Malloki Tuwile

Malloki Tuwile

The Mad
Level 3
Joined
Sep 18, 2019
Messages
57
Essence
€9,384
Coin
₡1,500
Tokens
30
World
Erde Nona
Profile
Click Here
Character Behavior
Derranged Instigator

Malloki is absolutely out of his gourd when it comes to interactions with people. He lives for the thrill of the kill at all cost, especially if it means he is the one to die beside his current victim. His love for pain (both receiving and in sharing) and the means to "Fight" require someone else to throw the first blow, so he often antagonizes his target to come to blows. When that fails, he has little else in the repertoire, both in combat perspective and social. When not bringing lambs to the slaughter with a violent game of Pattycake, he tends to be awkward, weird or outright crazy in his attempts at socialization.

Physical Description:

1-keanu-reeves-fan-art-1561493715615.jpg

Malloki stands at six foot with a fit-but-still-lanky frame. His morning jogs long before his life of running helped build up muscle tone, but his healing-burns-calories boon and curse keeps the man at nearly zero percent body fat. His abs may be nothing to write home about, but they exist. The same healing ability often does not heal wounds entirely, leaving numerous "fresh" scars looking years old, very faded across his tanned skin.

Character History:

Nicknamed “Living Voodoo,” Malloki is a self-proclaimed pacifist with a greater death tole than some small wars.

The death-toll is a relatively new development. Not even a year ago, this ordinary man was down on his luck and in need of a job. So… he accepted an offer from a researcher as an assistant. It was the pay that swayed him, not the potential fame for whatever this “researcher” was on about. Unfortunately, it was this desperation that the researcher really needed.

Malloki quickly “vanished” from the public eye, where he was subjected to experimentation as the so-called “researcher” sought to perfect his own version of the voodoo doll. A soul that could bind to anyone, many people even, and transmit pain and senses. It was the ultimate tool of warfare.

Dr. Vahst Throm, a warmonger in mind, heart and soul, drove Malloki to the point of breaking day in and day out, then healed him so that the next day he would be new and fresh. Of course, he did so merely by healing the “voodoo doll mark two” just to see the potential ally-benefits.

Days turned to months. Eventually Malloki’s mind snapped. Unlike some, who claim immunity to pain through exposure, Malloki’s reaction was to laugh it off. Laugh like it doesn’t hurt. Laugh like he is not nearly dying every day. Ha!

The “good doctor” gathered priceless data as desired, but it was his focus on practical use in war - on others - that blinded him to the doll itself. He noticed the doll’s effect growing weaker, needing to be “recharged” quite often, but he attributed it to the transfer of damage, healing and sensation. Not once did he consider that which powered the doll was simply leaking.

Never did he think the doll was constantly dripping its magic into the only creature it was bound to for so long. Like osmosis, that which enchanted the doll would enchant Malloki himself, and the enchantment grew as the doll was constantly recharged to greater and greater potency.

Only when Malloki’s incessant laughing angered the researcher did they both realize. Dr. Throm decided a new test subject was needed. This one was too far gone. To dispose of the body, he induced a lethal injection to eat away at the young man’s insides. The death was supposed to be quick, but painless was not high on Throm’s to-do list.

Instead of keeling over, Malloki burst into a dark, crackling miasmic aura and the good doctor fell to the ground in a short-lived agony.

Standing over a corpse, Malloki entered fight or flight for the first time in quite a while. What to do? Surely he would be blamed for this. Would they understand? Would anyone? Did HE even understand? The answer to the last question was no, so it was not a stretch to assume that was the answer to all the rest.

He fled. As he ran from place to place, world to world, memories started fading. Not of his torture, but of anything before it. The humble life of poverty became a distant dream. His parents, his siblings, his wife and children… Did he have any of those things? He remembered only the faces of people he once knew.

His running ended on Opealon. Who would think to look for him there? Where they even looking? Not once in the two months of fleeing had he ever actually been chased in a physical sense. Despite constantly looking over his shoulder, he could only suspect that the eyes glancing his way were malicious. Even that cute three-eyed woman with a shy smile could have been a bounty hunter…

Opealon was good. Strange yes, but it had everything he needed to survive, at least till the heat dies down. It should be fine until the heat dies down -- if there ever was any "heat" that is.
 
