The Beyond

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Overview/Notable Features​ (top)

– The Beyond is simply ‘space’. It’s a vast expanse of vacuum that fills the physical space of the Crossroads. Feel free to leave the World you are on and venture into its local space or take your vessel deeper into the unknown.

Terrain/Climate​ (top)

– It’s outer space so use your imagination. The ‘local space’ around each planet may vary so take that into consideration. Space around Cevanti will be different than space around Opealon. Out in the spaces between Worlds, you're likely to find a variety of objects, like discarded vessels, asteroids, and all sorts of 'space debris.' Just make sure there aren't any space monsters concealed in that asteroid belt. In terms of climate, you should keep an eye out for the occasional solar flare or ion storms that crop up from time to time. They're unlikely to grant you super powers and more likely to just ruin your day.

Wildlife​ (top)

– In the Crossroads, the Beyond can contain a variety of life. Some of these are space travelers or even small-scale nomadic societies. That doesn’t mean there aren’t interstellar monsters who lurk in the darkness. Sentient comet? Maybe. Stay on your toes.

Writing in the Beyond (Important):​ (top)

You may explore around planets and in ‘deep space’ as you so desire. As per the Introduction, there is an outer limit to the Beyond that you cannot traverse (ie – you can’t ‘exit’ the Crossroads). You are free to create your own reason, whether that’s physical duress, fuel, wormholes, or whatever nonsense you desire. Do not just write discovering a new World out there in the Beyond. They are out there, but the challenges to find them are great…

Travel in the Beyond​ (top)

– Travel in the Beyond requires a properly outfitted mobile Base or the proper Effects to survive and move in a vacuum. There is no longer any sort of 'travel fee' or 'travel time', so how you write (or don't write) your trips between Worlds is up to you, the writer.

Points of Interest​ (top)


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Arbiter

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"World" Quests
(Quests below can, unless marked 'Y', only be done once-per-character)​

“The Infernal Crucible”
Quest Giver: Various (Any World)
Quest Length: 10,000 - 15,000 words
Quest Location: The Beyond
Quest Prerequisites: N/A
Quest Description: You've been taken captive from a planet of your choice, stripped of your freedom and forced into a life of subjugation aboard a gladiator spaceship.

This vessel traverses the vast expanse of space, collecting others like you. Within its walls lies a horrific arena, where blood-soaked battles are held for the twisted amusement of an uncaring, holographic audience, your daily rations and amenities earned by currying their favor. The stench of sweat and fear is heavy in the ship's artificial air, mixed with the coppery tang of blood and the acrid scent of burning fuel. This is your existence now—a never-ending cycle of brutality and desperation.

Each day brings fresh trials and tribulations as you wake in your cramped cell and prepare to fight for your survival once again. Your only hope is to escape before your injuries take their toll... or before you're mercilessly eliminated to make room for fresh blood.

Repeatable? Y

“The Restaurant at the End of the Universe”
Quest Giver: Various
Quest Length: 5,000 - 10,000 words
Quest Location: The Beyond
Quest Prerequisites: N/A
Quest Description: You've received a very special invitation to dine at the famed Milliways, better known as the Restaurant at the End of the Universe. Unfortunately, you don't know where the dratted thing is!

But you're determined—it is a very exclusive invitation, after all. To reach the elusive eatery, you'll have to travel through space anomalies and asteroid fields, using all your hyperspace navigation skills to decipher incomplete, often cagey celestial maps. You can also engage in intense negotiations with shady aliens, solving cosmic riddles and bartering for information to speed things along.

As it turns out, Milliways isn't located that far off from Nos'Talgia's outer orbit... certainly not at the end of the universe... and absolutely not built on the fragmented remains of a ruined planet, as you've heard in your travels. Instead, Milliways is a bizarre starfish-shaped building planted on a piece of cosmic rubble, its glittering arms housing bars, kitchens, force-field generators, and other devices you don't recognize. At the heart of the star is a grand golden dome, where the main eating area resides, decorated with opulent marble accents.

