Kopaka

Kopaka

Frosty X
Joined
Apr 24, 2020
Messages
67
Awards
2
Essence
€10,791
Coin
₡2,800
Tokens
0
World
Erde Nona
Profile
Click Here
kopaka_big.gif


KOPAKA MATA
Character Source:
LEGO Bionicle​


Character Behavior:

Kopaka is a Coldhearted Knight. He rarely shows any emotion, and when he does, it is almost never positive or friendly. He has little empathy for complaint or suffering, and will always seek to resolve conflict without making a fuss.

In spite of all of this, Kopaka is absolutely a force of justice and a protector of the weak. He will face any threat directly, and will sacrifice himself for the greater good if necessary. His heavy armor and tactical fighting style emphasize his strategy to exhaust opponents until they make a mistake.


Physical Description:

Kopaka is a biomechanical Toa warrior that stands a little under 8 feet tall. His humanoid body is constructed of a strong, lightweight metal that is polished grey on his limbs and white on his torso, feet, and mask. Kopaka's organic components consist of hybrid-synthetic muscles, his brain, and a few other organs unique to Toa.

Kopaka also wields a double-edged broadsword and a strange shield that has large, concentric gaps in it. He also possesses a tattered, dusty-gray cloak to conceal his robotic exterior, if he feels it's needed. His eyes gleam with a cold, icy blue, and his joints and substructure tend to be a dark, blackish metal.


Character History:

Kopaka is a Toa warrior; a consecrated combat andriod , trained and chosen by the creator god Mata Nui to defend the world against the dark forces of Makuta. Each Toa controls and shapes an elemental force of nature, and Kopaka was the Toa of Ice.

This was supposed to be his destiny, at least.

Kopaka and five other Toa were sealed away for thousands of years, to be dormant until called upon by Mata Nui to defend him. Due to unseen meddling by the forces of Makuta, however, all of the Toa had their memories wiped. When their transport canisters landed on the shores of Mata Nui's sacred island, they had no idea what their quest was, or how to complete it.

But Kopaka's story diverged by even one more step. His canister never arrived on the beaches of Mata Nui, having been transported to a world far beyond the control of wither Mata Nui, or the Makuta...

Affinities:
- Immortal

ELEMENTAL ABILITIES

Adaptation: Incredible Cold (100)
Movement: Move Freely over Ice and Snow (200)
Total: 300
Kopaka is fundamentally a physical manifestation of cold, ice, and snow. As such, he can pass over fields of snow and ice, or climb frozen cliffs, without having to worry about slipping or being slowed down by rolling arctic drifts. In addition to that, his body is immune to any form of hypothermia or freezing.


Move Object: 3 (300)
-Ranged: (150)
-Limited: Ice and Snow Only (-150)
-Activation: (-150)

Variable Creation: 4 (800)
-Concentration: (-200)
-Limited: Ice and Snow Only (-200)
-Activation: (-200)
Total: 350
Kopaka can shape, conjure, and shift up to four-hundred pounds of ice and snow over the course of ten seconds. Though he can mentally commands banks of snow or icicles to move at almost any distance, he can only create and sculpt new frozen material in his immediate proximity. For this particular utility, he must have ten seconds of uninterrupted focus while he is creating specific forms or shapes. If the manifestation is interrupted, the ice or snow he was focusing on collapses into a frozen, formless heap, and Kopaka must start over.

Debuff 3 (300)
-Ranged (+150)
-Limited: 20 Yards (-150)
-Weakness: Heated Targets (-75)

Damage 1 (100)
-Ranged (+50)
-Limited: 20 Yards (-50)
Total: 275
Kopaka raises a pointed finger towards his target and unleashes a whining, icy blue beam of elemental power. This beam magically dissipates into a harmless flurry if it travels more than 20 yards from Kopaka. If it strikes a target, they will immediately become covered in a thin, but strong coating of magical ice, which briefly immobilizes it. If the target is heated to high temperatures or has fiery countermeasures, however, the ice will not hold at all.

Depending on the amount of protection or physical strength wielded by the target, they may not be totally frozen by the ability, but it will should at least slow them down long enough to make a tactical opening. This ability also can cause minor flesh wounds to unarmored targets.

-Debuff 3: Vision (300)
-Affects Multiple 2 (300)
-Ongoing (300)
-Activation (-150)
-Indiscriminate (-150)
-Limited: 1 Active (-150)
Total: 450
Kopaka summons a charge of wintery power into his hand and flings it upwards. The glimmering sphere bursts, swirls and begins to grow in momentum and fury for ten seconds until a 40 ft. area is blanketed by whirling, blinding snow.

