**DEAD04** [07] Anders Nazret

Karl Jak

Level 1
Joined
Apr 24, 2019
Messages
860
Awards
9
Essence
€979
Coin
₡5,500
Tokens
0
Appearance – Anders is a man who appears to be in his late forties, if not slightly older. Despite this he is in peak physical condition, with a physique that would make powerlifters blush. He generally sports a full beard and mustache as well as mid-length hair, all of which is a silvery gray-white due to prolonged exposure to stasis magic. As a sort of belt buckle he wears the skull of a young buck. Around his neck, usually hidden behind his clothing, he wears the royal crest of Arcadia. To anyone who knows the current crest of Arcadia this would appear as an ancient design.

Personality – Anders demeanor is one of severity and gravitas. While he is not above the occasional wry comment or deadpan joke he generally takes things seriously. He certainly believes himself to be one of the most capable combatants in the entirety of the Crossroads, after all he is a swordmage from the golden era of Arcadia. He isn’t shy about his superiority, but he won’t actively insult allies.

Possible Reactions – Anders is generally pragmatic, forming alliances and breaking them just as easily should they no longer serve his machinations. He despises agents of Arcadia and will attack them on sight. In a similar vein he views magic as a sacred bond between mind and body and sees nearly all magic users as undeserving of their powers. Generally when faced with another magic user he will attempt to humiliate them by proving just how much of an amateur they are. If given the chance he will attempt to strip them of their magic using his “Magic is for the Worthy” ability instead of killing them. That said, if it comes to life or death he’ll slay them without hesitation.

Relationships – Aquarius and Caustic are fellow Heralds of the True Heir and as such he will not attack them unless his hand is forced.

‘Combat’ Style – Anders has the utmost confidence in his combat prowess and will not shy away from conflict. He is tactically minded and ruthless, more than willing to attack a weaker/injured combatant in a pragmatic bid to eliminate them from the equation. Honor is for the dead.

Eligible Abilities –

Magic is for the Worthy (400)

Debuff 3 (300)

Positive Modifiers: Ongoing (300)

Negative Modifiers: Limited - Only effective against magic users (-150), Concentration (-150)



Healing 1 (200)

Positive Modifiers:

Negative Modifiers: Limited - Only effective against magic users (-50), Concentration (-50)




Description: In the eyes of Anders many master magicians are nothing more than abecedarians carrying a title they have no right holding. Anders seeks to remedy this. When facing a magically inclined foe Anders can attempt to drain them of said magical energy. This move is relatively short ranged and requires complete focus on the target. Forceful draining of one's magical energy leaves the target weak and disoriented. And, in rare cases, they lose access to their magic, sometimes permanently. Additionally, Anders is reinvigorated by this sudden influx of energy. (Loss of magic capability can only occur if the OOC target agrees to it, otherwise it just weakens the target)

Thibaultian Swordplay (750)

Move Object 3 (300)

Positive Modifier:

Negative Modifier: Limited - Requires a longsword or equivalent weapon (-150)



Protection 3 (300)

Positive Modifier:

Negative Modifier: Limited - Requires a longsword or equivalent weapon (-150)



Debuff 3 (300)

Positive Modifier: Ongoing (300)

Negative Modifier: Limited - Requires a longsword or equivalent weapon (-150)



Description: Mastery of magic is pointless without mastery of one’s own body. Practitioners of Thibaultian swordplay embrace this ideal by sculpting their bodies into perfect physical specimens. Where other schools of swordplay may rely on cleverness or speed, Thibaultian swordplay relies on raw strength and constitution. There are no fancy lunges or pirouettes, but rather methodical footwork and decisive strikes. Using this style Anders can force his opponents into unfavorable positions all the while protecting himself from their strikes. This style aims to open up weak points that can be exploited, with the most common being strikes to the opponent’s joints leaving them hobbled for the remainder of their short life.

Arcane Mastery (1800)
Mimic 4 (1600)
Positive Modifiers: Ongoing (400)
Negative Modifiers: Limited - Only usable on magic (-200)

Descriptor: Anders's intimate understanding of magic and its various schools allows him to duplicate a wide variety of spells simply by observing them.

You Will Stand Alone (375)

Debuff 3 (300)

Positive Modifiers: Ranged (150)

Negative Modifiers: Weakness - cannot affect nonmagical boons (-75)



Descriptor: Anders's mastery of magic allows him to unravel the threads holding together most beneficial enchantments. With a gesture he can dispel magical boons affecting a single opponent. This cannot affect nonmagical buffs, and particularly strong boons can only be weakened not completely dispelled.

Enigmatic Lock (300)

Protection 3 (300)

Positive Modifiers: Ongoing (300)

Negative Modifiers: Limited - Only works on objects with locks (-150), Activation - 10 seconds (-150)



Descriptor: Anders is capable of imbuing mundane locks with thaumaturgical potential. In order to do so the lock must be closed and he must spend several moments performing arcane incantations. Once completed the locked object becomes unnaturally resilient to damage and will not become unlocked until the object is broken or the spell is unraveled.

The Weight of Inadequacy (600)

Debuff 3 (300)

Positive Modifiers: Ranged (150), Ongoing (300)

Negative Modifiers: Activation - 10 Seconds (-150),



Descriptor: After several seconds of incantation and esoteric hand signs Anders afflicts his opponent with a gravity manipulation curse. This curse causes their body and belongings to become significantly heavier. Naturally this slows most targets down and outright incapacitates weaker targets. Additionally, flight becomes more difficult due to the extra weight. Anders can intentionally end this curse early and after about an hour the curse naturally fades.

Wand of Disintegration
Damage 10 (1000)
Positive Modifiers: Ranged (500)
Negative Modifiers:

Descriptor: A simple wand carved from blackwood and inlaid with golden arcane script. Anders can activate this wand by pointing it at a target and uttering a command word. A bolt of red lightning streaks out from the wand's tip, reducing softer targets to nothing more than atomized particles. Once used the wand turns to ash.

Extra – Just think of him as a Chad muscle-wizard and you’ll do fine.

Quotes – “Magic is for the worthy.”
“Arcadia must be burnt to the ground, and I will be the torch.”
“Why would I fear an amateur such as yourself?”

Threads/Post -
https://multerra.zulenka.com/index.php?threads/where-giants-tread.1338/#post-11934
https://multerra.zulenka.com/index.php?threads/chasing-ghosts.1564/#post-14444
 
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