The Living

The Living

Level 1
Joined
Jul 17, 2021
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25
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Essence
€3,863
Coin
₡8,500
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World
Kraw
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Character Name: The Living
Character Source: Original Character

Spent Essence: 2850

Character Behavior:
Entropic Oxymoron

Entropic- The Living is an embodiment of entropy and seeks to wither down whatever it can reach. Everything around it must be consumed and torn apart.

Oxymoron- The Living is also a contradiction to itself, a creature that does not subject itself to its own decree. It cannot be further broken down that what it already is, a constant state that is immune to its own curse.

Items:

Abilities:

Shrinking III (600)
--Ongoing(300)
--Finite(-150)
--Chaotic[Damage increases effect](-150)
--Side Effect[Healing reduces effect](-150)
Growing III (600)
--Ongoing(300)
--Finite(-150)
--Chaotic[Healing increases effect](-150)
--Side Effect[Damage reduces effect](-150)
Healing V(1000)
--Limited[Only after feeding](-250)
--Finite(-250)
--Side Effect[Slowing](-250)
Nonbiological Anatomy (300)
Immune to Pain (200)
Flying I(200)
The Living is a biotic mass that lacks any sign of anatomy along with a disturbing lack of pain receptors, allowing it to throw its weight around with relative ease. Attacks made against the creature will shrink it, and it must use its storages of regeneration in order to grow larger. Its regeneration is based on how much it has eaten recently, with large meals providing plenty of healing in reserve, and small chunks from damage with its Necrotic touch providing enough to heal smaller amounts. While using its regeneration, it will move slower overall. When its mass is not at 160 lbs (a bit larger than the average human), then it will revert back to that size at a reduced pace, outside of its control.

Move Object V(500)
--Ranged(250)
--Limited[Only disembodied parts](-250)
--Concentration[-250]
The Living can manipulate up to 1600lbs of flesh not attached to a sentient being, taking great amounts of effort to either throw it or bring it to itself for consumption. All flesh takes a grossly gelatinous form when controlled.

Damage V (500)
--Affects Multiple I (250)
--Indiscriminate(-250)
--Side Effect[Nullifies Hardened Membrane](-250)
Debuff(Necrotic) V (500)
--Affects Multiple I (250)
--Indiscriminate(-250)
--Side Effect[Nullifies Hardened Membrane](-250)
The living is a being of entropy, and anything it directly interacts with suffers intense corrosion with a withering effect. Those that find themselves with a chunk missing from its touch would be quick to notice that these wounds do not heal easily. Using its Hardened Membrane prevents the Living from using this effect.

Protection V(500)
--Ongoing(500)
--Concentration(-250)
--Finite(-250)
--Side Effect[Nullifies Necrotic Touch](-250)
The Living is able to harden its membrane to give itself a hardened and less gelatinous shape, furthermore so to the point of being able to defend itself against attacks. It can hold its shape for some time, but it requires concentration to be able to do so, and wears off if held for too long. The use of the hardened shell prevents the caustic ooze within from doing any harm.


Affinities: Immortal

Master Skills:
 
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