Mirage

Mirage

Holographic Trickster
Joined
Nov 18, 2020
Messages
25
Essence
€4,732
Coin
₡13,500
Tokens
40
World
Cevanti
Profile
Click Here
Faction
Apex Legends
Character Name: Mirage
Character Source: Apex Legends

Spent Essence: 4350

Character Behavior: So Mirage is a bit of a by the seat of his pants kind of guy, make mistakes now, forget they happened later. He somehow manages to completely fumble through his interactions, focusing either on himself or some obituary object completely off-topic. Does he smell pork chops again or is he having a stroke? No wait, that's just the pork chop stickers his sponsors had given him earlier.

Items:
Artefact;Coyote
HappySadMask
Secret Item


Abilities:
Movement[Advanced Parkour] (200)
Flight I (200)
Agility III (600)
Adaptation[Falling] (100)
Mirage uses a jump kit with his gear, allowing him extra mobility and maneuverability on the battlefield. This included rather impressive leaps and slides that he can execute while wallrunning, with an immunity to fall damage to boot.


Protection V (500)
--Finite (-250)
--Ongoing (500)
Mirage wears a Body Shield, a protective armor that absorbs the impact of firearms and other weaponry. Tough and effective, it can absorb a large amount of damage before needing to be recharged. Mirage is able to recharge small amounts of his body shield with small cells, which takes about two seconds each. Four will fully recharge his shield. Alternatively, he can also use a battery, which takes five seconds to fully recharge his shields. Using a battery while his shield is not fully depleted does not charge his shield past its maximum.

Damage III (300)
--Removable(-150)
Debuff I [Porkchops](100)
--Side Effect [Porkchops] (-50)
In celebration of his many Victories, Mirage has a trophy dedicated to his form. Being hit by this weapon causes the target to smell nothing but pork chops, but so does Mirage. Smells like dinnertime.


Damage V (500)
--Ranged (+250)
--Finite(-250)
--Removable (-250)
--Concentration(-250)
--Transferable(+250)
The wingman is a nine round revolver with a heavy kick and a hell of a punch. This gun requires a decent amount of concentration to use properly, or else you might just miss your shots(Who misses their shots am I right? Ahem). Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely.


Damage II (100)
--Ranged(+100)
--Removable(-100)
--Finite(-100)
--Transferable(+100)
--Limited[Only Effective on Armored Targets] (-100)
This twin barreled smg can make a mark on armored targets, denting armor and sapping away shields. If the target isn't armored, its just sad. Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!

Damage III (200)
--Ranged(+150)
--Removable(-150)
--Finite(-150)
--Side Effect[Slow Spin-up](-150)
--Transferable(+150)
An assault rifle that needs you to take a bit slow at first, literally. Takes a moment for it to start charging up before it fires, every time. Really need to find a turbocharger for this thing. Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!

Damage III(300)
--Ranged(+150)
--Removable(-150)
--Finite(-150)
--Transferable(+150)
--Activation (-150)
Debuff II [Slow](200)
--Ranged(+100)
--Removable(-100)
--Finite(-100)
--Transferable(+100)
--Activation (-100)
A great long distance sniper, but you need to charge its batteries. Yes, the sentinel is an energy weapon that can sap the life out of your enemies, or at least the movement of them, with a nice gut wrenching bullet. Takes about ten seconds to get this baby up and going and then you are set to fire away at your hearts content! Being a handheld weapon, this is able to be taken from Mirage, both willingly and unwillingly, you just have to ask nicely!


Damage III (300)
--Ranged(+150)
--Finite[Limit: 2] (-150)
Debuff(Stun)V (500)
--Ranged(+250)
--Finite[Limit: 2] (-250)
Mirage carries with him a couple of Arc Stars. These Arc stars can be thrown from afar, and stick to their target. After a short delay, they will burst with a heavy stunning effect.

