Ridley, Space Pirate General

Ridley

The Reigning Wyrm
Staff member
Level 2
Joined
Aug 15, 2018
Messages
211
Awards
8
Essence
€24,920
Coin
₡46,518
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World
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Profile
Click Here
Character Name: Ridley

Character source: Metroid

Current Location: Mesa Roja

Character Behavior
Ridley is an Apex Savage

Outside of battle, Ridley, despite his grumpy exterior and unwillingness to talk, has the heart of a Space pirate - anything he can turn to his advantage, he will. Despite this, his life is lived with the understanding that he is the height of evolutionary excellence with a mind to dominate all he sees fit. He is a genius with a talent for making coin, an understanding of biology and the problem-solving skills to excel in any field - but his only true goal is to prove time and again, to the entire Crossroads, that he is their Apex Predator.

In combat, Ridley is a berserker, fighting with reckless abandon. While Ridley still utilizes his cunning mind to hunt his prey down like a starving tiger, he often simply shrugs off damage and attacks with the confidence his foe shall always fall before he runs out of stamina. He fights like the most determined and feral of animals and will stop at nothing to take down a foe. For all of his cunning, his impossible biology, and his fierce attacks, the unreasoning determination to kill anything he's decided is prey is what sets Ridley apart.


Physical Description:

Ridley is a giant purple dragon.
poster,504x498,f8f8f8-pad,600x600,f8f8f8.u3.jpg
As shown in picture, Ridley is a massive dragon, with a large, emaciated frame and a consistent smell of sulfur and brimstone where he walks.

Character History:

-Ridley was born one of the small, secretive race known to outsiders officially as 'geoform-187', and unofficially as 'Space Dragons'. Growing up to be both particularly intelligent and vicious even for his own kind, Ridley knew few friends outside his own small clutch. He was quickly sent to space in adulthood, as all Space Dragons are, in order to find his own nest far away from the homeworld. Most of his kind perished quickly, despite their advantages, but Ridley was lucky enough to meet a passing group of space pirates in the reach of the milky way Galaxy. they quickly showed him the merits of a pirates life after he ate their old captain, becoming their new captain. From there, he led a successful pirate group until the events of K-2l happened, which...
https://metroid.fandom.com/wiki/Biography_of_Ridley are better summed up here. This Ridley in particular wakes up after the events of super metroid in Mesa Roja, nearly eaten from the inside out by a particularly hungry Sandshrew.
Since arriving, he was quick to create sycophants in Karim, hunt his way through a xenomorph nest, and build a small base of operations together with Dr. Olivia Octavia.

The rest is history. specifically, the history of DA 2021... (More coming soon)



Abilities/Skills:

Draconic Body - 4750

Ability Effects:
Agility 3 (600)
Endurance 7 (700)
Adaptation: hot environments (100)
Adaptation: Cold environments (100)
Adaptation: Need to breathe (200)
Adaptation: Space (300)
Adaptation: Radioactive Environments (50)
Adaptation: Chemical And Toxic environments (50)
Adaptation: Disease (50)
Protection 6 (600)
-Ongoing (+600)
Move Object 7 (700)
ongoing (700)

Descriptor: Ridley's body is a brilliant thing of horrifying beauty, and is incredibly resistant to damage of any kind. He lacks any actual need to breathe, can survive in space, ignore radiation, thrives in every temperature, has skin durable enough to stop large caliber bullets, and lifts things far heavier than most men could dream. Ridley's body is among the sturdiest to be found in the crossroads.

Immense Size - 1200
Growth 4 (800)
-ongoing (400)
Descriptor: Ridley is not a Kaiju by any means, but is far above average in height compared to most of the crossroads at an impressive thirty feet tall. his loping gait tends to hide this, but few can claim to be bigger than the pirate king.


Vicious anatomy - 500
Damage 5(500)

Ridley's teeth and talons are sharpened to a fine point, and can cut through lighter armor like paper. His crocodilian teeth combine with his vicious claws to rip opponents apart.

Hunters nose - 100
Sense 1 [smell] 100
Ridleys nose is keen and he can usually find someone just by smell when other senses would fail him.

