Hahli Nuva Character Application

H

Hahli Nuva

User name: Hahli Nuva

Have you read the rules? Yes

Character Name: Corrin

Character Source: Fire Emblem

Starting Location: Erde Nona

Physical Tendencies:
Power(P): 20
Toughness(T): 20
Quickness(Q): 40
Skill(S): 20

Personality Tendencies:
Aggression(A): 20
Cunning(C): 10
Diplomacy(D): 50
Support(S): 20


Being raised in isolation for nearly their entire life, Corrin has little concept of what the outside world is like, and is very ignorant as to matters of other people.

Corrin is often described as naïve, and values kindness as an important part of their character. Corrin is cited by both Ryoma and Xander to be too trusting of other people, expressing fear that others might take advantage of such trustworthiness.

Physical Description:

FEWA_Corrin_f.png


Character History:

A hero from the world of Fire Emblem Fates. Born in Hoshido and raised in Nohr, Corrin chose to seek peace and unite the two warring royal families. Corrin cares for both the Nohrian and Hoshidan royals. Kind and resolute, Corrin spent much of childhood locked away and so can be a bit naive at times. Corrin fights with the power of an ancient dragon and the divine blade Yato. The aura emitted by Corrin while in dragon form is extremely powerful.

Abilities/Skills:

Each of Corrin's special moves allow them to transform certain parts of their bodies into draconic forms to attack.

  • Dragon Fang Shot (Japanese: 竜穿射 Dragon Fang Shot): Corrin's standard special move. Corrin morphs their hand into claws and shoots a water cannonball. This attack can paralyze distant opponents. The dragon hand bites those who are nearby. Can be charged to inflict more damage.
  • Dragon Lunge (Japanese: 跳槍突 Leaping Spear Thrust): Corrin's side special move. Corrin jumps, transforms their arm into a spear, and stabs downward. Corrin stays in place if this attack strikes the ground. It is capable of pinning an opponent down. From there, Corrin can either kick the opponent, jump up, or cancel the attack.
  • Draconic Ascent* (Japanese: 翔竜翼 Soaring Dragon Wings): Corrin's up special move. Corrin grows wings and soars upward. It has a wide range and the wings are capable of damaging opponents. The angle can be controlled to achieve more horizontal distance for offense or recovery.
  • Counter Surge (Japanese: 反竜穿 Opposing Dragon Fang): Corrin's down special move. Like Marth, Roy, Ike, and Lucina, Corrin has a counter as their down special. Corrin takes a brief defensive stance, and when struck, will fully transform into their dragon form and unleash a water current to retaliate. Unlike the previous Counters, this attack is capable of knocking opponents upward.
  • Torrential Roar (Japanese: 激流咆 Raging Stream Roar): Corrin's Final Smash. A whirlpool surrounds Corrin, pulling in nearby opponents. Corrin transforms into their dragon form and blasts the trapped opponents away with another whirlpool.

How much Essence did you spend? None

How much Essence do you have left? 2000

Were you referred by an existing member? No
 

Masahir N'air

[M] Arbiter of Love
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Hi, welcome to Multerra! Sorry about the wait, the holidays have had everyone both distracted and exhausted.

While looking over your app, it appears you've formatted your abilities incorrectly. I know at first blush our abilities system can seem a bit alien or confusing, so I'll rewrite your first move, Dragon Fang Shot, as an example of how to properly build and format your Abilities. The most important thing to keep in mind is that everything your Ability does should have an Effect attached to it like so:



Dragon Fang Shot ( [Total Essence Cost] )

Corrin morphs their hand into claws and shoots a water cannonball. This attack can paralyze distant opponents. The dragon hand bites those who are nearby. Can be charged to inflict more damage.

Damage (+100E per Rank) *
-- Ranged (+50E per rank of Damage)
-- Activation (-50E OR -100Eper rank of Damage) **
Debuff (+100E per Rank) ***
-- Ranged (+50E per rank of Debuff)
Shapeshifting (+1,500E)



* You're going to need to look at the ranks of damage and decide how powerful you want this ability to be. At level one all abilities are capped at a maximum of rank five. This cap will move up as you level your character through writing and questing.

** Your description mentioned that Corrin has the ability to charge this attack to deal more damage. There's a few ways to format this, but I went with the simplest (and honestly cheapest) option. This way the ability's uncharged attacks do less damage but fully charged up attacks will deal damage appropriate to the purchased Damage rank. The cost of Activation per rank depends on how long it takes to fully charge the ability; ten seconds or more is -50E, thirty seconds or more is -100E.

*** Without the Ongoing modifier the paralysis debuff will wear off shortly after being inflicted. If you want the effect to be lasting, I would recommend including the Ongoing modifier, which is +100 essence per rank of Debuff.

The next four moves (Dragon Lunge, Draconic Ascent, Counter Surge, and Torrential Roar) need to be formatted like this with the effects and modifiers listed like the above example. I would also recommend taking the time to reread the Abilities Rules page(link). If you require further assistance in understanding the Ability system, don't be afraid to reach out to the staff team (and helpful community) via the Planning channel on our Discord.
 
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