Sephiroth

Sephiroth

One Winged Angel
Level 1
Joined
Jun 5, 2021
Messages
7
Essence
€2,715
Coin
₡2,500
Tokens
15
World
Mesa Roja
Profile
Click Here
Character Name: Sephiroth
Character Source: Final Fantasy 7

Profession: Ex-SOLDIER
Identifier: Sephiroth is a Grim Master. A Grim person, rarely speaking to comfort others nor bring humor. He is straight and dark with his words and aloof with how he stands. He views himself above others and prefers to not show vulnerability even to those he'd consider useful. His piercing gaze seems unwavering, but it hides the maniacal mind behind it. A Master of combat, he wields both Masamune and magic with great proficiency. He's economic and practical, partial to no style, and often simply overpowers his foes with cleaving swings and impaling thrusts.
Essence Spent: 2000/2388

Items: None

Abilities:
SOLDIER First Class
Effect: Agility 3 (600)
Effect: Speed 1 (200)
Effect: Endurance 3 (300)
Effect: Move Object 3 (300)
Total Cost: 1400
Description: The elite forces of the military arm the Shinra Electric Power Company, those who join SOLDIER are enhanced through exposure to raw magic and advanced training. They are superhumanly strong, fast, and capable, able to perform the most dangerous missions to protect Shinra’s assets. Sephiroth is the progenitor, the first, and their greatest, those who can even approach his ability are promoted to “SOLDIER First Class”.

Masamune
Effect: Damage 6 (600)
Modifiers: Hit multiple (+300); Removeable (-300); Indiscriminate (-300)
Total Cost: 300
Description: Sephirot’s sword, a 7 foot long ōdachi that he wields in one hand with ease despite it’s massive size. A sharp and deadly weapon able to pierce through armor and kill those who stand before it, one should be careful when standing near to Sephirot when he swings it. Not because he hasn’t mastered the weapon in the decade he’s used it, but that he doesn't care to accommodate allies in his way.

Demi
Effect: Damage 2 (200)
Modifiers: Ranged (100); Finite (-100); Concentrate (-100)
Effect: Debuff 3 - Physical Armor (300)
Modifiers: Ranged (150); Finite (-150); Concentrate (-150)
Effect: Debuff 1 - Push Down (100)
Modifiers: Ranged (100); Finite (-100); Concentrate (-50)
Total Cost: 300
Description: A spell from the Gravity Materia. After it is cast a darkened, transparent sphere appears around the selected target, before slowly shrinking as the target is crushed under immense pressure, oftentimes pushing them to the ground before the spell dissipates. The spell cares little for weaker defenses, but prepared or strong enemies can push through. Casting a spell takes from Sephiroth's Magic Points and can only be cast a few times, and requires Sephiroth to keep his concentraton in maintaing the spell for it's full effect.

Blizzard (Ice1)
Ability Effects:
Effect: Damage 3 (300)
Modifiers: Range (150), Triggered: Proximity (150), Weakness (Ice Resistances) -25 (-75), Concentration: -50 (-150), Finite: -50 (-150),
Effect: Debuff 2: Frozen (200)
Modifiers: Range +50 (100), Triggered: Proximity +50 (100), Weakness (Ice Resistances) -25 (-50), Concentration: -50 (-100), Finite: -50 (-100)

Descriptor: A frigid spell from the Ice Materia, Sephiroth forms a crystalline form of ice before him before letting it drift off away from him. Despite its beauty, the giant crystal is dangerous as a cold aura surrounds it. Once an enemy comes close to the floating land mine, it explodes, covering the victim partially in ice and cold. Once formed Sephiroth can act as normal, only needing to keep some attention on it for the crystal to remain in play. Though it will dispel if Sephiroth is staggered or distracted. Casting the spell takes from Sephiroth’s magic points and can only be cast a few times, and the elemental nature makes the attack weak against those either natural resistant to or protected from cold.

Essence Cost: 375

Master Skills: None
Affinities:
Formidable: +1 to the Rank Cap of Abilities (Does not affect the Rank Cap of Skills, Consumables, Bases, or anything else).
 
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