The squall reduces visibility nearly to zero, and anyone inside the blizzard without enhanced vision becomes effectively blind. The blizzard can last for up to five minutes, or until Kopaka dismisses it. Kopaka can only manifest one blizzard at a time.


Damage 3 (300)
-Ranged (150)
-Ongoing (300)
-Affects Multiple (150)
-Chaotic (-150)
-Indiscriminate (-150)
-Finite (-150)

Debuff 3: Freezing (300)
-Ranged (150)
-Ongoing (300)
-Affects Multiple (150)
-Chaotic (-150)
-Finite (-150)
-Weakness: Heated Targets (-75)
-Indiscriminate (-150)

Variable Creation 5 (1000)
-Chaotic (-250)
-Limited: Ice Only (-250)
Weakness: Heated Areas (-125)
-Finite (-250)
-Debuff 2: Movement (200)
-Affects Multiple (100)
-Limited: Contact with Ice Terrain (-100)
-Indiscriminate (-100)
Total Cost: 1050

Kopaka lifts his hand or sword above his head and gathers a shining, whirling mass of elemental power into his arm. After holding for a moment, the Toa brings his arm down and punches forward, causing a rippling, crackling explosion of ice to spread rapidly out in a cone in front of him. The cone spreads from the impact point to a maximum width of 20 ft at the end, filling any surfaces in the area with jagged, slippery ice. Anyone caught in the blast takes damage from crushing ice as well as pure elemental potency. These targets will also find themselves rooted and caught in place by ice that clings to their bodies, making it impossible or difficult to move until they manage to struggle free. Targets capable of generating extreme heat can break free easily.

The zone filled with ice persists after the initial blast, and anyone not hit by the initial attack will have their movement impeded as they slip and stumble over the frozen surfaces. In extremely hot environments, the ice will not hold and quickly melts.

The attack is very difficult to control or aim with precision, and the ice created tends to be jagged, and chaotic. Kopaka has no real control over its precise shape. Finally, Kopaka can only muster the elemental energy to put this kind of attack out once per hour.

EQUIPMENT & TECHNIQUES

Protection 3 (300)
-Ongoing (300)
-Weakness: Psychic and Lightning (-75)

Endurance 2: (200)
Total: 725
All of Mata Nui's creations boast rugged, bio-mechanical bodies that can stand up to harsh punishment and hours of exertion. Though Kopaka's organs do require food, sleep, and air, his external components are almost entirely reinforced robotics. Being that Kopaka still has a thinking, organic brain, he is still susceptible to blasts of mental energy. His metallic construction also offers almost no defense against huge surges in electric energy.


Damage 2 (200)

Move Object 3 (300)
Total: 500

Kopaka's primarily mechanical construction imbues him with strength far beyond that a normal human can exert. He still does have biological components, however, and cannot hold extremely heavy objects for long. He can, however, break through moderate obstructions and shift considerable bulk in short bursts.


Damage: 3 (300)
-Removable (-150)
Total: 150
Perhaps if Kopaka was more poetically inclined, his primary weapon would have a more striking title. As it is, the Sword of Ice is really just that. It is a heavy, double edged broadsword that also houses an elemental repository which allows Kopaka to channel his elemental power through it.


Protection: 4 (400)
-Removable: (-200)
-Weakness: Diffuse or Area Attacks (-100)
Total: 200
This strange, mechanical bulwark is perhaps Kopaka's most novel piece of equipment. At first glance, the round, four-foot disc would seem to make for a poor shield. It has three rows of concentric gaps that might easily allow a sword or arrow through. The secret is in a connective adapter on Kopaka's forearm, which acts as a spinning motor. This motor can quickly spin up the shield into a whirling, lightweight barrier that not only blocks direct attacks, but can throw open an attacker's guard with its rotation.

If Kopaka blocks an attack that is too heavy, however, or is caught off guard, it is entirely possible that the shield will be completely knocked out of its housing, and will need to be reattached manually. Additionally, while the gaps are effective against most directed forms of attack, it does not protect Kopaka from area attacks such as explosions, torrents of flame, or clouds of acid.

Damage: 7 (700)
- Removable (-350)

Debuff: 5 (500)
- Ongoing (500)
- Chaotic (-250)

Damage: 3 (300)
- Ongoing (300)
- Limited: Restrained or Crippled Target (-150)
Total: 1550
Kopaka's entire combat heuristic revolves around analyzing an opponent's fighting style, weaknesses, and motivations. Once the opponent is understood, Kopaka will immobilize them and follow through with a devastating, decisive attack. This is epitomized in his Execution Swing; a slow, heavy, lethal strike from his icy broadsword.

