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N E A L A P H H
Source: OC
Behavior: Nealaphh is a Psionic Mastermind.
Psionic: Everything Nealaphh does is through the use of psychic force. From speech, to telekinetic combat, to the simple handling of objects, the Godmind never lifts a finger if it can help it. Whereas other creatures of psychic inclination might make gestures or utterances that signify their mental exertion, Nealaphh remains almost completely silent and completely still.
Mastermind: Though Nealaphh is perfectly capable of holding its own in direct combat, it much prefers to meddle and guide events from the back row, making careful observations and using precision demonstrations of power where necessary. It habitually coerces and collects allies which it can utilize as chess pieces in the grand game of cosmic superiority.
:.
Physical Description:
Though it dresses primarily in a simple, black hooded cloak, Nealaphh is a creature of the outermost stars, through and through. Beneath its cloak, it has no further adornments. Its skin is glassy and smooth, like obsidian, and surprisingly resilient to match. The actual proportions of its body are gaunt, bordering on skeletal, and it has a completely featureless face...
...with the exception of its most striking and notorious feature; Three green eyes that constantly glow with acidic malice. Two of them are approximately in their 'normal' configuration, but the third is set just slightly below the right.
:.
Character History:
The full span of the Nealaphh's story is too recursive, convoluted, and chronologically broken to summarize easily.
The simplest explanation is that Nealaphh was once a human cultist, who ascended to a state of being known as Godmind by the graces of an eldritch benefactor. Those of the Godmind status are said to have nearly comprehensive knowledge of the cosmos, as well as minds so utterly sovergein that the they can bend the fabric of reality. After having jumped between myriad worlds and timelines, it eventually regressed to its human identity, and had a daughter.
That should have been the end of the story...but due to the meddling of other dimension-hopping demigods, the Godmind was recently convoked back into the fabric of the Crossroads, using the body of that daughter as a template for a newly unleashed campaign of dominance.
Dead and risen, dead and risen again, Nealaphh has finally vanquished the ankle-biting ghosts of its past to bring the universe to heel, unhindered at last.
:.
Abilities/Skills:
Nealaphh is a creature from beyond space and time, which means that it needs very few of the things that living, breathing creatures do. The Shadow does consume energy, but it saps thermal life from the world around it. This means that the air around Nealaphh is always fairly chilly as it happily absorbs your metabolic heat.
This does mean, however, that it is curiously susceptible to freezing environments, where it rapidly begins to fall into torpor and become sluggish.
Nealaphh is a creature so far removed from the natural order that reality seemingly bends away from it. In addition to its mineral hide being physically tough, the Enigma's body is seemingly unbound by the usual laws of gravity, allowing it to freely float around like a dark shadow.
Attacks that use freezing damage cut right through these innate defenses, however, and can quickly bring the Godmind to heel.
Nealaphh can hear stray thoughts and feel the vibrations of psychic resonance as easily as a cat can hear a mouse. It can speak freely via telepathy to anyone within range of this ability. As usual, the unliving and the factory-made fall outside the mental purview of the Godmind. If Nealaphh gains more than a passing familiarity with a given mind, it can send mental messages to them from almost anywhere in the cosmos...provided they have some way to receive them.
When Nealaphh needs to pass unnoticed, it can suppress the sensory processing of brains around itself in order to do so. Nealaphh does not actually disappear from Sight, or move without noise; it simply prevents that information from being processed by the eyes and ears that receive it.
This does mean that electronic surveillance, or indeed the eyes of undead, can see Nealaphh just fine, since their eyes aren't dependent on a functioning nervous system.
By seizing on a lapse of awareness in its opponent, Nealaphh can move with startling bursts of alacrity, by choosing a timeline in which it is somewhere else it can see before moving. Since this repositioning relies on the principle of quantum uncertainty, Nealaphh can only 'flash step' like this when no one can perceive it.
Nealaphh's mere presence is so hostile to lesser minds that it automatically lashes out against anyone it can see who dares focus an aggressive thought towards it. If an attacker locks eyes with Nealaphh, they will automatically be wracked with crippling, catatonia inducing mental anguish. Constructs and Undead do not have the capacity to suffer such tortures, however, and are immune to this reprisal.
