Minion Designer

Anders Nazret

Arcadian Swordmage
Level 4
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Heralds of the True Heir
Yo, I like creating abilities and characters. Post here if you'd like me to design a minion/summon for your character. I make no promises for timeframe and will do this until I get tired of it.
 

Anders Nazret

Arcadian Swordmage
Level 4
Joined
Jul 14, 2021
Messages
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Essence
€11,565
Coin
₡8,057
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Erde Nona
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I want some little chaos minions or something! :)

e60c262c051e0eef28a27d910d83cb5b--fantasy-fiction-fantasy-rpg.jpg

Minions (300)
Mob Modifier x3


On Wings of Hate (250)
Flight 1 (200)
Positive Modifiers: Ongoing (100)
Negative Modifiers: Chaotic (-50)

Descriptor: It's true that Klarion's implings are technically capable of flight, however their ragged leathery wings and awkward bodies make flight a precarious ordeal. Oftentimes the implings find themselves scrabbling about in the air, trying desperately to right their bodies and accidentally overcorrecting into a crash. Still, every now and again they're able to perform some reasonable aerobatic maneuvers.

Burning Bodies (375)
Damage 1 (100)
Positive Modifiers: Ongoing (100)
Negative Modifiers: Weakness - Submerged in Water (-25)

Shrinking 1 (200)
Positive Modifiers: Ongoing (100)
Negative Modifiers: Limited - cannot change size (-50), Side Effect - Physically Weak (-50)

Descriptor: Klarion's implings are permanently engulfed in flames. These flames are fairly localized to their bodies and are unlikely to start any real fires, but they can cause minor burns to anybody that touches them (or anybody the imp accidentally smashes into). These flames are, however, extinguished when the impling is doused or submerged in water, only reigniting once completely dried. Additionally, implings are small in stature and physically weak.

Detonate (375)
Damage 3 (300)
Positive Modifiers: Area of Effect 2 (300), Triggered - Upon Sustaining Major Damage (150)
Negative Modifiers: Side Effect - Death (-150), Indiscriminate (-150), Weakness - Submerged in Water (-75)

Descriptor: Implings exist to serve their master and are willing to throw their very lives away in service. Should the need arise they can turn themselves into living bombs, exploding with tremendous force in a large radius around themselves. This kills the impling. Additionally, upon suffering severe damage implings become unstable and immediately detonate. Naturally these explosions care little for friend or foe and it isn't uncommon for entire hordes of implings to spontaneously combust because one of them was injured. Finally, if the impling is dowsed or submerged in water it cannot activate this ability until it becomes completely dry.
 

Anders Nazret

Arcadian Swordmage
Level 4
Joined
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Messages
69
Awards
1
Essence
€11,565
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₡8,057
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Erde Nona
Profile
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I’d love to see some creepy psychic cultists or an eldritch monster for Sigmund :D
Idk why it is broken into 2 spoiler tags, but here you go.



cluseller-paperrobber-bismazu2.jpg
Minion (300)

Enigmatic Structure - 4150
Protection 3 (300)
Positive Modifiers: Ongoing (300)
Negative Modifiers:

Healing 1 (200)
Positive Modifiers: Ongoing (100)
Negative Modifiers:

Growth 2 (400)
Positive Modifiers:
Negative Modifiers:

Shrinking 2 (400)
Positive Modifiers:
Negative Modifiers:

Flight 2 (400)
Positive Modifiers: Ongoing (200)
Negative Modifiers:

Agility 1 (200)
Positive Modifiers:
Negative Modifiers:

Endurance 1 (200)
Positive Modifiers:
Negative Modifiers:

Adaptations - (1050)
Need to Breathe (200)
Space (300)
Radioactive Environments (50)
Starvation and Thirst (50)
Need for Sleep (50)
Chemical or Toxic Environments (50)
Disease (50)
Nonbiological Anatomy (300)

Teleport 1 (300)
Positive Modifiers:
Negative Modifiers:

Descriptor: The Madness Engine is a constantly twisting mass of impossible crystalline geometry. It casually defies any reasonable understanding of physics, and is capable of teleporting, changing size, and flight. Additionally it seems to be fairly resilient to damage and even capable of regrowing damaged portions of its body.