Chameleon skin - 50
Concealment 1: sight (100)
-ongoing (+100)
-Concentration (-50)
-Limited, only while unmoving with closed eyes(-50)
-Activation: 10 seconds (-50)
Ridley is capable of changing his skin to morph into the environment, much like the cloaking device of the predator. While this allows him to hide from enemies, it's very inconvenient to use, requiring 10 seconds of Ridley standing stock-still and making minimal movements. This is also only true of Ridley's skin, not his brightly glowing eyes, requiring him to close them for this tactic to work and rendering him a blind statue.

Heated Blood - 50
Damage 1 (100)
-Triggered [On wound](+100)
-Chaotic (-50)
-finite (-50)
-indiscriminate (-50)
Ridley's internal temperatures reach 500 Fahrenheit, so any attack on the pirate king that draws blood from the pirate releases some of this on the opponent in question, incidentally causing damage more often than not. his temperature is brought down on repeated wounds as the elements wear down the temperature of his outer skin, so without healing the blood from subsequent wounds will eventually stop maintaining a significantly dangerous temperature. Additionally, the spray of his blood may affect friend or foe and can be exploited as such by an opponent - Ridley has no more control of where his blood goes once it leaves his body than any other multerran.

Wicked Tail - 700
Damage 7 - (700)
Ridley has an impressive tail with a total span of twelve feet long. The incredibly powerful weapon is both flexible and heavy, combining all the qualities of a sword, spear and whip, and is durable enough to clash with similar weapons without struggle. Even considering his plasma weaponry, Ridley's tail is his strongest ace in the hole.

Dragonflight - 2100
Ability Effects:
Flight Rank 7 (1400)
-ongoing (700)
Descriptor: Ridley's wings have mostly recovered from previous battle damage, and allow him to soar through the air at impressive speeds, comparable to a bird of prey. His mobility and familiarity in the air is second to none, as he seems to be able to turn nearly on a dime and quickly move up to his full speed with just a flap of his impressive wingspan. His wings sustain flight even in space, though how this works is a mystery Ridley refuses to explain.

Plasma breath - 2800
Ability Effects:
Damage 6 (600)
-Ranged (+300)
-affects Multiple 4 (+1200)

Damage 2 (ongoing) 200
ranged (+100)
affects Multiple 4 (+400)
Ridley is a hot dragon, and his flames are belched in several varieties from his mouth. these are usually in barrages of large, circular spheres of plasma, but can take the form of streams or jets of flame as well, or simply a large fireball. These explode on impact and burn and char any victims foolish enough to stand in the way. The flames created by such fire burn and cook, though with much of the temperature lost from the initial impact the plasma will cause far less damage over time.



Cannibalism - 100
Ability Effects:
Healing 2 (400)
-Activation 30s (-200)
-Limited: Only after consuming a corpse: (-100)

Descriptor: Ridley is a creature with a high level of regenerative ability, being able to use the cells of others to replenish his own. By consuming a creature whole, Ridley's cells can begin to break down and re-purpose those cells, using them as direct replacements, after rebuilding them into his own cell structure. The ability takes some time to start working, and requires him to consume a corpse. after healing some damage, the ability will cease to work unless fresh corpses are continuously consumed to continue the healing, and otherwise ceases to function within a few seconds of self-repair.

Violet Wings - 600
Ability Effects:
Move object 7 (700)
-Ranged (+350)
-Area of Effect 2 (+700)
-Indiscriminate (-350)
-Concentration (-350)
-Limited: Only when stationary (-350)
-Weakness: growth (-175)
Total: 525 essence
Damage 1 (100)
-Ranged (+50)
-Area of Effect 2 (+100)
-indiscriminate (-50)
-Concentration (-50)
-Limited: only when stationary (-50)
-Weakness: Growth (-25)
Total: 75 essence

Descriptor: Ridley beats his wings, putting a considerable amount of force and power into his wings, beating them furiously and creating a gust of wind that can push aside smaller objects or targets. This can cause minor tears in target equivalent to that of a knife, leaving damage across the skin and flesh, and can push aside targets, bowling them over and sending them sprawling or knocking them over. This ability requires Ridley to stay stationary and kick up a gust, and concentrate his muscle power into his wing, leaving him unable to concentrate on much else, and everyone caught in the gust, ally or enemy, is affected by both the wind's force and bite.