Nealaphh's trademark power comes from its perfected mental techniques, allowing it to move, deflect, and throw objects not just of immense size, but with sinister precision. Throwing a car with its mind or dismantling a clock piece by piece are both paltry tricks for the Godmind. It is also quite capable of restraining small crowds or tossing people about like juggling pins.
Its sheer telekinetic might can also be used defensively, by redirecting projectiles, or simply densifying the fabric of space in a wide swathe around it. Very few things short of direct artillery can break through Godmind's force of will.
Source: OC
Behavior: Nealaphh is a Psionic Mastermind.
Psionic: Everything Nealaphh does is through the use of psychic force. From speech, to telekinetic combat, to the simple handling of objects, the Godmind never lifts a finger if it can help it. Whereas other creatures of psychic inclination might make gestures or utterances that signify their mental exertion, Nealaphh remains almost completely silent and completely still.
Mastermind: Though Nealaphh is perfectly capable of holding its own in direct combat, it much prefers to meddle and guide events from the back row, making careful observations and using precision demonstrations of power where necessary. It habitually coerces and collects allies which it can utilize as chess pieces in the grand game of cosmic superiority.
:.
Physical Description:
Though it dresses primarily in a simple, black hooded cloak, Nealaphh is a creature of the outermost stars, through and through. Beneath its cloak, it has no further adornments. Its skin is glassy and smooth, like obsidian, and surprisingly resilient to match. The actual proportions of its body are gaunt, bordering on skeletal, and it has a completely featureless face...
...with the exception of its most striking and notorious feature; Three green eyes that constantly glow with acidic malice. Two of them are approximately in their 'normal' configuration, but the third is set just slightly below the right.
:.
Character History:
The full span of the Nealaphh's story is too recursive, convoluted, and chronologically broken to summarize easily.
The simplest explanation is that Nealaphh was once a human cultist, who ascended to a state of being known as Godmind by the graces of an eldritch benefactor. Those of the Godmind status are said to have nearly comprehensive knowledge of the cosmos, as well as minds so utterly sovergein that the they can bend the fabric of reality. After having jumped between myriad worlds and timelines, it eventually regressed to its human identity, and had a daughter.
That should have been the end of the story...but due to the meddling of other dimension-hopping demigods, the Godmind was recently convoked back into the fabric of the Crossroads, using the body of that daughter as a template for a newly unleashed campaign of dominance.
Dead and risen, dead and risen again, Nealaphh has finally vanquished the ankle-biting ghosts of its past to bring the universe to heel, unhindered at last.
:.
Abilities/Skills:
Adaptation: No Sleep, No Starvation/Thirst, No Breathing, Incredible Heat, Radioactive, Chemical/Toxic, Space (800)
- Limited: Above Freezing Temps (-150)
Endurance 5 (500)
- Side Effect: Sluggish When Cold (-250)
TOTAL: 900
- Limited: Above Freezing Temps (-150)
Endurance 5 (500)
- Side Effect: Sluggish When Cold (-250)
TOTAL: 900
Nealaphh is a creature from beyond space and time, which means that it needs very few of the things that living, breathing creatures do. The Shadow does consume energy, but it saps thermal life from the world around it. This means that the air around Nealaphh is always fairly chilly as it happily absorbs your metabolic heat.
This does mean, however, that it is curiously susceptible to freezing environments, where it rapidly begins to fall into torpor and become sluggish.
Protection 4 (400)
- Ongoing (400)
- Weakness: Ice Attacks (-100)
Flight 1 (200)
- Ongoing (100)
- Limited: Above Freezing Only (-50)
TOTAL: 950
- Ongoing (400)
- Weakness: Ice Attacks (-100)
Flight 1 (200)
- Ongoing (100)
- Limited: Above Freezing Only (-50)
TOTAL: 950
Nealaphh is a creature so far removed from the natural order that reality seemingly bends away from it. In addition to its mineral hide being physically tough, the Enigma's body is seemingly unbound by the usual laws of gravity, allowing it to freely float around like a dark shadow.
Attacks that use freezing damage cut right through these innate defenses, however, and can quickly bring the Godmind to heel.