In order to carry out this technique, the target must already be restrained, immobilized, or otherwise vulnerable to give Kopaka the time and aim required to deliver the killing stroke. The precision slice is so precise that almost any interference or movement in the target will throw the Swing out of place, causing minimal damage.

Even if this (preferably) final attack does not outright kill Kopaka's opponent, it will leave them grievously wounded, suffering ongoing blood loss, excruciating pain, and possibly even a mangled limb which leaves the victim further crippled and vulnerable to followup attacks.

GREAT MASKS OF POWER

Sense (X-Ray & Infrared Sight): 5 (1000)
-Concentration (-250)
-Removable (-250)
-Limited: Single Active Kanohi (-250)
Total: 250
The Great Mask of X-Ray Vision. This powerful mask, known as a Kanohi, is a sacred artifact of power in Mata Nui. It allows whoever wears the mask to see far off events, in both x-ray and infrared spectrums. While using its telescopic features is fairly intuitive, activating the Akaku's deeper levels of perception requires ongoing mental focus.

Additionally, like all other Kanohi, this Great Mask can be knocked off of Kopaka's face with a direct blow of significant force. Kopaka can only have one Kanohi active at a time, and if one Mask is knocked off, he cannot activate any others until he recovers it.


Flight 2 (400)
-- Concentration (-100)
-- Limited: Single Active Kanohi (-100)
Total: 200
The Great Kanohi Mask Miru allows it's wearer to jump high into the air and soar on the breeze as if they were a feather for about ten seconds at a time.

Though it does not grant the power of true flight, the Miru does functionally allow the user to glide on updrafts, or break their fall with a sudden burst. Activating the Miru requires Kopaka's full attention to plan his trajectory and gliding path properly.

Adaptation: Need to Breathe, Chemical or Toxic, Space (550)
-Removable (-50)
-Finite (-50)
-Limited: Single Active Kanohi (-50)
Total: 400
The Great Mask of Water Breathing, the Kau Kau is a slightly underestimated and misrepresented Kanohi. While the mask does famously allow the wearer to breathe underwater for up to two hours, it does also provide safe breathing for Toa who find themselves in areas of vacuum or poisoned air as well.

As stated, it does only have a two hour limit for providing safe breathing. Returning to an area of clean, breathable air replenishes the Kau Kau over a period of ten minutes. In addition, like other Kanohi, it can be knocked off of Kopaka's face by a hard, direct impact, and the Toa can only have one Kanohi mask active at a time.

Illusion 5: Visual, Auditory (1,250)
- Ongoing (500)
- Ranged (250)
- Concentration (-250)
- Limited: Single Active Kanohi (-250)
Total: 1,500
The Great Mask of Illusion is an extremely versatile kanohi mask, allowing its wearer to project flawless illusions anywhere they can see. Kopaka can create multiple interacting scenes and items within a fifteen-foot area of practically anything the Toa can think of. The Mahiki also allows Kopaka to alter his own appearance, or even create illusory duplicates of himself, as long as they stay within range of him.

This does, of course, take intense concentration to utilize -- especially in combat situations. Like other Masks of Power, Kopaka cannot use other kanohi abilities while the Mahiki is activated.

Sense (Night Vision): 5 (500)
-Concentration (-250)
-Removable (-250)
-Limited: Single Active Kanohi (-250)
Total: 250
Total: 250
The Noble Mask of Night Vision. While the Ruru may seem like a fairly straightforward mask, the sheer power of its ability to pierce the veil of darkness should not be underestimated. While worn, the wearer can concentrate to activate the power of the Ruru, gaining the ability to see flawlessly even in perfect unlit darkness, as if it were brightly lit.

Like all other Kanohi, this Great Mask can be knocked off of Kopaka's face with a direct blow of significant force. Kopaka can only have one Kanohi active at a time, and if one Mask is knocked off, he cannot activate any others until he recovers it.

MASTER SKILLS

Technical (Robotics) 3
Technical (Computers) 3
Martial (Sword & Shield) 6
Survival (Tracking) 5
Investigation 6
Total: 1,000

The Crossroads have consistently challenged Kopaka in new ways, and his zeal to root out evil is inhibited only by his ability to hunt it down and analyze it. As such, the Toa has become an adept private investigator, able to utilize computer and information systems to quickly research and track down almost anything he is looking for.

The Toa is, of course, also a master class swordsman; a skill which has only sharpened over time. Coupled with a honed talent for tracking and hunting villains, Kopaka is truly a determined juggernaut of justice.

