Custom Ability Requests

Arthur Morgan

Pass Into Myth
Joined
Aug 2, 2018
Messages
183
Awards
10
Essence
€43,309
Coin
₡27,200
Tokens
20
World
Inverxe
Profile
Click Here
Faction
Spirits of Vengeance
Hey y’all my name’s Jade and I’m pretty okay at writing abilities! Do you want a flamethrower/ice spell/whatever ability but aren’t sure how to approach it? Post here with what you want (be as specific or unspecific as you want) and I’ll write it for you.

You don’t even gotta use it, and you can tweak it as needed. I’d just like to help out. :)
 

Arthur Morgan

Pass Into Myth
Joined
Aug 2, 2018
Messages
183
Awards
10
Essence
€43,309
Coin
₡27,200
Tokens
20
World
Inverxe
Profile
Click Here
Faction
Spirits of Vengeance
How would you go about using say, two swords that can damage, deflect weaker attacks and also potentially disarm an opponent?

Based on the rules: “In general, you can defend your target in any number of ways without Protection, such as with weapons, terrain, dodging or by using the physical aspects of other Abilities, but Protection will RELIABLY defend you. It might not work every single time, but if you can count on an Ability to defend you in most scenarios, it should have the Protection Effect.”

I’ve added Protection here since I think it’d be more interesting to have weapons that can defend you reliably, though if you’d like you can remove that to reduce the Essence cost (just note that the Protection would then be less likely/more incidental if you do so). I’ve also made the Debuff effect chaotic, since you obviously wouldn’t disarm someone every time.

I guess it’d be something like this:

Double Swords
Damage Rank 4 (400E)
Protection Rank 2 (200E)
--Concentration (-100E)
Debuff Rank 2 (200E, Disarm Opponent)
--Chaotic (-100E)
Total Cost: 600E

These double swords deal heavy amounts of damage that can seriously injure or kill someone without adequate protection. If [Character Name] concentrates, the swords can reliably protect them from flying projectiles or incoming melee attacks (provided that these attacks aren’t strong enough to overcome the swords’ defenses). [Character Name] may be vulnerable to additional attacks while focused on deflecting another. These swords also have the potential to disarm [Character Name]’s attacker. When used together and with enough strength behind them, these swords are usually able to force a weapon out of an enemy’s hands. Unfortunately, this approach isn’t always reliable and the swords will sometimes fail to hit just right to accomplish the desired effect.
 

Malloki Tuwile

The Mad
Level 3
Joined
Sep 18, 2019
Messages
57
Essence
€9,384
Coin
₡1,500
Tokens
30
World
Erde Nona
Profile
Click Here
Alright, so this one is potentially VERY complex, I don't even know if its possible...

I'm HIGHLY considering having Dullahan becoming a Draoidh (basically an umbrella term synonymous with sorcery in scottish/irish folklore) through Skills. Draoidh being a profession with Rituals as a Skill, and a few other things. However, I'd like to have Rituals stem from this into abilities using Essence as well.

The first one I thought of is named Bountiful Harvest

Essentially, it has three components.

First:
Variable Creation (200) Rank X
Modifiers; Ongoing (+100), Activation (-100), Finite; one hour (-50), Limited; Requires sacrifice =/> amount created (-50), Concentration (-50)

This part is the ritual to create enchanted food and dishware, basically a banquet. Each square foot (of food and dishware) is 1 serving. The ritual would take at least one minute of prayer-like chanting. The food and dishware vanish in 1 hour if not consumed. Sacrifice should have monetary or sentimental value to the owner.

Second:
Healing (200) Rank X
Modifiers: Triggered; Eating one full serving (+50), Activation; Time to consume (-100), Limited: to amount of servings created/2 or 3 servings per 24 hours, Side Effect; overeating pains (-50)

The healing effect is immediate upon eating a full serving, and one creature can benefit from multiple servings. However, food does not vanish when eaten so in effect only two or three servings can be eaten before the creature suffers entirely mundane symptoms of overeating. The Activation is of course the time to consume, which would be well above 30 seconds I believe.

Third:
Adaptation (Starvation/Thirst + Disease) (100) Rank 2
Modifiers: Triggered; Eating one full serving (+50), Finite; 24 hours (-50), Limited; only once per 24 hours. (-50)

Upon eating one full serving, the consumer gains sustenance and hydration for a 24 hour period. All current non-magical diseases are removed, and the consumer is immune to diseases for the same period.



I think this might work as-is, though the wording might sound a bit robotic for an appropriate description.

Edit: The Rank X is me not being sure what rank they will be bought at to start with.
 