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Malloki Tuwile

The Mad
Level 3
Joined
Sep 18, 2019
Messages
57
Essence
€9,384
Coin
₡1,500
Tokens
30
World
Erde Nona
Profile
Click Here

Abilities/Skills:


Living Voodoo

Damage 5 (Voodoo Damage) (100/rank)
-- Ranged (+50/rank)
-- Indirect (+100/rank)
-- Triggered (+50/rank) (Taking damage)
-- Indiscriminate (-50/rank)
250/rank x 5 Ranks
Subtotal: 1250

Damage 5 (Ongoing Voodoo Damage) (100/rank)
-- Ranged (+50/rank)
-- Indirect (+100/rank)
-- Triggered (+50/rank) (Taking damage)
-- Ongoing (+100/rank)
-- Indiscriminate (-50/rank)
350/rank x 5 Ranks
Subtotal: 1750

Debuff 5 (Protection (Appear On Target, reduced Evasion-based Protection) (100/rank)
-- Ranged (+50/rank)
-- Indirect (+100/rank)
-- Ongoing (+100/rank)
-- Trigger (+50/rank)
-- Indiscriminate (-50/rank)
350/rank x 5 Ranks
Subtotal: 1750

Debuff 5 (Protection (Bypass Physical External Armor)) (100/rank)
-- Ranged (+50/rank)
-- Indirect (+100/rank)
-- Ongoing (+100/rank)
-- Indiscriminate (-50/rank)
-- Weakness (-25/rank)
-- Trigger (+50/rank)
325/rank x 5 Ranks
Subtotal: 1625

Debuff 1 (Healing v. Voodoo) (100/rank)
-- Ranged (+50/rank)
-- Indirect (+100/rank)
-- Ongoing (+100/rank)
-- Triggered (+50/rank) (Taking damage)
-- Indiscriminate (-50/rank)
350/rank
Subtotal: 350

Total: 6725

Malloki is a unique creature, in that his grandest and most heavily employed “gift” is the common concept of a “voodoo doll.” When a creature willfully harms Malloki, Living Voodoo inflicts a matching wound upon the attacker. This is “Voodoo” damage, which is a specific form of Occult magic. The damage returned to the attacker is limited to the power of the attack itself (regardless of how much damage was inflicted upon Malloki.)

The returned damage may replicate “burst” damage (such as a single cut from a sword) or damage over time, such as being lit on fire. However, if the harmful effect has an area of effect, this is not replicated by Living Voodoo - only the attacker is targeted. Though the wound appears similar to that which is inflicted upon Malloki, this is in visual alone. No other visual effects occur, such as the appearance of fire on the attacker if Malloki is set ablaze.

Voodoo targetting is neither ray, beam nor projectile. It bypasses most forms of adorned armor, appearing on what is considered the victim's "body." It cannot be blocked by shield or blade in the same manner. In addition, it cannot be sidestepped, outran or teleported away from once triggered, due to its instantaneous nature. Protection that involves durability of flesh, or a body of non-biological matter can reduce voodoo damage accordingly. Holy armor, energy dampening, antimagic and other similar effects can interfere with the damage as well as normal.

This refers to a physical body that is not made of flesh, or has a higher density, greater sheer force resistance or is otherwise altered beyond what could be conceived as physically possible. Some examples include;

Any robotic creature. Exoskeleton/armor plating would be considered a viable defense against Voodoo damage, as this armor is (most likely) permanently attached and thus is considered "skin." Internal structures are most likely also more durable than human organs.

Elementals/golems/constructs that have natural armor, such as being made of stone or sand.

Goo-people?
A form of protection that seeks to reduce "energy types" that include any of the following key terms will function normally.
Key terms; Magical energies, Dark forces, Hostile magic/forces, Occult

Holy protection on armor makes armor work... How? Magic. Interference or something. Holy magic pushes away the occult. Good guys always win. Plot armor. Divine protection included.

This does not include SHIELDS or SWORDS used to deflect unless they have some sort of AOE aura or something. This is primarily for worn armor.

In addition, wounds inflicted by Voodoo are particularly difficult to heal.

Reputation of Unyielding Carnage

Level 1 Affinity: Immortality

Healing 2 (200/rank)
-- Ongoing (+100/rank)
-- Side Effect (-50/rank)
-- Weakness (-25/rank) (Holy)
225/rank
Subtotal: 450

Endurance 6 (100/rank)
Subtotal: 600

Nonbiological Anatomy (300)
Subtotal: 300

Total: 1350
Malloki's tactic of absorbing copious damage and returning it means that he had a habit of dying... repeatedly... After his second run in Dante's Abyss, he was gifted with the boon of defense, and a more reliable healing method. This is not to say he suffers any less damage. He has no armor, nor has his skin hardened into a natural carapace. He simply endures more pain, lives with less blood, and can survive damaged organs- be it lungs, heart, or even brain...

Healing is swift, but can be finite. Calories, minerals, vitamins, all that it takes to normally heal is still required to some degree. Excessive amounts of healing can lead to malnutrition, even symptoms of advance starvation, low blood sugar, mineral deficit and so on. In general... prolonged fights can leave Malloki on death's door, even in victory. Bring snacks!