Against larger targets, however, specifically those with a rank in growth or equivalent sized bases, this ability does nothing, as they're simply too large and heavy to be pushed by such a thing, leaving the move rather useless against larger targets.

Essence Cost - 600

Nexus of Dark power - 400

Ability Effects:
Healing 4 (800)
Modifiers:
Indiscriminate (-200)
Limited: only to users of dark magic or the force (-200)

Descriptor: Ridley's sheer level of darkness manifests itself in the astral realm, causing him to be a nexus of the dark side of the force despite not being a force user himself. Those with the power of the dark side, or the ability to use cursed magic, can siphon off some of this gargantuan energy in order to heal their own wounds.

Ridley cannot choose who utilizes this power and, indeed, has no control over it whatsoever, though it can only be tapped by those within a few meters of him. It can also not be used to assist with Ridley's own wounds, as he is not a magic user or a force user.


Primal Screech: - 1400 Essence
Ability Effects:
Immunity to pain - 300 essence
Area of Effect 5 - +250 essence
Indiscriminate - -50 essence
side-effect: aggressiveness - -50 essence
Limited - biological targets only - -50 essence
total effect cost: 400

Endurance 5 - 500 essence
Area of Effect 5 - +1250 essence
side-effect: Unchecked Aggressiveness - -250 essence
Limited: biological targets only - -250 essence
Indiscriminate - -250 essence
Total effect cost: 1000

Descriptor: Descriptor: Ridley's race has the power to create vocalizations that produce natural, high levels of aggression and promote accelerated adrenaline levels in all nearby targets, originally evolved to lure prey animals out of hiding. Ridley has 'trained' his voice further in order to bring out the predatory instinct of those in his command. Throwing his head into the sky and letting out a screech of fury, Ridley can force a level of willpower into his men.

Targets affected by this can easily ignore pain, grow indiscriminately violent, tend to allow the more negative parts of their instincts to show, And suddenly have stamina for days, disappearing only much later, hopefully only after the battle has been decided.

This ability affects everyone in a hundred-foot circle around Ridley, and is indiscriminate - should targets Ridley not intend to incense be in the area, they will still gain all of the effects of the ability regardless. the enhancement also has it's weaknesses - Increasing it's subjects aggression lowers their self-preservation, causing his soldiers to do things like forgo cover to run wildly into bullet fire, Fight things far beyond their actual ability to damage without pause, and miss obvious traps. For all the increase in lethality comes a similar increase in foolish stunts, and their ability to ignore pain quickly can cause them to rack up damage they would otherwise miss and can cause the effect to be as much of a hindrance as a help.

This ability is also restricted to affecting biological targets alone - machines cannot benefit from such a power-up, nor can any other form of non-biological life, simply seeing the sound as something shrill and ear-piercing at best.

Master Roboticist - 600

Ability Effects:
Master skill: Science: engineering (6) -300
Master skill: Science: Artificial intelligence (5) - 250
Master skill: Science: Biology (1) -50

Descriptor: Ridley is a skilled designer and developer of much of the mechanical hardware he deems fit to personally use. While not involved with most development of warp drives, bio-weapons or he has a great mechanical understanding that is put to use in robotics, tanks, and large-scale weapons. While he has a great understanding of the hardware involved and how to elegantly put together the hardware that puts together any average machine - much more so than most in the crossroads, he is merely a genius at the art of artificial intelligence, creating passable and inventive AI that is somewhat lacking compared to the cutting edge hardware he develops. He partially bases his designs on biology and has a passable knowledge in this field as well.


Primal Leadership - 700 essence

Ability Effects:
Master skills:
Leadership (Combat) rank 7: 350 essence
Knowledge: Tactics Rank 7: 350 essence

Descriptor: Ridley has a primal capacity to motivate his lessers beneath him, having an instinctive understanding on how to lead and inspire his underlings in the heart of combat. this pairs well with his reptilian cunning and years of experience, which have combined to create an expert tactician capable of leading men in the heat of battle at peak efficiency.