Sense 2: Mental Presence (200)
- Ongoing (200)
- Limited: Living Minds (-100)
Communication: Telepathy (100)
TOTAL: 400
- Ongoing (200)
- Limited: Living Minds (-100)
Communication: Telepathy (100)
TOTAL: 400
Nealaphh can hear stray thoughts and feel the vibrations of psychic resonance as easily as a cat can hear a mouse. It can speak freely via telepathy to anyone within range of this ability. As usual, the unliving and the factory-made fall outside the mental purview of the Godmind. If Nealaphh gains more than a passing familiarity with a given mind, it can send mental messages to them from almost anywhere in the cosmos...provided they have some way to receive them.
Concealment 2: Sight, Hearing, Scent (600)
- Ongoing (200)
- Concentration (-100)
- Limited: Living Minds (-100)
TOTAL: 600
- Ongoing (200)
- Concentration (-100)
- Limited: Living Minds (-100)
TOTAL: 600
When Nealaphh needs to pass unnoticed, it can suppress the sensory processing of brains around itself in order to do so. Nealaphh does not actually disappear from Sight, or move without noise; it simply prevents that information from being processed by the eyes and ears that receive it.
This does mean that electronic surveillance, or indeed the eyes of undead, can see Nealaphh just fine, since their eyes aren't dependent on a functioning nervous system.
Speed 5 (1000)
- Limited: Only When Unseen (-250)
Agility 5 (1000)
- Limited: Only When Unseen (-250)
TOTAL: 1,500
- Limited: Only When Unseen (-250)
Agility 5 (1000)
- Limited: Only When Unseen (-250)
TOTAL: 1,500
By seizing on a lapse of awareness in its opponent, Nealaphh can move with startling bursts of alacrity, by choosing a timeline in which it is somewhere else it can see before moving. Since this repositioning relies on the principle of quantum uncertainty, Nealaphh can only 'flash step' like this when no one can perceive it.
Debuff 5: Cognition (500)
- Triggered (250)
- Ranged (250)
- Limited: Living Minds (-250)
Damage 5 (500)
- Triggered (250)
- Ranged (250)
- Limited: Living Minds (-250)
TOTAL: 1,500
- Triggered (250)
- Ranged (250)
- Limited: Living Minds (-250)
Damage 5 (500)
- Triggered (250)
- Ranged (250)
- Limited: Living Minds (-250)
TOTAL: 1,500
Nealaphh's mere presence is so hostile to lesser minds that it automatically lashes out against anyone it can see who dares focus an aggressive thought towards it. If an attacker locks eyes with Nealaphh, they will automatically be wracked with crippling, catatonia inducing mental anguish. Constructs and Undead do not have the capacity to suffer such tortures, however, and are immune to this reprisal.
Move Object 8 (800)
- Ranged (+400)
- Ongoing (+800)
- Affects Multiple 2 (+800)
- Indirect (+800)
Damage 8 (800)
- Ranged (+400)
- Affects Multiple 2 (+800)
- Indirect (+800)
Protection 8 (800)
- Ranged (+400)
- Ongoing (+800)
- Affects Multiple 2 (+800)
Debuff 8 (800)
- Ranged (+400)
- Ongoing (+800)
- Affects Multiple 2 (+800)
- Indirect (+800)
TOTAL: 12,800
- Ranged (+400)
- Ongoing (+800)
- Affects Multiple 2 (+800)
- Indirect (+800)
Damage 8 (800)
- Ranged (+400)
- Affects Multiple 2 (+800)
- Indirect (+800)
Protection 8 (800)
- Ranged (+400)
- Ongoing (+800)
- Affects Multiple 2 (+800)
Debuff 8 (800)
- Ranged (+400)
- Ongoing (+800)
- Affects Multiple 2 (+800)
- Indirect (+800)
TOTAL: 12,800
Nealaphh's trademark power comes from its perfected mental techniques, allowing it to move, deflect, and throw objects not just of immense size, but with sinister precision. Throwing a car with its mind or dismantling a clock piece by piece are both paltry tricks for the Godmind. It is also quite capable of restraining small crowds or tossing people about like juggling pins.
Its sheer telekinetic might can also be used defensively, by redirecting projectiles, or simply densifying the fabric of space in a wide swathe around it. Very few things short of direct artillery can break through Godmind's force of will.
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