Crawl #0006- Karim-inal Enterprising
Players: Ridley, Nishana Hoss
Former Players: Conrad Jamboy, Dawn Snow
Quests Completed: 1
Players: Ridley, Nishana Hoss
Former Players: Conrad Jamboy, Dawn Snow
Quests Completed: 1
You fucked up a perfectly good chemical weapons operation is what you did. Look at it. It's got a bounty on your head.
Conrad Jamboy, on the run from hired assassins, prepares himself to strike back against those who have wronged him and his ship. With the help of his cavalcade of random people with few to no combat skills whatsoever and his broken ass boat, witness him somehow manage to deal with the rest of the folks in this thread!
Dawn, lost in a world not at all like her own, learns to become accustomed to the local populace, potentially finding herself caught up in the crossfire of a wronged capitalist overlord and the tiny thorn in his side.
Nishana, fresh faced to the world herself, looks for work to support herself, and probably fix her own trashed ship. It's nothing personal. A paycheck's a paycheck.
Meanwhile, Ridley is a giant fucking dragon. Need I say more?
Quest #1: Back in Town
Part 1
Word Count: 500 per post
Post Count: 1 per player
For the first stop on this wild ride, our heroes and not-so-heroes are gonna need to get on it. With the police of Karim on high-alert due to the recent robbery of Whittaker's compound, in addition to his personal assassins crawling the streets looking for Conrad in specific, it isn't a safe place to just be hanging around.
Ridley and Dawn must become accustomed to the town, learn of the current police situation, and potentially find accommodations. Picking a side is also recommended. (They each rolled a Meter Increase.)
Conrad Jamboy, already well aware of his status, will need to start beefing up his defenses if he ever hopes to evade Ajax long enough to strike back. Not to mention his offenses if he ever hopes to finish the deed. If he so wishes, the following Base Upgrade should help him do so:
Improved Evasion Sensors
Agility 2 (400)
+ Chaotic (-100)
Endurance 1 (100)
A cutting-edge new software that allows the steering of a vessel to more greatly respond to potential threats, both by the speed of its evasion and how quickly it recovers from performing evasive maneuvers. However, as it is, ahem, bleeding-edge, there are some issues with what exactly it considers a threat, often causing it to dodge phantom things that may or may not even be there, clouds, the ground, et cetera.
Nishana Hoss must respond to the bounty on Conrad's head. She will also come across some hunting assistance in the form of two Minions, with the following ability (though they may take whatever form she likes):
Portable Terminal Gauntlet
Communication 1 (100)
+Removable (-50)
Move Object 1 (100)
+Removable (-50)
Variable Creation 1 (200)
+Removable (-50)
Both come equipped with a futuristic gauntlet with a touchscreen near the wrist. This gauntlet can function as a phone, a transporter of small amounts of matter for various purposes, and even as a brace to allow the user to temporarily lift more than they typically can. Strain of this manner is not recommended for long periods of time however, as it has been known to crack the screen, ruining the functionality.
Post Count: 1 per player
For the first stop on this wild ride, our heroes and not-so-heroes are gonna need to get on it. With the police of Karim on high-alert due to the recent robbery of Whittaker's compound, in addition to his personal assassins crawling the streets looking for Conrad in specific, it isn't a safe place to just be hanging around.
Ridley and Dawn must become accustomed to the town, learn of the current police situation, and potentially find accommodations. Picking a side is also recommended. (They each rolled a Meter Increase.)
Conrad Jamboy, already well aware of his status, will need to start beefing up his defenses if he ever hopes to evade Ajax long enough to strike back. Not to mention his offenses if he ever hopes to finish the deed. If he so wishes, the following Base Upgrade should help him do so:
Improved Evasion Sensors
Agility 2 (400)
+ Chaotic (-100)
Endurance 1 (100)
A cutting-edge new software that allows the steering of a vessel to more greatly respond to potential threats, both by the speed of its evasion and how quickly it recovers from performing evasive maneuvers. However, as it is, ahem, bleeding-edge, there are some issues with what exactly it considers a threat, often causing it to dodge phantom things that may or may not even be there, clouds, the ground, et cetera.
Nishana Hoss must respond to the bounty on Conrad's head. She will also come across some hunting assistance in the form of two Minions, with the following ability (though they may take whatever form she likes):
Portable Terminal Gauntlet
Communication 1 (100)
+Removable (-50)
Move Object 1 (100)
+Removable (-50)
Variable Creation 1 (200)
+Removable (-50)
Both come equipped with a futuristic gauntlet with a touchscreen near the wrist. This gauntlet can function as a phone, a transporter of small amounts of matter for various purposes, and even as a brace to allow the user to temporarily lift more than they typically can. Strain of this manner is not recommended for long periods of time however, as it has been known to crack the screen, ruining the functionality.
Part 2
Word Count:500 per post
Post Count: 2 per player
As the bounty hunters learn more of their target, it becomes clear to all of them that this won't exactly be easy money.
