Kopaka Character Application

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Kopaka

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User name: Kopaka

Have you read the rules? Yes

Character Name: Kopaka

Character Source: LEGO Bionicle

Starting Location: Erde Nona


Character Behavior:

Kopaka is a Coldhearted Knight. He rarely show's any emotion, and when he does, it is almost never positive or friendly. He has little empathy for complaint or suffering, and will always seek to resolve conflict without making a fuss.

In spite of all of this, Kopaka is absolutely a force of justice and a protector of the weak. He will face any threat directly, and will sacrifice himself for the greater good if necessary. His heavy armor and tactical fighting style emphasize his strategy to exhaust opponents until they make a mistake.

kopaka_big.gif

Physical Description:

Kopaka is a biomechanical Toa warrior that stands a little under 8 feet tall. His humanoid body is constructed of a strong, lightweight metal that is polished grey on his limbs and white on his torso, feet, and mask. Kopaka's organic components consist of hybrid-synthetic muscles, his brain, and a few other organs unique to Toa.

Kopaka also wields a double-edged broadsword and a strange shield that has large, concentric gaps in it. He also possesses a tattered, dusty-gray cloak to conceal his robotic exterior, if he feels it's needed. His eyes gleam with a cold, icy blue, and his joints and substructure tend to be a dark, blackish metal.


Character History:

Kopaka is a Toa warrior; a consecrated combat andriod , trained and chosen by the creator god Mata Nui to defend the world against the dark forces of Makuta. Each Toa controls and shapes an elemental force of nature, and Kopaka was the Toa of Ice.

This was supposed to be his destiny, at least.

Kopaka and five other Toa were sealed away for thousands of years, to be dormant until called upon by Mata Nui to defend him. Due to unseen meddling by the forces of Makuta, however, all of the Toa had their memories wiped. When their transport canisters landed on the shores of Mata Nui's sacred island, they had no idea what their quest was, or how to complete it.

But Kopaka's story diverged by even one more step. His canister never arrived on the beaches of Mata Nui, having been transported to a world far beyond the control of wither Mata Nui, or the Makuta...


Abilities/Skills:


Embodied Element: Ice

Adaptation: Incredible Cold (100)
Movement: Move Freely over Ice and Snow (200)
Total: 300

Kopaka is fundamentally a physical manifestation of cold, ice, and snow. As such, he can pass over fields of snow and ice, or climb frozen cliffs, without having to worry about slipping or being slowed down by rolling arctic drifts. In addition to that, his body is immune to any form of hypothermia or freezing.


Control Element: Ice
Move Object: 3 (300)
-Ranged: (150)
-Limited: Ice and Snow Only (-150)
-Activation: (-150)

Variable Creation: 4 (800)
-Concentration: (-200)
-Limited: Ice and Snow Only (-200)
-Activation: (-200)
Total: 350

Kopaka can shape, conjure, and shift up to four-hundred pounds of ice and snow over the course of ten seconds. Though he can mentally commands banks of snow or icicles to move at almost any distance, he can only create and sculpt new frozen material in his immediate proximity. For this particular utility, he must have ten seconds of uninterrupted focus while he is creating specific forms or shapes. If the manifestation is interrupted, the ice or snow he was focusing on collapses into a frozen, formless heap, and Kopaka must start over.


Protodermis Body
Protection 3 (300)
-Ongoing (300)
-Weakness: Psychic and Lightning (-75)

Endurance 2: (200)
Total: 725

All of Mata Nui's creations boast rugged, bio-mechanical bodies that can stand up to harsh punishment and hours of exertion. Though Kopaka's organs do require food, sleep, and air, his external components are almost entirely reinforced robotics. Being that Kopaka still has a thinking, organic brain, he is still susceptible to blasts of mental energy. His metallic construction also offers almost no defense against huge surges in electric energy.


Sword of Ice
Damage: 3 (300)
-Removable (-150)
Total: 150

Perhaps of Kopaka was more poetically inclined, his primary weapon would have a more striking title. As it is, the Sword of Ice is really just that. It is a heavy, double edged broadsword that also houses an elemental repository which allows Kopaka to channel his elemental power through it.


Gyroscopic Shield
Protection: 4 (400)
-Removable: (-200)
-Weakness: Diffuse or Area Attacks (-100)
Total: 200

This strange, mechanical bulwark is perhaps Kopaka's most novel piece of equipment. At first glance, the round, four-foot disc would seem to make for a poor shield. It has three rows of concentric gaps that might easily allow a sword or arrow through. The secret is in a connective adapter on Kopaka's forearm, which acts as a spinning motor. This motor can quickly spin up the shield into a whirling, lightweight barrier that not only blocks direct attacks, but can throw open an attacker's guard with its rotation.

If Kopaka blocks an attack that is too heavy, however, or is caught off guard, it is entirely possible that the shield will be completely knocked out of its housing, and will need to be reattached manually. Additionally, while the gaps are effective against most directed forms of attack, it does not protect Kopaka from area attacks such as explosions, torrents of flame, or clouds of acid.


Kanohi Akaku
Sense (X-Ray & Infrared Sight): 5 (1000)
-Concentration (-250)
-Removable (-250)
-Limited: Single Active Kanohi (-250)
Total: 250

The Great Mask of X-Ray Vision. This powerful mask, known as a Kanohi, is a sacred artifact of power in Mata Nui. It allows whoever wears the mask to see far off events, in both x-ray and infrared spectrums. While using its telescopic features is fairly intuitive, activating the Akaku's deeper levels of perception requires ongoing mental focus.

Additionally, like all other Kanohi, this Great Mask can be knocked off of Kopaka's face with a direct blow of significant force. Kopaka can only have one Kanohi active at a time, and if one Mask is knocked off, he cannot activate any others until he recovers it.

How much Essence did you spend? 1,975

How much Essence do you have left? 0

Were you referred by an existing member? ME
 
Last edited:

Arthur Morgan

Pass Into Myth
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Heeeeeyyy! Things look good here, just a few things to look at:

For ‘Control Element: Ice’ - I just wanted to let you know this because I recognize the differences between the ranks of Move Object are listed really close together, but Move Object Rank 4 can move 800 lbs, not just 400. Just in case you wanted to knock that down to Rank 3 so it'd still be at 400 lbs and a bit less costly.

For ‘Gyroscopic Shield’ - The minimum Essence cost of any one Effect on an ability must be 50x that Effect’s rank. That means the total Essence cost of this ability would have to be 250E.

For ‘Kanohi Akaku’ - I think you meant to put Rank 5 here instead of 6! The math checks out for Rank 5.
 
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