this! I was offered a prompt IC by Ohm Zui while performing "The Fleeing Masses".
 

Gilgamesh

The King of Heroes
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The Greatest Show (Babylonia Quest)
Word Requirement: 5k per person
Requirements: Be around the city of Uruk
Location Mesa Roja Quest Description: Although Gilgamesh has, to the best of his ability, created a beautiful and well-defended city, local denizens aren't willing to pack up and leave to a foreign ruler so easily. There needs to be a draw to the city of Uruk to fill all of the empty homes. Gilgamesh has created a reward for merchants, entertainers, or anyone else who can find a way to bring in people for him to rule over.
Repeatable: Yes
Rewards: Entrance to Babylonia faction & use of base amenities
 

Ohm Zui

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Legends Fade, As Records Show
Quest Giver: Ohm Zui
Quest Length: 5,000 Words
Quest Location: Cevanti
Quest Prerequisites: Up to 4 people; fought in the Siege of Markov or completed at least one Unmaking Quest; no extant bounties
Quest Description: During the Siege of Markov, the corrupted enemies were organized and directed by a monolithic mech, one that launched destruction as it pleased and that, when threatened by a final, desperate, catastrophic attack simply faded away, retreating unseen.
Ohm Zui has been digging for more information, and in their search has been put in contact with the head of Archive Inc., the largest independent archaeological & historical firm on Cevanti. After providing the CEO, Dewey Alms, with footage of the mech captured by Ohm's drones, the man drew a connection with an ancient vault out in the wasteland. This site was referenced by several texts dating back from before the End, as one of the Empire of Ilos's R&D bases, and as the origin of a series of mechs known as the 'Harbingers of the Void' by the empire's enemies.
It's not much to go on, but Ohm believes it to be a good lead. In order to find out the capabilities of the major enemy, they need to get into that vault and recover any data or files referring to this terrible enemy.
Ohm is under no illusions about their chances in going off alone, however. They need a team of warriors, engineers and flexible problem solvers, like any other archaeological expedition into the deadly tombs and vaults. They have sent out a request for aid, both to their fellow defenders of Markov and to the Medium, and while the pay is small, the payoff may be of immense importance.
The job is this: travel into the wilderness, fighting off unmade zoids, akata, and other dangers; breach the outer defences of this R&D base; traverse the traps and guardians inside the complex; obtain the information that is there, if any; and return to Markov alive.
[Narrative details: participants must write at least 5,000 words, but otherwise it is just a co-operative plotline.]
Repeatable? N
 

Saryuu Evan

Psychic Monkeyboy
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Erde Nona
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Legends Fade, As Records Show
Quest Giver: Ohm Zui
Quest Length: 5,000 Words
Quest Location: Cevanti
Quest Prerequisites: Up to 4 people; fought in the Siege of Markov or completed at least one Unmaking Quest; no extant bounties
Quest Description: During the Siege of Markov, the corrupted enemies were organized and directed by a monolithic mech, one that launched destruction as it pleased and that, when threatened by a final, desperate, catastrophic attack simply faded away, retreating unseen.
Ohm Zui has been digging for more information, and in their search has been put in contact with the head of Archive Inc., the largest independent archaeological & historical firm on Cevanti. After providing the CEO, Dewey Alms, with footage of the mech captured by Ohm's drones, the man drew a connection with an ancient vault out in the wasteland. This site was referenced by several texts dating back from before the End, as one of the Empire of Ilos's R&D bases, and as the origin of a series of mechs known as the 'Harbingers of the Void' by the empire's enemies.
It's not much to go on, but Ohm believes it to be a good lead. In order to find out the capabilities of the major enemy, they need to get into that vault and recover any data or files referring to this terrible enemy.
Ohm is under no illusions about their chances in going off alone, however. They need a team of warriors, engineers and flexible problem solvers, like any other archaeological expedition into the deadly tombs and vaults. They have sent out a request for aid, both to their fellow defenders of Markov and to the Medium, and while the pay is small, the payoff may be of immense importance.
The job is this: travel into the wilderness, fighting off unmade zoids, akata, and other dangers; breach the outer defences of this R&D base; traverse the traps and guardians inside the complex; obtain the information that is there, if any; and return to Markov alive.
[Narrative details: participants must write at least 5,000 words, but otherwise it is just a co-operative plotline.]
Repeatable? N

