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Orphea
User name: Kassie
Have you read the rules? Yes
Character Name: Orphea
Character Source: Heroes of the Storm
Starting Location: Erde Nona
Physical Tendencies:
Power(P): 20%
Toughness(T): 10%
Quickness(Q): 40%
Skill(S): 30%
Personality Tendencies:
Aggression(A):20%
Cunning(C): 60%
Diplomacy(D): 10%
Support(S): 10%
Physical Description:
Character History:
(From HoTS Wiki)
Orphea's upbringing was lonely, but she found comfort and connection with ancestral magic. Orphea's mother left the family early in Orphea's life, fearing what would happen if her father Oberon, Raven Lord, tapped into the Dark Nexus. Oberon promised Orphea not to tap into this power, but he broke this promise, pushing Orphea away.
Later her father sends out Knights to find her.
While Deckard Cain wanders around the forests of Dragon Shire, he is attacked by those knights. Orphea joins the clash and helps Cain defeat the knights. Deckard Cain and Orphea team up to find a solution for the Dark Nexus threat raised by the Raven Lord. They come to Raena the Lady of Thorns and Realm Lord of Dragon Shire, for help and warn her about the danger coming. Raena calls on her greatest allies from across the lands and marches with them forward to battle the Raven Lord and his champions in Alterac Pass.
Later Orphea witnessed her father defeating the Lady of Thorns and causing the fall of King's Crest. Vowing to stop her father from hurting anyone else, she chose to rise up against him and become a hero in the Nexus.
After returning to Raven Court, Orphea confronted her father outside his tower. The two came to blows, and while he declared himself to be beyond Orphea's powers of "dead magic," she managed to strike his singularity. In the midst of battle, they engaged in telepathic communication, the Raven Lord explaining that there had to be order, that without it, everything would be lost. He disappeared back to his tower, his daughter declaring that she would never stop fighting him.
(end wiki)
Now, she is forced to cease her combat against her father as she finds herself in an unknown city, an unknown world even. Secretly, she is thankful that she gets some sort of break from the endless combat that was her former life. Now, she is forced into attempting to find her way back, or find a new life in this world that she cannot call her own. Armed with a relic of her past, her magic, and her skills, she aims to discover just where she's ended up and what sort of trouble she might be getting herself into.
Abilities/Skills:
Adaptation: Falling
Orphea is always at the ready to cushion her blows with the physical manifestations of her magic.
100 total
Veil: Thanks to the power within her heirloom, Orphea has fairly reliable protection from damage as it moves shadows to take hits for her. If she's separated from it, though, this innate protection ceases and she's vulnerable.
Protection 2 - 200
Ongoing - 200
Limited - -100
300 total
Shadow Claw: Orphea strikes forward with a long, shadowy claw, damaging all in its path up to 20 feet long. After hitting something living, she has a few seconds to use Shadow Waltz.
Damage 2 - 200
Ranged - 100
Indiscriminate - -100
200 total
Shadow Waltz: After hitting something with Shadow Claw, Orphea has the chance to use Shadow Waltz once within the next few seconds, blinking upwards of 20 feet.
Teleport 2 - 600
Limited - -100
500 total
Chomp: Orphea conjures a shadowed maw from her heirloom on her back, the jaws splitting up and violently biting enemies within her immediate range, upwards of 10 feet. Damage 4 - 400
Affects multiple - 200
600 total
Master Skills: Performance(Dance): 5 250 Total
How much Essence did you spend? 1950
How much Essence do you have left? 50
Were you referred by an existing member? Ashlynn Embersong
Have you read the rules? Yes
Character Name: Orphea
Character Source: Heroes of the Storm
Starting Location: Erde Nona
Physical Tendencies:
Power(P): 20%
Toughness(T): 10%
Quickness(Q): 40%
Skill(S): 30%
Personality Tendencies:
Aggression(A):20%
Cunning(C): 60%
Diplomacy(D): 10%
Support(S): 10%
Physical Description:
Character History:
(From HoTS Wiki)
Orphea's upbringing was lonely, but she found comfort and connection with ancestral magic. Orphea's mother left the family early in Orphea's life, fearing what would happen if her father Oberon, Raven Lord, tapped into the Dark Nexus. Oberon promised Orphea not to tap into this power, but he broke this promise, pushing Orphea away.
Later her father sends out Knights to find her.
While Deckard Cain wanders around the forests of Dragon Shire, he is attacked by those knights. Orphea joins the clash and helps Cain defeat the knights. Deckard Cain and Orphea team up to find a solution for the Dark Nexus threat raised by the Raven Lord. They come to Raena the Lady of Thorns and Realm Lord of Dragon Shire, for help and warn her about the danger coming. Raena calls on her greatest allies from across the lands and marches with them forward to battle the Raven Lord and his champions in Alterac Pass.
Later Orphea witnessed her father defeating the Lady of Thorns and causing the fall of King's Crest. Vowing to stop her father from hurting anyone else, she chose to rise up against him and become a hero in the Nexus.
After returning to Raven Court, Orphea confronted her father outside his tower. The two came to blows, and while he declared himself to be beyond Orphea's powers of "dead magic," she managed to strike his singularity. In the midst of battle, they engaged in telepathic communication, the Raven Lord explaining that there had to be order, that without it, everything would be lost. He disappeared back to his tower, his daughter declaring that she would never stop fighting him.
(end wiki)
Now, she is forced to cease her combat against her father as she finds herself in an unknown city, an unknown world even. Secretly, she is thankful that she gets some sort of break from the endless combat that was her former life. Now, she is forced into attempting to find her way back, or find a new life in this world that she cannot call her own. Armed with a relic of her past, her magic, and her skills, she aims to discover just where she's ended up and what sort of trouble she might be getting herself into.
Abilities/Skills:
Adaptation: Falling
Orphea is always at the ready to cushion her blows with the physical manifestations of her magic.
100 total
Veil: Thanks to the power within her heirloom, Orphea has fairly reliable protection from damage as it moves shadows to take hits for her. If she's separated from it, though, this innate protection ceases and she's vulnerable.
Protection 2 - 200
Ongoing - 200
Limited - -100
300 total
Shadow Claw: Orphea strikes forward with a long, shadowy claw, damaging all in its path up to 20 feet long. After hitting something living, she has a few seconds to use Shadow Waltz.
Damage 2 - 200
Ranged - 100
Indiscriminate - -100
200 total
Shadow Waltz: After hitting something with Shadow Claw, Orphea has the chance to use Shadow Waltz once within the next few seconds, blinking upwards of 20 feet.
Teleport 2 - 600
Limited - -100
500 total
Chomp: Orphea conjures a shadowed maw from her heirloom on her back, the jaws splitting up and violently biting enemies within her immediate range, upwards of 10 feet. Damage 4 - 400
Affects multiple - 200
600 total
Master Skills: Performance(Dance): 5 250 Total
How much Essence did you spend? 1950
How much Essence do you have left? 50
Were you referred by an existing member? Ashlynn Embersong
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