Conrad Jamboy must convene with Nazrabar while staying under the radar. If he is looking for some help, the following minions are available should he choose to take them.
Two identical Minions with the following:
One Minion with the following:
And one minion with the following:
Ridley, Nishana and Dawn are encouraged to meet up in some manner and discuss how they intend to be hunting Conrad down, and, for the latter two, negotiations in Payment. If they so desire, Ridley and Dawn have been given access to the following Base Upgrades to help them, while Nishana has rolled a Meter Increase.
Ridley:
Dawn:
Post Count: 2 per player
As the bounty hunters learn more of their target, it becomes clear to all of them that this won't exactly be easy money.
Conrad Jamboy must convene with Nazrabar while staying under the radar. If he is looking for some help, the following minions are available should he choose to take them.
Two identical Minions with the following:
Cell Phone
Communication 1 (100)
+ Removable (-50)
It's a phone, dipshit.
Enhanced Agility
Agility 2 (400)
With a lifetime of outrunning the law, they have learned how to deftly slip into small places when needed, and to think quickly all the time.
One Minion with the following:
Ghost Sound Rune
Illusion (Auditory) 1 (200)
+ Finite (-50)
+ Ranged (50)
Debuff 3 (300)
+ Finite (-150)
+ Ranged (150)
Takes the shape of a small magical rune on the user's temple, which activates when touched. This ability causes an illusory ringing in the ears of a small group of targets, deafening them for a short period of time. However, it may only be activated twice per long rest.
And one minion with the following:
Shadow Blades
Variable Creation 2 (400)
+ Weakness (-50)
Damage 1 (100)
+ Removable (-50)
Allows the user to create a blade of hardened pure shadow from their own shadow. Once the blade is hardened, however, it functions as a normal knife. The creation cannot be activated when there are no suitable light sources to cast shadows, such as in pitch darkness, however.
Ridley, Nishana and Dawn are encouraged to meet up in some manner and discuss how they intend to be hunting Conrad down, and, for the latter two, negotiations in Payment. If they so desire, Ridley and Dawn have been given access to the following Base Upgrades to help them, while Nishana has rolled a Meter Increase.
Ridley:
Aerosol Bitterant
Illusion (Taste) 1 (200)
+ Ongoing (50)
+ Nondiscriminating (-50)
Debuff 4 (400)
+ Ongoing (200)
+ Nondiscriminating (-200)
A piece of technology donated by one Ajax Whittaker, these large canisters contain a powerful, industrial-grade bitterant. When dispersed through the ventilation system of a base, this can cause all inside severe nausea and even pain when inhaled. However, no permanent damage is typically sustained.
Dawn:
Drill Runner
Movement (Burrowing) 1 (200)
Remnants from the construction of Ajax's underground facilities. A powerful drill that may be attached to a mobile base in order to allow it to burrow through the ground quickly and easily. It is much too large for a single person to use, however, and is unsuitable for destroying anything reinforced.
Part 3
Word Count: 750
Post Count: 1 per player
Things didn't go to plan whatsoever. Time to regroup.
Conrad, good job being alive. However, it is becoming more and more clear that you have no allies beyond those you make yourself- trust no one. Make your decision, are you going to attempt to deal with the bounty hunters and the backstabbing Nazrabar first, or move things forward on the hunt for Ajax himself? Oh, Loot? You get nothing. Except a Meter Increase. Enjoy!
Ridley has succeeded in nothing but alerting his target he has no friends. Which may be a victory in and of itself, but isn't exactly helping to kill the twerp. In fact, he only seems more boldened by your attack on him. Make a new plan, and maybe help Nish out along the way? Or don't, you do you. You also get nothing. The Meter Increase is purely coincidental.
Nishana, also good job on being alive and getting out of the enemy's hands! Unfortunately, you've been well and thoroughly charred from the experience, so I'd recommend a breather. Potentially a hospital stay, or some medicine from Bloodhound too. You may also want to open up some form of communication with the other bounty hunters so you aren't caught in the blast again. If you manage to not die in the meantime, you will, however, get 2500 coin.
Post Count: 1 per player
Things didn't go to plan whatsoever. Time to regroup.
Conrad, good job being alive. However, it is becoming more and more clear that you have no allies beyond those you make yourself- trust no one. Make your decision, are you going to attempt to deal with the bounty hunters and the backstabbing Nazrabar first, or move things forward on the hunt for Ajax himself? Oh, Loot? You get nothing. Except a Meter Increase. Enjoy!
Ridley has succeeded in nothing but alerting his target he has no friends. Which may be a victory in and of itself, but isn't exactly helping to kill the twerp. In fact, he only seems more boldened by your attack on him. Make a new plan, and maybe help Nish out along the way? Or don't, you do you. You also get nothing. The Meter Increase is purely coincidental.
Nishana, also good job on being alive and getting out of the enemy's hands! Unfortunately, you've been well and thoroughly charred from the experience, so I'd recommend a breather. Potentially a hospital stay, or some medicine from Bloodhound too. You may also want to open up some form of communication with the other bounty hunters so you aren't caught in the blast again. If you manage to not die in the meantime, you will, however, get 2500 coin.