Once there, you'll be able to peruse the extensive wine list and dine amid the splendor of this fine establishment... with more than enough time to realize what a sucker you are.

Repeatable? Y

“Interstellar Babysitting Duty”
Quest Giver: Various (Any World)
Quest Length: 5,000 - 10,000 words
Quest Location: The Beyond
Quest Prerequisites: Must not have a Bounty.
Quest Description: As you navigate the hectic spaceport of your planet of choice, an unusual request snags your attention. A loaded and penny-pinching aristocrat has made the decision to embark on a simply magnificent trip across the stars. However, being both frugal and inexperienced in space travel, they are searching for a competent individual to accompany and guide them in their travels, offering generous compensation in return.

This is where you come in.

Unfortunately, the aristocrat is quite eccentric, with odd preferences and aversions. They are... completely unprepared for the usual dangers one might encounter when traveling on a more “budget-friendly” ship. It's your responsibility to prevent them from angering the wrong person or sampling outlandish, potentially poisonous galactic cuisine.

Repeatable? Y

One-Time/Unique "World" Quests
(Once these Quests are claimed and finished, they'll vanish forever)​

“Ghost Ship”
Quest Giver: N/A
Quest Length: 5,000 - 15,000 words
Quest Location: The Beyond
Quest Prerequisites: N/A
Quest Description: As you cruise through the vastness of the Beyond in your space-faring craft of choice, you intercept a muddled signal originating from a vessel drifting in the void of space. This ship, the Celeste, is reminiscent of an old-fashioned galleon with rippling solar sails and metallic embellishments. It meanders aimlessly across the stars, eerily intact, its lights and life support systems still operational.

Upon boarding, the ship's interior is a bizarre blend of sleek technology and classic seafaring aesthetics, a starliner design typical of Govermorne. Brass accents and holographic navigation panels coexist with wooden embellishments and fine porcelain, no signs of struggle or distress readily apparent.

The ship's corridors echo with the hum of machinery, but are utterly devoid of the usual hustle and bustle of passengers or crew.

You must navigate through the various sections of the ship, from the lavish captain's quarters to the humble crew's bunks. Personal belongings have been abandoned, security protocols still in place, and games of holographic chess left unfinished. According to the ship's records, everything was running smoothly up until a certain date several months ago, after which the log abruptly ceases updating. As you delve deeper into your investigation, subtle clues begin to reveal themselves... half-finished transmissions, weird symbols etched into the walls, and a lingering energy residue that permeates the air.

Checking the navigational charts is possible upon visiting the bridge, which will reveal an uncharted anomaly in space—a rift between the stars that may have played a role in the crew's disappearance. With the right decryption, you can uncover communications regarding an unidentified celestial phenomenon causing strange disturbances in the ship's systems, which the ship navigated around... only for the rift to chase them.

The ship's AI, also still operational, reveals fragments of a rejected decision to deploy escape pods. And indeed, in the ship's docking bay, the escape pods remain tethered.

What the hell happened here...?

Repeatable? N

Faction Quests

“Lending a Hand”
Quest Giver: ARC Recruiters
Quest Length: 5,000 words
Quest Location: The Arc
Quest Prerequisites: Not Hostile with the ARC, some Master Skill related to piloting/driving, mechanics/engineering, or something else involving space fighting
Quest Description: It doesn’t matter how you came to the Arc, whether you’re a refugee fleeing devastation or someone who has been drawn by the allure of ‘fighting the good fight.’ One simple fact rings true above all others: If you plan to fight for the ARC, you need to know your way around the spacecraft they use. Whether your skills align with a pilot, mechanic, or some other part of the operation, you’ll need to be able to stand out in the crowd of other like-minded individuals. Go and volunteer your services and prove that you’re equipped for the position.

Quest Reward: Standard Coin Reward + 3 Influence with the ARC
Repeatable? N
 
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