I displayed interest as Blade since she was in the Siege as this would be a chance to continue more on development so this is a definite yes. The more development, the better and it's going be for a good cause as well. c=
 
Last edited:

The Future Warrior

[aggressive friendship]
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Legends Fade, As Records Show
Quest Giver: Ohm Zui
Quest Length: 5,000 Words
Quest Location: Cevanti
Quest Prerequisites: Up to 4 people; fought in the Siege of Markov or completed at least one Unmaking Quest; no extant bounties
Quest Description: During the Siege of Markov, the corrupted enemies were organized and directed by a monolithic mech, one that launched destruction as it pleased and that, when threatened by a final, desperate, catastrophic attack simply faded away, retreating unseen.
Ohm Zui has been digging for more information, and in their search has been put in contact with the head of Archive Inc., the largest independent archaeological & historical firm on Cevanti. After providing the CEO, Dewey Alms, with footage of the mech captured by Ohm's drones, the man drew a connection with an ancient vault out in the wasteland. This site was referenced by several texts dating back from before the End, as one of the Empire of Ilos's R&D bases, and as the origin of a series of mechs known as the 'Harbingers of the Void' by the empire's enemies.
It's not much to go on, but Ohm believes it to be a good lead. In order to find out the capabilities of the major enemy, they need to get into that vault and recover any data or files referring to this terrible enemy.
Ohm is under no illusions about their chances in going off alone, however. They need a team of warriors, engineers and flexible problem solvers, like any other archaeological expedition into the deadly tombs and vaults. They have sent out a request for aid, both to their fellow defenders of Markov and to the Medium, and while the pay is small, the payoff may be of immense importance.
The job is this: travel into the wilderness, fighting off unmade zoids, akata, and other dangers; breach the outer defences of this R&D base; traverse the traps and guardians inside the complex; obtain the information that is there, if any; and return to Markov alive.
[Narrative details: participants must write at least 5,000 words, but otherwise it is just a co-operative plotline.]
Repeatable? N

Put me in, coach. I got someone who can swing by and lend a hand.
 

Ridley

The Reigning Wyrm
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Aggression, Rebellion or Charlatans?

Quest Giver: General Leia
Quest Length:
Quest Location: The ARC
Quest requirements: Be Samus Aran and a tiny mouse with one giant, double-pupilled gross eye.
Quest word-length: 20,000 words.

Quest description:
A group of Ferengi have recently come onto the arc, selling their services to the refugees gathered for relatively little coin. So far, they've been tolerated - they have the transportation to bring quite a bit of vital parts and food to the large space station, and the Ferengi have been relatively decent with their pricing - after all, this is a relatively untapped market for the moment for the rest of their kind, and the ability to sell so much at a thin margin is still making them fairly rich men.

Recently, however, there's been whispers that the Ferengi cargo holds are far from safe. that the ferengi have been moving other cargo, and that some of the cargo has managed to make it on-board the ARC. The Ferengi, for their part, were unwilling to talk on the subject, finding insult with the idea, but their outspoken anger has turned quiet now that there's been a string of murders in the refugee sector. complaints of a draftiness, nightmares, and depression have lent some credence to the Ferengis misdoing. The Ferengis response has been to turn around and claim that they know exactly who's done it - something spoken of in ancient Ferengi legends, the Gash'nah'kree. A monster with black tentacles that steals heat and eats young ferengi for breakfast. As no one studies history, it's anybody's guess on whether or not they're real - but most consider the 'Gash-catchers', and purple soap they're selling as protective measures to be greedy people profiting off of a terrible situation.

To make matters worse, though, there's been rumors of a cult forming around the idea, spreading the thought that this might be one of Darkseid's own men stalking through the refugee areas, finding souls to unmake and slowly building an army to take the ARC apart from within. T

All this might have been handled by swift and decisive action from the ARC's military arm, at this point, as mass panic is only a footfall away, if not for the most recent killings - blasterfire that left behind footprints and handprints belonging to ARC soldiers.

The Soldiers in question do have a very solid alibi - they were protecting a diplomat in a very publicly viewed area on a diplomatic mission to a small colony hiding in the Crossroads' asteroid belt, an aging community of roughly eighty people - but the news spread before anyone could stop it, and now captain Aaron, Corporal Wyatt and their five men are being kept in a holding cell to await trial.