Summon(300)x5
-Side Effect[Hologram] (-50)
-Finite[Five Minutes](-50)
Removeable[Damage](-50)
Bamboozles, for the foozles! Mirage can create lifelike-decoys of himself that can think just like he can. Although the Holograms cannot interact directly with the world, they are still bound by the objects around them and can move along terrain. Due to their fragile egos, Mirage decoys can only take one good hit before they fall to the floor in dramatic pain and fade away back to nonexistence. Though they lack the tricksters ability to wallrun, they still have feelings, even if they are just holograms. If they don't meet their demise within five minutes, they realize they have a party they are late for and have to go. Mirage can also unsummon them if he feels like it's getting too crowded.

Affinities:
Lucky!

Master Skills:
 
Last edited:

Mirage

Holographic Trickster
Joined
Nov 18, 2020
Messages
25
Essence
€4,732
Coin
₡13,500
Tokens
40
World
Cevanti
Profile
Click Here
Faction
Apex Legends
Coyote; Atlas Class Holo-Titan (5000)

Atlas Class Titan (1500)
Summon (x300)
--Activation(-100)
[200 subtotal]
Growth III (x200)
--Ongoing (+100)
--Activation (-100)
[600 subtotal]
Protection V (x100)
--Ongoing (+100)
--Activation(-100)
[500 subtotal]
Speed II (x200)

This prototype Atlas Class Titan, nicknamed Coyote. Titans are mech-style robots, descended from modern-day fledgling military exoskeletons, designed for both civilian and military applications. Most Titans are typically deployed into battle via the process of a "Titanfall". This involves the Titan being launched out of a starship hangar bay at hypersonic velocities in a manner similar to a Drop Pod. This deployment method is extremely precise and allows the Titan to arrive on the ground in under a minute. They are able to continue function while facing heavy fire and can exert power for short bursts of speed to move about the battlefield. This titan has been stripped of some of its height and armor to allow pavement of holo-discs for its pioneering technology, standing at just about 20 feet in height.

Pilot (1000)
Fusion II(1000)

Each pilot had an internal compartment ready for their designated pilot. Though the Titan can function with its sentient AI without a pilot, a strong bond between a pilot and its titan can often change the tide of a battle more than they would separate. The pilot will gain all functionality of the titan, though not able to use abilities of their own.

Countermeasure: Electric Smoke (300)
Damage II (x100)
Affects Multiple (+50)
Ongoing(+100)
Finite(-50)
Indiscriminate(-50)

Titans come equipped with anti-rodeo measures in case enemy pilots attempt to deal damage while riding on top of the titan. This visible electric smoke deals a small amount of damage to anyone within a 10-foot radius of the titan, lasting only a short duration.


Weapon: XO-16 Chaingun (500)
Damage V (x100)
Finite (-50)
Ranged (+50)

This titan comes equipped with an XO-15 chaingun, a fast firing, belt-fed, fully automatic Titan weapon. Possessing a considerable rate of fire coupled with high precision and low recoil, very rarely will a Titan pilot miss its intended target. This versatility makes it an ideal weapon for mid to long-range engagements. Perhaps its only drawback is its relative inefficiency. The XO-16 can burn through its ammo reserve with the same kind of speed that it chews up its targets.

Tactical: Holo-Titan (1200)
Illusion VI - Sound/Sight (x250)
Concentration (-50)

The newest addition to titan technology, this titan is equipped with large scale holographic sensors that allow the deceptive holo pilot technology to finally be transferred to their larger, robotic companions. Much like the holo pilot technology, this ability can deceive your opponent long enough to really set up that barrage against a well-armored foe. Due to its size, the holo-titan can only be projected for a maximum of five seconds and does not react to damage.

Ordinance: Rocket Salvo (500)
Damage X (x100)
Finite (-50)
Activation(-50)
Ranged (+50)

This titan comes equipped with Rocket Salvo ordinance, tearing through armor with twelve high damage unguided rockets that have limited ammo and must take time to properly arm. It is suggested to use these in a pinch due to their scarcity and reload time.
Atlas_IMC.png
 
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