Shoto Todoroki Character Application

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Eddie the Head

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User name: Shoto Todoroki

Have you read the rules? Yes

Character Name: Shoto Todoroki

Character Source: Boku No Hero Academia

Starting Location: Erde Nona

Character Behavior:
Shoto is a practical individual in all aspects of life. He is a straightforward thinker and sets his mind on a goal and thinks of the best way to achieve it.

In battle he is more than a versatile fighter, given his quirk which is a pairing of opposites, he thinks of ways to best utilize his power in battle. Sometimes he finds that the best way is not to use it at all, but to play off of surroundings and other important factors.

Physical Description:

Todoroki is considered by his peers a handsome young man. He has silver hair halving one side of his head, and crimson hair split along the other side. His eyes are unmatching as well, one is gray and one is an iridescent blue. The youth has a burn around his forehead and blue eye. His standard attire is either his UHA student uniform which is a simple light-gray blazer, or his hero costume which is a collared navy blue jumpsuit with a cream colored belt, a twin-shoulder vest, and boots.

Character History:

Shoto is a youth that was the product of a quirk-based marriage. His father is one of the top heroes, with immense power, fame, and respect. His mother has a powerful quirk too. That was the reason for their marriage and the desired outcome of his father Enji, was to have a son with massive power. Shoto is suited for battle, having trained ever since he was a kid which resulted in the sacrifice of his childhood. Later he joins UHA and is surrounded by many different styles of heroes. Bakugo, who is hot-headed and uses the effortless finesse of his instincts. And Deku, who is studious and powerful, who later teaches Shoto to brave his past and accept it to become stronger.

Since then, Shoto has used both of his quirk-powers to save a fellow classmate’s life, and excel at almost everything he does. He has confidence without the con of ego. He has much wisdom and experience for someone his age.

Abilities/Skills:

Dual Quirk: Half-Cold, Half-Hot

Half-Hot (Fire)

Damage R4, (400)
Endurance R1, (100) (this part helps him alleviate his ice-cooldown)
Affects multiple (50)
Ranged (50)
Self/other (25)
Cost: 625

With half-hot, half of Todoroki’s body can become engulfed in flames, as well as he can cast flames from any place on that side of his body. This effect also helps his Half-cold when it becomes too much for his body to bear and gets his skin icy. The flames are dangerous and powerful and are used in area of effect attacks, can be cast somewhat far (about 20-40 feet).

Half-Cold (Ice)
Damage R2, (200)
Agility R1 (200)
Debuff R3 (300)
Movement R1 (200) (walk on elevated ice platform)
Protection R1 (100)
Affects multiple (50)
Ranged (50)
self/other (25)
Side effect (-50) (as he uses this ability more and more, he needs to activate his heated side in order to quell his body, which starts to become rigid and icy from the cold)
Cost: 1100

With half-cold, the ice is less damaging (think, impact hits) but has more versatility such as can be shot as darts, used as a defensive shield, and even used tactically to make the ground his enemy is standing on frozen and slippery. The debuff effect of this power alludes to when it is used as a binding whether just feet or an enemy’s full-body.

How much Essence did you spend? 1725

How much Essence do you have left? 275

Were you referred by an existing member? I am Gildarts's second acc., Alex confirmed my payment of 10!
 
Last edited:

Elise

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Hey Gilg,

Your math adds up just fine, but the way Abilities are written, these effects would indicate that targets of, say, his fire blasts would gain endurance as well.

You should separate the defense and offensive abilities of his separate halves, so there's no confusion on who gets what benefit when a particular ability is used.
 

Eddie the Head

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Hey Gilg,

Your math adds up just fine, but the way Abilities are written, these effects would indicate that targets of, say, his fire blasts would gain endurance as well.

You should separate the defense and offensive abilities of his separate halves, so there's no confusion on who gets what benefit when a particular ability is used.


"GILG" I've been overshadowed by the golden king xD

I've made a few edits and implemented some smarts from smart people whom know who they are. Thank you for your feedback on endurance! With their help I got it sorted out! :muscles:

Half-Hot Quirk (Fire)

Damage - Rank 4 (400)
Modifiers:
+Affects Multiple (50)
+Ranged (50)

Endurance - Rank 1 (100)
Modifiers:
+Self/Other (25)
Cost: 625



Half-Cold Quirk (Ice)

Damage - Rank 2 (200)
Debuff - Rank 3 (300)
Modifiers:
+Affects Multiple (50)
+Ranged (50)
-Side Effect (-50) ((Chills half of his body over time))

Agility - Rank 1 (200)
Movement - Rank 2 (200) ((Elevated Ice Platform))
Protection - Rank 1 (100)
Modifiers:
+Self/Other (25)
Cost: 1100

Adaptations: (200)

Incredible Heat Environments (100)
Incredible Cold Environments (100)


Total Cost: 1925
 
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