Name of Ability?
Gravity Harness - 400 essence

Ability Effects:
Movement (flying through water) - 200
Movement (falling through water) - 200

Descriptor: A large, steel harness made of two simple bands created by both Ridley and Doctor Olivia Octavius, the Gravity harness's ability is simple - it allows Ridley to Treat Water much like he would air, correcting for gravity and allowing the tyrant to move at the same speeds below the waves as he would on land. this allows him to fly and fall through water as though it simply wasn't there, allowing for underwater combat to be a simple matter.


Com-bead - 100 essence
Ability Effects:
Communication 1
Descriptor: a tiny mechanical bead, courtesy of Dr. Olivia Octavius, that was placed inside Ridley's inner ear. this mechanical contraption allows Ridley to communicate electronically over large distances, though only coming with voice functionality. It is hardly visible, and is connected to Ridley's brain directly, allowing him to operate it entirely hands-free.

Affinities:
Persuasive: Minions (and minion-related purchases/casualties) cost 25% less Coin.
Inspiring: +1 to the Minion Rank Cap, and you can use your "buff" Abilities on Minions. You also lose 50% less Casualties compared to the norm.

Total Essence Spent: 16,650
 
Last edited:

Ridley

The Reigning Wyrm
Staff member
Level 2
Joined
Aug 15, 2018
Messages
211
Awards
8
Essence
€24,920
Coin
₡46,518
Tokens
65
World
Kraw
Profile
Click Here
Essence Purchase Log:

Master Roboticist: https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-25#post-11735 - 600 essence
Gravity Harness: https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-30#post-13081 - 400 essence
Com-bead: https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-30#post-13095 - 100 essence
Upgraded Draconic body: https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-31#post-13234 - +600 essence, 2850 total.
Upgraded Plasma breath: https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-31#post-13256 - +250 essence, 1000 total.
Cannibalism: https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-32#post-13362 - +100 essence
Second Upgrade to Draconic Body: https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-33#post-13670 - +1100 essence
Upgrade to Vicious Anatomy: https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-33#post-13671 - +100 essence
Upgrade to Immense Size: https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-33#post-13672 - +300 essence
Second plasma breath upgrade: https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-34#post-13674 - +500 essence
Primal Leadership: https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-43#post-16367 - +700 essence

Upgraded Dragonflight: https://multerra.zulenka.com/index.php?threads/ability-approval-i.6/page-45#post-18030 - +300 essence
 
Last edited:

Ridley

The Reigning Wyrm
Staff member
Level 2
Joined
Aug 15, 2018
Messages
211
Awards
8
Essence
€24,920
Coin
₡46,518
Tokens
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World
Kraw
Profile
Click Here
Coin Transfer and Purchase Log:

deducting 21,600 coin to give to Victor Wolfe in exchange for the Dreadnought
 
Last edited:

Ridley

The Reigning Wyrm
Staff member
Level 2
Joined
Aug 15, 2018
Messages
211
Awards
8
Essence
€24,920
Coin
₡46,518
Tokens
65
World
Kraw
Profile
Click Here
Owned Bases:
Mother_Ship.png

Base Cost: 1000 Coin
Base Size: x8

Afloraltite Ship Core
Flight 3 - 600 Coin
Ongoing - +300 Coin
Activation 2 - -300 Coin
Total Cost: 600 Coin

Cordite Hull
Protection 4 - 400 Coin
Ongoing - +400 Coin
Weakness: Mental effects - -100 Coin
Total Cost: 700 Coin

Humility-class Galvanic Accelerator Cannons
Damage 4 - 400 Coin
Affects Multiple Rank 1 - +200 Coin
Ranged - +200 Coin
Total Cost: 800 Coin

Subspace Sensors
Sense (extrasensory) Rank 1 - 100 Coin
Total Cost: 100 Coin

Viewscreen Technology
Communications Rank 1 - 100 Coin
Total Cost: 100 Coin

Lamia class Tractor Beam
Move Object 3 - 300 Coin
Ranged - +150 Coin
Ongoing - +300 Coin
Activation 2 - -300 Coin
Concentration - -150 Coin
Total Cost: 300 Coin

Treasury (base size 8) - 10,000 coin
Anti-Matter Missile Launchers: 350[2800] coin
Ring Portal system:
-Teleporter module: 3500 coin
-Callback Module: 3500 coin
Octo-sensors:
Surveillance module: 500 coin

total cost=49,100 coins

Descriptor: The Dreadnought
A refurbished capital ship that once was known as the Dragon’s Gaze, the Space Pirate Frigate known as the Dreadnought now serves as Ridley and his organization’s main base of operations. a stunning behemoth of pipelines and labyrinthine rooms, this great ship acts as a base of operations for Ridley's gang and allows him to conduct Raids with impunity from his stronghold within deep space.