Pilot (Starship - Small/Medium) 4
Knowledge (Orbital Navigation) 2
Technical (Heavy Machinery) 1
Total: 350

Kopaka isn't exactly an ace pilot, but he is a quick learner and has rapidly become adept with the skills required to operate most smaller spacecraft. He can execute complex maneuvers and flight plans, as well as plot out courses between Worlds of the Crossroads.

Being familiar with spacecraft operation, he has also naturally picked up the basics for maintaining and repairing the larger mechanical systems commonly found on star ships.
 
Last edited:

Kopaka

Frosty X
Joined
Apr 24, 2020
Messages
67
Awards
2
Essence
€10,791
Coin
₡2,800
Tokens
0
World
Erde Nona
Profile
Click Here

Firespray_SotG.jpg
Duty-6
Kopaka's Firespray-31 Patrol Ship
(Size 4 Mobile Base)
After making a few connections and paying a handsome some on Erde Nona, Kopaka acquired this Firespray-31 class Patrol Ship as his own personal starship for traveling the Crossroads. It's an older model, and some of its systems are in disrepair, but for now it serves the Toa faithfully. The Mercenary Knight named it after his personal core belief, and his vague memories of the other five Toa whom he once called siblings.


CORE SYSTEMS


Flight 6 (1,200)
- Ongoing (600)
Agility 3 (600)
Total: 2,400x4
The thrust and maneuvering systems of Duty-6 allow it to travel in atmosphere and space seamlessly at a speed upwards of 240 mph, while maintaining decent maneuverability despite its relatively large bulk.

Protection 5 (500)
- Ongoing (500)
- Weakness: Blast Effects (-125)
Total: 750x4
The hull and armor plating are in good condition, and are admirably well-suited for fending off directed energy and ballistic weapon attacks from sub-capital weapon systems. Its exposed stabilizer fins and ventral thruster array leave it vulnerable to concussive weapon blasts, such as missiles or torpedoes.

Communication; Sublight Radio (100)
Sense: Radar 6 (600)
- Ongoing (600)
- Limited: 15 ft. or Larger (-300)
Total: 1,000x4
The onboard avionics systems are powered by the rugged and field-proven computers of the Kaalakiota Corporation. This sensor and communications relay allows Kopaka to contact most forms of connected radio in the Crossroads. Additionally, the continually track-scanning onboard radar can lock objects of interest with pinpoint accuracy up to 1,000 feet away, in addition to more broad-sweeping survey and ground scanning modes. The radar cannot, however, maintain a tracking solution on objects smaller than 15 ft. in any given dimension.

WEAPON SYSTEMS

Damage 6 (600)
- Ranged (300)
- Affects Multiple I (300)
- Chaotic (-300)
Total: 900x4
Much to Kopaka's appreciation, the E-100 Gimbled Cannon array is intact and fully operational. This battery of four fire-linked heavy laser cannons have an effective range of up to 2,000 feet, however their accuracy dropoff at any range outside of point-blank engagements is pitiful. The high stopping power and explosive bursts of the cannon shots do, however, make it highly suited for strafing clustered targets.
 
Last edited:

Kopaka

Frosty X
Joined
Apr 24, 2020
Messages
67
Awards
2
Essence
€10,791
Coin
₡2,800
Tokens
0
World
Erde Nona
Profile
Click Here
Purchases
SPENT ESSENCE: 9,150

Purchased/updated “Snap Freeze” (275 E) on 7/2/2020 -> https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-5903

Purchased/updated “Bionic Strength” (500 E) on 7/10/2020 -> https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-6037

Purchased/updated “Blizzard” (450 E) on 8/26/2020 -> https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-8292

Purchased/updated “Glacier Blast” (1050 E) on 8/9/2021 -> https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-8338

Purchased/updated “Kanohi Miru” (200 E) on 12/1/2021 -> https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-12993

Purchased/updated “Execution Swing” (1550 E) on 12/4/2021 -> https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-13605

Purchased/updated “Kanohi Mahiki” (1500 E) on 7/12/2022 -> https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-16200

Purchased/updated “Mercenary Knight” (1000 E) on 7/12/2022 -> https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-16202

Purchased/updated “Kanohi Kau Kau” (400 E) on 1/14/2024 -> https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-21387

Purchased/updated “Kanohi Ruru” (250 E) on 1/14/2024 -> https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-21388

Purchased/updated “Starship Pilot” (350 E) on 3/12/2024 -> https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/post-21413
 
Last edited:
Top