Questions, Complaints, Concerns, and Suggestions

Strazio Rockwell

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Just out of curiosity, what is the reasoning behind not being able to stack the limited modifier? I feel like I'd be gimping myself by picking abilities that are heavily limited in their applications.

In the same vein have you considered adding levels of severity to the side effect mod? If I had a move that burned my hands I'd get the same deduction that a move which sacrifices an entire limb would get. Seems like there is little benefit beyond writing fodder for having serious side effects.
 
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Just out of curiosity, what is the reasoning behind not being able to stack the limited modifier? I feel like I'd be gimping myself by picking abilities that are heavily limited in their applications.

In the same vein have you considered adding levels of severity to the side effect mod? If I had a move that burned my hands I'd get the same deduction that a move which sacrifices an entire limb would get. Seems like there is little benefit beyond writing fodder for having serious side effects.
We did consider both! One of the problems is that because they're both so freeform that you'd easily be able to piece together a ton of limited modifiers or various degrees of feedback to make something infinitely reducible.

The biggest reason we did it this way was to avoid complicated rules. I'm sure we could have figured out stages or hyper specific things that can or cannot be weaknesses or limited, but it was easier to just say, "They don't stack." Things are pretty complicated as they are, and we had to work at it to pare down as much complexity as possible.

Good question though!
 

Strazio Rockwell

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We should do a weekly/bi-weekly/monthly featured character article. Maybe tie it into monthly accolades. I imagine it'd be a blurb examining the character from a story perspective and a meta moveset perspective ala Neal's feedback thread on the other site. Could even be neat to do a quick interview with the writer to pick their brain.
 

Strazio Rockwell

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Seperate suggestion - Could we maybe have a system/reward for making "hardcore" characters? I.E. when/if your character dies they die for good and you can't purchase the guardian angel consumable. Maybe even have your "PvP flag" always on?

Perhaps a slight increase to essence gain for choosing a HC character, or hell even a neat little badge would be all I'd need.

Maybe it's a bit gamey, but I think it could be a neat concept especially with how death operates in Multerra.
 
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Minions: You bought them, so sure. Bases are a different case because of how much they can influence a conflict. Having a giant mech significantly tips the odds in your favor. Especially when you can protect your pals (and yourself) inside it.

Hardcore Mode: I'm gonna hafta say no. If that's the kind of character you wanna play, I won't stop ya. But death should be an infrequent enough thing that it'd be basically free Essence. Especially if you choose to avoid the few ways we have for your character to actually die (some site events and Crawls).
 

Strazio Rockwell

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Suggestion - Perhaps we could add a positive modifier that lets the user charge an ability for a stronger effect? Kind of like a positive version of the activation modifier. This would allow you to have something like a Samus blaster without having to buy two seperate instances of damage for the same ability.

Just a mockup for it.

Chargeable +100 per rank of effect
In addition to their normal strength effects with this modifier can be charged up for greater power. By spending X seconds concentrating you can increase the rank of this effect by (arbitrary number, but probably 1 rank, could maybe even buy mutiples of this modifier like affects mutiple). This can be illustrated as your character charging an energy weapon or overloading a shield generator so long as the effect does not occur until the X seconds chargeup time has occured.
 

Strazio Rockwell

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I didn't intend it as a way to subvert natural progression or essence gain if that's what you're implying as extra effort.

I figure it could be a nice way to add variability to abilities without intentionally handicapping yourself. As it stands if you wanted a chargeable samus-styler blaster you'd have to do something like this.

Blaster - 650

Damage 4 - 400

Damage 5 - 500
Modifiers: Activation -10 seconds(-250)

The scifi blaster can fire energy particles at a short distance. Alternatively you can charge for ten seconds to get a stronger attack.

Which is fine, but why would I pay 650 for a weapon with a downside when I can just pay 500 for a damage 5 weapon with no downside? And that's not even counting adding the ranged modifier, which would shoot the cost up to 1100 instead of 750 for a Damage 5 with no downsides. I mean I'm all for intentionally gimping my characters for the sake of narrative interest, but it feels a bit weird in my opinion. Granted with my suggested cost at 100 per rank it would be more expensive until you add in ranged or other modifiers. So maybe it could be brought down to 50 per rank because it does have a downside attached to it. Just a thought to add a little potential variability without having to break the bank or gimp yourself to do it.
 
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We actually had a similar discussion to this not too long ago. The basic consensus is: "If you want something like this, just have a Damage 5 Gun and 'roleplay it' that you only use it at half effectiveness unless you 'charge it'." Or utilize Focus and turn your Damage 5 into Damage 8. Or, you could get a Consumable and use that as your "charged blast".

Extra Effort is the way you "power-up" Abilities. https://multerra.zulenka.com/index.php?pages/rules-focus/

Though it seems that name never made it to the rules.
 

Ahana Varma

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But man would it be epic to have a Neo vs Agent Smith fight like that... But I can see your point.

Well, if the person playing Neo and the one playing Agent Smith wanted to do that then there'd be nothing stopping them from just agreeing to a fight under those conditions.
Same as if someone wanted to David vs Goliath another person's mecha-Base.
There's no reason these fights can't happen, it's just that in order for them to take place, both players will have to consent to it.


Damage 4 - 400

Damage 5 - 500
Modifiers: Activation -10 seconds(-250)

The scifi blaster can fire energy particles at a short distance. Alternatively you can charge for ten seconds to get a stronger attack.

That actually wouldn't work the way you think it would.
All Effects in an ability activate each and every time it is used... so what that would actually do is immediately fire a D4 shot, and then, ten seconds later, would fire a D5 shot... whether you wanted it to or not.
 
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Yeah. You'd actually want to make two Abilities. One if your normal gun (with Removeable and what not). The other would be the Charge Shot (which would have Limited: only when holding normal gun and Activation). But, really? Just use your Focus. It's specifically there to represent charged attacks and the like.
 

Tenshi Hinanawi

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I (casually) brought this up on Discord a few days ago, but I thought I'd say it here too. It would be nice to have horizontal rule in this forum. My opinion is that they'd be a nice option for formatting stories (to separate two different things happening at once, for example), as well as a nice way to polish the headings on the rules pages.
 
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