Afloraltite Ship Core
Ridley’s ship has a central core that generates power by utilizing the power of nuclear fusion, stabilized by Afloraltite. It gives the ship power and allows for the plasma engines to move, but requires time to warm-up, requiring the warship to power up it’s engines before lifting off into the air from dock. This allows for the plasma engines to fire and move the ship through the sky at speed, and allows for FTL jumps between worlds, though more precise jumps in-system are impossible with just the basic core and engine systems. (Flavor for transit between worlds).

Cordite Hull
The Dreadnought is very banged up from previous engagements and in the process of being properly restored, but the reinforced Cordite hull remains durable enough to weather gunfire with ease and stand up to the basic rigors of space travel, even if time has weakened it somewhat.

This is only protective against physical effects, however, and mental attacks against the mind and soul go straight through the metal like they would any other mundane material, unbothered by the ship’s hull. While the ship itself has no mind, it does leave the sentients aboard vulnerable to such attacks.

Humility-class Galvanic Accelerator Cannons
An older model based on when the ship was first created, the galvanic accelerator cannon fires off short bursts of crimson energy partially powered by the ship’s power core and partially powered by a solar battery that ensures they can operate for several hours without strain. The blasts fired by these cannons melt targets on impact with plasma fire and originate from forty different hard-points on the ship, allowing them to blanket areas in blaster fire from rapid turret blasts.

Subspace Sensors
Subspace sensors allow for the ship to have a basic view of the world around itself, though these require tuning to allow for a more in-depth sweep past very small distances.

Viewscreen Technology
Ridley’s ship has several vid-screens spread through it that allow for advanced audio and, if permitted by the other caller, visual data, allowing for the pirate to communicate with others using such a device from far away. These screens work under a variety of frequencies and can catch anything from eldritch echoes, to Radio signals, to high speed photonic comms systems quite easily.

Lamia Class Tractor Beam
A tractor beam Ridley can use from a distance to obtain the fruits of his labor, the midas class tractor beam is able to snag anything from ships to treasure and pull them to his ship, or simply hold them in place with raw force. As the system is still being repaired from damage, the tractor beam is slow to turn on and requires warm-up time. As a result of using the ship’s core directly for power, any similarly powered systems can also not be utilized while the tractor beam is being used, outside of its function powering the engines.




Anti-matter missile launchers:
Damage 7 (700 coin)
-Ranged (+350 coins)
-Affects multiple 1 (+350 coins)
-Indiscriminate (-350 coins)
-Finite (-350 coins)
-Limited: only targets outside the base (-350 coins)
A missile launching system that was designed by ancient protoss shipwrights, and adapted for use by Ridley’s dreadnought by the mechanical talents of Omelette Robotnik. The Anti-matter missiles are launched by the new system from firing ports spread across the dreadnought, covering an area in destructive azure explosions that can rip apart metal like paper and overwhelm even some of the strongest shields.

Like all such explosions, the golden missiles know no friends when they explode and will cause damage to all targets within the area of effect, and it takes time to reload them - after a trio of barrages from the missiles, it requires a reasonable period of time for the crew to reload the chambers and allow for another devastating blast of antimatter weaponry.

Additionally, as an anti-ship weapon designed to fire against opponents in deep space, it is not capable of firing on anyone that manages to get inside the dreadnought, rendering it worthless against a successful boarding party.

350x8=2800

Ring Portal system:
Teleporter module (3500 coin)
Callback Module (3500 coin)

A system devised by Omelette Robotnik, the Ring portal system utilizes certain golden rings to bridge portions of space-and-time, a technique used in older times that allows for the transport of individuals. It lacks some precision and speed, but is a fantastic way to bring aboard and drop off priority members of WYVERN from the Dreadnought.