Escherian Strike (1000)
Damage 1 (100)
Positive Modifiers: Ranged (100), Indirect (100)
Negative Modifiers: Concentration (-50)

Move Object 3 (300)
Positive Modifiers: Ranged (300), Indirect (300)
Negative Modifiers: Concentration (-150)

Descriptor: The Madness Engine is capable of extending pillars of crystal from its body to strike at distant foes. These pillars extend from the engine’s body, twisting around obstacles, to smash into any unfortunate target with enough force to send them flying. However, this attack seems to require an amount of focus from the engine and should it be distracted the extended pillar will retract back into its body.

Brain Bleed (750)
Damage 3 (300)
Positive Modifiers: Ranged (300), Ongoing (300)
Negative Modifiers: Activation - 10 Seconds (-150)

Desciptor: Those that witness the Madness Engine become vulnerable to its influence. After a charge up time of several seconds, during which the Engine emits a terrible screech, the chosen target begins to experience severe pressure within their head. This pressure causes blood vessels to rupture in the target’s head. This effect persists well after the screeching stops, lasting for several minutes after exposure.
 

Cho

Avatar-in-Training
Level 3
Joined
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Mesa Roja
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Babylonia
Pls can I have some minions as well? Outside of other ‘benders, I have no clue where to go with minions, so some inspiration would be very noice
 

Anders Nazret

Arcadian Swordmage
Level 4
Joined
Jul 14, 2021
Messages
69
Awards
1
Essence
€11,565
Coin
₡8,057
Tokens
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World
Erde Nona
Profile
Click Here
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Heralds of the True Heir
Pls can I have some minions as well? Outside of other ‘benders, I have no clue where to go with minions, so some inspiration would be very noice

tumblr_oq3n9yagHW1v9qvuco1_1280.jpg

Minion (300)

Sharp Claws and Sharper Mind (750)

Damage 1 (100)
Positive Modifiers:
Negative Modifiers:

Shrinking 1 (200)
Positive Modifiers: Ongoing (100)
Negative Modifiers: Limited - Unable to change size (-50)

Agility 2 (400)
Positive Modifiers:
Negative Modifiers:

Description: Carbuncles are incredibly intelligent animals, capable of reacting to things much quicker than most other creatures. Combined with their small stature this makes them incredibly tricky to catch. Although they prefer not to fight they do have sharp claws which they use to defend themselves if needed.

Lapidary Flash (150)

Healing 3 (600)
Positive Modifiers:
Negative Modifiers: Activation - 30 seconds (-300), Finite (-150)

Description: Carbuncles are capable of mending wound by releasing restorative energy from the crystal on their forehead. This process is not quick as the carbuncle must gather and condense energy into its crystal, during which the gemstone begins to glow. Once enough energy has been collected the carbuncle will release it, flashing the desired target with a bright light similar to camera flash. Once activated most wounds will have either knit themselves back together or at least become stabilized. This process is quite demanding and the carbuncle is only capable of performing it a handful of times before it must rest.

Crystalline Construction (800)

Variable Creation 2 (400)
Positive Modifiers: Ranged (100)
Negative Modifiers:

Protection 2 (200)
Positive Modifiers: Ranged (100)
Negative Modifiers:

Description: Carbuncles’s gemstone acts as a reservoir for crystalline energy. Carbuncles naturally absorb this energy from their surroundings in a similar vein as plants absorbing sunlight through photosynthesis. As they grow older their crystals become more dense and capable of storing more energy. Using this energy they are able to construct crystalline structures. Generally they use this to create nests in underground caverns, but as the crystal are quite sturdy they can use them for defense should the need arise.
 
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