Once upon a time, it took great effort to return Malloki to life... now, he has acquired enough power to become self-sustaining. Malloki is an odd form of immortal - a lich without a phylactery... Worse still, each death still means a visit with Dolloki - meaning he often returns better equipped.


Eye for Power

Sense (Power Level) 6 (100/rank)
-- Ongoing (+100/rank)
-- Limited (-50/rank) (Can’t sense those with less Essence spent than himself)
50/rank
total: 300
Malloki’s adventure into DA was brief but insightful. The power to locate others is immensely useful. Eye for Power is an ability that is inspired by the Global Positioning System that Malloki received from his delve into Dante’s Abyss.

Malloki can sense all beings of power around him up to one thousand feet, no matter the obstacles in between him and the target, and gauge their power relative to his own. Those of lesser overall might than Malloki do not appear on his senses, while those far superior will appear like bright light so to speak.

(Note; The Summon ability counts towards the main body - but the Summon’s specific abilities will gauge whether it is visible, and/or how bright it will appear.)


TOTAL SPENT ESSENCE: 8.355
CURRENT ESSENCE: 8,547





The following ability is currently defunct, but shall make a return sooner or later! It is NOT in active play currently.

Damage 5 (500)
-- Ranged (+250)
-- Indirect (+500)
-- Removable (-250)
-- Side Effect (-250) (Potentially debilitating pain)
-- Activation (-250)
Subtotal: 500e

Illusion: Visual 2 (400)
-- Ongoing (+200)
-- Limited (-200) (Malloki must be able to “harm” himself with it directly)
-- Removable (-100)
-- Activation (-100)
Subtotal: 200e

cost: 700e
Malloki can manifest a visual illusion that he may use to directly bring himself harm or use to achieve self-harm in some way. This is by all means merely a visual illusion, except that it can be "taken" much like a solid object if the user has the intent to do so and can be used by others, though only against Malloki. Larger or more complicated items can take longer to conjure, while simple small items can be manifested in a few seconds.

In the hands of Malloki, he may "harm" himself with the illusion. The illusion tool causes no damage, but he may instead select a Hexed target that he can perceive and inflict Voodoo damage onto that target. The wound appears similar to what the tool would inflict.

Though Malloki does not take damage, he feels the "pain" of any wound inflicted upon himself and may be debilitated as if he had actually taken the damage, such as a gunshot to the head can leave him stunned for a few moments.

If in the hands of another, the weapon can be used against Malloki to induce the standard side effects without targeting a Hexed creature. The wielder may use the blade against him/herself to deal damage to Malloki, but feels the pain themself.

The illusion lasts one minute or until the wielder willingly releases it. The weapon shatters much like glass when timed out or dismissed. To summon this illusionary tool, Malloki must spend 30 seconds deciding, mentally mapping and then conjuring the tool of choice, usually with humorous banter.
 
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Malloki Tuwile

The Mad
Level 3
Joined
Sep 18, 2019
Messages
57
Essence
€9,384
Coin
₡1,500
Tokens
30
World
Erde Nona
Profile
Click Here
COIN PURCHASES

The following coin purchase was lost during Character Revival - but shall be returned sooner or later!
Shrink 1200 Rank 6
-- Ongoing 600
-- Indiscriminate (-300)
1500

Variable Creation 800 Rank 4
-- Ongoing 400
-- Limited (200) (Cannot leave the base)
1000

Protection (200) Rank 2
-- Ongoing (+200)
800

Movement (200) (Spider-Climb)

Base (1000)

Cost: 4500c

A gift from Dolloki. This elaborate looking dollhouse occupies roughly 50 cubic feet of space. This gothic-era style mansion is completed with very minute details upon the exterior, including a functioning door and numerous windows.

This, despite its micro size, is Malloki’s base. To enter, one must delicately use the knocker, then push open the door (quit the intricate process on this scale). As the door opens, the entering party is reduced in size greatly, with height in feet becoming height in inches with a hard minimum of 3 inches in height. Anyone can perform this ritual, as no means of locking the door have currently been installed.

The inside of the mansion is a spacious design, with plenty of rooms and several floors for this new height adjustment. Furniture, food, and pretty much anything one might ask for is created upon request. However, nothing may leave the dollhouse. Food has sustenance and flavor but provides no nutrients. Weapons are brittle, as well as armor when created by the mansion’s magic.

Once a guest leaves, the shrinking effect wears off immediately once clear of the door frame and any overhang. Before entering again, the guest must perform the reentering process.

One might find it odd how this house moves… Whenever it is ready to go mobile, it grows long, spindly spider legs from either side and scurries along the ground like a macabre Monster House. No matter the jostling outside, the contents and people within feel nothing, which is good when it takes to climbing walls and other obstacles.[/spoiler
 
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