James Moriarty Character Switch

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Bridget Remington

From Hell’s Heart
Joined
Aug 1, 2021
Messages
6
Essence
€9,445
Coin
₡1,500
Tokens
0
World
Opealon
Profile
Click Here
Are you spending 50 Tokens? No

Has it been at least 6 months since your last switch? Yes

How much essence will this new character have? 2000

New Character Name: Bridget Remington

Is this character an OC or a Canon character? Original Character

Starting Location? Opealon

Character Behavior
Bridget Remington is a Scrappy Witch. Bridget is a proud young woman who finds it difficult to express her emotions to others. She strives to come across as a strong and intelligent individual who thinks highly of herself, but is secretly torn up inside by self-doubt and intense feelings of inadequacy. In general, she has a scrappy, aggressively determined spirit.

Contrary to her fiery personality, Bridget's personal brand of witchery is ice-cold. She usually relies on spells that create distance between herself and her foes, such as area-affecting patches of ice or spikes hurled at enemies, and is generally very cautious in combat.

Physical Description:

Bridget Remington is a 20 year old Caucasian woman of a slight build and scrappy demeanor. She has pale, freckled skin, light brownish-grey eyes, and short red hair. She wears her hair down, allowing it to become tangled by the wind. She commonly sports neutral-colored tank tops, shorts, and a light jacket, all paired with open-toed sandals or flip flops. In some cases, her light jacket may lose its near-constant glamor, taking on the appearance of a shiny sealskin coat lined with downy white fur. She usually doesn’t cover her shoulders unless she’s feeling particularly self-conscious or nervy. A crimson symbol in the shape of three fish swimming in a circular pattern is present on her left wrist.

Bridget-RArt.jpg

Character History:

In Irish folklore, several family clans are said to have been descended from seals, usually in cases where an ordinary human and a seal-folk (otherwise known as a selkie or “merrow”) wed and had children. One such family is the Devane clan, known for their peculiar webbed fingers and toes, as well as a strange predilection for the sea and swimming. Most Devane children were said to have a special affinity for water magic, with some tales telling of their ability to manipulate the very blood inside the bodies of their enemies.

During more modern times, the most recent descendants of the Devane family have immigrated to the USA. In the mid-to-late 80’s, Maggie Remington, née Devane, married an American by the name of Drake Remington and moved with him across the Atlantic, her recently widowed mother Diane following soon after to remain close to family.

After living in Monterey, California for several years, the young couple had a child, one Bridget Remington. Growing up, Bridget was especially close to her grandmother and spent hours exploring small tide pools along the coast, learning the ins and outs of her bloodline’s magical talents. She aspired to become a marine biologist, her grandmother agreeing to fund her education with her considerable family fortune.

Unhappily, this was not to be. While Bridget was attending university, Diane’s mind began slipping in her old age, her memories fading with each passing day and various health complications making it difficult for the family to care for her. Maggie, in a stroke of genius, hired a caretaker to watch after the elderly Diane at her home, a middle-aged woman by the name of Tessa Vanderbilt. What the family did not expect, however, was for Tessa to promptly poison Diane’s mind with vicious lies, claiming to be her stepchild and insisting that the old woman’s true relatives had committed numerous crimes against her.

Diane became fearful of her once dearly beloved family, refusing to see them and even pitifully weeping in their presence. Funding for Bridget’s schooling promptly stopped, and Tessa began to receive various monetary gifts from her ‘doting’ mother while neglecting the elder’s care. Naturally, the Remington family cobbled together their meager funds and took Tessa to court. After spending thousands of dollars in legal fees, however, they lost their case— and Diane’s health continued to dangerously decline.

At some point, Bridget was approached by the Church about participating in a Holy Grail War, a contest where a group of Masters, usually powerful magi, summon Servants, or heroic spirits brought forth as familiars, to engage in battle until only one Master-Servant pair is left to claim the Grail. After learning of the power of the Grail, she departed at once with the hope of restoring her grandmother’s mind and health.

After Bridget’s arrival at the designated site of the War, a rustic desert town in the western part of America, many Servants were summoned by the participating Masters over the course of several days. Bridget’s own Servant was none other than the infamous Captain Ahab of Moby Dick, a servant of the Avenger class. The two partnered on-and-off again with another Master, Jeremy Fielder, and his own Servant of the Saber class, Beowulf.

The reluctant allies managed to survive until the last true battle of the War, but unfortunately, both Avenger and Saber were ultimately defeated. Struck down by her own Servant in a "shocking" twist, an unconscious Bridget was deposited on a nearby rooftop by a courteous Assassin Servant. She did not wake again for the remainder of the war.

Abilities/Skills:

Selkie Blood
Adaptation: Incredible Cold Environments (100E)
Adaptation: Need to Breathe (200E)
-- Limited (Only underwater, -50E)
Speed Rank 1 (200E)
-- Ongoing (+100E)
-- Activation (10 seconds, -50E)
-- Limited (Only in water, -50E)
Total Cost: 450E

Due to her selkie heritage, Bridget is naturally adapted to cooler climates, feeling right at home in freezing temperatures and inhospitably frigid waters. She also doesn’t need to breathe when underwater and can swim up to 20 mph after 10 seconds of building up speed.

Sealskin
Shapeshifting (1000E)
-- Activation (10 seconds, -50E)
-- Limited (Only functions in/near water, -50E)
-- Side Effect (No magic, -50E)
-- Chaotic (Animal brain, -50E)
-- Removable (-50E)
Total Cost: 750E

Bridget owns a jacket that upon first glance appears to be an ordinary item of clothing. In some cases, her light jacket may lose its near-constant glamor, taking on the appearance of a sealskin coat lined with downy white fur. This sealskin is Bridget’s most prized possession, and upon pulling the hood over her head, she can fully transform into a seal.

The transformation takes 10 seconds to complete after Bridget dons the coat’s hood and can only be accomplished within or beside bodies of water. She cannot access her magic while in this transformed state and her mental state becomes like that of a true seal, causing her to behave in illogical, animalistic ways. The sealskin can be removed from her person at almost any point when in its jacket form, and can even be brutally cut away from her body while she is in her fully transformed state, forcing her back to her human self— an incredibly painful experience.

Water Conjuration and Manipulation
Variable Creation Rank 3 (600E)
-- Ongoing (+300E)
-- Concentration (-150E)
-- Finite (-150E)
Damage Rank 1 (100E)
-- Affects Multiple (+50E)
-- Concentration (-50E)
-- Finite (-50E)
Protection Rank 1 (100E)
-- Ongoing (+100E)
-- Affects Multiple (+50E)
-- Concentration (-50E)
-- Finite (-50E)
Total Cost: 800E

Bridget can manipulate and conjure water in all its forms, creating semi-permanent objects, barriers and crude weapons. For example, she can utilize the water vapor in the air to shoot bullet-style beads of water at multiple opponents, turn puddles of water into great spears of ice, and even generate shields made of rapidly-shifting water or brittle ice for herself and her allies to shelter behind.

These water-based structures and weapons cannot be larger than 4 feet in any dimension and cannot affect anything outside of a 10 ft radius. Bridget must place her full concentration in this ability for it to function correctly. In addition, the use of this ability requires a massive amount of magical energy, and once depleted, Bridget will need to rest before she can access her water manipulation powers again.

Affinities: Exceptional

Total Essence Spent: 2000
 
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