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(To be clear, when I say "Pacifist" I mean to talk about characters that can actively participate in combat but don't attack, though they might support/defend/talk and reason. I guess technical pacifist is the term, someone that doesn't use violence themselves but lets others do so?)
This is obviously a discussion I'm starting with Totoro on the back of my mind, but I think that some other players are just as interested in playing characters less/not focused on combat while still participating in competitions, or that situations may come up e.g. where one character doesn't want to injure the other, but the other has no such qualms or even intends to hurt/kill them.
Now while the Multerran system allows for non-combat-based resolutions of conflict, sometimes it just may be near-unavoidable to implement when battling it out makes more sense/is easier Obviously we can mold our posts as we please and cooperate OOCly to build a good story without fighting, or just stay out of and avoid battle-related situations, but this is also limiting the player's options (say of participating in site events that require battle). Or you're like me and you want to win fights like an Undertale player, never hurting your opponent but also not giving up your position.
I'm curious if you would consider this sort of playstyle fun to play with and against, or moreso tedious/difficult/one-sided? The whole issue hinges on that in most forum RP fights you'll be controlling your opponent(s) as much as your own character so you would have to play this other playstyle as well, and the offense (IMO the most important part of RP fights) falls away for a pacifist character, which strongly changes the dynamics.
Any thoughts?
This is obviously a discussion I'm starting with Totoro on the back of my mind, but I think that some other players are just as interested in playing characters less/not focused on combat while still participating in competitions, or that situations may come up e.g. where one character doesn't want to injure the other, but the other has no such qualms or even intends to hurt/kill them.
Now while the Multerran system allows for non-combat-based resolutions of conflict, sometimes it just may be near-unavoidable to implement when battling it out makes more sense/is easier Obviously we can mold our posts as we please and cooperate OOCly to build a good story without fighting, or just stay out of and avoid battle-related situations, but this is also limiting the player's options (say of participating in site events that require battle). Or you're like me and you want to win fights like an Undertale player, never hurting your opponent but also not giving up your position.
I'm curious if you would consider this sort of playstyle fun to play with and against, or moreso tedious/difficult/one-sided? The whole issue hinges on that in most forum RP fights you'll be controlling your opponent(s) as much as your own character so you would have to play this other playstyle as well, and the offense (IMO the most important part of RP fights) falls away for a pacifist character, which strongly changes the dynamics.
Any thoughts?