Domri Rade Character Application

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Domri Rade

Bringer of Chaos
Joined
Sep 5, 2020
Messages
13
Awards
2
Essence
€3,614
Coin
₡7,000
Tokens
0
World
Cevanti
Profile
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User name: Domri Rade

Have you read the rules? Yes

Character Name: Domri Rade

Character Source: Magic the Gathering

Starting Location: Cevanti

Character Behavior:
Chaotic Beastmaster:

Domri Rade is chaotic in nature. The laws of his old society held him down and abandoned the Gruul clans. Thus, he seeks to sow destruction of all laws and pristine structures and to be more in touch with nature.

Domri Rade doesn't have the natural strength that many Gruul members had at the time. However, he discovered quite young that he had an affinity for the natural beasts of the land. His magic allowed him to easily tame, communicate, and use these animals to wreak havoc on Ravnica.

Physical Description:

latest


Character History:

*copied from the Wiki*


Domri had always admired the Gruul, idolizing them for having the guts to fight the powers that he had to deal with every day in his adolescence. Unfortunately, he was too small and wiry for any clan of the Gruul to claim him. Rejected, but not dejected, he continued to strive to be what the Gruul wanted. Without a clan to call his own, he found companionship in the feral beasts of the ruins he called home. He developed an affinity for them, the first stirring of magic that he could claim as his own.

This skill would finally earn him his long-desired place among the Gruul. When the Orzhov Syndicate pushed into the Rubblebelt, Domri commanded a herd of ragebeasts into driving them out, a feat that earned the eye of the Guildmaster himself, Borborygmos. The cyclops declared Domri an honorary member of the Burning Tree clan.

His life was normal amongst the clans, pretend fighting with his best friends Whip and Lakkie, further smashing the ruins of the Rubblebelt, and in general being a nuisance to everyone he encountered. It was a mundane life, but all that changed when he underwent the Gruul rite of passage. It all changed when it came time for him to be buried alive.

Teenage bravado led him to brag to his friends, but as the shaman of his clan led him further from his Rubblebelt home, he began to fret more and more. Reaching Utvara, they prepared him with the ritual magic to keep his body alive, but his mind was left unprotected. As the dirt fell upon him, all the boy's bluster fled and panic set in. He clung to what he knew, prayed to the old gods for deliverance, and struggled as hard as he could under the crushing weight of the cold earth. It was then, in the darkness, that his eyes were opened.

It was then when he was transported to the crossroads, unaware of how he got there.

What starting Affinity does your character have? Persuasive

Abilities/Skills:

Bone Mace:

Damage II (200):
--Removable (-100)

Effect: Domri carries a bone mace on his waist that can be used to bruise and batter his enemies.
Total Cost: 100

Beastmaster:
Driving/Piloting (Animal Riding) III (150)
Social (Animal Handling) III (150)
Total Cost: 300
Effect: Domri has a natural affinity for wildlife and thus can ride and tame them much easier than normal people.

Tuskers:
Summon (300)
Move Object IV (400)
Damage IV (400)
Endurance III (300)

Effect: Domri has tamed/summoned a warboar that he affectionately named 'Tuskers'. Tuskers is a large white boar that can push things around with ease. The boar is very sturdy and can trample over Domri's foes or stab them with his tusks. This is what Tuskers looks like.

How much Essence did you spend? 1800

How much Essence do you have left? 200

Were you referred by an existing member? Nah

This is Wyatt
 
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