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- Nov 18, 2020
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- 25
- Essence
- €4,732
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- ₡13,500
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- Cevanti
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- Faction
- Apex Legends
Character Name: Mirage
Character Source: Apex Legends
Spent Essence: 4350
Character Behavior: So Mirage is a bit of a by the seat of his pants kind of guy, make mistakes now, forget they happened later. He somehow manages to completely fumble through his interactions, focusing either on himself or some obituary object completely off-topic. Does he smell pork chops again or is he having a stroke? No wait, that's just the pork chop stickers his sponsors had given him earlier.
Items:
Artefact;Coyote
HappySadMask
Secret Item
Abilities:
Mirage uses a jump kit with his gear, allowing him extra mobility and maneuverability on the battlefield. This included rather impressive leaps and slides that he can execute while wallrunning, with an immunity to fall damage to boot.
Mirage wears a Body Shield, a protective armor that absorbs the impact of firearms and other weaponry. Tough and effective, it can absorb a large amount of damage before needing to be recharged. Mirage is able to recharge small amounts of his body shield with small cells, which takes about two seconds each. Four will fully recharge his shield. Alternatively, he can also use a battery, which takes five seconds to fully recharge his shields. Using a battery while his shield is not fully depleted does not charge his shield past its maximum.
In celebration of his many Victories, Mirage has a trophy dedicated to his form. Being hit by this weapon causes the target to smell nothing but pork chops, but so does Mirage. Smells like dinnertime.
The wingman is a nine round revolver with a heavy kick and a hell of a punch. This gun requires a decent amount of concentration to use properly, or else you might just miss your shots(Who misses their shots am I right? Ahem). Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely.
--Limited[Only Effective on Armored Targets] (-100)
This twin barreled smg can make a mark on armored targets, denting armor and sapping away shields. If the target isn't armored, its just sad. Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!
An assault rifle that needs you to take a bit slow at first, literally. Takes a moment for it to start charging up before it fires, every time. Really need to find a turbocharger for this thing. Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!
A great long distance sniper, but you need to charge its batteries. Yes, the sentinel is an energy weapon that can sap the life out of your enemies, or at least the movement of them, with a nice gut wrenching bullet. Takes about ten seconds to get this baby up and going and then you are set to fire away at your hearts content! Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!
Mirage carries with him a couple of Arc Stars. These Arc stars can be thrown from afar, and stick to their target. After a short delay, they will burst with a heavy stunning effect.
Bamboozles, for the foozles! Mirage can create lifelike-decoys of himself that can think just like he can. Although the Holograms cannot interact directly with the world, they are still bound by the objects around them and can move along terrain. Due to their fragile egos, Mirage decoys can only take one good hit before they fall to the floor in dramatic pain and fade away back to nonexistence. Though they lack the tricksters ability to wallrun, they still have feelings, even if they are just holograms. If they don't meet their demise within five minutes, they realize they have a party they are late for and have to go. Mirage can also unsummon them if he feels like it's getting too crowded.
Affinities:
Lucky!
Master Skills:
Character Source: Apex Legends
Spent Essence: 4350
Character Behavior: So Mirage is a bit of a by the seat of his pants kind of guy, make mistakes now, forget they happened later. He somehow manages to completely fumble through his interactions, focusing either on himself or some obituary object completely off-topic. Does he smell pork chops again or is he having a stroke? No wait, that's just the pork chop stickers his sponsors had given him earlier.
Items:
Artefact;Coyote
HappySadMask
Secret Item
Abilities:
Movement[Advanced Parkour] (200)
Flight I (200)
Agility III (600)
Adaptation[Falling] (100)
Flight I (200)
Agility III (600)
Adaptation[Falling] (100)
Protection V (500)
--Finite (-250)
--Ongoing (500)
--Finite (-250)
--Ongoing (500)
Damage III (300)
--Removable(-150)
Debuff I [Porkchops](100)
--Side Effect [Porkchops] (-50)
--Removable(-150)
Debuff I [Porkchops](100)
--Side Effect [Porkchops] (-50)
Damage V (500)
--Ranged (+250)
--Finite(-250)
--Removable (-250)
--Concentration(-250)
--Transferable(+250)
--Ranged (+250)
--Finite(-250)
--Removable (-250)
--Concentration(-250)
--Transferable(+250)
Damage II (100)
--Ranged(+100)
--Removable(-100)
--Finite(-100)
--Transferable(+100)
--Ranged(+100)
--Removable(-100)
--Finite(-100)
--Transferable(+100)
This twin barreled smg can make a mark on armored targets, denting armor and sapping away shields. If the target isn't armored, its just sad. Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!
Damage III (200)
--Ranged(+150)
--Removable(-150)
--Finite(-150)
--Side Effect[Slow Spin-up](-150)
--Transferable(+150)
--Ranged(+150)
--Removable(-150)
--Finite(-150)
--Side Effect[Slow Spin-up](-150)
--Transferable(+150)
Damage III(300)
--Ranged(+150)
--Removable(-150)
--Finite(-150)
--Transferable(+150)
--Activation (-150)
Debuff II [Slow](200)
--Ranged(+100)
--Removable(-100)
--Finite(-100)
--Transferable(+100)
--Activation (-100)
--Ranged(+150)
--Removable(-150)
--Finite(-150)
--Transferable(+150)
--Activation (-150)
Debuff II [Slow](200)
--Ranged(+100)
--Removable(-100)
--Finite(-100)
--Transferable(+100)
--Activation (-100)
Damage III (300)
--Ranged(+150)
--Finite[Limit: 2] (-150)
Debuff(Stun)V (500)
--Ranged(+250)
--Finite[Limit: 2] (-250)
--Ranged(+150)
--Finite[Limit: 2] (-150)
Debuff(Stun)V (500)
--Ranged(+250)
--Finite[Limit: 2] (-250)
Summon(300)x5
-Side Effect[Hologram] (-50)
-Finite[Five Minutes](-50)
Removeable[Damage](-50)
-Side Effect[Hologram] (-50)
-Finite[Five Minutes](-50)
Removeable[Damage](-50)
Affinities:
Lucky!
Master Skills:
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