Arthur Morgan

Pass Into Myth
Joined
Aug 2, 2018
Messages
183
Awards
10
Essence
€43,309
Coin
₡27,200
Tokens
20
World
Inverxe
Profile
Click Here
Faction
Spirits of Vengeance
Okay, this is what I got. Notes below!

Bountiful Harvest
Variable Creation (200) Rank X
--Ongoing (+100)
--Activation (-100)
--Finite; one hour (-50)
--Limited; Requires sacrifice =/> amount created (-50)
--Concentration (-50)

Healing (200) Rank X
--Triggered; Eating one full serving (+50)
--Activation; Time to consume (-100)
--Limited: to amount of servings created/2 or 3 servings per 24 hours
--Side Effect; overeating pains (-50)

Adaptation (Starvation/Thirst + Disease) (100)
--Triggered; Eating one full serving (+50)
--Transferable (+50)
--Finite; 24 hours (-50)
--Limited; only once per 24 hours. (-50)

A ritual capable of summoning an enchanted banquet, complete with magical food and dishware. Each square foot (of food and dishware) is 1 serving. The ritual includes at least one minute of prayer-like chanting and a sacrifice. The sacrifice varies, but should have monetary or sentimental value to the owner. [In addition, Dullahan must concentrate while conducting the ritual and is thus vulnerable to attack. If distracted, he will have to start all over again.] The summoned food and dishware will vanish in 1 hour if not consumed.

The summoned food has a healing effect on those who eat it. This healing effect is immediate upon eating a full serving, and one creature can benefit from multiple servings. However, food does not vanish when eaten so in effect only two or three servings can be eaten before the creature suffers entirely mundane symptoms of overeating. The Activation is of course the time to consume, which would be well above 30 seconds I believe. [Only one person may eat at a time OR Multiple characters may benefit from the feast’s healing effects.]

Upon eating one full serving, the consumer also gains sustenance and hydration for a 24 hour period. All current non-magical diseases are removed, and the consumer is immune to diseases for the same period.

--

FIRST EFFECT NOTES:
-I added some detail on why a Concentration modifier is needed (in bolded brackets) and reworded a few things.
-In general I'd suggest adding more description of what the ritual is like.

SECOND EFFECT NOTES:
-In brackets, I offered two options (separated by OR) based on the question of "Can multiple people eat at the same time/benefit from the healing effect?" If so, this requires the Affects Multiple modifier (consider whether the Effect below also needs Affects Multiple). It really depends on what you want to do, but regardless, you'll need to specify in your description if more than one person can benefit.

THIRD EFFECT NOTES:
-Adaptations do not have ranks, so I cut that.
-I added Transferable. This would require the Transferable modifier, since it is essentially loaning an Effect to others for use during a 24 hr period.
-Something to think about: In what way is the Limited modifier being used here/what does "only once per 24 hours" mean, specifically?
 

Malloki Tuwile

The Mad
Level 3
Joined
Sep 18, 2019
Messages
57
Essence
€9,384
Coin
₡1,500
Tokens
30
World
Erde Nona
Profile
Click Here
Alright so this is weird and mostly story element related... but I need a biology ability and I have botched enough Abilities to know to ask for advice first.


Starting with Adaptation: Immune to Pain.

Except ... not immune to pain. Instead, he feels pain as pleasure. It is still quite debilitating, much like curling up in a ball when you are being tickled. Thinking it has a "side effect" that he would try to take damage when he can avoid it. Not sure if it would be applicable, since his other ability (Living Voodoo) thrives on taking damage. Suicidal tendencies to achieve the "Ultimate Bliss."



Moving on to Adaptation: Non-biological anatomy.

Except he has organs and they ARE vital, but he can have them fatally damaged as long as he has the calories to immediately repair them via Living Voodoo. Finite for this, maybe? Using Healing as ammunition?

He also suffers effects from having various organs ruined that last longer than the injury (sometimes minutes, think ghost pains for amputees.) He can't be one-shot with a bullet to the brain unless it outpaces his healing enough to kill him, but even if he survives it might act like a flashbang for a few seconds at least.

And having his stomach or digestive track ruined (even if repaired) can slow his digestion or cause the evacuation of their contents, making recovering calories mid-fight harder than it already is.
 

Arthur Morgan

Pass Into Myth
Joined
Aug 2, 2018
Messages
183
Awards
10
Essence
€43,309
Coin
₡27,200
Tokens
20
World
Inverxe
Profile
Click Here
Faction
Spirits of Vengeance
The Immune to Pain adaptation would absolutely work here, since he’s technically not feeling any pain. Side Effect would work since seeking out additional damage would of course be bad for him (his body just doesn’t interpret it as a negative).