Octo-sensors:
Surveillance base module (500 coins)
A set of cameras created with the same basic concept as the comm bead, these internal cameras allow Ridley to access visual, auditory and sensor data anywhere within the dreadnought, allowing for easy internal surveillance anywhere aboard the ship.

Mob multiplier: x7,
Minion (300)
Master skill: Starship operations Rank 3 (150)
Laser Pistol: Damage 1 (100)
Ranged: +50
Removable: -50
Total Cost: 3,850 coin, reduced to 2,887.50 coin by the persuasive affinity (rounded to 2,888)

Descriptor: A gaggle of misfits and underpaid workers that Nazrabar hired of various species, the New underlings Ridley has are a far cry from his original crew of zebesians, but make up with it in numbers. Though many are the normal breed of scum that happen to congregate around Mesa Roja - those who looked at the dwindling amount of space piracy in the wake of the ARC and the unmaking, saw a horrifying choice between the evils of submitting to Darkseid or actually finding legitimate work, and were grateful for the gracious third option of joining Ridley's band of marauders saving them from the decision - but many are those scarred from the destruction Darkseid's unmaking's done, either financially, from costing them a job as an off-world transport or trade captain, or from the scarring of watching their family and friends contort into unnatural forms leaving them grasping for some form of purpose.
Master skill: Starship Operations
Between them, the crew manages a basic Competency at starship operations, able to handle most common problems aboard the Dreadnought and keeping the massive ship at least in the ballpark of top standards. They are the warm bodies required for a leviathan like the Dreadnought to fly across the crossroads in one piece.

Laser Pistols:
The Basic laser pistols used by the crew are mostly holdout weapons designed to stop a few intruders, usually whatever light equipment the pirate can afford. Ridley has manufactured cheap pistols for his ship's men based on a lighter design of galvanic Accelerator technology, produced en masse by Olivia Octavius. the design is cheap to make, light, accurate, reliable, and easily stopped by a block of wood - an acceptable trade-off for mostly non-combat personnel in Lord Ridley's eyes. The blasts of pale red bolts can still cause significant damage given enough time or weight of crewmen, but it is not particularly dangerous to an armoured warrior. It is not uncommon to see the crew prefer to bring their own firearms, so it's just as likely to see one of these crewmen using a holdout blaster or phaser, or even the occasional slugthrower. all share the common weakness of firearms, however - that of being taken and potentially even used against their owners.

Coin to be deducted: 2,888 coin
Effects
5 minions: minion modifierx3
Minion base cost: 300
Crab blasters:
Damage 2 (200)
Ranged (+100)
Removable (-100)
Master skill: Starship operations 4 (200)
Master skill: Naval combat 1 (50)
Zebesian physiology:
Protection 2 (200)
Ongoing (+200)
Side-effect: Reduced sense of touch (-100)

Descriptor: Members of Ridley’s favored race, these five crewman are specialized in space operations and pilot the dreadnought. Being zebesians, they are a little dimwitted and can occasionally have their minds wander in less busy times, but are still of a warrior race and have focus and creativity when it comes to naval engagements. Lighter armed and armoured than typical zebesians and perhaps not quite as fearful as they should be of his wrath, these creatures operate the weapons, piloting, and communication on the bridge, making sure Ridley simply needs to give the order for the ship to move as he wishes.

In appearance, these creatures could be considered some mix of bug and crab, though the pincers they carry are merely guns that can be removed when lighter work’s required. They even have a thick exoskeleton that stops smaller weapons or bullets, made of a bunch of plates across their body. Due to this thick carapace, however, they have a much worse sense of touch, to the point one might be able to lightly bump one without them noticing it so long as it’s not tipping them over.

They have light blasters in case the bridge is invaded, to support their captain in case of a boarding operation, though they are far weaker than a military zebesian’s loadout. These fire out emerald, thick blasts of laser energy that burns through the air and have the appearance of crab pincers, but despite seeming locked onto their physiology, they can be taken and used by any race with hands or the psychic ability to do so. this will cause them to look like they have crab hands, however, which is not debilitating but does look incredibly ridiculous on most humanoids.