Quest #2: I Want Off Mr. Hutt's Wild Ride
Part 1
Word Count: 500
Post Count: 2 per player
Information is easily acquired and even more easily misplaced.
Word Count: 500
Post Count: 2 per player
Information is easily acquired and even more easily misplaced.
Ridley and Nishana, congratulations on making it to part 1 of part 2. Things will only get progressively more hellish from here.
While you had your well earned recuperation, rumors have begun spreading about and throughout the various factions chasing Conrad Jamboy's bounty. After his close call at your hands, it seems he has ducked even further into shadow. In his chase, the bounty hunters are beginning to turn their guns and claws against each other, and no one's sure who's fighting for who now. It seems this town has no concept of "an enemy of my enemy is my friend."
Ridley, your "street smarts" and quick thinking have thus far been of great use to you thus far, as have your, ahem, physical characteristics. For the rest of this crawl, you'll find using those characteristics a bit easier, as you'll have access to the following mutation:
Ridley
Quickdraw Claw
Agility 2 (400)
+Concentration (-100)
With concentration, you can move even faster than you typically can, but only for a few seconds. Think of it like bullet time.
Agility 2 (400)
+Concentration (-100)
With concentration, you can move even faster than you typically can, but only for a few seconds. Think of it like bullet time.
Nishana, it seems like you're interested in keeping your ship staffed. To help you with that and fighting off the rival bounty hunters who may or may not be coming to murder you for turning your back on them, some allies are probably in order.
Nishana Minion 1
Scaling Gloves
Movement 1 - Wall Climbing (200)
+Removable (50)
They possess special gloves that allow them to cling to walls, achieved through science-magic that does not leave any sticky residue or anything.
Teleport Transponder
Teleport 1 (300)
+Affects Multiple I (50)
They are, in addition, capable of teleporting themselves and a small group of others a short distance with a small device.
Movement 1 - Wall Climbing (200)
+Removable (50)
They possess special gloves that allow them to cling to walls, achieved through science-magic that does not leave any sticky residue or anything.
Teleport Transponder
Teleport 1 (300)
+Affects Multiple I (50)
They are, in addition, capable of teleporting themselves and a small group of others a short distance with a small device.
Nishana Minion 2
Cat's Leap
Flight 3 (400)
+Chaotic (-150)
Damage 1 (100)
+Chaotic (-50)
They are very, very good at jumping. However, when they're startled, upset, pleasantly surprised, you name it- they have a habit of jumping as well, often landing themselves in trouble. In addition, they aren't quite good at sticking the "landing" portion yet, so it often misses or hits an ally...
Cat's Landing
Adaptation - Falling (100)
Luckily, they have gotten used to this, and hitting the ground doesn't hurt quite as much anymore.
Flight 3 (400)
+Chaotic (-150)
Damage 1 (100)
+Chaotic (-50)
They are very, very good at jumping. However, when they're startled, upset, pleasantly surprised, you name it- they have a habit of jumping as well, often landing themselves in trouble. In addition, they aren't quite good at sticking the "landing" portion yet, so it often misses or hits an ally...
Cat's Landing
Adaptation - Falling (100)
Luckily, they have gotten used to this, and hitting the ground doesn't hurt quite as much anymore.
Nishana Minion 3
Maestro's Ear
Sense (Hearing) 1 (100)
+Ongoing (100)
As a master of sound, they are very capable at hearing, able to pick out minute details in sound most couldn't.
Mute Button
Illusion (Auditory) 1 (200)
Concealment (Auditory) 1 (100)
For a brief moment, they are capable of halting all noise in a small area, and replacing it with whatever they would like.
Sense (Hearing) 1 (100)
+Ongoing (100)
As a master of sound, they are very capable at hearing, able to pick out minute details in sound most couldn't.
Mute Button
Illusion (Auditory) 1 (200)
Concealment (Auditory) 1 (100)
For a brief moment, they are capable of halting all noise in a small area, and replacing it with whatever they would like.
Nishana Minion 4
Hearty
Endurance 1 (100)
They are quite physically fit for the average person, and heavy of build.
Expand Mass
Growth 1 (200)
+Ongoing (100)
+Finite (-50)
They can, for a short period of time, increase their size. However, this rapidly drains them, and they can only keep it up for a handful of minutes before needing to rest.
Big Boy Punch
Damage 3 (300)
+Limited - only during Growth (-150)
Big and also physically strong.
Endurance 1 (100)
They are quite physically fit for the average person, and heavy of build.
Expand Mass
Growth 1 (200)
+Ongoing (100)
+Finite (-50)
They can, for a short period of time, increase their size. However, this rapidly drains them, and they can only keep it up for a handful of minutes before needing to rest.
Big Boy Punch
Damage 3 (300)
+Limited - only during Growth (-150)
Big and also physically strong.
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