Question
Is it possible to make an Alternate Form Ability which costs 2 Focus to activate instead of 1, but has no Focus cost for reverting to the Base Form?
Mechanically, this wouldn't make any difference at all, it just matters from an IC perspective, as my idea is for the Alt Form to work like a power-up... so narratively speaking, it wouldn't make sense for it to require effort/concentration to turn off.
Suggestion
While thinking about making power-ups, I've come to the conclusion that personally, I feel like using Alternate Form for this is pretty much always going to be a better investment than Boost.
Boost is actually really underwhelming once you realise that a) you're unlikely to have more than one Ability with any given Effect other than Damage... and maybe Debuff (technically, you can have a whole bunch of Adaptation or Summon Effects, but as they can't be increased in rank anyway, Boost won't affect them) and b) it costs 1 Focus per stat increase, meaning you'll burn through Focus like crazy.
So Boost costs more Essence than AF (as well as more Focus, if you'd like to use it to give an Effect a +3 or greater bonus), and yet doesn't give anywhere near the level of narrative opportunity.
You could pay 500 Essence and 2 Focus to give yourself +2 Damage...
Or spend 200 Essence and 2 Focus (assuming we include the cost of switching out of the Alt Form later) to completely change your character's entire Ability set...
My suggestion here is that Boost needs a rework. I think it costs too much Focus to be worth its Essence price tag (not everyone has as much of that stuff as I do; for some people, 500 is a big investment), and I think it's pointless having it apply to every iteration of an Effect a character has, since duplicate Effects don't stack, so there's no real reason for someone to have, for example, two Speed Effects, or two Protection Effects.
My advice would be to remove the requirement to choose an Effect when purchasing a rank of Boost, and just make it that spending 1 Focus would give you a number of ranks equal to your Boost rank to split up between your Effects* however you desired, ignoring normal level-based rank limits. If done this way, activating Boost multiple times would have to simply allow the user to redistribute the points, rather than stacking them, as it currently does, since that would obviously be far too powerful.
And yes, this would mean that it'd be entirely possible for someone with Boost 3 to get +3 to something for a whole Fight while someone without Boost would only get that bonus for a single action by spending the same amount of Focus... but assuming they had equal amounts of Essence, that'd mean the other person would have an extra 1.5k worth of ranks in their other Abilities... and given that there are very few other Abilities that cost as much as Boost, I personally don't think Boost would give too big a narrative advantage if done this way.
*And your allies' Effects too, if you had the correct Modifiers on your Boost Ability.
Is it possible to make an Alternate Form Ability which costs 2 Focus to activate instead of 1, but has no Focus cost for reverting to the Base Form?
Mechanically, this wouldn't make any difference at all, it just matters from an IC perspective, as my idea is for the Alt Form to work like a power-up... so narratively speaking, it wouldn't make sense for it to require effort/concentration to turn off.
Suggestion
While thinking about making power-ups, I've come to the conclusion that personally, I feel like using Alternate Form for this is pretty much always going to be a better investment than Boost.
Boost is actually really underwhelming once you realise that a) you're unlikely to have more than one Ability with any given Effect other than Damage... and maybe Debuff (technically, you can have a whole bunch of Adaptation or Summon Effects, but as they can't be increased in rank anyway, Boost won't affect them) and b) it costs 1 Focus per stat increase, meaning you'll burn through Focus like crazy.
So Boost costs more Essence than AF (as well as more Focus, if you'd like to use it to give an Effect a +3 or greater bonus), and yet doesn't give anywhere near the level of narrative opportunity.
You could pay 500 Essence and 2 Focus to give yourself +2 Damage...
Or spend 200 Essence and 2 Focus (assuming we include the cost of switching out of the Alt Form later) to completely change your character's entire Ability set...
My suggestion here is that Boost needs a rework. I think it costs too much Focus to be worth its Essence price tag (not everyone has as much of that stuff as I do; for some people, 500 is a big investment), and I think it's pointless having it apply to every iteration of an Effect a character has, since duplicate Effects don't stack, so there's no real reason for someone to have, for example, two Speed Effects, or two Protection Effects.
My advice would be to remove the requirement to choose an Effect when purchasing a rank of Boost, and just make it that spending 1 Focus would give you a number of ranks equal to your Boost rank to split up between your Effects* however you desired, ignoring normal level-based rank limits. If done this way, activating Boost multiple times would have to simply allow the user to redistribute the points, rather than stacking them, as it currently does, since that would obviously be far too powerful.
And yes, this would mean that it'd be entirely possible for someone with Boost 3 to get +3 to something for a whole Fight while someone without Boost would only get that bonus for a single action by spending the same amount of Focus... but assuming they had equal amounts of Essence, that'd mean the other person would have an extra 1.5k worth of ranks in their other Abilities... and given that there are very few other Abilities that cost as much as Boost, I personally don't think Boost would give too big a narrative advantage if done this way.
*And your allies' Effects too, if you had the correct Modifiers on your Boost Ability.