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- Aug 3, 2018
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- €8,123
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- Erde Nona
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- Click Here
- Faction
- Thieves Guild
Character Name: Iris Serverity
Character Source:
Profession: Freelance Mercenary
Spent Essence: 4750
Base Fund: 0
Items: None
Abilities/Skills:
Iris is a biosynthetic android, which comes with benefits such as advanced agility and endurance, as well as nano-droid healing at all times.
Iris can take ten seconds to activate her combat suit, which grants her protection as well as hovering flight. This hover is tethered to the nearest grounded object and can only go as far as ten feet in any direction.
Within her arm, Iris has a monowire that she can pull out of herself. This wire can be used in whip-like motions and can hit multiple targets. Anyone hit by the wire suffers from fried nerves, making them jittery and unable to focus. Iris suffers from fatigue while the wire, since its charge is pulled from her own energy reserves.
Iris carries a pair of Yukimura handguns, which comes with advanced targeting. They can lock onto targets after aiming at them, given that they have a thermal presence. This lock on can track multiple targets, but can be chaotic in which target it may prioritize, or where the bullet will hit on the target. The bullets themselves can direct around walls and obstacles after they have been locked onto, and once they hit, release a chemical burn that opens the wounds even further. The chemical effects tend to leave the target dizzy and with heavily blurred vision. Iris must reload after each burst, a process in which the guns regenerate their ammo.
Affinity: Specialized[Ongoing]
Master Skills: None
Character Source:
Profession: Freelance Mercenary
Spent Essence: 4750
Base Fund: 0
Items: None
Abilities/Skills:
Endurance V(500)
Agility V (1000)
Healing V(1000)
--Ongoing(500)
Agility V (1000)
Healing V(1000)
--Ongoing(500)
Iris is a biosynthetic android, which comes with benefits such as advanced agility and endurance, as well as nano-droid healing at all times.
Protection V (500)
--Activation (-250)
--Ongoing(0)
Flight V (1000)
--Ongoing(0)
--Activation(-250)
--Limited[Hover Only](-250)
--Concentration(-250)
--Activation (-250)
--Ongoing(0)
Flight V (1000)
--Ongoing(0)
--Activation(-250)
--Limited[Hover Only](-250)
--Concentration(-250)
Iris can take ten seconds to activate her combat suit, which grants her protection as well as hovering flight. This hover is tethered to the nearest grounded object and can only go as far as ten feet in any direction.
Damage V (500)
--Ongoing(0)
--Affects Multiple(250)
--Concentration(-250)
--Side Effect[Tiring](-250)
Debuff V[Fried Nerves](500)
--Ongoing(0)
--Affects Multiple(250)
--Concentration(-250)
--Side Effect[Tiring](-250)
--Ongoing(0)
--Affects Multiple(250)
--Concentration(-250)
--Side Effect[Tiring](-250)
Debuff V[Fried Nerves](500)
--Ongoing(0)
--Affects Multiple(250)
--Concentration(-250)
--Side Effect[Tiring](-250)
Within her arm, Iris has a monowire that she can pull out of herself. This wire can be used in whip-like motions and can hit multiple targets. Anyone hit by the wire suffers from fried nerves, making them jittery and unable to focus. Iris suffers from fatigue while the wire, since its charge is pulled from her own energy reserves.
Damage V(500)
--Ongoing(0)
--Ranged(250)
--Indirect(500)
--Affects Multiple(250)
--Removeable (-250)
--Finite(-250)
--Chaotic(-250)
--Weakness[Thermal](-125)
Debuff V [Chemical Burns] (500)
--Ongoing(0)
--Ranged(250)
--Indirect(500)
--Affects Multiple(250)
--Removeable (-250)
--Finite(-250)
--Chaotic(-250)
--Weakness[Thermal](-125)
--Ongoing(0)
--Ranged(250)
--Indirect(500)
--Affects Multiple(250)
--Removeable (-250)
--Finite(-250)
--Chaotic(-250)
--Weakness[Thermal](-125)
Debuff V [Chemical Burns] (500)
--Ongoing(0)
--Ranged(250)
--Indirect(500)
--Affects Multiple(250)
--Removeable (-250)
--Finite(-250)
--Chaotic(-250)
--Weakness[Thermal](-125)
Iris carries a pair of Yukimura handguns, which comes with advanced targeting. They can lock onto targets after aiming at them, given that they have a thermal presence. This lock on can track multiple targets, but can be chaotic in which target it may prioritize, or where the bullet will hit on the target. The bullets themselves can direct around walls and obstacles after they have been locked onto, and once they hit, release a chemical burn that opens the wounds even further. The chemical effects tend to leave the target dizzy and with heavily blurred vision. Iris must reload after each burst, a process in which the guns regenerate their ammo.
Affinity: Specialized[Ongoing]
Master Skills: None
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