Minions (300)
Mob Modifier x3
On Wings of Hate (250)
Flight 1 (200)
Positive Modifiers: Ongoing (100)
Negative Modifiers: Chaotic (-50)
Descriptor: It's true that Klarion's implings are technically capable of flight, however their ragged leathery wings and awkward bodies make flight a precarious ordeal. Oftentimes the implings find themselves scrabbling about in the air, trying desperately to right their bodies and accidentally overcorrecting into a crash. Still, every now and again they're able to perform some reasonable aerobatic maneuvers.
Burning Bodies (375)
Damage 1 (100)
Positive Modifiers: Ongoing (100)
Negative Modifiers: Weakness - Submerged in Water (-25)
Shrinking 1 (200)
Positive Modifiers: Ongoing (100)
Negative Modifiers: Limited - cannot change size (-50), Side Effect - Physically Weak (-50)
Descriptor: Klarion's implings are permanently engulfed in flames. These flames are fairly localized to their bodies and are unlikely to start any real fires, but they can cause minor burns to anybody that touches them (or anybody the imp accidentally smashes into). These flames are, however, extinguished when the impling is doused or submerged in water, only reigniting once completely dried. Additionally, implings are small in stature and physically weak.
Detonate (375)
Damage 3 (300)
Positive Modifiers: Area of Effect 2 (300), Triggered - Upon Sustaining Major Damage (150)
Negative Modifiers: Side Effect - Death (-150), Indiscriminate (-150), Weakness - Submerged in Water (-75)
Descriptor: Implings exist to serve their master and are willing to throw their very lives away in service. Should the need arise they can turn themselves into living bombs, exploding with tremendous force in a large radius around themselves. This kills the impling. Additionally, upon suffering severe damage implings become unstable and immediately detonate. Naturally these explosions care little for friend or foe and it isn't uncommon for entire hordes of implings to spontaneously combust because one of them was injured. Finally, if the impling is dowsed or submerged in water it cannot activate this ability until it becomes completely dry.