Lassie Character Switch

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Klarion

Witchery
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Do you have 20 Tokens? Yes

Are you above Level 3? No

If above Level 3, how much Essence does this New Character have?

New Character Name:
Dr. Olivia Octavius

Is this character an OC or a Canon character? Canon Character

Starting Location? Mesa Roja

Physical Tendencies:
Power: 10%
Toughness: 10%
Quickness: 40%
Skill: 40%

Personality Tendencies:
Aggression: 35%
Cunning: 60%
Diplomacy: 0%
Support: 5%

Physical Description:

latest


Olivia "Liv" Octavius appears to be the prototypical absent-minded professor with her shaggy brown hair, baggy white lab coat, and colorful bohemian-style scarves. She is tall and slender.

latest


As Doc Ock, Liv wears a form-fitting green metal and plastic suit with four rubbery octopus-like arms attached to its harness. Her hair is styled into a squid-like hive shape on the top of her head.

Character History:

After several exhilarating months spent playing catch and release with the fauna of Opealon's oceans, dissecting them mercilessly whenever one appeared particularly valuable to her inventions, Doc Ock became in the know about Mesa Roja. Namely, the desert planet's vastly unexplored ruins, mutant societies, and generally rugged exterior... as well as rumors of ancient technologies hidden within Mesa Roja's interior. Currently, she is scouring the desert wastes with one goal in mind: the location and appropriation of this mysterious tech.

Abilities/Skills:

Tentacle Harness
(1,500 Essence Total)
-- Damage (200) Rank 2
-- Adaptation: Falling (100) Rank 1
-- Agility (600) Rank 3
-- Movement: Wall Crawling (200) Rank 1
-- Move Object (200) Rank 2
-- Protection (100) Rank 1
- Modifiers: Ongoing (+100)

The mechanical tentacle arms attached to Doc Ock's harness can deal punishing damage to enemies, saves her from fall damage, grants her the same agility as an Olympic gymnast, allows her to crawl up walls, can move objects that weigh roughly 200 lbs, and can sometimes deflect weaker attacks.
 
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Ahana Varma

General of Neo New Babylon
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Mostly looks good.

The Movement Effect is supposed to say the type of movement it grants in the Effects list, so if you can just edit that in, we can approve this.

For example, you could write it as:
"-- Movement (Wall Crawling) (200) Rank 1"
OR
"-- Movement: Wall Crawling (200) Rank 1"

Something like that.
 
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