Character Name: Corona Xrephnia
Character Source: OC, Final Fantasy XIV universe
Profession: Storm Captain, Assassin, Instructor-at-arms
Spent Essence: 1850
Power (P): 15
Corona doesn’t go out of her way to exercise brute force, mostly due to her physique allowing her strength to come naturally in whatever she’s trying to accomplish.
Toughness (T): 15
The assassin prefers to avoid hits as opposed to taking them. Washing blood out of her tunic is a real hassle! That being said, she is equipped with protection under her tunic for when she can’t help but take blows.
Quickness (Q): 35
Corona heavily relies on her nimbleness during combat, often taking it upon herself to quickly slip behind enemy lines or right into an adversary’s blind spot during more personal encounters by hiding or casting Shukuchi.
Skill (S): 35
An assassin without finesse is little more than a blundering fool who found their way into the cutlery drawer. Corona is well aware of this and opts to employ numerous techniques to not only outwit but overpower her opponents.
Aggression (A): 10
Corona has learned to keep a level head, especially with her position as an instructor. Such patience is required both in the barracks and out on the water. That being said, she does have a tendency to get a bit frustrated if things don’t go as planned, but she doesn’t let that deter her from getting things done!
Cunning (C): 40
To Corona, playing a tense situation like a game of strategy is just par for the course. Exploring any possible scenario is nearly a necessity to ensure the smoothest (or in some cases, the most entertaining) outcome.
Diplomacy (D): 40
Corona is known for having quite the silver tongue when she doesn’t let her blades speak for her. The woman will try to talk her way out of sticky situations whenever possible if it means avoiding conflict or any other negative consequences.
Support (S): 10
In Corona’s line of work she’s used to operating alone. As one might expect, bounding around an enemy ship with an entire squadron would surely turn some heads. Despite her solitary tactics, however, she certainly doesn’t mind company otherwise! Not only is having friends around a plus overall, but she has much to gain from blending into the crowd...
Sea Cutters 
Damage 3 (300)
Corona’s signature melee weapons, a pair of folding blades she mainly holds in an icepick grip. Both of the blades are shaped like rather shallow axes, their crimson red steel folding for ease of sheathing. Despite their rather unique design and use, they closely resemble the daggers of an experienced rogue.
Still, Corona’s rather imposing size and strength make these blades outlandishly damaging, akin to the strikes of a sword more than small hand-axes or daggers.
Protection 2 (200)
In order to make sure that the correct blades are entering the correct bodies, Corona takes precautions to guarantee that standard weapons that find their mark on the assassin's form aren't as dangerous as they would be otherwise. The woman's tunic is draped over a fitted gambeson that secures her upper half, while her legs are guarded by a pair of steel greaves. Her outfit also features a lone steel pauldron, however this is mostly a cosmetic choice than anything else, even if it has been known to deflect a few loose blades from time to time.
Teleport 3 (900)
With a snap of her fingers, Corona can disappear in a puff of smoke and appear within 40 feet away from her original location in a near instant. Wherever she plans on going must be within her line of sight and completely accessible by normal means. This is not a teleportation and more of a means of moving extremely quickly, so she cannot complete the action if her legs are bound or she is otherwise incapable of movement. After a single use, Corona must enter a state of brief yet intense meditation before she's able to perform this ability again.
Concealment (Sight) 2 & (Sound) 1 (300)
--Limited (Slow, Can't Attack) (-100)
Corona can vanish seemingly into thin air, allowing her to sneak around undetected. Given that her footfalls are quite heavy, someone with more acute hearing could easily determine her location in an otherwise quiet environment. For this reason she has to move quite slowly while hidden, at a normal walking pace. If she moves any faster she will begin to quickly become noticeable once more. Furthermore, any form of attacking will give away her position, if not due to her sudden swinging movements, then from the scream that would inevitably come soon after.