[/QUOTE]
Space Pirate Irregulars:
100 minions: modifierx7
Minion (300)
DC-15 blaster rifle:
Damage 3 (300)
+ranged (+150)
-removable(-150)
-Finite (-150)
Total cost: 150

Flak Vest
Protection 3: (600)
Ongoing: (+600)
Removable: (-300)
Limited: Chest armor (-300)
Weakness: explosive (-75)
Total cost: 225

Pressure grenades:
Damage 2 (200)
Ranged (+100)
Affects multiple 1 (+100)
Indirect (+200)
indiscriminate(-100)
Removable (-100)
Finite (-100)
Chaotic (-100)
Total cost: 200

Comm-link
Communication (100)
Removable: (-50)
Total cost: 50


Total cost: 925 coins
Minion modifierx7=6,475 coins
Persuasive modifier: 6,475 coins*0.75=4,856.25 coins

Descriptor: Ridley’s basic crew, a set of glorified killers and thugs… but ones with access to dangerous equipment and enough training to be more than glorified meatshields. These men and aliens hail from different backgrounds and follow Ridley for the promise of pillage and coin. They all have the skills one could expect from a group of criminals given legitimacy, but have been forced under basic training regimens to work well as a cohesive group, fighting under Lord Ridley’s rule.

DC-15A blaster Rifle:
A little bulky, but available in great numbers due to being an older model even by Mesa Roja’s memory, the DC-15a is a terrible weapon for the average smuggler due to its bulkiness and relatively low rate of fire, but is devastating en masse, and when used to create a range advantage for it’s users. This blaster rifle fires blue charged bolts across the battlefield with a high range and accuracy that char flesh and vaporize lighter materials with repeated hits.

The Charge pack holds enough gas to supply fifty rounds, after which time, the repeating rifle needs to be reloaded before functioning again. As a gun, it can naturally be stolen and used by anyone with the digital dexterity to fire one.

Flak Vest:

Ridley’s men need to move in a variety of different locales, and keeping light is usually a good idea when it comes to naval engagements. Thus, Flak vests are preferred for the militia, as they protect vital areas and give a good amount of protection to center-mass. Originally produced for law enforcement in Opealon in a by-gone age, the technology to create Flak vests has become so simple their distribution has become wide-spread. The Armor plates held inside the Jacket are effective at stopping small-arms fire and can even stop a sword-blow, but are noticeably terrible at stopping the force behind a weapon as well as they do the weapon itself. Thus, explosive rounds or detonations render the flak vest worthless for anything beyond stopping a bit of shrapnel, and it’s limited coverage leaves the limbs and head of the user exposed to enemy fire. Despite this, it’s stopping power and lightweight design make it liked, if not loved, among Ridley’s irregulars.

Pressure grenades:

A Cardassian invention, the Pressure grenades dynamically affect the pressure in an area, causing damage in a large area similar to the damage caused by suddenly sinking a couple hundred feet into the ocean. While grisly, the Weapon’s main benefits are how cheap the technology is, as well as it’s large area of effect, allowing the common soldier the tools to blanket an area in large enough explosions to scatter massed columns.

The device itself is a small, Bronze explosive with a glowing array of red lights along a central black strip of holographic glass. When primed by pulling the control rod, these red lights turn blue, and the weapon explodes a few seconds later. If thrown over a wall or trench, these grenades can sidestep such barriers with ease, allowing them to be used to subvert fortifications.

While the pressure grenade can harm a large area, the weapon suffers from it’s own share of drawbacks. The grenades can be stolen, as all handheld devices, and need to be hand-thrown - as a result, it has it’s own tendencies to roll, be thrown off by the wind, bounce or otherwise simply miss due to a poor throw, and the explosion knows no friends - as a result, the pirates need to be careful to not catch themselves in the blast, or that some suicidal hero decides to pull the control rod hanging from their belt, or they’ll be undone by their own weapon.


Comm-link:

A standard technology among the more technologically minded of the crossroads that Olivia based her comm-bead research on, all Pirate irregulars are given a standard comm-link, which they use to communicate with each other and their superiors. these look similar to a blocky cell-phone and can communicate on multiple channels, though they are restricted to Audio-only.
 
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