At this point, any large action would be looked at as an attempted cover-up at best, or an admission that the ARC is truly unsafe at worst. General Leia has therefore looked for a pair of competent investigators - people strong enough to defend themselves, and smart enough to find this thing before more damage is done aboard the station. And so, she's turned to a decorated bounty hunter, and one of the most beloved participants in the dreaded Dante's Abyss competition to bring their unique skills to bear against this tragedy...

Repeatable? N
 
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"Blood and Water"

Quest Giver: Ariel Pellbrook
Quest Length: 10,000 words
Quest Location: The Hinterlands
Quest Prerequisites: None
Quest Description: Those that choose to strike out into the Hinterlands know the danger associated with such a venture. Brigands roam the open roads and all manner of brutish creature lurk in the untamed wilderness. The Pellbrooks took this risk more lightly than most. With their bloodline having a natural affinity for water-based magic they were able to defend themselves easier than most travelers. Any would-be marauders or scavenging vagrants were met with harsh, and often fatal, rebuke. The Pellbrook family, led by their widowed matriarch, Ariel, cultivated a fruitful farm nestled in the southern reaches of the Hinterlands.

Up until a few months ago they lived a simple and isolated life, with Ariel herself fending off any outsiders. Peter, the second oldest out of five, disappeared one night. Shortly after his disappearance reports of a roving gang of bandits, led by a watermancer, reached Ariel’s ears. And to add insult to injury this gang of bandits actually managed to raid the Pellbrook estate in the dead of night. Peter’s siblings insist that this is just an act of teenage rebellion, but the cold-hearted Ariel sees it as nothing short of traitorous malevolence. While she cannot leave the farmstead undefended to go hunt down her misbegotten child she is willing to pay any capable adventurers to do the deed for her. Should you accept you will be tasked with hunting down Peter, disbanding his gang of brigands, and bringing back several stolen heirlooms. Ariel demands Peter’s blood, but his siblings implore you to spare his life.

Going to start this world quest on Erde Nona!
 

Gilgamesh

The King of Heroes
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The Most Dangerous Game
Quest Giver: Babylonia/Gilgamesh
Quest Length: 10k
Quest Location: Kraw
Quest Prerequisites: None
Quest Description: Gilgamesh's ambitions do not only extend to Mesa Roja, but to the entire crossroads. He has recently heard of the lush world of Kraw and desires to display some of the planet's natural riches in his great city of Uruk. He is offering a handsome reward to any person in the crossroads willing to travel to Kraw and hunt down wild game to bring back to Uruk. He's even willing to pay extra to bring it back alive.

Quest also grants entry to faction if desired.
Repeatable? Y
 

Azula

Mommy’s Little Psychopath
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@John Connor Here you go, sorry for the delay! I know you said you had an idea, so feel free to take liberties with the prompt to fit that if you want.

“Come to Collect”
Quest Giver: An agent of the Collective
Quest Length: 7,500 words
Quest Location: Erde Nona
Quest Prerequisites: Be John Connor
Quest Description:

Finding himself on Erde Nona after the end of Dante’s Abyss, John Connor finds himself suddenly the subject of many offers for command with private military organizations in Arcadia. One offer particularly catches his eye, from a company based in the Hinterlands called the Collective. They seek Connor’s help to save a village overrun, ostensibly, by the unmade, but Connor senses that not all is what it seems. They give you command over a small squad of mercenaries to get the job done.

Upon arriving to the village, it becomes clear that the Collective seeks to try and use the unmade monsters as weaponry rather than putting them down, leaving Connor with the tough decision of whether to support their attempts or to push back against the people who hired him and convince them to take down the monsters. Either way, the monsters won’t play nice — the question is whether Connor is taking them on alone, or with the Collective at his back.

Repeatable: N
 

Gilgamesh

The King of Heroes
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Babylonia
A Pest Problem
Quest Giver: Babylonia/Gilgamesh
Quest Length: 15k
Quest Location: Mesa Roja
Quest Prerequisites: None
Quest Description: While Uruk has been setting up farms to feed its people, there have been delays due to giant scorpion attacks. Gilgamesh has sent his troops to protect the farmers as they try and establish farms, but he knows that this isn't sustainable. Thus, he has put a reward for anyone who can clear the scorpion nest and kill the dreaded Giant Scorpion Queen.

Quest also grants entry to faction if desired.
Repeatable? N
Quest Reward: Standard + 4k coin from Babylonia Treasury
 
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