Non-biological Anatomy doesn’t need to be Finite, since adaptations are always Ongoing, but I'll add it in since you seem to want that. The part about each organ being damaged presenting unique challenges to him, though, could defs function as a Side Effect.

Pain Resistant Physiology

Adaptation: Immune to Pain (200E)
--Side Effect (Actively seeks out injury, -50E)

Adaptation: Non-biological Anatomy (300E)
--Finite (Must replenish calories, -50E)
--Side Effect (Varies/See description, -50E)
Total Cost: 350E

The mind-altering experimentation carried out on Malloki has caused him to feel pleasure instead of pain when damage is inflicted on him. He even actively seeks out pain to achieve some semblance of bliss. Unfortunately, this damage can still kill or seriously debilitate him if enough is accumulated, so this is obviously unhealthy.

In addition, even though Malloki’s organs are all located where they should be for an average human, they simply don’t matter. Even grievous wounds to his brain or heart will not stop him from continuing on. However, in conjunction with Malloki's other unique abilities, feeding himself is important to maintaining this effect. If a vital organ is damaged while Malloki is in a "starving" state (described under Living Voodoo), this adaptation will become far less effective and his body will begin to shut down.

Dependent upon which vital organ is damaged, though, Malloki will almost always suffer some negative effect. For example, a bullet to the brain may momentarily function like a flashbang, disorienting him, and any damage to his stomach can make some of his other abilities harder to carry out (specifically the ones relying on the amount of calories he consumes).
 

Arthur Morgan

Pass Into Myth
Joined
Aug 2, 2018
Messages
183
Awards
10
Essence
€43,309
Coin
₡27,200
Tokens
20
World
Inverxe
Profile
Click Here
Faction
Spirits of Vengeance
How about one of Fox's iconic moves from the SSB series. I wondered how his side B would be written as an ability known as the "Fox Illusion".

View attachment 258

You could use the Finite negative modifier on all of these Effects, as well, but it really depends on if you want Fox to need to rest after using this ability. For instance, “after three consecutive uses of this ability, Fox must rest about 2 minutes to be able to dash again.” I tried though lol

Fox Illusion
Damage Rank x (100E multiplied by x)

Speed Rank x (200E multiplied by x)

Protection Rank x (100E multiplied by x)
Total Cost: ???E

One of Fox’s signature moves, the Fox Illusion, allows him to dash in a fixed direction with remarkable speed, so fast that a brief afterimage is left behind. If directed at an opponent, Fox will collide briefly with them before coming to an abrupt halt a few feet past them. The effects of being struck by Fox’s dash deals some damage and often knocks opponents off their feet.

In addition, if attacked while mid-dash, Fox will essentially “skip” through these attacks, narrowly avoiding taking full damage from the attack. This doesn’t work as well if the attacks are very powerful, however.
 

Orion

Saiyan Elite
Level 4
Joined
Aug 1, 2018
Messages
62
Essence
€11,054
Coin
₡41,000
Tokens
0
World
Cevanti
Profile
Click Here
Hi Jade, I've always had trouble developing a telekinesis move that picks up objects amd can use them to deal damage, but also be able to pick up other PCs. Could you help me?
 

Arthur Morgan

Pass Into Myth
Joined
Aug 2, 2018
Messages
183
Awards
10
Essence
€43,309
Coin
₡27,200
Tokens
20
World
Inverxe
Profile
Click Here
Faction
Spirits of Vengeance
Hi Jade, I've always had trouble developing a telekinesis move that picks up objects amd can use them to deal damage, but also be able to pick up other PCs. Could you help me?

Telekinesis
Move Object Rank 2 (200E)
-- Ranged (+100)
-- Affects Multiple (+100) [This is optional if you want to pick up multiple people at a time, just change the wording of the description if you don't want that]
Damage Rank 2 (200E)
-- Ranged (+100)
Debuff Rank 2 (200E)
-- Ranged (+100)
-- Affects Multiple (+100) [This is optional if you want to pick up multiple people at a time, just change the wording of the description if you don't want that]
Total Cost: 1,100E

Orion can lift objects and people into the air using his mind-- provided that they weigh under 200 pounds/90kg, of course. His telekinetic abilities can lift multiple persons into the air within a 20ft sphere of his position, restraining them mid-air (although those with enough strength to overcome this debuff can break loose). Orion is also able to pummel enemies with objects using his telekinetic powers.
 
Top