The Beyond

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Overview/Notable Features (top)

– The Beyond is simply ‘space’. It’s a vast expanse of vacuum that fills the physical space of the Crossroads. Feel free to leave the World you are on and venture into its local space or take your vessel deeper into the unknown.

Terrain/Climate (top)

– It’s outer space so use your imagination. The ‘local space’ around each planet may vary so take that into consideration. Space around Cevanti will be different than space around Opealon. Out in the spaces between Worlds, you're likely to find a variety of objects, like discarded vessels, asteroids, and all sorts of 'space debris.' Just make sure there aren't any space monsters concealed in that asteroid belt. In terms of climate, you should keep an eye out for the occasional solar flare or ion storms that crop up from time to time. They're unlikely to grant you super powers and more likely to just ruin your day.

Wildlife (top)

– In the Crossroads, the Beyond can contain a variety of life. Some of these are space travelers or even small-scale nomadic societies. That doesn’t mean there aren’t interstellar monsters who lurk in the darkness. Sentient comet? Maybe. Stay on your toes.

Writing in the Beyond (Important): (top)

You may explore around planets and in ‘deep space’ as you so desire. As per the Introduction, there is an outer limit to the Beyond that you cannot traverse (ie – you can’t ‘exit’ the Crossroads). You are free to create your own reason, whether that’s physical duress, fuel, wormholes, or whatever nonsense you desire. Do not just write discovering a new World out there in the Beyond. They are out there, but the challenges to find them are great…

Travel in the Beyond (top)

– Travel in the Beyond requires a properly outfitted mobile Base or the proper Effects to survive and move in a vacuum. There is no longer any sort of 'travel fee' or 'travel time', so how you write (or don't write) your trips between Worlds is up to you, the writer.

Points of Interest (top)


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Arbiter

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“Lending a Hand” (Faction Quest)
Quest Giver: ARC Recruiters
Quest Length: 5,000 words
Quest Location: The Arc
Quest Prerequisites: Not Hostile with the ARC, some Master Skill related to piloting/driving, mechanics/engineering, or something else involving space fighting
Quest Description: It doesn’t matter how you came to the Arc, whether you’re a refugee fleeing devastation or someone who has been drawn by the allure of ‘fighting the good fight.’ One simple fact rings true above all others: If you plan to fight for the ARC, you need to know your way around the spacecraft they use. Whether your skills align with a pilot, mechanic, or some other part of the operation, you’ll need to be able to stand out in the crowd of other like-minded individuals. Go and volunteer your services and prove that you’re equipped for the position.

Quest Reward: Standard Coin Reward + 3 Influence with the ARC
Repeatable? N
 
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