Powers and Abilities
Red Cap
Obtained as a gift from one of the elves of "Saint Claus" in exchange for a little aid with present delivery, Mewtwo can wear this hat to grant itself a magical resistance to cold environments. However, since it really doesn't go well with the Psychic Pokémon's otherwise dark aura, Mewtwo only puts it on when it is really necessary.
Adaptation - Incredible Cold Environments (Rank 1 - 0)
Telepathy
Being a Pokémon Mewtwo cannot say anything other than "Mewtwo" with its voice. Instead it uses telepathy to transmit what it wants other people to hear to their mind. While this does not require the other party/-ies to have a Communication Device of their own, its reach is limited to ~1km and requires Mewtwo to see the person directly. Despite it being genderless, Mewtwo's mental voice is masculine.
Fluff: Outside of using it in a targeted fashion Mewtwo can also 'broadcast' its thoughts so everyone within hearing distance can hear it - as if it were speaking, basically. This form of Telepathy is subject to the same limits as speech (walls can stop it, other sources can drown it out, others can eavesdrop on it) and can even be heard/recorded by machines like a video camera or a microphone.
Communication (Rank 1 - 100)
Levitation
By applying its psychic powers to itself Mewtwo is able to levitate and fly around freely. When using this Mewtwo's eyes glow with a bright blue color, or it surrounds itself with a blue flame-like aura.
Flight (Rank 1 - 200)
--Ongoing (100)
Barrier
A psychic-type move known to a relatively small number of Pokémon, Barrier features in both Mew's and Mewtwo's movepools as a powerful defensive ability. Mewtwo erects a bubble of psychic energy around itself, forming a gapless wall that repels physical and immaterial attacks alike.
To maintain the force field-like structure requires constant concentration Mewtwo needs to focus a considerable part of its brainpower into it. Further, Barrier works both ways: any projectile-type attacks Mewtwo would throw while it is up would just hit the Barrier’s inside (such as Shadow Ball), so it cannot use them. It can still use indirect attacks that do not appear as projectiles, however.
Protection 3 (300)
--Ongoing (300)
--Concentration (-150)
--Side Effect (disables projectile Abilities) (-150)
Psystrike
Psystrike normally appears as an “odd psychic wave” to attack the target physically, and known as Mewtwo’s signature move which it learns at level 100.
The particular Mewtwo that arrived in Multerra, however, manifests the ability as a comically oversized spoon about 150cm long, summoned into its hands at a moment’s notice. Though it is made of hyper-compressed psychic energy, it has the weight, toughness and other properties of steel, and attacks a target physically as any blunt metal weapon would, with the added advantage that the handle is just as good at laying on the hurt as the bowl.
In combat, Mewtwo can summon and dismiss the spoon at a moment’s notice to free up its hands or re-summon it if it’s lost.
Damage 4 (400)
Shadow Ball
A Ghost-type move that a surprisingly great number of Pokémon can learn. Mewtwo briefly focuses its energy into a black sphere the size of a melon and throws it forward using one or both of its hands. It is its preferred method for direct attacks at range.
A Shadow Ball uses the ‘mischievous’ energy of ghosts and spirits that it is made of to deal damage. As such, it retains the Ghost-type weaknesses of the Pokémon world: individuals that are more malicious or straight-out evil or that would otherwise qualify as a ‘Dark’ type in the Pokémon world take vastly reduced damage from Shadow Ball. In a similar vein, creatures and individuals that would qualify as a ‘Normal’ type in the Pokémon World (most commonly ‘regular’ animals, ‘normal’ people etc.) are immune to Shadow Ball.
Damage 4 (400)
-- Ranged (200)
-- Weakness (Creatures equivalent to Dark- or Normal-type Pokémon) (-100)